Feedback and Suggestions
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https://strawpoll.com/k2v3rewb85 comments 51 views last activity
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Game devs were trying to fix the matchmaking system and all they did was completely ruin the game experience. MMR has completely screwed up the game matchmaking and survivors have become more toxic than ever. This game is going down the toilet. If you don't find a way to fix this, your game will become more toxic than any game I've ever played before.3 comments 111 views last activity
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Like honestly. I miss more hits than I actually hit just because it cuts my lunge for no reason. It assists Survivor more than it does killers2 comments 31 views last activity
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After this post, I'm deciding to leave this forum for good. No matter how much any of us try, nothing will get to these people, or at least, the ones that give a damn. But hey, I might as well go out with one last Nemesis thread before I leave, because he's the Killer I've criticized so much in the past and he's the Killer that's disappointed me the most in the game because of how weak and unfini0 comments 51 views last activity
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When Frenzy ends, Legion goes in to fatigue for 4 seconds. This is really long of a stun and many people say it should be at least a second shorter. Here's my idea for it: When Legion's Frenzy ends, Legion goes in to fatigue for 4 seconds. Fatigue lasts for 0.5 seconds less for each unique survivor hit. This would make it so if Legion were to use his ability in a chase to catch up he would st4 comments 61 views last activity
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I would like to suggest giving Legion some lethality to their power. Currently if survivors stay injured then their power is pretty pointless. I want to give them something that still rewards them hitting injured people, while also giving them a potential down for getting consecutive hits. I've explained my idea a number of times before but not in it's own post, just as a comments. Here's my su18 comments 81 views last activity
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i really do not understand why legions fatigue is 4 seconds in the first place, it’s incredibly too long and weighs the killer down for how meh their power is. Should be 3. But that’s besides the point; one of the flaws of legion is You can miss an attack, and it’s 4 seconds. You can make the sickest legion play in the history of DBD with your frenzy, fatigue is still 4 seconds. How to fix that?4 comments 91 views last activity
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Credit too u/0h-0k for the original idea on his reddit post https://www.reddit.com/r/deadbydaylight/comments/pzhwge/if_you_had_to_choose_one_to_give_deathslinger/ I've seen a few comments on how deathslinger lack's power in his 1v4 capebility, so i've tried to make a power befitting of his "Bounty Hunter" role, that negates tunneling (by making i2 comments 42 views last activity
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This is a compilation of every change I want in dead by daylight. Numbers beside a perk mean it has the listed effect added on Bullet points mean a total rework New content: Killers now have access to addons that spawn survivors together New status effect: deaf (does the same thing as flashbang and knock out) Deep wounds Mending now has skill checks When suffering0 comments 21 views last activity
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Everytime I get the RPD map, I just get to spend the experience walking around and just thinking about how the devs thought this map would be a good idea. Map so big that’s it’s impossible to control/rotate properly on, especially on 110% killers, also it’s a closed indoors map so playing certain killers on this map means that you don’t get to use their power, so many confusing twist and turns, s16 comments 631 views last activity
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Currently Nemesis is my favourite killer to play as but I have noticed a few things that I would like either improved or added to improve him just a little bit more. I don't think he desperately needs them as I believe he is a solid mid-tier killer but these suggestions wouldn't hurt. Zombies: Generally improve the pathfinding and detection of zombies (these two boneheads are infamous for bei0 comments 22 views last activity
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Good players will be good no matter what you do, it does not matter the MMR, the time invested in the game, whatever. Odds are you may sincerely play against someone who has simply adapted and gotten skilled at the game quicker than most, and as a result their MMR may be closer to yours and not higher as a result. WITH THAT SAID , this does not change the fact that MMR has shined a spotlight o3 comments 72 views last activity
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i understood the arguments before mmr, didn’t necessarily agree with them but it made sense. Now with MMR, I have to prepare every match as if im going up against a coordinated SWF which results in overkill for the inevitable soloQ or duos. these are two different types of matches, with one group put together randomly and another eliminating variables with discord. “But queues will be l57 comments 771 views last activity
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Its a small suggestion but when we click on Ready and server is found the screen briefly shows a loading screen (like for 3,4 seconds). Is it not possible for this transition to happen without the loading screen? Because sometimes we are focused on selecting perks and upgrading character in bloodweb window and the bloody loading screen interrupts the flow or focus. Also a search bar on Perks0 comments 21 views last activity
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So good SWF can be issue. Problem is that we also have to care about soloQ and we also have just bad SWF, who plays for fun. You can't really nerf all survivors now, because soloQ would be even worse experience than it already is. You don't really want to nerf just SWF with nerfs that work based on how many survivors you have in group, because again, not all SWF are dead squads and you don't w0 comments 21 views last activity
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Hello there. After seeing the midchapter updating a bunch of perks, I'm here to make a thread to jot down some of my ideas on how to make some of the bad/mediocre perks for survivor worth using. The sections in brackets are the reasons why I've suggested these changes/the logic behind them. Visionary: You are remarkably focused on your means of escape.The Auras of Generators are revealed to1 comments 31 views last activity
