Feedback and Suggestions

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  • Hex Plaything is complete broken trash on Pig. Unreasonably powerful against survivors not on mics and probably even when on mics. Almost like the Blood Favor Trickster pallet thing. They did not think this through and the result is that perk is SO effing strong on her that it damn near makes her top tier tunneling MACHINE. Strat is simple. You get an active trap on your head you are SCREWE
    52 comments 642 views last activity
  • Hello fellow members of the fog. It's been quite a while since I've posted on here, and for good reason. I first played Dead By Daylight several years ago and I've been playing the game off and on for a long time. However, I eventually became disappointed with the game and stopped playing completely a few months before the Nightmare Rework, which was over 2 years ago. However, about a month or
    1 comments 11 views last activity
  • I know this post is going to be met with "Well it is part of the game", but it really is just spoiling the game. I play the game as killer and have fund chasing each player and allowing them to save if the can. Sometimes they win, sometimes I win but the game lasts longer and everybody leaves happy, and I have seen many killers that play the same way. I have just played a game as survivor again
    8 comments 121 views last activity
  • Dying light requires you to hook everyone but the obsession an I have started to notice a trend of the obsession forcing a disconnection and causing the perk to completely deactivate and sometimes they disconnection the moment they see even 1 level of the perk and I believe that if the obsession disconnects that the obsession should change to someone else entirely I only found one way around this
    0 comments 11 views last activity
  • Comraderie feels like a pretty useless perk as it only works one way and even then it feels weak. What I suggest is make it work both ways similar to Kindred, this would make it a very nice perk for solo queue survivors. Another thing this perk could do to counter face camping is that if the killer is within the same radius then it pauses the timer on the hook, this tends to happen end game an
    4 comments 61 views last activity
  • Since his tome is coming up can we please get a Trickster figurine charm along with it? I'd equip that on my hook and will never have it removed.
    1 comments 11 views last activity
  • How can it be that there are so many cheaters in this game? I have been lucky so far at 4.2k hrs since 09/2018. My last cheater I saw was 2 years ago when crossplay started with Windows Store on Steam. But I noticed that a lot of high MMR players and content creators are plagued by cheaters lately. It's always the same stuff too (the same I witnessed with the cheater from 2 years ago btw): Insta
    1 comments 11 views last activity
  • What would be wrong with showing the others in your lobby what perks you are using so you can try to adjust? A SWF is going to be coordinated wouldn't it be nice to be able to coordinate even a little bit with the randos? There's only a minute to do so and most of the time one of the people doesn't click ready so the changes would be small but it would help to compensate SoloQ being hard mode sin
    7 comments 51 views last activity
  • How about a killer who can transform himself to a survivor? That would change the trust between the teammates and would be really funny imo. How do you guys think about it?
    6 comments 31 views last activity
  • Hello. I have a Permanent Ban on DBD (3 bans). Will i get banned again if i buy the game on new account BUT i will never play it or even install it on my pc? I just want to have dbd on my new account. Will i still get a ban? Thank you.
    1 comments 211 views last activity
  • I have been watching a lot of streams lately of DBD and I keep hearing the words camping and tunnelling. It seams like many of these survivor streams use these terms as an excuse for losing, either being killed or just being bad. It seems an easy way to blame the killer for the survivors short comings. At the beginning I used the terms myself wrong, however playing more as a killer and doing neit
    1 comments 51 views last activity
  • Most of my games as killer I run BBQ, so I know the perk pretty well, but recently, I stopped trusting it as the auras seem to be very inconsistent. Just now, I saw the aura of a survivor healing someone else, but no one being healed, and I checked after the match and saw none of them had any aura hiding perks.
    4 comments 31 views last activity
  • let's just be honest. 4 survivors. 4 players, 4 bloodwebs, 4x as many map offerings, and they only need to use one to get the map they want. killers, in their bloodwebs, should get 4 map offerings per map offering node, instead of just 1. let killers offer map offerings just as frequently as the survivors can. it's literally only fair.
