H1GHLVND3R
H1GHLVND3R
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- H1GHLVND3R
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Comments
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2803247#Comment_2803247
Ok this entire post is obviously a Sluzzy alt account because everything about the responses are the same how they would respond....but here I go LETS FEED THE TROLL......ahem.
Ok Boil Over never made it to Meta like everyone said. The instant 25% for each "drop" was being abused on maps like RPD which never spawns hooks in the library......yes that was a map issue and they fixed it, maybe going a bit overboard with the hooks but a fix never the less. The Perk also was being abused by forcing the Killer into spots where the fastest way to a hook is dropping off a ledge that lets face it a 2 ft drop would trigger it because they for some awful reason thought using Balanced Landings script for it and we all know how well that perk procs on just about every fall big and small.
The change to Boil Over doesn't make it useless you still get the massive wiggle effect on the Killer, Boil Over still speeds up your progress, and you get a % added to the current wiggle progress at drops, just not a flat 25%. So at this current junction of the conversation your point is moot and you have sadly been proven wrong by multiple people in this post.
But if that's still your opinion then by George more power to ya......just please come up with better counter arguments then just saying "No Your Wrong" in some way shape or form.
Again it's nice talking with ya Sluzzy I love your posts.
Looks like you are blind or playing different game. Boil over never speeded up the progress of the wiggle, it only increases its power which doesnt mean ######### to killer. Looks like you are one of the killers who got rekt with that perk many times and now you are happy that it was nerfed
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2802182#Comment_2802182
I don't think the point is to make it easier to wiggle out, but make it harder to reach farther hooks.
Thus, It somewhat counters scourge hook.
It was making it harder to reach hooks, now it doesnt matter. Boil over doesnt increase the speed of wigle, now for jumping is no punishment so all that perk has is stronger wiggle but it doesnt rly matter, killers easy can go for any hook like it was before
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@ryseterion said:
https://forum.deadbydaylight.com/en/discussion/comment/2801745#Comment_2801745
Actually it isnt, and it was exploitable like on the rpd library. The point is to make it easier to wiggle out, not garuntee it every time.
On rpd they added 3 hooks in library, it was maps exploit, not the perk. So why nerf it? Whole poin of the perk was to prevent killer from jumping and make him go straight, now he can jump from stairs like there is no tomorrow and wont get punished for that. Perk is almost useless now
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@geeca said:
First off boil over never entered the meta for winning the game only for griefing the killer.
Waaaaaaaaaaa the devs fixed exploits that made survivors invulnerable in certain circumstances waaaaaaaaaaaaa
it never was the exploit, it was a chance to escape in some circumstances, it was worth to play with it, for now that perk is useless as it was before
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@PersonWithBrain said:
eat some snickers
Wont help :(
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Auto DH and lagswitch more than real, i get it every 2nd game on killer and unskilled, braindead devs doing nothing about it and wont do , untill the game wont be sold to another company who cares about community. HvH games incoming, my frriends. Get ready and buy yourself a hack too, cuz soon we wont be able to play without hacks
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16 seconds its a good timer for a hex. Mine staying 3-5 seconds after start. Its most useless perks in game
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/2683089#Comment_2683089
1 in 2 survivors are using hacks? You are talking bollocks mate
At least lagswitch or ping abuse, minor ######### but its still exploit. Tons of legit speehacks, just look at your next games, when playing killer how survs running with different speeds and other stuff, you will be surprised. I even had guys who with seruous faces told me that surv is faster than Myers. Hack is normal thing there for long, but it should be that way because devs dont give a fk about gameplay and hacks cost is few dollars per day,so..
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Dbd is not surv sided, its cheat sided, since its become hvh game and every 2nd surv using pack of soft like legit speedhack , flashlights in back and tons of lagswitch
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@GentlemanFridge said:
Simple matter of quantity. If you have all teachables unlocked, there’s a hefty chance you get a ‘bad’ perk before you find what you’re looking for.
You’re just unlucky.
I also noticed, that when i even got the needed yellow perk like chilli, i need to roll like 30-50 webs for green, but when i train yellow garbage perk the green one and the purple appearing in the next webs, i've rolled green DS on my surv like for 50+ webs
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worst thing is legit speehacker in every single match, hits 30m away from window and lagswitch.
