Feedback and Suggestions
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Killer's often dodge lobbies when they feel like opposing sides have SWF or no console etc. In my region, killers even dodge according to opponent's displayed country. When killers dodge, match-making has to fill the lobby with priority, which in my opinion messes with the entire queue system. I think there's no real down side to disable this to reduce queue frustrations. Also, 80% of the big1 comments 32 views last activity
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I'm irritated that they're just giving out the dwightcrow charm this year. I got it off of a code on PS4 last time and felt really happy about that considering how awful typing on that platform is, so this just feels like it invalidates it I guess. I know complaining about a charm of all things is stupid, especially for this game, but here I am regardless lol.26 comments 361 views last activity
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I'm sure I'm not the first to say and I won't be the last. Hooking someone and just standing there is just bad sportsmanship. You get points for making ppl bleed and chasing them. Why just stand there and barely get 10 to 20k points per match when you can get nearly 35k points per match even with one kill. That's my view on it.32 comments 331 views last activity
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I thought for each killer there was supposed to be an individual skill rank. But even when I use the worst killer (twins, trickster) I'm verging high ranked high skill survivors. I was so excited for this to make an improvement where I could play those killers and enjoy them. But there been no change from what I've seen2 comments 21 views last activity
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Title, you can even nerf M&A and nerf/rework Shadowborn to compensate. When the mobile game has better FOV than the main game, that's a tad annoying. And I understand WHY it is the way it is, but would a small buff of like 5 really be game breaking? Just please consider it, it would be such a small yet such an appreciated change.0 comments 31 views last activity
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I get the point of madness 3 is to be disorienting and confusing for the survivor but as someone with auditory processing issues, survivor against Doctor is almost unplayable. All the sounds are overwhelming and make me unable to focus properly on the game, and I have to turn my volume almost all the way down every time I'm in madness 3 just to try and concentrate on what I'm doing and mitigate t0 comments 11 views last activity
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I've been playing a few killer matches and my heart feels broken Due to some of the big nerfs some killers are getting in the next patch, i decided to just stop putting any effort into killer, i'd just get what i get. If i get too into it, i get upset if survivors are being toxic. I didn't want to do that anymore, so here we are. In each game, i got nothing but disrespect. Survivors clicking li10 comments 291 views last activity
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A way to limit people from dropping their mmr to play against lower killers/survivors would be putting in place an interval system. Say you get to 500 mmr, then a bar would be set so you can never go below a certain amount again such as 300. Players wouldn't be able to drop their mmr anymore and would have to practically reset all their progress by creating a new fresh account. Also I think that0 comments 1 views last activity
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I know this isn’t a new topic but I haven’t been playing DbD for the last 3 chapters and I forgot what the arguments against it were. Collectively survivors get 16 perks to mix n match but the Killer is locked in with just 4? so what was it again? Was it because all the slow down perks the Killer could use? Was it because low level survivors are already struggling with a 4 perk Killer? Or s13 comments 231 views last activity
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this is my opponents games every match 90% of the time. Every single person who milks this build has no skill as survivor in my opinion sbmm isn't gonna do anything when this exists. It needs to go New Example #2 with my adept Hag150 comments 1,831 views last activity
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When I'm playing as Doctor, the chase music is so loud and SPECIFIC with how it sounds, that it is pretty much impossible to hear footsteps. Devs, can you consider decreasing the volume of it, or making footsteps more hearable?3 comments 22 views last activity
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As old as this game is, this is so stupid to still be in the game. Which is it? Is a hatch escape considered an action or an interaction? And what is recovering considered? Are they mapped to the same key bind? If they're on the same key bind and cant be set as different buttons, why the ######### is "escape through hatch" overwritten by "recover"?!4 comments 141 views last activity
