Feedback and Suggestions

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  • Releasing old rift outfits for sale in the store belittles the accomplishment and devotion of the players who were around and worked for them. Of all the things rolled with in dbd over the years, this in particular angers me on another level. Why do I spend money on the rift and put in the effort to complete these sometimes ridiculously hard challenges just so someone with a few extra bucks can j
    35 comments 381 views last activity
  • Please disable survivor map offering. They keep bringing the same typical survivor sided map like coldwind and haddonfield. Or at least make it so that the killer's map offering always trump the survivor map offering unless two of them bring the same map offering of their choice. it's bs how the killer didn't have control of what map they want to be
    4 comments 101 views last activity
  • I noticed that for a while now. Why does Mikaela get a Halloween skin? Why does the Doctor get a second one? Why did Felix and Blight instantly get one? Why do the All-Kill characters get their Tome, but ancient characters like Feng (not sure if she will get more than just some challenges in the next one), Adam and Jeff (or even Zarina/Felix, Oni/Deathslinger) don't? Waiting for year after year,
    0 comments 11 views last activity
  • Hello from the JP forum. I've been playing with both Survivor and Killer lately, and I was wondering why Survivor has individual hook counters, but Killer doesn't? As a player who plays both, the common UI is better and easier to play with, but I don't understand why it was made this way...
    18 comments 171 views last activity
  • I don't want to sit through the same animation again and again when my character is literally eliminated from the match. I'm ready to just move on and go to the next one. I found out you get a leaver penalty if you leave the match after your character dies but before the animation is over, which is completely ridiculous. Once your death hook timer runs out thats it. You should be allowed to leave
    20 comments 951 views last activity
  • It would make me and others happy, takes very little effort one person one day just colour swap the pride flag?
    17 comments 861 views last activity
  • I suggest a feature where after the match ends, at the post-game screen, you are able to give your own Bloodpoints which you accumulated through the match to any of the other 4 players in the trial. This would be done either by writing out a specific amount to give to a specific player or alternatively, have the ability to give 20% of your accumulated total up to 5 times or 25% up to 4 times. (I
    2 comments 22 views last activity
  • Can we stop nerfing killers and start buffing weaker ones that would make the game so much more interesting
    3 comments 52 views last activity
  • Survivor Option to BAN Killers from your next game (but only 1) Starcraft 2 you can ban maps, overwatch you can ban heros etc. etc. Not a new feature in games. And more variety is needed in this game. Option to ban say pin-head because your last 20 games have been against a super unbalanced killer (i.e. not being able to do box while being smashed by chains) until you patch the game properly.
    34 comments 711 views last activity
  • I have had two games in the past two games with Hackers. Anyone else starting to see this more than usual? Like more out in the open and not even hiding?
    3 comments 11 views last activity
  • Recovery is the problem. It's the reason that GF mains only ran recovery, because it was the biggest problem with his kit. While flat recovery buffs were definitely needed (30 seconds is an eternity) as Dbd content creators like Otz have said, a system that rewards you for hitting marks and general Ghostface things with a lower recovery would be so much better. For example, if we keep the 24 seco
    2 comments 51 views last activity
  • Egc
    Made a post about the egc long ago and here I am, making another one. Basically, it needs to be changed to end the game faster and begin quicker. - if the door has been interacted with, the egc begins. Whether this be by initial interaction or at the 50% mark. - the egc is no longer extended due to a dying/hooked survivor. - it only exists to stop the get being held hostage, but does it very
    11 comments 111 views last activity
  • I enjoy tons of different streamers and there’s no denying that plenty of them climbed to an admirable standing in the Dbd community through hard work and dedication. It’s not an easy accomplishment and there’s no doubt that they can have significant influence over viewers, both positive and negative.. But.. I, along with others have been a part of Dead by Daylight equally as long or even much
    5 comments 141 views last activity
  • The perk is interesting, but its second feature is very unfair for the survivor if they are the obsession and one of the last ones during the end game, either when the gates need to be opened or looking for the hatch, because the killer can very likely spot them during the 30s aura exchange and there's not much the survivor can do with the perk alone specially if there's a fast moving or stealthy
    6 comments 51 views last activity
  • You literally said that it is still counted as your loss if you run the killer for years and do a ton of gens and heal many people but die in the end. Do you know what happens when you run the killer for ages and all the gens get done? They camp you. Something you can't control. It depends on the killer to make a mistake and/or the other Survivors to get you out with or without BT. Those Survivo
    6 comments 21 views last activity
  • I played today for the first time in about a month and a half, and while I am usually a killer main I decided to play survivor to relax a little. These were some of the worst games I have ever had and they were all back-to-back with not a single good game in between. I guess I am considered high MMR from the test phases cause every killer was great with top-tier add-ons (all speed killers as we
    0 comments 11 views last activity
  • 5% wiggle speed needs to be added to the base wiggle speed along with if the wiggle bar IS LITERALLY FULL I SHOULD BREAK OUT before I am thrown on the hook the bar has been full 5 times in matchs and it didn't let me out and caused my death. Either one of these would help me out and just be a quality of life check.
