DbD_Enjoyer
DbD_Enjoyer
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- DbD_Enjoyer
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Comments
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@jamally093 said:
Someone forcefully tunneled me not because I was easy pickings no no because I broke their Devour when I see that exposed icon appear and Devour I drop what I'm doing and hunt after it.
It's a totem it don't just see it and think yep I'll just happily let that be It's like with Blood Favor or any hex perk that effects the game badly you hunt it down why do I get tunneled for braking a hex totem and it was Wesker a guy who can dash and pick you up easily which removes the fact Devour will appear so why do you have to tunnel just because i broke a totem.
You shouldnt do someothing to others that u dont want for yourself...
You've killed someone's baby, now they wanna kill you, plain and simple, whats the point of this post even? Is this a meme?
I suggest you visit the Doctor so he will tell you to GIT GUD and move on.
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Yeah... Wraith, Nurse, Spirit and Sadako are all ghost like killers.
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@Stoneylove said:
So many times have my words been ######. I literally just typed “birds and bees” and it blurred it. My problem is mostly that this game has a literal character that sucks on cut off fingers and one that rips your tongue out but we can’t say ass. Like please. This wouldn’t be so much of an issue for me if I could at least type out something NOTHING similar to a curse word and still get blurred. Moral of the story is killing people and hanging them is ok. Saying #########? Nope. It’s bad. What do you think?
I couldnt understand the poll itself but whenever ###### to type something ###### it just ####### no ###### like what ###### idk why this ###### is ###### a thing man, most ####### the time these are ####### words #######, i guess it ###### ingame ###### cause some ###### its censored and ###### it isnt.
If ###### dont even ###### seem ###### to use the ####### why should ####### bother?
The ###### day i ###### say some ###### things to ###### ###### survivors and STILL the ###### censored me ######, oh and btw, i noticed that ###### nice ###### is mostly censored while ###### isnt, i still ###### when a ###### survivor told me: (BAD WORD) and ###### not censored, but hey, saying ####### is fine, maybe ###### about your ###### of ######.
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M&A + Nurses Calling on Nurse = Good old wallhacks :P
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@KateDunson said:
Can we remove it? Can we do anything about it bhvr?
I have partecipated in every test last days and it was AWFUL.
I don't know what you "tested" but definitely not that big of a difference when you see around 80% of the feedback negative.
Should i also point out that lately we aren't even reaching 35k players in the "peak" times? The playerbase is exhausted to constantly face the same issues of this game, but let's do a survey to see what's the problem, stop trying to find the elephant in the room, you know what's wrong.
Watch out in what you end up telling us with the result of those tests bhvr, the feedback has been made and if you decide to ignore it, or will say it was "fine", i don't see a future for your game.
Been playing since launch, i'm finally ready to uninstall once the next update drops, i can't really say i enjoyed the ride, but i guess there were some good moments, you know, back when the game was good (way before 2.0)...
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@dspaceman20 said:
I'm trying to get my friend into trying out and potentially playing dead by daylight. I think she would really enjoy it. What do I say and do you think she would like it?
I'd tell them to "go play something else", maybe they should try Civilization, i've heard its a great game!
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@kaskader said:
Well since this perk incentives and rewards ''Healthy gameplay'' we might as well right?
Nerf to 45 seconds only hurts slow killers anyway.
I think they should change it to a stack mechanic instead of a limited timer, each hook grants u a stack thats is consumed upon breaking a gen, u can hold up to 1/2/3 stacks depending on the perk level.
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@OneGoodBoyDemo said:
Popular in being forgotten.
seriously, I faced more onryos than artists, even though she was released 3 months ago.
The artist is a very good killer, but even so she is so rare to face, I believe it is quite understandable since she is not very fun to play.
To tell you the truth i've even been facing the twins recently, maybe people are practicing since the next rift is theirs, but even so these two killers are quite rare.
Artist is very satisfying to play, specially when u land a double hit on gens followed by a basic attack within 2-3 seconds, also whenever u land the crow attack with no line of sight, it feels so badass to look at her hand giving the order and then someone gets downed behind u while u are walking around corners and not even looking at the survivors pathing, don't even let me get started on across the map sniper hits...
For me it only gets frustrating when survivors start holding W forever so i turn into a M1 killer, or when i face a CWF and they bodyblock crows, use flashlights and so on, but other than that Artist shouldn't be compared to the Twins which are extremely nerfed killers that can get abused and only delivers frustration to whoever is playing them.
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Ppl have been toxic since launch, i get called "monkey", "go eat some bananas" and worst racist stuff on a daily basis, been told "#########" countless times...