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five games FIVE GAMES BACK TO BACK ALL GENS WERE COMPLETED IN LESS THAN 5 MINUTES Because of SWF and the new SBMM, it has become a chore to play Killer. So since you still haven't come up with anything to give the Killer players of DbD a chance, looks like we'll have to do it for you. So here it is; EARLY GAME COLLAPSE -At the start of the Trial, ALL Generators are blocked by the en0 comments 1 views last activity
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1. Let the killer By the altar execute the survivors. 2. Let the action of saving teammates become the need to collect some sacrifices within time, and resurrect teammates in random places. A survivor can be resurrected three times. 3. Let the survivors need to complete the main goal to add some different gameplay, add interesting changes, extend the game time, instead of ending the game within4 comments 61 views last activity
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Too many survivors think that their only objective is to Survive, and that is how they will pip up. So with the introduction of SBMM they are gen rushing, and getting upset (namely at the killer) when they are not ranking up. When actually to rank up, you need to perform saves, heals, cleanses, and escapes as well as complete generators. There is nothing in the game teaching survivors that's wh2 comments 31 views last activity
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DBD is so toxic, killers are tryhard Tunnelers & face campers, many survivors don't help they don't even do gens, they just run around in the map hiding in lockers, I'm so done with this game but I also wish that it will be shut down.18 comments 131 views last activity
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Every single time I get this map, survivors beeline for the pantry as soon as they get hit. It's obnoxious.4 comments 62 views last activity
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So, survivors are getting these OP boon totems, in order to make it even for killers, i think "Hex" perks should be removed, instead we should get the same perk effects, but they wouldn't be tied to totems anymore. From now on, only survivors would interact with totems (killers would still have to smash them), but we get Ruin, NOED and every "Hex" perk as a permanent effect (wouldn't require15 comments 171 views last activity
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Since our final girl Laurie hasn't got an outfit since 2019 (and that was our LAST outfit) I think it would be nice to suggest something that's actually from the movies. First Outfit: Babysitter's Night The hair could be curled up a bit so that it doesn't look the same as always. Her pants should finally0 comments 331 views last activity
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Since we are making Surge into "Jolt" now as a basic perk, we will finally get a non-DLC gen regression perk. That being said, this perk is below average and has been needs buffs since release. So what exactly makes this perk bad? 1. It's ONLY activiated by M1 downs. 2. It's ONLY 8% gen regression. 3. Even though it's only 8%, it still has a long cooldown of 40 seconds. 4. It's range is o23 comments 252 views last activity
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I think the devs should make Killers map offering works like sacrificial ward (meaning the only way to trump the killer map offering if all four survivor or two brings a different same map offering). I think it's fair because the survivor side has 4 players and therefore can bring 4 offering while the killer side only has 1 players. Besides the killer should have control over what realm they want0 comments 1 views last activity
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Reduce the default volume of the chase music a bit. Simple yet effective. Opinions?3 comments 51 views last activity
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Devout Emblem for killer is not working. Had a match with 9 hooks and got Bronze emblem... I was playing Ghostface with Forced Penance, Save the best for Last, No way out and Tinkerer in Suffocation Pit. I managed freaking well in getting 9 hooks despite the odds and then i get a FREAKING BRONZE EMBLEM?0 comments 21 views last activity
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90% chance of finding an item. 6% chance of finding 10.000 bloodpoints 3,5% chance of finding 20.000 bloodpoints 0,3% chance of finding 30.000 bloodpoints 0,1% chance of finding a random survivor outfit 0,1% chance of finding 1.000.000 bloodpoints How about that?6 comments 41 views last activity
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While adding new game modes can be hit or miss I do think dbd should consider implementing a rotating game mode's option alongside trials. This fixes' a large number of dbd's issues by creating a testing ground for new idea's. Playing around with concepts and ideas without risking the main game mode. It's very clear that a lot of tested ideas need more input from the player base and creating a ro3 comments 11 views last activity
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to be fair, Freddy got overkill nerf, he was not even strong and boring at sametime he power should be litte strong because most hes power only work in dream world, Bruh Freddy got more Nerf then spirit here just my suggestion to make him more skill to play and fun to play allow Freddy use both power, Dream snare and Dream pallet Feddy can now teleport to Lockers with 35 Sec cooldown also sh3 comments 51 views last activity
