H1GHLVND3R
H1GHLVND3R
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Comments
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/2504080#Comment_2504080
But again, it will touch on old DS territory where you basically had to do the chases twice. It's hard to tell if paying one pallet is balanced for that.
But u dont always under a pallet and u can go slug if surv under pallet, thats the point. Its gonna be okay
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/2504050#Comment_2504050
Unless you actually mean, you also change that it can trigger once per game it would be... fine-ish.
But it would reach old DS territory, except now you use a resource.
yea, it will be once per game. It will bring perk back on the table
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@Dreadnight said:
No, the survivors will abuse it by falling under a pallet in a chase. DS is not a balance perk for reference.
Power Struggle is not a meta perk, but have good synergy with Flip Flop and Unbreakable. Not OP but not useless with the combo in solo queue. In swf groups is very abusive but not so used.
That the point, if u can make to the pallet, its ur chance to escape. It will trigger only once, like DS and its will be fine, i never ever saw someone used power struggle at this time and btw its bugged and doesnt work at all, cuz u cant stun killer when he is on ur side ( new updates)
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@wxnickxw said:
https://forum.deadbydaylight.com/en/discussion/280812/sprint-rework
That would make it significantly better than the other exhaustion perks. Also you can just 99 your exhaustion and pause briefly mid chase to trigger it
maybe, but yet we have only DH, other perks sucks anyway. There is no room for builds when u have only 1 perk that works
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@DemonDaddy said:
https://forum.deadbydaylight.com/en/discussion/comment/2502237#Comment_2502237
Don't think anyone can assume their own as mm can still pair you up or down based on que times. While not a guarantee, just some things I've noticed more since sbmm has gone live.
Signs your teammates/survivors are at least up there;
Tight tile looping, hugging walls and reading killer before mindgames or direction change
Immediate flashlight blinds, little to no aim correction
Gen pops to hook ratio, they will predrop every pallet if gens are being worked
Efficient multi looping into a deadhard for pallet safety, stringing 2 tiles together to avoid using the pallet altogether
Perfectly timed pickups, they know exactly when to move in for a slugged teammate
Willing to take a hit while using teamwork to finish a gen negating killer combo like tinkerer & pop
Looks like im on ultra low mmr then, getting total garbage team every single game, they never unhook me in time and never do gens, their chaces last 10 sec, also i had yesterday a 18 leavers in a row in a 20 games.
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@DieGräfin said:
How do you know it's high MMR?
yea, how do they, can someone answer
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Looks like saloon goin away again now :(
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@ThiccBudhha said:
I do not really keep track, but I do get a lot for whatever reason. Before first hook. Little rats deny me my Barbecue stacks. Disgusting.
just wonder why the even go to the trial, if they leaving before even hooked once
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Trickster 105%
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I like PH. He's just good. If you do right u get 4k
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@lauraa said:
nothings changed. gifted BP ignores the cap. Rank rewards are a gift.
I've just won a match, nothing more. If i understand correctly
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Not getting needed perks in bw for 50-60 levels thats what ti like about it. I dont mind if i get random items, but that perks... : C
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2495830#Comment_2495830
It works I have clearly hit several survivors through pallets and it gets rejected because "haha they threw it first"
but I have seen a legion hit me through a pallet and it didn't even play the swing sound or show them attacking
never worked for me, not even 1 time
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Im getting hit when using pallet EVERY SINGLE GAME. What are u talking about? System never worked
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Im getting laggers pretty often on eu servers, its usual for me to get hits 10 miles away from window or pallet
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@GentlemanFridge said:
It…has smoke, doesn’t it? In the lobby it does, anyway.
Maybe that got changed with the survivor appearance overhaul. Not sure.
No, i played just right now, had no smoke
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Better disable yamaoka map, total garbage
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Only difference i felt is there is new icons, all still the same, only now u cant lose ur rank and that cool
And yea, im still getting braindead ppl
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2483868#Comment_2483868
No, it most certainly isn't. He suffers from the Deathslinger issue of being able to watch your knives pass through the limbs of survivors be aus le the hitbox is so small it actually missed theirs, which is essentially a central pill.
DS fires a shot once what 5-10 sec? This one spits like an AR. Even if u dodge half, u get downed ULTRA fast
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@blankfaced said:
https://forum.deadbydaylight.com/en/discussion/comment/2483845#Comment_2483845
His knives are quite small and able to fit through smaller holes than hatchets. And as far as survivors have been saying for the past few years "Ranks aren't an indicator of skill, just time played." Clearly the people you were playing with play a lot but aren't very good at the game.