    5 comments 61 views last activity
  • Searchable and saveable perk builds: Searchable bar so you can quickly find perks by typing in words "bon..... = Bond" Saveable builds. As a survivor main it would be nice to save differenct builds for my killers so when I play them I can rotate without trying to remember what was a good build for that killer. Would also be great for survivors. Initially suggest up to 3 saveable builds per char
    0 comments 1 views last activity
  • Just watch this. A damn Battle royale shooter brings yet another really awesome new gameplay mode for the halloweeen event. And what does A HORROR GAME like DbD give us? Some pumpkins on gens? Laaaaame. https://www.youtube.com/watch?v=8IBg0D5aUhs&t
    23 comments 201 views last activity
  • Here's my usual disclaimer: I simply like making ideas, i'm not saying i think it should be an actual thing. Hex: Bla At the start of the Trial, Hex: Bla is applied to all remaining Dull Totems. (If you bring 2 or more Hex Perks including Hex: Bla , the other Hex Perks would pick Dull Totems first.) For every Totem that Hex: Bla is tied to, the Entity puts Entity Blockers on a rando
    0 comments 31 views last activity
  • If boon totems can be applied over hex totem and completely remove the hex then this will just straight up kill all the hex perks currently in the game.
    42 comments 551 views last activity
  • I'm sorry I couldn't find similar topic where players share their experience about gen spawn rng. So if there's no such, I welcome everyone to share their experience here. I know rng is something hard to be managed and some gens spawn too close to each other but usually it's 2 gens and now i had 3 in same corner with roughly 20 meters away from each other. It took me roughly 5-6 seconds to run f
    7 comments 41 views last activity
  • Last night I had an incredibly frustrating experience of being harassed by a Twitch streamer and falsely reported for the behavior they were actually committing. I went through the proper channels to deal with it, however, I think with the level of toxicity that I and others regularly encounter, consideration for an Avoid Teammate option is long overdue. Even if this is limited to a handful of
    1 comments 31 views last activity
  • devs talk about how hard it is to count all factors to calculate mmr, but they could just replace kills with hooks and escapes with chase times and gen work, or at least combine them any thoughts?
    0 comments 41 views last activity
  • Basically I wanna have ruin be nerfed BUT I want base-line regression to be buffed to either 150% regression or 175%. With this, I feel that having Ruin mostly be a convenience perk with no increase to regression and not have to use time to kick stuff would be neat. Either that or just make it additive so that ruin increases regression by 50% or 25% so that it still does what it does on live,
    14 comments 251 views last activity
  • Shockingly, it's not for the Iridescent Head; I think that one's mostly fine. I'm more interested in the Soldier's Puttee. While I think the effect is a nice one to have in the game - more for shaving off downtime whenever you need to reload than for being helpful in chase - I think it's really more suited to being a brown unique instead of her second iridescent. So, with that in mind, I would
    2 comments 31 views last activity
  • I used to defend the crap out of the devs, but eventually went into a state of not caring. But seriously, devs saying wouldn't it be nice if Skill based matchmaking was based on skill was the most ignorant thing i've heard in a long time. To have it come from them too, massive disappointment to the community, I know it isint just me.
    5 comments 131 views last activity
  • Lets all be honest on the topic, the early game, the objectives and overal flow of the game its both messed up and unfun. From the survivors perspective its all about spawn, find a generator, spend 90 seconds in front of it looking around like a paranoid while doing a skill check every now and then, finish then rinse and repeat. On the killers side its "try" (keyword try) to find a survivor, ch
    0 comments 11 views last activity
  • Here's my idea: P0 (Current) : 7K Ultra/ 6K Very / 5K Rare/ 4K Uncommon/ 3K Common P1: 6K Ultra/ 5K Very/ 4K Rare/ 3K Uncommon/ 2K Common P2: 5K Ultra/ 4K Very/ 3K Rare/ 2K Uncommon/1K Common P3: 4K Ultra/ 3K Very/ 2K Rare/ 1K Uncommon/ 1K Common This would reduce the bloodpoint grind per web, while also giving a major incentive to Prestige your characters. Seeing as they mentioned
    11 comments 161 views last activity
  • I know Mikaela is bringing the ability to bless totems but she can bless hex totems? So why can't the killer choose a better place for the hex and curse one? That sounds a lot more handy than what we have now, random spots that are easy to spot and are sometimes right next to the survivors.
    6 comments 51 views last activity
  • 2 comments 41 views last activity
  • Could you give hooked survivors the ability to change their aura color to another color, such as "green" for come get me and "red" for I'm being camped. Maybe the activate ability would change your aura while you are on the hook.
    0 comments 11 views last activity
  • In Entity's Gamble, all survivors and the killer will receive random perks, items and addons. Survivors: Each will gain a random perk, but this is controlled random. The game randomly chooses an available survivor for you. The first perk you get is always related to what survivor your playing as. (Example, Dwight gets either Bond, Leader or Prove Thyself as his first perk.) The other thr
    7 comments 111 views last activity
  • We need more perks that slow down the killer, as there are already some add ons for slowing survivors down. This would be a good way to make DS more interesting and punish killers, more than a short stub.