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It took 2 month to move bugged totem from stairs to ground on Saloon map. To fix med kit they need like half a year or smth like that. That devs know how to make the game as much as market merchant know how to make spaceships
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MMR in work. What do u expect from worst system ever created? Devs never played comp games and doesnt know ######### about ranked and ladders. Untill that system wont be changed u will die in 9\10 trials
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I will play camp bubs till they wont fix speedhacks, totems not op
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Sadly devs dont care about sfw, cheat and swf with cheats so.... There wont be that option and never will be solo queues. Best option is avoid swfs, just leave the lobby.
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Agree with the TC, if ur ass cant handle gg ez its not our fault
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TOTEM RINGS LIKE NOKIA 3310, if u hear it u go and snuff it and totem doesnt work on entire map so u can leave it be, ffs... that rookies
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hackers not goin anywhere soon
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Ofc its fine now, only ping abusers and other garbage complains about it
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@kaeru said:
Isn't vault validation already was turned on? They tweaked window hits even before pallet validation. Now window hits seem pretty fair on both sides for me.
nah, they didnt turn it on , at least i never saw it on both sides
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Basement bubs most viable killer in the game
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2598533#Comment_2598533
So validation for Doctor too? That would be fun to watch
What about actually fixing cancel grab first?
There is a lot to fix, im saying current situation with windows is the worst and unacceptable
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@Voodoo101 said:
I find it's the other way round. You hit somebody who vaults the window or pallet that is already injured. The sound says that you hit them and the animation shows for the hit, you look and the survivor has carried on running. You then have to climb the window or break the pallet which is another animation. By that time the survivor is long gone.
As we know it's visual effect, but it's tectinaly right. I tihnk all hit should be from server not killer or surv sided. Sometimes i recieve hits like miles away cuz of 500 ms china players. It shouldnt be like that
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@Tranquil_Blue said:
https://forum.deadbydaylight.com/en/discussion/comment/2597397#Comment_2597397
You absolutely never "need to" prestige any character. Only do it if you truly, deeply want the bloodied cosmetics.
If i have no needed perks on 50 lvl it will be cheaper to prestige then try to roll on 50 lvl
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Got 0 desired perks on 50 lvl killer, so i need to reset it and try again. System is f-d up
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Basement bubs counters SFW, speedhack, lagswitch and some ultra annoying stuff so if u want to get some kills and fun vs unfair players it's TOGO killer
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Ppl have zero knowledge about how this all works, they think DH should be used before hits lol and exausted on the ground is SUPER FAIR. I hope all hits will be like that especialy after vault
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@UkilledLegion said:
@H1GHLVND3R my ping 40-50 :D lul :D
Then whats the prob? if u have 50 ping u shouldnt be affected at all
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So, u are noob ping abuser and when DH finaly repaired u complain, hmm okay......
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@Tostapane said:
I'm tired to see always something strange in every match that I did, both as killer and survivor... My last 2 matches were against a cheating nurse (no addons, yet she had no cooldown between her blinks, lunge longer that it should be and almost no fatigue after attacking after a blink) and as killer against a streamer who was using stretched resolution... This game is becoming unplayable, something must be done about it!
Same for me. Every 2nd game 20-30% speedhacks, esp, ping abuse and other funny stuff like teleports and unhooking with instagens. Nurse is cheater in 90% cases, spirit like in 50-60%. When i play killer its usualy at least 1 surv with legit speedhack who runs like me or a bit slower and he think its not noticable. Well what do we expect if cheat cost 15$ for month on this game...
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@AetherBytes said:
You havent met 4 cheated flashlight using high MMR survivors (which have reverse boosted to near minimum MMR, since I havent played for a while) on an open map using every second chance perk there was while also having hacked Borrowed time.
Dude just doesnt understand its surv sided game
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Blight is funniest killer to play against, he's pretty well balanced, u need to learn h2p or face a real op killer
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2592122#Comment_2592122
It worked 98% of the time for me.
