Feedback and Suggestions
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0 comments 1 views last activity
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So it actually works just based on kill / escape. If survivor escape = +MMR if survivor dies = -MMR Hatch = 0 change to MMR I would be actually fine with it, if survivors were treated as a team. When 3 survivors escape, even that 1 dead will get it as a win, but this is really bad system for individual MMR. It is just stupid to punish survivors that go on suicide mission to save teammat0 comments 11 views last activity
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Can we get a survivor perk that lets us look like another survivor ? Press the Activate button while being unhooked to take on the appearance of your rescuer (or another random survivor).16 comments 231 views last activity
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4 kills = Killer win ( Domination ) 3 kills = Killer win ( Victory ) 2 kills = Tie 1 kills = loss 0 kills = loss ( Entity displeased ) 4 escapes = Survivor win ( Domination/ Entity displeased) 3 escapes = Survivor win ( Victory ) 2 escapes = Tie 1 escapes = Victory for solo / loss in group 0 escapes = loss ( Entity satisfaction ) Note: I was playing halo and I kept hearing Dom6 comments 41 views last activity
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Pick any Killer besides Nurse, Blight or Billy. Put em in a hat, shuffle shuffle shuffle, the Killer you drew is: Clown! Okay, time to load into a match. Ooo, the Survivors are all rocking medkits and are fully prestiged with eerily similar names, this might be tough! Loading into the match, loading, loading, the map you got is: Rotten Fields! Awesome!!! You being the silly fool you are decide6 comments 91 views last activity
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During a match with Pinhead, I was trying to solve the box during a chain hunt, but every time I tried to solve it I was getting attacked by chains which reset the meter every time so I was unable to solve the box. Is this a glitch or am I supposed to be attacked by chains while holding the box?0 comments 11 views last activity
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Nerf blighted crow and rat. Better rework them completely. Also Alchemist ring33 comments 492 views last activity
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So I feel the satisfation of dc on players who teabag me at the exit gate after gen rushing, flahlighting me twice in a row as soon as they did it the first time and from just being toxic in general. Is it just me or do yall do that too?0 comments 11 views last activity
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After I played enough hours on The Cenobite, I have a couple of ideas on how to make it more fun for both killer and survivor players. First, let's try to improve the potential of his chains in chases. The main problem with cenobite chains is that they rely too much on random and on the map. Since making the chains non-destructible by the environment would be too boring, and probably too powerfu0 comments 51 views last activity
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Since Hatch escapes don't count as win towards MMR they should not be included in Tomes. To complete "escape through hatch" challenges you now are giving up a win to improve your mmr and be matched with good teammates to complete a Tome challenge. Tome challenges should not require you to throw "winning" the game in order to complete them.0 comments 21 views last activity
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I had increasingly worse rubber banding and connection lag my first game played tonight. Interacted with my red glyph, and probably pipped. But as soon as I was able to find the hatch, actually get standing on it to open (rubber banding), as soon as I went through it the game crashed. I submitted the crash log but I depipped, didn't get credit for my red glyph. This type of crap happens too o0 comments 1 views last activity
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fix "disconnected from the host" issue, i have stable connection but still get arbitrarily disconnected from time to time and have a cooldown when it's obviously not my fault or at least raise timeout limit when a player gets kicked if you can't fix your servers0 comments 1 views last activity
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32 comments 282 views last activity
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Give the perks numerical values from 1 - 5 based on general strength and cap your point expenditure to 12 on your perks. For example, if you want Iron Will and Dead Hard in your build, both would be 5s, so you'd be stuck with something like Sole Survivor and Buckle Up for your other two perks. Same for killers. If you want Pop and Corrupt, both 5s, then you get Monstrous Shrine and Unrelenting5 comments 51 views last activity
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if a player DC's early, like killing them self on frist hook with 5 gens left or actualy just DC then the game is allready over for everyone else the killer has a free win with players hoping to safty pip and sometimes they down pip! so either disable down pip's on games where a player has DC'ed or add catch up features to give the remaining players a reaol chance, Such as: Auto finish the most0 comments 11 views last activity
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IDK what else to say. they were quite strong on the ptb but they are getting some non destructive nerfs. GOOD JOB BHVR, keep it up, lovin the new updates and the idea of widespread changes instead of 1 or 2 big ones18 comments 201 views last activity
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Following the Q&A where it was addressed that grades have no bearing on matchmaking, would it be an idea to add that fact into the in game tooltip when hovering over your grade. This way there would be no need to go to external sources to clarify a key component of the game. Might also save Patrick from some screenshot spam as well as a bonus 😉0 comments 11 views last activity