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I have to ask because maybe I didn't read something that explained why Boon perks are designed the way they are: Who thought it was a good idea to create an unlimited, reusable Boon perk for Survivors and why? I'd rather just deal with having to find the totems by chance without the sound queue while I hunt for Survivors and snuff it out, eliminating the perk entirely like Survivors do with Hex30 comments 371 views last activity
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Blood debt is only challenge that already taking me over a week to complete, and I am currently only at 4/10 If I am playing as always, killer just leaves me every time and switches to other survivor, so sometimes I am not even hooked once, not to mention the tunneling and other minor things that decreasing the chances of doing this challenge. So my other option is to playing bad on purpose, w1 comments 81 views last activity
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If you know any say so (gotta be 100% sure) but these are things I wish the game told you. (Some may be on wiki) feel free to suggest some 1. myers tier 2 stats 2. How long hags traps are active when triggered 3. Lullaby range 4. Distance:charges/s when stalking as myers (how much slower the further you are) 5. Onis default passive recharge rate 6. Victor's speed and shrieking distance 7.14 comments 171 views last activity
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Introduction The goal of this processing is to make Freddy stronger, not weaker , the current good sides will remain, this rework will only transfer him from the middle B-tier to the A-tier. I will answer the questions that will bother many It's will be op against low-skilled survivors, it wouldn't be fair because of that I'm aware of that, so most of the power-ups to the abillity in ch6 comments 91 views last activity
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That and/or a 3 seconds delay before you can heal someone who was downed. Seems like everytime a new healing perk comes out the healing faster then the killer's cooldown pops up. Wouldn't it be better to deal with it globally so you don't have to worry about it when designing new perks0 comments 11 views last activity
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The blood debt challenge save a survivor who saved you first now why do i have do this ten times i haven't made it passed five because i'm going to just point at a hook but why does it need to be 10 times i get it's not a master challenge but at least something like protect them as an option also.1 comments 41 views last activity
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If survivors desire end the game in 5 minutes, not eligible to complain about camping and tunneling.It's very simple. Quickly repairing generators destroys the game environment like camping and tunneling. Don't repair the generator quickly, save your teammate, help your teammate interfere with the killer, try many ways to play, and when your teammate is knocked down by the killer, save him. I once put forward this argument, and many people said that if the generator is not repaired, should13 comments 131 views last activity
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Before we start, I am not new to online games or team games. I have been playing online games since the age of the 56K modem and before that on LAN servers, so when I say the following, this is not me being salty or toxic, it is merely suggestions to make the game better. I bought DBD some time ago and ended up not playing it, not because the game was bad, but because of the way the game was pla0 comments 11 views last activity
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We often say they don't listen to our feedback and bla bla bla, and can way blame those people? the last time the devs actually replied to feedback during the PTB was for the twins with the lockers issue. the devs barely every reply anything at all even during ptb feedback, reply nearly 0 questions/post if at all, which doesn't help anyone believing our feedback is being listened to, DS nerf too1 comments 51 views last activity
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So I came across this emoji on the dead by daylight server and I know its clown flipping a pallet but it looks more like clown break a pallet and then I thought "wait omg what if this could be his new pallet break animation?" and I know nemesis already does something like this but please this is just so funny and needs to happen. And since this is about b0 comments 11 views last activity
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Bite the bullet-when healing someone, being healed or healing yourself, all grunts of pain and healing sounds are suppressed. You and the person your healing auras will not be shown while healing. Failed healing skill checks do not trigger loud noise notifications. Only lose 3/2/1% of healing progress. Flashbang-after repairing a gen for 80/70/60% the perk activates. Enter a locker and press th5 comments 111 views last activity