    18 comments 171 views last activity
  • Why do survivors don’t unhook you when killer is by you when they haven’t been hooked at all it makes no sense instead the let you go in the struggle phase wasted a hook just because the killer kept you away from unhooking a survivor take one for the team and unhook the survivor regardless if the killer is keeping you at bay, it keeps the killer occupied while another survivor is working on gener
    0 comments 11 views last activity
  • Please, if you're going to revert the duration of his lunge out of invisibility, consider reverting the slowdown during the uncloaking aswell. It would've been also better if you guys just nerfed Wraith's All-Seeing addon into the ground and left his base-kit as is, because this addon is still going to be too strong, which was the only problematic part about Wraith. Cheers.
    2 comments 61 views last activity
  • It showed us a lot of what might be coming up soon and ckarified a lot of questions the communtiy had! maybe ill se less of the same 1 million post and comments about the same things. (And I know some people were a bit mad about the whole sbmm survivor thing but as long as we dont play soley to boost our mmr we should be fine.)
    7 comments 191 views last activity
  • that a black fog starts in the middle of the map covering the map over time if you enter the fog the entity takes you and if the killer enters the fog it stuns the killer
    0 comments 21 views last activity
  • Can we add the players Character Portraits to the scoreboard? You could switch out the Grade image for them.
    0 comments 11 views last activity
  • It turns out that something I've wanted from this game from the start exists in the mobile platform. Let survivors just share items, add-ons, and offerings in a single pool. It just kind of seems pointless to have to cycle through your characters to look for one that has bloodpoint offerings or a map you're in the mood to play. Even something as simple as having it as a prestige 3 award to gain
    0 comments 11 views last activity
  • Thought it would be cool if Feral Frenzy allowed you to bash through breakable walls without interrupting your movement speed. Just something I thought would be cool to pitch in because Legion is the next killer to be receiving changes.
    2 comments 21 views last activity
  • Despite the motherlode of changes that 5.3.0 will bring to many older killers, there are still some other killers that could use an add-on pass. I'd love to see an add-on pass for Freddy, Myers, Ghostface, Pyramid Head, and Nemesis. In Freddy's case, his only good add-ons are the ones that recharge his teleport faster; all his other add-ons give mostly useless information. In Myer's case, firs
    2 comments 31 views last activity
  • How about 2 sets of perks for killer Set 1 - beginning to middle game build Set 2 - endgame build. Your set changes after the last generator is repaired
    19 comments 141 views last activity
  • SURVIVOR PERKS: Adrenaline (Meg Thomas Techeable): Same - Nerf: The healing only happens if the survivor is in "Danger" (Chased, Hooked, Downed) when the perk activates, if not in danger, the survivor only gets the Speed Boost. Iron Will (Jake Park Techeable): Same + Added: Overcome the urge to scream by 80/90/100%. Calm Spirit (Jake Park Techeable): Reworked: The chanc
    2 comments 71 views last activity
  • Aftercare is one of those perks that isn’t horrible, but rather inconsistent and hard for it to reach it’s full potential. Personally, it needs some sort of buff, and I’m inclined to believe the majority thinks the same way, so here are four ways it could be buffed. Give this perk more conditions to activate. This is probably the easiest change for the three. Give it more ways to act
    2 comments 41 views last activity
  • 3-4 man SWF with voice communication and meta perks breaks the game in favor of the survivors. Fix this issue for balance because these matches are not fun for killers. All killers including the best ones are weak against these teams when those type of survivors are decent enough. If they're good then is a sweaty nightmare for the killer. In-game chat is also broken. Half of the dictionary is ce
    1 comments 11 views last activity
  • You know how to lure others to do something they shouldn't, and cause their downfall. Press and hold the active ability button near a dull or hex totem to turn it into a boon totem. The aura of this boon totem is not revealed to other survivors. When the killer destroys the boon totem, they are stunned for 3 seconds, and suffer from Blindness status effect for 70/80/90 seconds. You can only
    4 comments 101 views last activity
  • Match 1: Killer gets looped for 6 minutes by one survivor. All gens are done, NOED pops, they down that survivor, hook them, camp them to death. Match 2: Killer spreads his hooks out to avoid tunnelling/camping. Gets 9 hooks, kills only one. Which of these two killers is the better player? It's obviously the latter, since they were able to accomplish more. But this isn't reflected in -an
    0 comments 11 views last activity
  • It’ll be like 20 seconds. Somebody wanders into a building (new map) with a flashlight, the lights go out and he turns it on. For the next 16 seconds he uses the flashlight and checks a room, when it goes out not knowing the fog’s ways and gets attacked by a (new) killer.
    0 comments 1 views last activity
  • Once every survivor EXCEPT the obsession is dead, you lose no stacks of STBFL. It doesn’t affect gameplay too much and it’s just a fun little tweak because of the name.
    1 comments 61 views last activity
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