I take it all as SALT, but i do understand how harmful it may be to some other ppl, however i noticed that this TOXIC SCUM only gets banned if u report them with a ticket, u will never see them get punished by normal in-game reports.
So unless u wanna spend 10-20 minutes filling tickets after each match (cause most of them are full of TOXIC ppl), your only option is to accept the toxicity and move on because BHVR don't really bother until u actually bother yourself in the first place...
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@woodenEnthusiasm said:
I'm sorry to bring up something way too talked about but something has been bothering me and if I am mistaken please correct me. As I understand devs are shooting for 2 kills 2 escapes that's the definition of a balanced match for dbd. Again if this is wrong please tell me but that's my understanding. In that case who wins? it's kind of weird calling it a killer win because survivors escaped when their goal is to kill them all or at least 3 of them. And does that mean only half the survivors lost? that's kind of weird since survivors escaped. So does everybody lose? It's been really puzzling me honestly
Its very simple actually:
Hatch = Kill.
1 Escape = Lose.
4 Kills = Win.
Someone escaped using the gates or a key after you closed the hatch = Draw.
Survivors win if any of them mannages to leave by the gate after completing 5 gens, a Draw means both sides lose and u always lose if u don't get 4 kills, but hatch counts as a kill too.
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@beatddb said:
I think we should see perks with "weight" depending on how impactful they are on a game. Survivor perks have a lot of weight because the meta is very strong (Dead hard, CoH, DS, IW, etc). This wouldn't be a problem if it wasn't because all 4 survivors run the same meta perks every time.
But sadly for killers, even a meta build is outweighted by survivor's meta. It is 16 perks against 4, after all. And to make things even worse, as a killer you need to "give up" on a slot for a slowdown perk if you don't want survivors tbagging at the gates at the 5 minute mark. So, you already have one less perk slot for the fun build you were planning.
I think 5 perk slots for killers would relieve some of the limitations killer builds have, and you actually could have a chance to use a build without feeling like being genrushed.
I think we should have 8 actually, 1 extra for each survivor and that would still be just half of what they have, so its very balanced and fair IMO.
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Just wanted to add this one too:
Oh yeah, the good old times...
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@AnneBonny said:
I've been having a great time with her, new main for sure. Don't know why a lot of people have been struggling with her, most of my games have been consistent 2-3ks.
2-3ks is a loss, if u are not getting 4ks constantly, the killer is just garbo.
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Bored of Survivors: That loops and repair gens.
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@shelobster said:
It's boring as hell. Lethal pursuit. Camp and tunnel first person you catch until dead. Hope survivors don't fix all 5 gens in meantime and leave.
I mean it's just so damn boring to just sit on a gen open gates and leave. No interaction of any kind. No chase, nothing. Because they only go for the one person.
Now if it was Jill I would totally understand. But no. The easiest killer in the game with the most boring tactics when there's so much more they could do.
Easiest killer in the game? I was going to give u a proper response, but your argument just got invalidated.
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I've already noticed that cheaters can make you look like one even tho u are legit, if u ever notice something like that, i suggest u to just DC and move on...
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Yes he was cheating.
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@Adaez said:
Just another m1 killer with extra steps
Compared to other killers,she's in the same place as Legion,her power doesn't help her in a chase at all and to down survivors.
Trapper: Can shut down loops with traps.
Wraith: Can easily catch up with survivors using his power.
Hillbilly: Amazing map mobility and insta down,a good Billy can shut down every loop with ease.
Nurse: She's Nurse
Huntress: Can easily hit survivors at a loop even if they predrop.
Myers: Can shut down windows and insta down survivors.
Hag: You cant escape a good Hag
Doctor: Can easily shut down loops with his shocks.
Bubba: Booba
Freddy: A bit better than Sadako and Legion because his snare traps help a lot in a loop and fake pallets can completely throw off survivors.
Pig: Her stealth and dash is a better antiloop than Sadako and Legion have.
Clown: Even if he has limited mobility he's one of the best antiloop killers in the game.
Spirit: Yeah.
Legion: ...
Plague: If you cleanse you give her one of the best ranged powers in the game,if you dont cleanse get puke all over your screen and 1 shot.
Ghostface: Has one of the best Stealth in the game,can catch you by surprise and insta down you.
Demogorgon: Shreds everything,easily shuts down loops.
Oni: Has a tough time until he gets his power.
Deathslinger: Cant loop a gun.
Pyramid Head: Predrop or get punished.
Blight: I am speed.
Twins: Cant escape a precise Victor.
Trickster: Some loops are entirely useless againts him.
