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Patokiller

Patokiller

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Patokiller
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  • Sacrificial Ward brown would be great, it's a bandaid, but is a good one.

    Anything that make ANY game experience more miserable should be kicked off from this game.

    Devs had changed the flashlight blinks (in the very deep we know that was because a "toxic" click click, but what problem it brought to the gameplay? Zero!) but why map offerings that really hurts in the gameplay are still on?

  • GannTM you're absolutely correct.

    She fails aesthetically and in her gameplay.

    Rework her would cost so much efforts that maybe BHVR realized that she is a mistake and they should never repeat that again. Spending resources and time from the devs to correct her can be more laborious than making a brand new character.

    To BHVR it's a lose lose situation, if they correct her she will be a mistake corrected and they did nothing then they role as developers, if they do a mistake AGAIN they will prove to everyone that they simple made something so terrible that can never be corrected.

    Maybe let her weak enought to never be picked up, and being terrible boring that no one will want to play her is the best situation.

    She's like an ancient estatue, meaning and remembering BHVR devs of terrible mistakes that should never be repeated.

  • @[Deleted User] said:

    By Exposed you mean giving her an inherent haste effect? I'm pretty sure the drones don't allow one shot kills anymore nor do scan you if idle or crouched.

    She's s chase killer now, the plop a drone and camp is no longer viable. You just might not know how to counter her.

    This isn't a SM issue, this is person behind the computer issue using an ineffective strategy.

    One little correction, I didn't wanted to mean "exposed" as the stats of the game, but exposed as the fact that her drones were giving her our locations and as a non coordinated squad we coudn't organize nothing decent to help that suvivor that was being proxy camped at his first hook.

    A SWF, using a software with a full-time communication would easily save that guy from the basement, but that wasn't the situation. We were 4 solo queuers. I mean, alot of killers still can face camp, SM is one of them, especially at RCPD in straight corridors.

    I have 4k hours playing this game. Believe me friend.

  • @[Deleted User] said:

    I know they have different teams rotate on killer designs. The teams that designed Knight and Skull Merchant seem to be fascinated by the possibility of a killer power that allows players to win without moving their mouse/right analog stick.

    Really hope this team all be fired soon.

  • Come one man, if the void were bad survivors would never get in. They can´t do gens? Yeah, but they can leave a chase by Kinight´s bots, Pinhead chains, Myers tier 3, Legion´s and Oni´s power and etc.

  • @drsoontm said:

    You waited until now to complain about this?

    It's almost over. Be glad this mechanic will not come to the main game like some players have suggested.

    Yeah, I waited because it´s an opinion after so many games. It´s a conclusion, I´m not asking for changes during the event (wich I never believed).

    This are my final thoughts as someone who took rank 1 and both roles.

  • @Pulsar said:

    How are you losing two gens in 30 seconds when there's only two people on gens?

    I actually quite like FTP Buckle Up because it takes people off of gens and gets me some really easy pressure. It's also a great anti-tunnel tool, which adds some spice to games.

    Doh? Gens were being repaired before the chase start? LoL

    It´s just an example, I said 1 or maybe 2.

  • @Tsulan said:

    This video is pretty representative of the situation OP is describing.

    https://www.youtube.com/watch?v=4f9dQIvqkQ0

    No man.. Otz is wrong... The main survivors here are all right, no endurance abusive uses by SWF´s... It´s all in your head.

  • @Dreamnomad said:

    Most endurance perks are associated with stopping killers from doing unfun things like tunneling or slugging. If you are making a lot of hits that cause endurance then it's possible that your playstyle is the problem and BHVR is trying to send you a subtle message.

    BS, survivors appear right in front of you to tank or get hits because they are invunerable. It´s not about get protection against tunnel (thing that I never do) it´s about use invulnerability agressively against the killer.

    It´s funny how BHVR push killers to have to tunnel to win, because playing against 4 survivors will make generators fly too fast. Then if you really wanna win you go to remove a survivor quickly (wich is a thing particulary unfun to me - matches become quite boring against 3 or less survivors because they play very safe, and chases are not too often) but then BHVR give survivors alot of second changes punishing the killer role.

    It´s a miserable state.

  • @Crowman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3499323#Comment_3499323

    The devs have already stated they plan to look into 3 gen situations. Changes like this take time and the devs aren't going to disable working content until a fix that might not come for another year.