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I've long been against MMR in dead by daylight - I tried it for 3 weeks and got nothing but miserable games on my two main killers. Every game is a 2k when using no gen slowdown - and the matches last less than 7 minutes. My queue times are 5-10 minutes and therefore I spend more time in queue than in game. Hackers are in about 1/10 of my matches now instead of 1/100 because they plague h0 comments 11 views last activity
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So, the thing is if ph started to cast cage on you and u got up with adrenaline u goin to cage anyway lol.0 comments 11 views last activity
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What would you think about the following: Every 2 weeks devs check the 10 most used and 10 least used perks (survivor and killer separately). Then the devs slightly nerf the numbers on the most used perks and buff the numbers on the least used perks. Example: Pop goes the weasel is used a lot, so we nerf it down from 25 percent regression to only 22.5 percent. What do you think about this? (P4 comments 41 views last activity
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This is a ug I have dealt with too many times now, and I'm just about to really delete this game. My friends have already stopped playing, and I'm thinking they might be right. The game is going downhill. I can't even play as a killer without every attempt at hitting a high-level player resulting in a major lag a skip in framerate allowing for them to get away or extend the chase, or a flippin2 comments 21 views last activity
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Also i want to see your ideas of buffs, as you know it's useless, maybe footsteps to be quieter?16 comments 91 views last activity
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Can this special ability get some love please? IT's hard as balls to hit someone and the charging and recovery are super punishing.12 comments 161 views last activity
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PLEASE disable the dc penalty for killers, BHVR. I'm sure you're aware of the massive cheater problem that is plaguing the game right now and their ability to hold the killer's(or survivor's) game hostage even after EGC has ended. I don't see why it's even still a thing now that SBMM is out, since you can't de-rank anymore. All 'Leave Match' does for a killer now is end the game for everybody, so2 comments 71 views last activity
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Honestly sometimes it gets hard finding perks and I think a search bar or some other way of going through all the perks would be nice7 comments 131 views last activity
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I request a color difference between these two as they both can trigger and seen and mistaken for the perk torment's trail which is a great underated perk and my bad SWF never mention when they used Blastmine so I am slowly/rushing to turn off torment's trail and it wasn't the case beneficial aspect need to be a specific color while negative for the killers side when pertaining to the glowing of5 comments 41 views last activity
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I would love to see Carlos and Ada coming to dbd as a legendary skin and it would be very cool if we had more legendary skins in the future. What previous chapters do you want to see having a legendary skin and why?39 comments 331 views last activity
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Is there any way to get your MMR reset? I used to play this game a lot last year, and I took a good 6 month break, and then kind of been playing it super casually off and on again here and there. It seems like every single time I play killer, it doesn't matter who or what I play, im always going against red rank survivors and I just get absolutely destroyed every single game. I am not as good a0 comments 11 views last activity
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When Ghost Face was brought into the Fog, many were disappointed that it was not the Ghost Face from Scream, as was I. However, he has grown on me since then, and he is currently one of my favorite killers. I think Behavior did an excellent job with his lore and aesthetic. That being said, his gameplay can be... Lacking, at times. He can feel frustrating for both sides due to his janky reveal m6 comments 201 views last activity
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Similar to how killers have "meme" addons, those that limit their power in exchange for more points like Bubba's speed limiter or Plague's prayer tablet fragment. It might be interesting to have something similar for survivors. Since it can't really be an addon, it could be a perk, something with an ingame penalty for a "out of game" reward. Like 5% penalty to gen repair and healing, but doubl9 comments 41 views last activity
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Title basically. Without changing much of the base game BHVR could enable some fun modes during special events. Something like a 2 killers vs 8/10 survivors and 10 generators and ridiculous stuff like that. Never to serve as base game but something to relax occasionally without any kind of ssbm nor rank gains/losses. These modes would also be available only on special events so maybe 5 times a ye3 comments 21 views last activity
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We have sbmm. Sbmm sorts players with others of similar ability. There is now no grounds to argue against balancing the game from the top down. Balance at the top would mean a more casual experience for everyone. If your not a top sbmm player, the balance would not hinder you in any way as you'll just be placed with others that have yet to reach the top as well. A balanced experience for25 comments 231 views last activity
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The more people that are in the group the higher the multiplier. Any solo survivors joining the group get an automatic kindred and borrowed time status when they are unhooked. Any thoughts? Should killers receive a buff as well?5 comments 81 views last activity
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Before SBMM my matches, both as killer and survivor, were very unfair match-making wise. There was no consistency in the skill level of my team mates/opponents. And it was by complete chance that I was matched up with people who provided a fair challenge. Now that SBMM is here I have played at least 50+ games and noticed absolutely no difference besides longer que times. I cannot even see what m15 comments 181 views last activity