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Just cap it on the boon. Hard-capping healing wrecks normal medic builds, which I run every day. I don't want my relatively mundane build to be cut short because of one overtuned perk that I don't even use.24 comments 371 views last activity
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I don't think anything feels worse than getting yourself off the hook, completely unassisted by perks, offerings, or teammates... and then the killer downs you again because they are face camping. Normally I don't care about face camping. But I think you should get endurance if you unhook yourself, especially if you unhook yourself unaided. Just a thought.5 comments 211 views last activity
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So, I recently played Huntress to complete "The beast awakens" and I noticed that she has an addon that is perfect for that: Wooden fox - Grants Undetectable status effect for 15 seconds after reloading Well it turns out that the 15 seconds start as soon as you open the locker, and you waste quite a bit of it while locked in animation Shouldn't the 15 seconds start AFTER you reloaded the hatch9 comments 61 views last activity
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the community will basically never let this go. it was too awesome. please just bite the bullet, do whatever it takes, and hire Doug Bradley to do the lines and put them back in the game.2 comments 11 views last activity
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Hello, I'm new to the game and i thought that adding the ability to learn faster on the web would please everyone. Let me explain my thought : Being able to learn directly the last perk in the line would learn all the previous ones (Provided there is only one simple path to it or make it take the cheapest path for example). It's not much but it would save us so much time in the long run. Reg0 comments 1 views last activity
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Title is the request. With SBMM implemented I don't see the reason for killer locked lobbies. Since apparently killer specific MMR plays minimal part in overall match making I believe it is time to remove the lock on killer lobbies. I get why survivors can change in lobby, since they are effectively just same character different skins. The original unlocked lobby for killers though gave a bit m5 comments 71 views last activity
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Legion can now initiate grabs from Feral Frenzy lunges. Basically if you're vaulting something while he hits you with a lunge he will have an animation where he sticks you with the blade and pulls you back instead of you getting hit and jumping through. Makes more sense yeah? BOOM.4 comments 41 views last activity
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I'd honestly rather just give the killer points for the kill if they want me out of the game so bad that they'll make me lay on the floor, unable to do anything or even remove myself from the game without getting a ban and just camp me for 4 whole minutes. Can we please just add the option to concede after being on the ground for long enough?16 comments 201 views last activity
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There is a pretty solid reason why this can't be added in the game. That reason is survivor players who just don't want to play in a game due to something in that match being considered boring for themselves. Playing against spirit, blight, pyramid head, or any good killer? Leave match and ruin it for others without punishment. Being slugged even for a legitimate reason? Leave the match and ru8 comments 71 views last activity
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This killer never loses I have noticed. Has his killrates been checked? His 1-shot is too easy to down. No skill needed. He has no penalty for the only defense survivors have: pallets. He eats a pallets and with almost no stun, he is ready for a very long sweeping 1-shot that needs no skill to use. I don't think this is balanced at all. Please look at this killer asap and change his power24 comments 541 views last activity
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Hello there! I suggest introducing an automatic wiggling with a skillcheck adding for killer: if the killer miss a skillcheck twice the survivor is frees. This will help with "no wiggling at all", survivors needs to survive and makes it harder to the killer to keep survivor on the shoulder while hitting / moving. The gate's linebar will decreasing when the lever is released (decrea2 comments 11 views last activity
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Worse than camping for me is tunneling. When I play as killer I always force myself to not camp or tunel someone because as a survivor I understand how lame that behavior feels and completely prevents the game from being enjoyable. And I am sure this is how a lot of other players feel so here's an idea to address this one. Borrowed Time has the perfect status effect to prevent a killer from tunn0 comments 21 views last activity
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You can't down Survivors with it and they can out run you so I don't really see a point to it? I've been trying to level him up because I want his perks and I figured ill play some games as him. So I need some tips or is he just that bad?23 comments 631 views last activity
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It would be cool if there were "themes" that would be a global customisation option, which would affect the main menu environment. These are basically what happens on chapter releases like with hellraiser and resident evil. But it would be cool if we could customise it and earn them somehow, like participating during the chapter release.2 comments 11 views last activity
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I have found another way how killers can kill the game for survivors before it even starts. The game started of against Hag. She had the following perks; undying; ruin, bbq and chilli, and pop. On top of this she had purple addons. The hex totems was in shack as was basement, where she set traps along with traps around all the gens. The survivors had no tool boxes or flashlights, one player did12 comments 211 views last activity
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I'm directing this to the devs. There has been talk on these forums in the past about an option to play against bots for a long time now. I know many in the community would love to have this as an option. Custom bots could open the door for more enjoyment from the game. Many would like to practice perk builds on both sides (survivor or killer) and some like me would just like to relax and play ag0 comments 11 views last activity