    If they don´t disable her they will make a huge mistake. Disconnects in huge numbers are not good for the game health. I tried to play Skull Merchant without even putting drones on the gens (because I really hate that gameplay style) and I got badly rushed. I mean, she´s terrible in chases and her power is useless in chases, so, there´s nothing left than camp totens of gens... She is stupidly designed.

  • @hatchetChugger said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3383325#Comment_3383325

    Well these healing changes will make some killer perks much stronger than they already are. Sloppy is definitely going to get an uptick in use, as well as Coulrophobia and maybe even Thanatophobia + Dying light. Corrupt and Deadlock are also very strong now, and tbh I doubt the will see any changes. Ruin is also a bit better as the increased healing means the Generators will be untouched longer. Forced penance will be better, for reasons already mentioned.

    They will nerf Sloppy.

  • @TheycallmeLix said:

    https://forums.bhvr.com/dead-by-daylight/discussion/369342/gen-regression-perks-nerfed-bhvr-is-kidding-right

    Your post is so clear that your a Killer main. You don’t even give a fk about Survivor nerfs coming and only care about your gen regression perks..

    I play alot both roles, I usually go for the role that gives more bloodpoints. I see alot of killers got smashed in quick games with 2, 3 or 4 hooks before the gens pop. Some times they kill one or two survivors generally camping ou tunneling. It's a miserable experience. And as a survivor I really get blushed healing myself alone in 8 seconds after giving the killer a 40 seconds chase.

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3383212#Comment_3383212

    You wanna know why the +10 seconds of gen time didn't reduce the need for slowdowns?

    Because the same patch that added that gentime also made BT obsolete, killed DS, and by extension, made unbreakable extremely unreliable. With killers getting the green light to slug, camp, and especially tunnel, survivors had to adjust to games where killers could cut corners to kill much faster.

    Hence the increase in BNP, Prove Thyself, and other means of genrush.

    It's perfectly balanced, you see? It's not what -anyone- wanted or asked for, but it is balanced.

    Survivors will have soon Unbreakable freely in their kits man. It´s pretty easy to avoid tunnel: Body block and hook alternance, survivors do it all the time, at least good squads.

  • @TigerSnake said:

    I don’t even think 24-30 seconds of healing will make up for the loss of slowdown. We have no good perks, and even less variety than before 6.1. Way to go BHVR.

    BHVR devs believes that survivors will stop doing gens to heal each other LoL... Man, I play against SWFs and survivors with 4, 5, 6 k hours, they play the whole game wounded with no problem! They know all the routes, connected loops and the healthest ones body blocks and tank for each other. At high level slow down heals won´t do NOTHING... And I say you something man: This will only make survivors more agressive with gen speed, because that will be their only chance to win, some kind of reverse 3 gen camp.

  • @Hannacia said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3383329#Comment_3383329

    Many times i used pain ress and never even got value out of it due to hooks being in bad places, so yeah i agree this change will make pain ress useless.

    Why would anyone use a RNG perk like this which gives very little value after the nerf only 4 times.

    They don´t want killers using it... LoL

    So they basically kill it, like they did with Ruin. That Ruin nerf was BIZARRE! Ruin was a #########' Hex! How long a Hex stays in a game? 1 minute? LoL

    Devs, do you pretend to make killers do more chases? I´m with you! I love chases than camp survivors or gens, but for God, give me a hope that I will not spend 1 minute kicking predropped God pallets ou going up and down stairs with insane possibility of connections between the strongest loops in the game like that stupid and bad designed RCPD.

    Killers camp 3 gens not because they like it, they do because that´s the only thing that allows them to have a real chance.

    All face camp, tunneling and 3 gen mechanic is YOUR DEVS FAULT!

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3383265#Comment_3383265

    The changes will only be good if they are the full 24 seconds. Having 20 second basekit healing won’t be enough for injuries to feel like they matter, especially if survivors start bringing more healing speed perks.

    This game needs to encourage killers to chase survivors more. This requires healing speeds to be slow enough that survivors feel like it’s an inconvenience. If the healing nerfs are so weak that survivors are fine with it, then they won’t be enough to motivate killers to chase survivors more.

    Man, devs are kind dumb, that´s the only possible answer... They could make everything better with better add-ons (not that crazy ######### like pinky finger or hatchets instadown) but add-ons that applies blindness, incapacitation or broken status. There are so many useless add-ons for killers that could be better.