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Obviously just a one time placement for each perk. Would it be to op? To much of a time killer? Imagine the strategy of finding a good place to put devour hope 🤣36 comments 411 views last activity
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I love this game, but is so sad when i think i need to upgrade all of my character again and don't have any pearks, please add a sync with our steam account inside the game, I don't want upgrade other account just because we don't have a sync with steam =/ I want my skins, DLC, killers, survivals, and I would like to play with my steam friends, because they don't have XBOX GAMEPASS. I have a poor0 comments 1 views last activity
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I am adoring this suit, everything comes nicely together with his bonk stick. Look at how proud and happy he is. The confidence is just flooding from this man.2 comments 71 views last activity
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This chase drop perk promotes bad gameplay with a result of boring and longer matches. You basically get hard carried by your perks and chasing gens instead of survivors. Free hits, free regression with ruin up. Make it trigger in 77-80% and 1 gen at the time. Maybe this nerf break the most over used training wheels perk build in the game by far. (Ruin, Undying, Tinkerer, Corrupt, or Pop) Ev21 comments 201 views last activity
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Hello from the JPN forum. I think I need to rework THE LEGION. He has been nerfed and adjusted many times for Survivor's convenience, and is now the weakest killer. I bought him as soon as he was released, and I feel that the current THE LEGION is a huge departure from the initial concept. If it is reworked, I'd like to see it adjusted to a killer who blends in with survivors and attacks t20 comments 161 views last activity
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So, I remember this happening a while back, and since Pinhead, it is happening again; When you get Franklinsed near a hook, such as taking a hit so you can unhook safely, it makes picking up your item a higher priority than unhooking. I just gave a killer an extra kill just because instead of unhooking during the cooldown, these stupid controls decided that picking up a toolbox with no charges w1 comments 11 views last activity
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I purchase the game a little more than 2 weeks and so far the experience as new player have been " sad "... Is insane the amount of face-camp in this game and they earn mmr/bloodpoints like they played like a "god". After 200+ hours i still facing those "stupid" killers who enjoys this "fun content" also they know nothing gonna happens anyway... Even with Kindred perk is hard becaus8 comments 81 views last activity
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Since BHVR started reworking and balancing many things in the game this year; I have some thoughts on Legion, because I enjoy playing Legion. First of all, add-ons that increases Feral Frenzy detection range now increase terror radius. These would be the following add-ons: Friendship Bracelet Never-Sleep Pills Susie's Mixtape Changes to pin add-ons: Smiley Face Pin -> applyin2 comments 21 views last activity
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This discussion has been moved .0 comments 1 views last activity
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Escaping or killing survivors dont indicate skill in this game. Noed kills, camping hooks, etc. dont show killer skill. Hiding and escaping dont show survivor skill. A good killer gets multiple hooks and pressures survivors. A good survivor loops for long chases or does plenty of gens. Should these be the new mmr standards? Any thoughts?13 comments 161 views last activity
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Since BHVR started reworking and balancing many things in the game this year; I have some thoughts on Nurse, because I enjoy playing Nurse. Let's start with brown add-ons: Metal Spoon -> removing the 60sec timer to a "being fully healed condition" This would change this add-on to go along with Coarse Stone of the Huntress. Going to yellow add-ons : Bad Man Keepsake -> also re0 comments 21 views last activity
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What likely controversial but true things have you always wanted to say? For me: Something that was overpowered a year ago does not justify something else being overpowered now. The devs really need to come out and tell us what constitutes a win state for a killer. The Spirit nerf was probably needed. Wraith, Ghostface and Deathslinger's nerfs definitely weren't. Freddy needs better addons28 comments 231 views last activity
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The system needs to allow survivors who interact with the killer to get the rewards they deserve. Why the survivors just want to Quickly repair the generator,and Don't want to interact with the killer. Because the survivors did not get the rewards they should have, even completely self-interested, not to save their teammates, just want to Quickly repair the generator. And this inexperienced in6 comments 51 views last activity
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stop kicking people after 5 seconds of losing connection to server/host, let them stay motionless, especially if that's server side issue, the amount of time killer gets kicked for no reason is ridiculous even in all of the spaghetti code it shouldn't be too difficult to raise timeout limit0 comments 11 views last activity
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First of all, I am using a translator. Behaviour we want a balanced game for both killers and survivors I think we could make a much more balanced and fun game for everyone. Note: Everything I am going to say is focused on premade and high mmr games. Currently I think the game is very unbalanced for killers and I explain why. In high MMR you find many premade games and I think that play38 comments 642 views last activity
