Alternative Game Modes! How it's the answer to all/most of dbd's problem's
While adding new game modes can be hit or miss I do think dbd should consider implementing a rotating game mode's option alongside trials. This fixes' a large number of dbd's issues by creating a testing ground for new idea's. Playing around with concepts and ideas without risking the main game mode. It's very clear that a lot of tested ideas need more input from the player base and creating a rotating game mode means a concept can be tested reducing the circumstances of many dev's scrambling to fix these problem. Because at any point out of nowhere perks/gameplay mechanics effectively puts this game in a broken state until a hot fix drops.
Dangerous concepts can be tested and as stated above there is no risk to the base trials game mode. Any expense spent implementing these modes can be easily recoup by reducing future costs of dev's working longer hours trying to fix these problem's as well as attracting more people who want to see what new weird builds stand out in these AltGM's. Players satisfaction goes up as they now can experience exciting new changes and mess with broken mechanics without again messing with the base game.
Even then if the game modes is too frustrating for one or both sides then it will be an indicator that an upcoming ideas can be scrapped before they make it to far in development. Id love to hear what ideas the community has for alternative game modes and I will be posting below some of my idea's.
Comments
We don't really need alt game modes. We have the Custom Game feature, just give us more options for that.
More survivors, more/fewer gens, custom number of totems or hooks, custom EGC duration, maybe an option for 'sudden death' (EGC triggers after X minutes regardless of objectives completed), stuff like that.
Blitz dbd: Using much of trial's initial setup however there is one less gen and one less gen required to be repaired. Killer now after hooking 4 unique survivor's may mori any downed survivor from that point on. Survivors will gain additional gen and healing speed increases dependent on the number of survivor's who die.
Curses and gear's: survivor's will have the option to seek out bnp like gears that greatly increase the speed of gen progress. Killer will gain the ability to see curses similar to glyphs that empower there next injure attack to instadown the survivor. A killer cannot see the aura of curses but if they are successfully spotted can be cleansed. Similarly a killer can't see the auras of these gears but can destroy them if they spot them.
I have left out the numbers and some details but I want to get the ideas of the game modes across first.
That's nice but a lot of players tend to play dbd with the goal of picking up some blood points along the way and custom's simply don't generate bp. Now if there a bustling custom's game dbd community sign me up but as of now I'm unaware of such. I do like the idea of giving us more custom game option's (reminds me of old halo 3 custom game modes like duck hunt or griffball). A little encouragement with some bp gain is important for your average dbd player.