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I feel like both sides have had offerings that no one really uses. And it just clogs up and eats up precious bloodpoints in your bloodweb instead of doing anything useful. I feel like something needs to be done about it. Either a culling or the ability to refund items you don't want at a reduced price. Because realistically who uses Fog Offerings? Who goes out of their way to get any of the cate2 comments 21 views last activity
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I really think this SBMMR is bs. It’s getting frustrating when i’m the only one popping gens whilst my teammates farm unhook mid chase without BT which leads to tunnelling, and they spend their time walking around the edges of the map rather than being productive. The killers I go against are usually sweaty blights a lot of the time or spirits, your usual red rank killers. I feel like it’s a 1v41 comments 31 views last activity
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After a month of playing almost everyday, with the new matchmaking system I made a conclusion. SBMM favor survivors. Every games are the same. When I play survivor its so easy, everybody rush the generators, the killer is not at the same level as the survivors in my team. Its almost 4 escape in every match unless the killer camp or tunnel. When I play killer its only swf bully squad. If I pl21 comments 211 views last activity
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Don't get me wrong, I understand exactly Why this feature is desired. I just gotta make sure BHVR knows that it feels like extremely bad to hit a survivor, hear the weapon smack them, see blood splatter off them and hear them scream in pain. Only for the Server to send me back the info that it didn't happen and smack a pallet on me. I realize the pros probably outweighs the cons here, but damn B22 comments 141 views last activity
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They don’t spawn on generators or on where the survivors spawn. That would make Hex perks so much better knowing they won’t be gone in under 20 seconds3 comments 41 views last activity
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The feedback option after the match is even working? Anybody watched the results? reports are investigated? feels like its just some button to calm down people. But i constantly meeting the same problem over and over again. When i play killer: With this mmr system, i cant have fun at all, im getting red 1's 1200hour players while im at bronze 3. My 2 options are: 1. sweat,tryhard the whole0 comments 1 views last activity
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I dont understand, is the MMR not for prevent matching players with great difference in sill/ranks? I'm keep getting red rank survivors as ash rank killer. Can someone explain it to me? Thanks!0 comments 1 views last activity
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The new Boon Totems are broken as hell and make the Game more Survivor sided as it already is Hex Totems need to be Changed to make the more viable against good Survivors and here are some of my ideas : - When the Matcht Starts the Hex Totems are blocked for like 100 seconds. There Power of the Perk are activated but the Survivor cant destroy it for like 100 seconds ( This Change will make Pe2 comments 41 views last activity
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There are 35 maps in DbD and there is no reason to be sent to the same map 2 times in a row. There isn't any reason to be sent to the same map realm 2 times in a row! But the map RNG just seems to love doing constant repeats. Last session I got sent to both RPD and Pale Rose TWICE in maybe 6 games total. Today I got the Game twice in a row. Never use map offerings myself, it's rare for anyone el32 comments 1,211 views last activity
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Let's update his perks to be feasible giving new mechanics and all. The ptb changes to the perks alone are very lackluster, so let's give it a boost: Retribution: No longer a Hex, but a regular perk that puts the Oblivious status on survivors whenever they interact with a totem (cleansing or blessing), and reveals their aura for 4/6/8 seconds. With Boon Totems in the game it does need something3 comments 61 views last activity
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I was sitting around trying to think of good Killer ideas, and came up with radioactive bees. Then I remembered he already exists. It's Beezwax from Vigilante 8. https://vigilante8.fandom.com/wiki/Beezwax Read the lore on this guy. He's 100% a killer in DbD. Where his lore ends, the Entity picks him up. It's almost TOO perfect, so go ahead and get started on it.0 comments 11 views last activity
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It is really horrible to be facing rank1 survivors when I'm at silver (which is by some miracle) it's tiring chasing people with all the meta perks maxed out, flashlights and other fancy crap when I don't even have a lvl50 killer at all Like for real, I was stuck in basement all that time because those same ranks 1 were flashing lights and just waiting7 comments 21 views last activity
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You probably know it. It's kinda annoying to always have to switch challenges because you play Killer and Survivor. Can we make it so that we can select 1 Killer and 1 Survivor challenge at the same time so we don't have to always go into the archives to switch challenges after every match? Would be a nice QoL feature for the lobby..3 comments 21 views last activity
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4 comments 101 views last activity
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I cannot stand playing many killers without shadow born, it makes me motion sick and I hate having to use a perk slot on it. This is an accessibility issue, not a balance one.5 comments 51 views last activity
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Sbmm or mmr is without a doubt the worst update bhvr has ever made. I would take literally any other update they have ever done over this. It makes literally every single game you play significantly less fun on both sides. It encourages games to be infinitely sweatier than they used to be, and that's saying something knowing how sweaty people can be in this game. I played around 15 killer games8 comments 131 views last activity
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We need to implement at camera distance change for taller survivors who take up more of the screen and have a harder time seeing. This is honestly quality of life change behavior really needs to focus on these types of changes rather than new killers and survivors atm2 comments 141 views last activity