  • @ad19970 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3383205#Comment_3383205

    Yeah, it's just the usual overreaction to impactful changes that will affect the game's meta. It's both sides really. I find it fascinating to see both complaints about gen regression perks being nerfed hard and healing being nerfed to 24 seconds. It seems like both groups of people don't really see the big picture, considering all the changes together.

    The healing nerf could be too much, but the idea is to add more slowdown to the killers basekit, and more skillful slowdown, because you have to play well as killer and spread damage to really get use of the increased healing speed, and take away some of the slowdown that perks provide, which should especially nerf the dreaded 3 gen meta.

    I am still predicting that healing will end up at 20 seconds, and maybe PR will have it's regression buffed to 20%. I am fine with CoB and Overcharge being nerfed so hard however, as the 3 gen meta really isn't very fun, and I really like the rework of PR because it encourages going for different survivors. I think these changes are heading into the right direction, they probably will just need some more tweaks.

    That and there are still some compensation changes that need to happen as well, mainly nerfs to camping and mangled, which will otherwise be buffed indirectly.

    Pain Ressonance nerf is bizarre, first because you must down a survivor to be able to use it, second because is not guaranteed you will have the Scourge Hooks close from where you are, a really think that maybe a cool down would be better, mainly to avoid camping and hooking another survivor on the same hook again.

    Hurts me alot wasting time doing a long chase and then letting the survivor go and get healed after 10 seconds while I lost 2 gens. If you don´t wanna to get rushed as a killer you have 3 options: Corrupt Intervention (more defensive), Lethal Pursuir (more agressive) and Deadlock (that will give you 30 seconds to down someone before next gen pumps). A killer don´t have too many options when facing 12 other different perks full of second chances and massive add-ons that allows 25% of a gen or 3 heals in seconds. It´s insane bro... Take a look and see: Survivors playing with frinds laughing, listening music, telling jokes and in the other side you have a desperate player having 100% of attention because ONE little mistake can ruin his whole game. This is not balanced...

    And before someone say that I don´t want people having fun with the game I want to say that ALL players should have fun, not just the survivors.

  • @Kaitsja said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3382561#Comment_3382561

    The answer is and always has been to give survivors a secondary objective to slow the game down. If both the survivors and the killer load in without perks, Survivors have the upper-hand.

    The killer has to guess where the survivors are in order to get their first chase going, while survivors already know where gens are. By time the killer gets their first chase going, at least two of the gens are at 50% or more.

    If Survivors had to find generator parts to get their objective going, then that means the killer has more time to find the survivors. It affords the killer more time to get the ball rolling on their objective by increasing the legwork required for the other side to get their objective started.

    They will never implement such secundary objective, they´ve already tried, and failed it. In my humble opinion survivors should spawn far from the gens, and not right in front of it (as it ALWAYS happens).

  • @Nazzzak said:

    You're getting basekit gen slowdown and shorter chases instead. Because either survivors waste time healing (especially if killers equip anti-healing perks), which means less people on gens, or survivors prioritise gens while injured and chases are now one hit downs. Pallets will be dropped faster so dead zones will form earlier in the game. Hook trading will be near impossible for new and solo players when injured, because healing will take too long, so camping got buffed and more people will die on hook. Just chuck on a couple anti-healing perks and new and solo players will never see endgame. You actually got a pretty sweet deal.

    You are right and almost 100%... The point is that strong squads don´t give a ######### for playing injuried. They will simple bring tool boxes with brand new pieces, speed gens perks and resilience. First chases will be a freak show of pre drop pallets and the game will be the same thing it´s now, but with a small difference: It will be much faster.

    Good survivors don´t care about playing wounded, that´s where my complains relly, the only defense for fast gens are all dead while tool boxes and speed gens don´t. Of course healings are abusively fastest right now, they should nerf it, maybe not so dramaticaly.

  • @Zephinism said:

    "I´m coming from 5 defeats in a row... 3 thousand hours playing this game"

    Not gonna lie, this sounds like a skill issue to me. Is your MMR inflated?

    I usually play with mid or weak killers like Wraith, Clown, Freddy, Pig and Trapper mostly. At least 1k hours playing Trapper... I don´t enjoy Spirit, Nurse and Blight games... My MMR is inflated? Maybe, I never do derrank or something stupid like that, I´m brazilian and I face alot good and well knowed streamers from Brazil (wich makes me answer your question about MMR inflated with a big yes).

    Maybe I´m bad and the game is very well balanced and all the changes are fine. ;)

  • @C3Tooth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3382217#Comment_3382217

    Killers can bring many perks to extend a healing equal to half a Gen for each hit you get. If you bring perks/addon/item to justify the nerf isnt enough.

