Map Offering Idea: One Player, One "Vote"
Since one player is 20% of the total number of players per game, why does one player's offering get to decide the map with 100% certainty?
I suggest nerfing map offerings to a 20% chance, so that each player gets 1 "vote" to decide the map if they so choose to vote with a map offering.
And if a SWF wants to send the killer to an "unfair" map, they need to invest 4 offerings for an 80% max chance.
I'd also appreciate it if they made Sacrificial Ward common.
Thoughts?
Comments
I like Otz's version more.
Offering chance:
80% for killer
80% for SoloQ
60% for 2-man SWF
40% for 3-man SWF
20% for 4-man SWF