Suggestion to augment MMR making it more precise

A way to limit people from dropping their mmr to play against lower killers/survivors would be putting in place an interval system. Say you get to 500 mmr, then a bar would be set so you can never go below a certain amount again such as 300. Players wouldn't be able to drop their mmr anymore and would have to practically reset all their progress by creating a new fresh account. Also I think that each killers mmr should be 100% separate from the others so you can actually attempt to train with harder killers. Making mmr never reset will keep people in their skill group. When it comes to SWF I suggest instead of getting the average it should prioritize the highest mmr in the swf so people with high mmr can't bring in an account with low mmr to bully low mid mmr.

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