    I dont know why DH not being nerfed for years is the reason they should nerf other aspect further. It is like you want the other side suffer because you felt suffered, than you want the game to be balanced

    Items and addons should be stronger than Perks. Perks are one time purchase, Items and especially Addons is gone after a match.

    Man, gens will be done with survivors injuried or healthy... Being injuried doesn´t change anything at gens speed. They should nerf gen speed perks, that´s what I´m trying to say, or at least not nerf ALL gen regression perks from killers time after time like they did with Thanatophobia, Tinkerer and many other else.

  • @C3Tooth said:

    We have:

    • Survivor (shorter): - - - Gentime - - - : (longer) Killer
    • Survivor (longer): - - - Chasetime - - - : (shorter) Killer
    • Survivor (shorter): - - - Healtime - - - : (longer) Killer

    They nerf DH which shorter chase time, all heal get 8sec longer per healing in general

    • Survivor (longer): - - - - - -> Chasetime : (shorter) Killer
    • Survivor (shorter): - - - - - -> Healtime : (longer) Killer

    Its easy to understand they nerf Gen time

    • Survivor (shorter): Gentime <- - - - - -: (longer) Killer

    Survivors still can bring so many perks and toolboxes with add ons that gens are still ridiculously fast. I really don´t think that is necessary enumerate here all gen speed perks right?

    Dead hard is nerfed? Yeah, hell yeah, but after how long? 6 years? LoL and believe me, it will still used alot. But you know something? You can use Sprint Burst, Overcome, Lithe, Smash Hit, Balance Landing... There are alot of good exaustion perks to be used... And how many good perks for gen regressions killers will have? Hmmm Jolt? How you would feel with ALL this exaustion perks were little by little one after another being nerfed for years?!

    Heals are nerfed? Yeah, they were ADD ONS stronger than perks! Absurd! Wanna fast heal? There is alot of perks that will allow you to heal faster.

  • @drsoontm said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303073#Comment_3303073

    The entire map is designed to destroy one's sight.

    I can't see tracks and I think I see some where there aren't any.

    When I'm on that map, I just want the match to be over as soon as possible, hopefully without watching too much at the screen.

    Exactly

  • Gens are still flying, pretty much stressing playing killers.

  • If you play with a weak killer and get ass kicked I consider a win not uninstalling the game.

  • DBD now feels like: Be massacrated as soloQ by a Thana Legion/Plague/Wherever and get your 5k BP´s LoL.

    Pretty good job!

  • This patch really sucks... I will never again as BHVR to fix anything.

  • @Norhc said:

    Definitely one of the worst parts of this update. Even on the evening killer queues are atrocious. Also, playing killer has never been a miserable experience if you were of above average skill. Survivors are just acting like entitled babies right now.

    Since survivor role is harder, making BP´s is harder now... Often I do 10k... that´s too little.

  • @TheArbiter said:

    Are you asking how good is the map offering for the map The Game? Or how good are map offerings for the balance of the game?

    For the game in general and not The Game map.

  • @akaTheBARON said:

    Like smooth jazz?

    Any noise not similar to a nuclear attack everytime someone disturb a crow.

  • @GoshJosh said:

    I don’t really think any change is necessary. It shows a crow icon in the explosion bubble, and the perk goes on cooldown as well. So you know from these whether it was Spies or not.

    Yeah, but the noise polution still on and too loud.

  • You wanna know the most annoying thing?

    They´re going to nerf Pop, Pain Ressonance, Joult, Corrupt and Ruin... And about Resilience 9% speed or Prove Thyself 5% speed? Not a chance...

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2970843#Comment_2970843

    Trickster was released during the time of graphically updating old maps. Every chapter, beginning with Descent Beyond, released with a graphically updated map instead of a new one.

    People didn't like this, so Year 5 was a split of new maps (RPD, Eyerie) and updating old ones.

    We have Red Forest and Backwater Swamp to go.

    Also, BHVR said the new Realm introduced this chapter (Garden Of Joy) is made up of a sort of patchwork of memories taken from survivors or killers. Meaning we may still get a Twins, Trickster, Blight, Sadako themed map in the Garden Of Joy.

    Very cleaver comment... Maybe you´re right!

  • @eleventbh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2904658#Comment_2904658

    They probably meant making a bigger visually as well, so the survivor doesn't have room to squeeze around traps that have been placed the best way they possibly can. There are few spots where it would make a difference as far as I know, but still.