Nemesis: Good luck looping him after he gets T2.
Cenobite: His chains can shut down a loop with ease.
Artist: The embodiment of antilooping.
Trash, Garbo, Waste of Money, Worse than Legion? You name it...
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They should either increase the time needed to insert a tape, or remove the posibility of getting out of a full condemed estate.
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@Perfect_Blue said:
https://forum.deadbydaylight.com/en/discussion/comment/2853200#Comment_2853200
Oh I already assumed that not every character/killer would be top tier but I didn't expect that bullying is a consequence of this. I couldn't tell what was going on in the bad matches that I had since I was very overwhelmed. I hope that won't happen too often then.
Don't worry, it will get more and more often the more u play the game, u will eventually either quit or get used to it.
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@Perfect_Blue said:
Hey there!
I recently picked the game up because Sadako was introduced and I'm a big fan of japanese horror. I played about 3 hours now and I'm a bit confused about some things.
1. Do I have to play other killers to unlock their perks for Sadako or is there a way to get them in a different way? I currently don't have much interest to play as a different killer so I'm just wondering if I'm missing anything.
2. The matchmaking feels like it's all over the place. My first 3-4 matches seemed mostly balanced but suddenly I get matched against people who just keep running in circles around me (sometimes multiple of them) and keep crouchspamming. They seem to clearly know how to play the game properly while I struggle to navigate through the map and not get stuck in the terrain. Is this normal or is there a different more balanced game mode?
3. Is there a training mode to try out killers other than the trapper? I would really like to try some things without the pressure of an actual match.
Sorry for my poor spelling/grammar. English isn't my first language.
1) You can get perks on the Shrine of Secrets, one of the shop's tabs. Other than that u gotta level up other killers in order to get their Teachable perks, but u don't have to play them, just invest bloodpoints.
2) There is no other mode and the game heavily favors survivors, Sadako is one of the weakest killers in the game right now, get used to being bullyied constantly and go play something else when u feel like you are done with the abuse.
3) There is no such thing, but u can test and train on Custom lobbies if u have friends to join you game.
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@Okonar_ said:
So what is your opinion on her so far? As a survivor perspective
As a survivor? I'd say Wraith is harder to escape from.
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@loopsahoy said:
https://forum.deadbydaylight.com/en/discussion/comment/2852278#Comment_2852278
The fact that you've played the game for that long doesn't scare me it makes me sad for you. Wow. This game? 5 years? Over any other game?
I actually have been playing MUCH less since 2.0, game just became worse and worse with each update...
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It exists to separate US from the CASUALS!
In other words, its the difference between a DbD Enjoyer and a DbD Average Player.
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@Thusly_Boned said:
Yeah, I am having a blast with her. She's very add on/perk dependent, but I get consistent kills (not many 4K, but very few 4E, so far) and the jump scares are great. I'm relatively certain I have cause some soiled pants.
She gives me an alternative strat to standard looping, which I love, but without pushing the "hold w" meta forward much more.
Not my strongest killer, but definitely one of the most fun.
Tell me what else she can do other than get looped, gen rushed, hold W forever and even when u get some hits, survivors heal within 15 seconds?
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@drsoontm said:
It's good you pointed out it's the new killer because I had already forgotten about her.
Which answers your question.
LOL
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@MikaelaWantsYourBoon said:
She is popular like Hag. So i am seeing her so rarely.
I am happy that they both are sleeping at boring killers graveyard.
Lol i play both hag and her on 70% of my matches, they are really strong killers, very satisfying gameplay and very fun to play.
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12) Allow Killers to equip 8 perks (1 extra for each survivor would not hurt at all, in the end they have 16 while u only have 4 RIGHT NOW).
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@THDR_ said:
I was playing the Onryõ and at the end of the match a survivor that i had killed at the endgame chat was like "report btw ". Cuz i am new to the game does this really have an impact or its only to make them feel satisfied???
Ppl been calling me a hacker since 2016 and saying that i was getting reported and they were filling a form about that for whatever reason...
I'm still playing.
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/2846654#Comment_2846654
I thought you were a Dbd enjoyer 🤔.
You're completely lacking the survivor part, also solo Q is really frustrating and a hell to play if you're actively trying to escape.
Yes i enjoy the game by actively trying to extract survivors salt not only by my gameplay and perks, but also at the end game chat, does that look healthy to you?