    3 comments 21 views last activity
  • this seems to be happening more frequently each day - either i, as a killer, get kicked for having "lost connection to host", or my fellow survivors and other killers get arbitrarily disconnected at least remove dc penalty if raising timeout limit is such a problem
    0 comments 1 views last activity
  • Give her some sort of subtle noise notification whenever each of her blinks recharge, just like it happens with Bubba. It's just super annoying having to track survivors through the fatigue state, having to deal with the Iron Will the majority of them run nowadays, pay attention to their movement and pathing and finally try to get a chain blink... only to notice your 2nd blink only recharged unti
    5 comments 31 views last activity
  • This game is definitely balanced for survivor (while I play both I play survivor more). Assuming all players are off equal skill, the game should always feel out can go one way or the other. I have two ideas that would help change up the game to try and make it more balanced. 1. Gens repair speed (80 sec) is significantly faster than hook progression (120 sec). There are five gens and four surv
    7 comments 72 views last activity
  • Wanted to make a perk that drastically affected gameplay because I thought it was an interesting idea being able to switch between 2 survivors mid match Switch Upon equipping this perk you gain 3 extra perk slots in your loadout and select a 2nd survivor You enter the trial as the first survivor in the trial you will have your first set of perks equipped (switch + first 3 perks in loadout) U
    6 comments 51 views last activity
  • To compare them to other characters they have only got 1 post launch cosmetic. Trickster and yun Jin have 2 while even elodie has 3. This is probably the most clear example of a character being forgot about in terms of skins even more so than Jeff. It’s honestly pretty sad
    21 comments 311 views last activity
  • I really hope BHVR goes all out for the Halloween event this year. I don’t really know what they can do, maybe put decorations in the maps or something. (I’m not holding my breath though)
    29 comments 351 views last activity
  • This is something I've been contemplating for a long time and with the recent Stridor/Spirit changes, I thought it best to approach the subject now. Iron Will is awesome. Let's not beat around the bush. In a chase? You're not even breathing and chase music drowns out your footsteps, so it gives you an edge. Stealthy? Now you're completely mute. Just generally don't like hearing your survivor's c
    15 comments 161 views last activity
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  • I feel that one thing that could really help Dbd is adding different game modes, like "no generators, survivors must find fuel, keys, fuel a car and escape with that" or "survivors can't escape, the map is little, but killer has a time limit" etc. etc. Obviously these modes would be a true pain for balancing bloodpoints and grades, so I don't put my hopes in seeing them. But the other day I tho
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  • With the upcoming spirit nerf i think it’s only fair that IW caps at atleast 50%
    62 comments 731 views last activity
  • I see it as one of 2 ways, either remove censorship from the end game chat or just remove the end game chat! What is the point in having a system where half of the words you enter get blocked due to a poorly designed censorship system? In my last game I wanted to question my teammates reasons for t-bagging at the exit gate...what got sent was "why did you ################# gate"? I mean, it's
    10 comments 161 views last activity
  • Can you remove the recoil? I know you guys hate console players but you don't have to make it that obvious
    1 comments 31 views last activity
  • To preface this, I live in a kinda beat up apartment and my internet breaks down 1-3 times a night. There's nothing I can do about it, and despite the company coming out here 10 times, there's apparently nothing they can do about it either. It can go out anytime, so I never know when it's coming. Unfortunately, this either means I am in a game or I just don't play at all. When I DC from games,
    5 comments 61 views last activity
  • Been prestiging him recently, and wow, I hadn't realised until now just how easy to break his chains are. It's gotten to the point where I hardly even use the gateway at a tile I can play normally, because it's a waste of time and they'll break free of the chains before I can even get close to them. Not even to mention how often they just randomly snap on nothing. The slow is very unimpactful, h
    25 comments 1,101 views last activity
  • Big buff to solo q while keeping the perk mostly as-is: "When Head-On is ready, teammates within a 30m radius see the aura of your locker."
    33 comments 171 views last activity
  • Let's face it: current Deathbound is really bad. My suggestion would be for Deathbound to also show the aura of the survivor under its effects if they leave the 8 meter range of the other survivor; i.e., they become Oblivious AND their aura is shown to the killer if they leave the 8m zone of safety. Another idea would be to give it a secondary effect that just plain shows the aura of any surviv
    4 comments 121 views last activity
  • Since one player is 20% of the total number of players per game, why does one player's offering get to decide the map with 100% certainty? I suggest nerfing map offerings to a 20% chance, so that each player gets 1 "vote" to decide the map if they so choose to vote with a map offering. And if a SWF wants to send the killer to an "unfair" map, they need to invest 4 offerings for an 80% max chanc
    1 comments 21 views last activity
  • I used to be over 90% killer main, but lately I just see myself playing survivors more and more. Grades really disappointed me to be honest and it's just really easy to get there, I got to max grade in 4 days as a killer. Survivors took me longer, but I shouldn't even get there, because I just didn't care about it and tried to enjoy the game. I wish they would make it harder with better rewards
    21 comments 191 views last activity
  • I might be the millionth person to suggest this, I channel my inner April Ludgate and don't interact with people here or in life in general, if I am then just let it be another voice in the crowd calling for this change I understand that giving concrete answers in the Q&As in tricky business, hence they "coming soon" and "its on our radar, we're looking into it, but no announcements at this
    0 comments 11 views last activity
  • Before changing offerings to dimensions, it may be worth considering about the sacrifice for the assassins, about the fact that the survivors are going to burn the card and prohibit the possibility of changing this offering, let's call this pre-game burning of offerings The bonfire in this game is not used at all, although offerings are burned in it, it may be worth visually informing the killer
    2 comments 21 views last activity
  • I hope you have plans to get to the bottom of this. The survivor role is way easier to play. I'm iridescent 1 without effort and I'm hyped about rewards. For the killer, however, I'm gold 3... I just don't have the energy to play when I know people are gonna run the same stale builds that practically have no counter! I'm only playing The Nurse and The Spirit to rank up and get challenges done
    10 comments 121 views last activity
  • The new perk with Mikalela Reid should work when you bless a totem, not cleanse a totem. Thematically it just doesn't make sense that it works when you cleanse a totem. It's a horrible-horrible perk and will probably never see the light of day. However, the fact that it's on a survivor that blesses totems, really makes no sense that it works when cleansing instead of blessing.