    Bigger hit boxes for the traps will correct survivors escaping squeezed in corners where Trapper can´t do it... So basically you put a trap in a right spot and the survivor squeeze thorugh it and you got punished, suvivors already have Dead Hard to go thought it.

  • Pinhead is really bad.

  • Sadaku´s curse is useless, plus she´s very weak looping.

    Just another killer that will be fun playing for 3 or 4 matches and then MMR will crush you. New boon toten in the shack will make it impossible to loop it... Nice job BHVR!

    BHVR deserves a tremendous flop with this DLC, hope you learn, but unfortunately the devs won´t do it (that lame Q&A showed this).

  • I frequently left "click click" survivors bleeding until they die while I make my coffee. The most toxic is the gameplay, the most toxic I am with the player, if they wanna ruin your gaming experience I do it with them, forcing one extra stage on the hook or putting them down right after being saved. Wanna do #########? Ok, rest a little on the ground #########.

    I often disconnect from Steam after seeing an offering to any realm wich I dislike, in one minute I´m back to killer queue while they´re stucked in the load screen LOL.

  • I solo queue survivor alot, 90% killers are humiliated with 4 or 5 hooks... Maybe one kill with face camp. It´s ridiculous how easy is to rank until iridescent 1 and never dying.

  • Stop playing killer. It´s not worth. ######### BHVR.

  • Unfair, I had once a match against a 4 man squad, 4 flashlights and something around 20 lockers flashlight save. I was playing chill with a ######### clown, one of the worst killers in the game... I played just one match and closed the game. It´s not fair if you can´t do anything to avoid it. I consider it a bug.

  • @Myla said:

    Survivor queue is instant for me. It's just time of the day really. Night is when you should be playing KIller.

    Some times survivor queue is quick? OK. Killer queue is always ALOT faster, the only moment that is a little bit slow is early in the morning and it´s NOTHING compared to the long survivor queues at night. Compare it.

  • I always disconnect whenever I see an offering to this RCPD. If randomly I get there I try to play the best I can and learn a little... But it´s not a funny experience... Since I play to have fun this map is a trash and such an unwelcome thing to me.

    Really hope BHVR notice the big amount of discs in this map and rip it off or change it.

  • @Anara said:

    Haddonfield and Raccoon City are good maps, I have no problem playing on it as killer.

    Sorry but maybe the problem is you, not the maps.

    If you dont like going on these maps, there is an offering (I dont remember the name in english) that cancel every map offering, you should try it.

    This maps are by FAR the most hated for the whole community, or maybe you´re playing in trash ranks.

  • @Rivyn said:

    How do you know the players you go against are Argentinian?

    Serious man? Seems to me that you know almost nothing of South America... But yes, you can check the flags of Steam profiles, it doesn´t make sense a peruvian, bolivian or colombian use a "false flag" strategy in his own profile just to scratch the argentinian players images before the community.

    You will see dozens of players from Brazil here in this post assuring that I´m right.

  • @GoodBoyKaru said:

    Gee who'd have thought that in the 1v4 game when the 1 has the entire burden of winning resting on only their shoulders that that role would be more stressful.

    I'm so shocked.

    Yeah genious, tell me If that was the intention of the devs? Obvious not, when fun is in a lose situation before stress something is wrong. Watch top players like Dowsey, Tru3 and etc being wasted against top levels SWF. Some killers are not viable and this is not right.

  • @AnneBonny said:

    new account that's already made multiple comments and a post about how unfair killer is, oh boy

    New account? Yeah, but this complains ain't new and probably I'm not the first one. I reached rank 1 as killer with 300 hours and now with 1k hours I'm pretty confidant to say that the game is broken I maybe have some experience to say that.

    The issues of the game are the main guilty for the tremendous toxicity on the community.

    I play both sides also, so keep your dose of cliches awsy.

  • @AnneBonny said:

    https://forum.deadbydaylight.com/en/discussion/comment/2361911#Comment_2361911

    why would the developers of the game want to drive away a necessary component for the game to function, that makes literally no sense

    Killer role is stressful, game is unbalanced and devs don´t give a #$%&* to many issues already pointed by the community. Wanna have fun? Play something else or do survivor role.

  • Don´t play killer. Devs don´t want anyone playing killer, that´s why game is all survivor sided.

  • Hexes are useless. Survivors destroy them in a few seconds. This game is badly survivor sided.