Never worked for me, always recieved a hit after use. I just stopped using it cuz its bugged and doesnt work properly
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Finaly at least it will work more often, it was broken completely
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If i see speedhack or ping abuse i will camp, cuz its pointless to play. Add anticheat to the game and remove desyncs so 300 ms players wont have profit and then we talk
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- Desyncs
- Every 2nd game cheater
- Minor bug fixes takes decades
- Worst mmr system ever created
- Bloodweb grind can compare to MMO which is fn annoying
- Unbalanced maps
We have all that and i still playing, idk what can make me stop for good, i gues only if i will become tired of gameplay or there be no fun at all
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90% wont let u go thats for sure. i have leavers every 2nd game ( thanks to new ranked ) and killer rarely allows to do some gens
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@Siberia said:
https://forum.deadbydaylight.com/en/discussion/comment/2571017#Comment_2571017
Yamaoka can’t even compare to the bullf*ckery of the RE map. My only complaint is that it’s quite large, which isn’t great for Myers, but I do decent on it.
yamaoka is most ######### map ever created in that game its completely unplayable by surv if the killer has at least 1 hand. The only playable place is shack. RE map its like The game, which is one of the best maps.
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One of the good maps in that game. At least there is pallets on it. Usually only noobs crying about it. Try play yamaoka unbalanced bullS-T. and then tell storiers about bad maps :)There is 1 pallet on the map and it's just BALD.
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INSANE BUB GUIDE
okay, so :
- Down surv by any means
- Drag him to the basement
- Camp till the end
Thats how to play cannibal
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Playing surv : ######### garbage team, 0-1 gen, leavers, suicides
Playing killer: Cheaters, swf or swf with cheats <3
Feel for u man, this ranked system and balance is total bullS
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@GrimReaperJr1232 said:
https://forum.deadbydaylight.com/en/discussion/comment/2559786#Comment_2559786
Switch the values it has with No Mither. Make the latter silence grunts completely, while IW makes grunts 25/50/75% quieter. That's how I would, personally.
No mither allows u to get up from dying state, iron will not. 75% is useless, who will use it, when it gives nothing more? It will take place with other dead perks like Permonition or smth which has no use in that game at all
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How u imagine nerfing that perk? It can only be deleted from the game because the whole point of it is in muting grunts completely. If it will mute 99% its a fn garbage who will be used only by my garbage team, cuz u can still be heard. Its pretty balanced right now, cuz it doesnt help u win the games. If u want better gameplay ask devs to fix DESYNCS and their garbage net code, so we wont recieve hits 100m away from window
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Getting garbage team every single game, why should i like it? worst ranked system ever created
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@Jejune said:
Few months ago people were outraged/meme'd about how it worked like 1% of the time.
Now somehow its the most broken perk in the game without any changes to it.
Sprint burst is waaaaaaaaaaaay better, majority of the time.
DH is bugged and after use u getting hit anyways, so thats why. That bullshit doesnt work properly for month
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@IrishRedCap said:
https://forum.deadbydaylight.com/en/discussion/281420/dh-not-working
They claimed they fixed the "hitch" from DH in the last mini-patch. In my experience I quit running DH entirely. I either have to burn it extremely early (pre-swing from killer or to get to loop 100% guaranteed) or it fails. I used to time my deadhard based off sound cues, when I would hear wind up for a lunge I would press button.
This no longer works. I will always get exhausted effect and see deadhard proc but get no movement and get hit every time. I dont know what they did to fix the "hitch" but I have gone to running lithe since the DH as a perk seems worthless now.
yea i stopped using it too for now. Total garbage never works rly, it works only if u press it too early, but whats the point in it
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@Kebek said:
I know I do. The new MMR did actually improve quality of my teammates fairly well. There are still some games with not the smartest players but overall, the gen pressure my teammates push out compared to before is much bigger even vs great killers.
I wish it didn't make my killer que times much longer though. If that were the case, I would even consider this system, good (even when it's seemingly very simple and shouldn't have taken 1,5 years to create).
Hopefully the que times get better later on.
getting garbage team in 80% cases. I dont feel any difference.
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@Purgatorian said:
What I don't understand is it takes me longer as killer to catch up to the survivors than it does when I try it as survivor.
Seriously, they can get close to the other side of the map, I'm lucky if I can make it to the second loop lol.
same for me lol, im also getting hits when using pallet and when 100m away from window
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Getting garbage team 3\4 games. MMR in work
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Lmao, yea lets disable penalty, so survs can leave before first hook in every single game. Leaver penalty should be much stronger like 1 hour ban atleast and there should be reconnection system, then it will be fine