He cant be pallet looped, he cant be window looped, u cant break distance, u cant dodge him, it pierces objects, big range and he spit rounds faster than m4, so skill is nothing to do there, its just ultra unbalanced. In my opinion its S Tier killer, cuz Nurse and spirit can be dodged. Spirit is bugged and Nurse requires great skill, but there ALL u need to press button and aim, like in CS GO and u get the kill. Only gen rush can win it, but lol, it can win anyone
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@MadLordJack said:
I've played quite a lot of Trickster and never have I been able to throw through solid matter. Through small gaps in walls, yes, but not through the walls themselves. Perhaps it is a connection issue?
Nah, Its ultra wide hitboxes
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DH OP?? Its a joke right?
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@VikingWilson said:
But, Bradleys are killers.
I haven't noticed armor piercing knives, seems you've been unfortunate.... or I've been fortunate.
I'm getting hits through fences,barrels and other stuff that should block it, Huntress hatches doesnt hit me, but the knives do and also getting hit behind the corners of a walls. In my matches, guys falling like a dominos when vs him, just yersterday he downed 2 survs in less than 20 sec :D Red ranks.
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@lemonsway said:
Honest question... every damn match today an SWF, gimme a freaking break. Remove this busted ######### from a freaking ranked mode.
Just dodge lobby, leave the game, till u wont have randoms
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Another 20 rank complaining :( u will stay with the lowskills u are right now, dont worry, it wont change for u in a bit
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Idk how someone can complain about new ranked... Current ranked system is fn joke, on red ranks im getting ######### team in 80% cases. To recieve +1 u need 3(!) red medals on red ranks. New ranked should eleminate at least half of dead nuts from my team, at least i hope so, i better play sweaty than see how my team has 5 gens when i ran for 4 minutes or have leaver in the start of the game. I can say this for those who complaining: If u played vs noobs u will play vs them, u wont get higher, so stay calm, for u it wont change at all
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Better disable yamaoka map, worst in the game but no
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Its one of the worst perks in game, why use it lol?
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Season reward is bullsh and starting every time from last rank will be ultra annoying
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Solo and swf its like cs go with wallhack or not
Better to dodge lobby and w8 10 sec more sec than recieve gg ez in the end
Killers is not balanced enough to play vs swf at this time, so i dont see point in playing vs them.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2469089#Comment_2469089
You are giving yourself longer queue by constantly dodging lobbies and requeuing.
Blaming your losses on SWF just shows that you aren't as good as you think you are.
Im getting separated players like 2=2 or 1 1 1 1 every 2nd queue, meaning im leaving 1 and next is ok.
im playing at red ranks and i cant be better than am so im better than others
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Its just pointles at this time to play vs swf, its only time waste. u can win only with 3 killers from s tier
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Im leaving lobbies when see swf, and im fine when playing vs solo. I dont want to play vs 4ppl in discord who having legal wh by telling all info
@Crowman said:
You aren't losing because of SWF, you are losing to good players who happened to queue'd up together. Considering how ######### solo q can be, it's not surprising a lot of good players would rather play with other good players than deal with rng teammates.
Dodging every lobby just because you see at least 2 people queue'd up together is just going to cause you to have longer queue times, but you are also never going to improve if you are constantly trying to seek out "weaker" players.
and i dont have longer queue. killer queue at evening is few sec, so by leaving i only making them to w8
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If sbmm will prevent vegetables in my team, i will be ULTRA excited
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what is SBMM?
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Looks like killer "absolutely destroyed" you :D
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2467957#Comment_2467957
im ok with being tunneled after i get the combo off because ive had enough fun for that game
hahhaa, but ds and unbrekable will finish him off thats for sure, he hooks u gets ds, next time he hooks and then doesnt pick u up and get unbreakable, then downs, forgets about ds and gets it AGAIN :D
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2467904#Comment_2467904
yeah but unbreakable is less fun than flashbang, and personally id use quick and quiet over ds just because mid-chase head on is funnier to me
Ds is a must have cuz i will be tunneled for sure after that stunts :D
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@ThiccBudhha said:
Drop unbreakable for Blastmine. Even if they wear Lightborn to counter half the build, it STILL stuns them. Rofl.
:D, but the thing is to use flashbang after the locker stun, blastmine is situational kinda, no?
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I so like when tunelers cry about DS :D Maybe we should cry about BT too? Cuz u cant down surv just right after the hook ? :D Well, if the DS and BT got nerf someday, ill just tunel ppl untill they will cry about bringing back the DS
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RPD is full surv map, space between gens is big + floors, easy to win if played right. For killers its a lose, only if thats not some nurse who can blink between floors
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@Munqaxus said:
Ranked system is going away, so it doesn't matter.
Means there will be 1 dumpster for all or what?
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Its fun when u get a decent team, when u getting braindead vegetables, its hard to have fun. So i'd say its 50\50
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2 killers ?