    0 comments 11 views last activity
  • Have you noticed no matter what killer is added the problem stays the same?? Because it isn’t killer that’s the problem. It’s survivor! The devs won’t rework survivors because S Mains complain too much. Survivors complain about the “Big Three” (Nurse, Blight, and Spirit) because they’re the only killers mobile/nimble enough to keep up with them!!! That’s the truth! Solution? Remove Bloodlust ent
    21 comments 381 views last activity
  • i switched to ps5 dbd version and lost all trophies! let me explain: it is as if they were 2 separate games! it happened to someone! I was missing 2 to platinum it!
    6 comments 121 views last activity
  • Maybe the afterpiece Antidote could trigger faster as I can throw it a bit away and walk though it and past it and get no buff, considering this is supposed to be a roid to increase speed and catch up when you throw 20 meters away and can still run though it and it doesn't trigger this is A HUGE problem as it isn't able to do what it is intended to do unless the only thing this garbage activation
    2 comments 31 views last activity
  • Hex Totems are blocked by the Entity for the first 90 sec of the game. After a certain condition is met, the aura of the totem is revealed to all survivors that are affected by it . Some examples: Ruin: Gets revealed after 3 minutes. Devour Hope: Gets revealed after the Killer reaches 4 stacks. Noed: Gets revealed after the Exit Gates are opened. Huntress Lullaby: Gets revealed aft
    1 comments 12 views last activity
  • I was hoping that breakable walls would be it but sadly the Devs missed their chance and made them to a useless time waste. We all can agree on that dbd is still abit stale, yes we get new cool perks which can spice up the gameplay but the core gameplay is very ehh. Why not addong something completly new that can add some new flavor to dbd? A second objective for Killers as a secondary way to
    19 comments 281 views last activity
  • It’s the first time I’ve encountered a game that needs to record a video to report a cheater. I really memorize the preivious support team when it only had two crews: Vorfidus and Alex. At that time no matter you attached the video or not, even if the processing time was a bit long, they could still be wiiling to work for your ticket. But now though the support staff is enrolled more members, b
    Mod
    9 comments 91 views last activity
  • Before anyone says anything - I am exclusively looking at it from a survivor side due to me largely being a survivor main rather than a killer main - no other reason. Out of everything that could've been tested, I think they have possibly gone the worst route that they could've. I've watched videos from other creators, maybe to sway my opinion but I don't seem to be moved or in agreement with
    25 comments 341 views last activity
  • Monday was a holiday so I'll let it slide. Are the NFT's a scam or is it official? Because if it is official I'm D O N E with your game. You don't deserve your players if the NFT stuff is official. We deserve better than that. Your silence will say everything we need to hear, denounce this blatant scam and save people money or remain silent and let us know where you actually stand.
    1 comments 41 views last activity
  • Title says everything, it suppose to dodge hits skills etc, im tired to get downed in dashing animation and being exhausted on the ground.
    8 comments 121 views last activity
  • Just as the title says I feel that ,in keeping with consistency, that Brutal Strength should speed up the snuffing speed of boon totems! Simple as that.
    1 comments 31 views last activity
  • Sacrificial wards were a great add to the game, having the ability to deny map offerings is great. But as of right now, because they're green rarity, they have a few problems: there's pretty minimal reason to use one because it's the same cost as a map offering, and the only effect is that it makes the map choice random again. While it does ensure that the offering used against you is nullifie
    0 comments 12 views last activity
  • It’s basically gonna be a worse Camadre. If the killer is within a 16m radius for 10sec, you die slower.
    10 comments 161 views last activity
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