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@Leonardo1ita said:
This post has the purpose of collecting the opinions of veteran/expert Dbd players that have been playing Dbd for a lot of time, and that preferably have been playing both sides of the game (survivor and killer) constantly up to now (or 3 months of absence max), about the current balancement state of dbd. So, if you've been playing dbd just for a bit/are a new player, or are still learning but don't feel confident enough, please tell us how confident you feel playing both sides and your number of hours so we can see and confrontate the different opinions comparing the hours and the knowledge of each other. ALso everybody, if you can please share how many hours you have in total or how many hours experience you gained watching content creators would be much appreciated :D
So, I've been wanting to create a thread like this for a very long time, but I wanted to wait until the new DLC came out, so we have a lot of time to confrontate the different opinions and discuss interesting things until the mid chapter patch comes out. I hope this thread will achieve a lot of opinions during the course of a month, and will stay alive for a very long time!
So, talking about the balancement of Dbd is a VERY COMPLEX MATTER, no doubt, and we gotta set a definition of what we're talking about and DON'T TAKE AND EDGE CASE ONLY. Yes, they're important, but they're not THE ENTIRE GAME.
If you have any doubt about anything here's the Dbd wiki:
https://deadbydaylight.fandom.com/wiki/Dead_by_Daylight_Wiki
7 are the big categories that determine the balancement of the game:
- Killers with their respective powers, and there are 27 killers in total right now. Survivors apart from changes to the loudness of the grunts of pain(with Ace and others being harder to hear, and instead Jane and Jeff and other being very loud, and others like Jake and Laurie being a mix because they have inconsistent breathing and are very good against Spirit) and stealth visibility cosmetics (and female survivors being smaller usually), can all be considered skins, so don't matter.
- Perks
- Maps(realms)
- Items
- Add-ons (both sides)
- Offerings
- RNG/luck. With this it's included things as a corner of the map being full of pallets or a complete dead zone, thing that can completely turn the game around, especially against some killers like Bubba or Billy; the luck mechanic, survivor spawns, totem visibility and spawns, hook spawns, etc.
I think that, after 4 years, everybody can retain the @marth88gaming Depip squad experiments OUTDATED, because TOO MANY THINGS PASSED SINCE MARCH 2018. Almost all maps got reworked, a lot of killers got buffed and reworked; BNPS, Instaheals, Toolboxes, Mories, and many other GAME CHANGING things have been completely reworked, and other game changing perks like Corrupt Intervention, Pain Resonance, Ruin, Undying, Dead Man's Switch, Deadlock have been introduced/reworked, and many maps with infinites/god windows EXPLOITS (as the devs themselves called it. I'm not joking, they declared them exploits when they started reworking all the maps in 2019/2020) have been reworked. Decisive strike was a completely different game changing perk back than (even now, and thank god it and borrowed time exist otherwise why not just tunneling 1 survivor always to win much more often), so that's why you have to be up to date.
To consider the balancement of the game, we gotta aknowledge that the win condition is actually, as SBMM/MMR declared it, killing and escaping, and consider the survivors as a team. So if 4/3 survivors escaped the survivors won, if 2 escaped it's a tie, if just 1 escaped or nobody survived the killer won.
Now, and this is why I need veteran/expert players, and if possible even competitive players if there is any, we need to consider the survivors being, other than as efficient as possible, in full voice communication, able to callout positions on the map with a clock system as competitive players do. Like when playing chess, a rule that is kinda implicit is that YOU GOTTA TAKE FOR GRANTED THE OPPONENT WILL ALWAYS DO THE MOST EFFECTIVE THING, so don't hope that survivors will be in a lack of communication because that's not a reliable way to balance the game around.
With this in mind,
I'd like you to talk and consider as much as possible about the balancement of the game considering as many cases as possible, and both sides always balanced. If for example you wanna consider the Nurse with no perks or add-ons, you gotta also consider the survivors with no perks and no add-ons and items. Or if you wanna consider a Nurse with 3 blinks and recharge + Starstruck you also gotta consider the survivors with the best perks, offerings and add-ons combinations. If you're playing the worst killer but with the best possible build, you still gotta consider the survivors with the best stuff combined. Etc, I hope you understood the concept. Still, include the edge cases, because not all edge cases have a counter, or have the proper organisation available every match.
So, try to consider the average if you wanna put all killers together for example, and discuss as much as possible about individual killers/perks/etc in a profound way, SO PLEASE NO THINGS LIKE "KILLERS ARE OP", OR "SURVIVORS ARE OP", because we all know that there are scenarios where these statements are definitely not true.
To conclude and sum it up, consider killers and survivors playing as efficient as they can in all cases, so no archives or side objectives, and completely exclude the fun factor, so if a killer like Pyramid head is super good at tunneling 1 survivor out of the game due to its power you gotta consider it.
please share your opinions if you're a veteran/expert, let's have a good discussion!