80% that im getting dumb team in a solo, On killer i can play alone, so no ty, i dont want to recieve another afk\leaver on the killer side
8 Survs?
Do u even realise its will be impossible to win in solo queue because of the poor ranked system which delivers afk\leaver\noob\toxic\kid ppl even on a red ranks?
To have realise such ideas like that we need to impove ranked system, add solo and party queue and many many other stuff. I cant imagine how u will pick up surv vs 7 flashlights :D
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2464625#Comment_2464625
At beginning you will not be against good experienced players but rank 15-20 survs once u reach red ranks u'll posses skills needed to be there
Yea, but we're talking about red or purp ranks, who cares about 20
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2464578#Comment_2464578
But if solo q is mostly the case why than it's impossible? If u don't go against groups that often? You should be able to win at least 70% of games in that case or you want that 100% without single lost match? That ain't no balance balance is 2 escapes per match and we all know that's not the case often killer 4k's or they lose match entirely
I didnt say im not win games at all, im just said in the start that killers should be UP not nerfed, cuz vs good players most of thekillers cant do anything
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And about the difference that u dont see : Spirit after the hit can kill surv within 5-10 secs, for trapper it can take much much longer
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2464549#Comment_2464549
You keep mentioning m1 killers I main trapper, pig and wraith and sometimes spirit and I preform same with spirit and trapper no differenence as I said you can blame it on survivors that weren't skilled enough but you didn't think a second that I might be more skilled than them? Instead just saying unskilled survs.
Kill rate is higher than escape rate by ur logic we would have 10% kill rate and 90% escape rate my advice is practice a lot more
Man, i told u why u have kills and why killrate is higher. Most of the ppl play solo and solo IS BAD, and its ranks matter also. We talking about good premade and good killer skills. I can say it in different words. U need to get 1st kill as killer ASAP and the m1 killers just CANT DO IT in time because u cant get down surv FAST, u JUST CANT , because u cant be fast enough. I told u that im getting -1 with random noobs in a 2 mins vs shape sometimes because they afk or leave or just go to basement to bubba, that mistakes which premades NEVER DO. Idk how to simplify the even more to understand that premades has ULTRA advantage and makes almost all killers unplayable
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2464513#Comment_2464513
If 3-4 gens gets done in 1-1.5 mins you're doing something extremely wrong? No gen can be done in 1 minute in order to do 3-4 gens you need all 4 survivors doing gens on separate ones meaning you're not chasing anyone and just let them do free objective even if that was the case still all of them need 80 seconds to do one gen which is more than a minute and if it's 1.5 minutes and 3-4 gens gets done than what are you doing? Being afk? This is such an exaggeration and it shows no game ever ended with being 4 gens done in one minute that's impossible if it happens it only can if they hacked nothing else even if they used 4 brand new parta. With strongest + add on it's still not possible to do gens like that and you're speaking about shack looping? Do you even know when to drop the chase and which perks to use? I mean 4 gens in 1 minute? Are you playing some new mode 1vs8 or sum?
And kill rate is higher than escape rate so whole this story about killer not being possible drops in water
Okay, so imagine, we starting the trial, starting to rep gens with toolboxes (+- parts that doesnt matter ) killer needs to find someone and if he guessed bad it takes 20+- sec ~ cant say precise time. So he founds 1st surv he starting to chase him, he needs to at least do a hit, if he drops chase surv will continue to rep and other 1 starts to evade, if he continues chasing the first 1, we finish our 3 gens. then we will get 4 gen soon i guess. And then if we dont have gens in triangle and space between them is huge, its a win, even if we lose 1 surv its still a win. Thats not how it will be maybe but it is pattern that happens most of the time vs premade, and i skipped the part with flashlights and other stuff. U got absolutely no chance to win with a M1 Killer if ppl wont do mistake.
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2464387#Comment_2464387
First of all tiers do not exist that's made up thing by streamers by tiers trapper is last on the list and most weakest one and I win with him 4ks against solo and against swf every killer is viable in any rank and no they can't buff solo and killers because that's not possible at all for that kind of thing they would need 3 seperate game modes and no swf ain't that op that they need to change whole game challenging? Yes? Impossible like you said? No because them playing together means nothing if they're less skilled than me plus most swfs are worse than solo randoms because of their altruism I play killer and survivor and I don't think any side needs buffs because I learnt that I have fair chances on both sides as it should this victim mentality that ppl have on those forums ain't it
swf better not because altruism lol, they good because of legal wh, they know exactly what ur doing, where u goin, when to repair gen and when not. Idk with who ur playing but on red ranks im getting 3-4 gens repaired in 1 - 1.5 min if im playing m1 killer, the killler can win only if he is mobile enough to def gens which is spirit nurse and blight. All other killers cant do ######### vs good evader, bcuz they lack mobility and u can spin them over shack for decades. Reason u win on trapper is because ppl is low skilled