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I think a good implementation for Coup would be to change the way the perk works so that it only consumes a token the moment a standard lunge exceeds the base lunge distance. It feels awful using Coup and getting no value from it from a short or normal lunge, and this would make it feel much better, and way less like you're wasting a perk to do base Killer functions.3 comments 42 views last activity
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That they didn't buff premonition. This perk have needed a buff since the dawn of time and they had there opportunity to do it yet didn't. They are secretly siding with spine chill users to eradicate the premonition users. Please show some support to the premonition people. Signed the Premonition Association.10 comments 101 views last activity
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Lets say the killer camps the first hooked survivor.It takes 120 seconds for you to die on hook if you dont try to unhook yourself. It takes 80 seconds for a survivor to complete a generator alone,with no perks or addons. Without perks like kindred you dont know if a killer camps or not,and more than often,more than 1 survivors will wasting time to try and save or at least check if the killer c29 comments 261 views last activity
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Why is this still a thing? Gens popped while Victor chased me, but I ended the match with only points for when Charlotte chased me. So, despite being the majority of the match it only netted me about 3k in Boldness. Do I get points for anything other than kicking Victor? Did I even get points for all the times I dodged him? If Victor chases me, I should apparently just let him down me and kill2 comments 21 views last activity
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Its only fair right? Everytime the survivor looks at the killer, the icon lights up. If theyre in the distance, in a bush or in a locker, killer gets the info when theyre being looked at. Thoughts?10 comments 111 views last activity
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By introducing these changes: Killers can’t grab survivors off hook. Killers can’t place traps/use power in 10m around hooked person. Lingering effect for 3 seconds (cause bubba)2 comments 31 views last activity
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I absolutely love this perk, but we all know why it's obviously flawed. The hooks are random. I so far noticed that they all spawn really close to each other as well. Like one side of the map is Scourge Hooks, and the other are normal hooks. Which is awful in games where the survivors normally stay to one side, for example a map with a strong main building, every survivor is going to try and mak0 comments 51 views last activity
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Have it spawn 2 basements instead of 1, done. Bubbah, Trapper, Hag players rejoice.5 comments 61 views last activity
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Killers have so little counter play against survivors, without going into detail of a specific killer, some do have abelites to counter looping, or holding w, but most killers can't counter everything that survivors can do, and in addition there are lots that killers just can't counter at all. To spare my typing out a whole A la recherche du temps perdu equivalent of reasons that Survivors have3 comments 41 views last activity
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You should add a notification for the killer whenever a survivor is trying to open a hatch and you should increase its seconds to open it, like 5-10 seconds so the killer has enough time to counter it guarding both hatch and exit gates is kind of impossible if we think about maps like lèry's.4 comments 41 views last activity
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I think it's ridiculous that survivors only need to escape the match when a killer has to make a perfect game, no dcs, a bunch of hits and hooks, not letting them heal or do gens, I'm starting to go insane trying to get adept Nurse. I'm the worst Nurse in the world, how will I ever do a perfect game if I can barely kill one survivor?! Adept Blight is going to be hard as nails too, I keep bumping12 comments 151 views last activity
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Today, I will be reworking two of three of Steve Harrington's teachable perks in order to make them more useable in the game. I hope you enjoy. Camaraderie - Teachable Steve Harrington Perk You trust friends a lot and those who are trusted are rewarded. When a survivor is within 4/5/9 meters away from a hooked survivor, unhooking them will cause you to gain a token. Gaining 4 tokens wi9 comments 131 views last activity
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Now occasionally I will see discussions start about the iridescent addons in this game. Regardless of if the complaints about the addon are justified the argument usually boils down to. “It’s an ultra rare it’s supposed to be strong”. And while in theory this is true, truthfully the rarity of iri’s is irrelevant since you can easily get your hands on a couple just by equipping BBQ for a few match0 comments 31 views last activity