I play since launch, the game is not balanced and not fun anymore, unless you are playing survivor, its just frustration and toxicity, whenever someone asks me if they should play DbD i tell them to "go play something else, try Civ. IV, i heard its a great game"...
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@KateMain86 said:
So yea my first game against the Onryo was not fun at all. I went into it blind because I wanted it to be as scary as possible. Unfortunately the scariest part of the match was realizing how freaking OP Merciless Storm is. I imagine this is going to be on the build of every killer from now until the end of time. How is this perk fair at all? Those skill checks are nearly impossible to hit all of them and you're basically punished for working on a generator. Its almost like giving the killer an easy notification that you're there and a gen is almost done. Who needs tinkerers when they can just use this new perk? I wouldn't mind if the skill checks were normal skill checks but to make them smaller and proc that fast is too much. New players are going to get screwed all the time going against this perk. Hell I would say most players are going to have a hard time with it. Oh well. I guess the new survivor meta is going to be to work on gens to 70% then leave them for someone else to do. Oh joy...
Imagine calling a once per gen perk that can be easily countered and only lasts for 20 seconds when it procs OP...
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@Majin151 said:
I love going against her as it can be terrifying lol
Oh wow it must be truly terrifying not being able to watch your phone while playing because u gotta turn your camera around when sitting on gens...
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@OpenX said:
https://forum.deadbydaylight.com/en/discussion/comment/2844153#Comment_2844153
Well that's silly, since that is never how things will play out in real games. When you are making ~50k a game with BBQ, how unrealistic is it to be running 15-20k of addons every game? Especially since you said you ran out of stuff to buy at this point.
I share the wealth in my roster. The killers who don't really need addons don't get BP, and I just dump it into the killers that do. And she definitely does.
While playing i noticed BBQ is really good on her, but i don't use addons because whenever i use them i feel like im wasting, either because the game becomes too easy and survivors die too fast, or because they just rage quit / afk.
Also, relying on consumables is not realistic as u can't count on them for every match.
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"Smoother" is relative, if u compare her to launch and pre nerfed versions, no, she is extremely frustrating to play nowdays unless u are running addons and don't find yourself on stupid maps very often.
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@OpenX said:
https://forum.deadbydaylight.com/en/discussion/comment/2844146#Comment_2844146
She's got some good jumpscares against solo Q. I would say "fun" with her is gonna be limited to running really strong addons. Sort of like Clown. Basekit is some garbo.
Oh sorry if it wasnt clear, the entire post considers her base power, no addons and offerings, only perks (any).
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@Aurelle said:
She's fun to play, but she needs a few tweaks to her power.
You find it fun to just hold "W" and press M1 from time to time? Sure i also like to play Trapper, but u know what else he can do? Prevent loops entirely or end chases before they even begin.
I ask u to enlighten me and tell me how to have actual "fun" with her please.
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2841792#Comment_2841792
I can assure you this is not bayt
Your comment just proves this is a B8 M8.
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No, the game is overly TOXIC and i'd refund it.
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@KerJuice said:
Do any of you tunnel console players out the game when you need to shift the momentum in your favor? No judgement will be passed.
Ever since the reset on the 13th, I’ve noticed a blatant pattern of killers with Lethal Pursuit tending to go after me first, if I’m the only console player. Then they usually tunnel me out. Then there are killers who don’t run LP, but they will go after me if we are in a group- even though I’m farthest away (no, not running into a dead zone) and they initially were targeting someone else. I’m also noticing killers breaking chase with PC survivors, and returning to the area they last saw me in, or believe I may be currently in. I just recently starting to observe this behavior in the past week, and within the last 24 hours it’s been pretty flagrant. It has got to the point where I don’t even let my teammates heal me, so that I can either immediately hide or run away from the area- in fear the killer will return. And sure enough, more than ever- they’ve been returning and looking for me. Very frustrating.
Any survivor mains who happen to come up on this thread, please do not chastise any killers who can attest to this. By them coming forward, it at least gives us confirmation that it’s hunting season on console players, and that we need to adjust accordingly when we are the only console in the lobby. Then again, I could just be paranoid or on a really bad streak of no luck…
I dodge the lobby whenever i see 2+ consoles because they aren't able to drop me any salt on my profile, and because i only play to collect SALT, i feel its a waste of time going against them.
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I wonder how many ppl will read the entirety of this text wall...
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@Lunar_Wing said:
My last message was removed because I was not civil so I will keep it so. The response the devs have given towards boon totems is inadequate. It shows a complete lack of urgency for the real outcry that boons are effecting the game negatively. I have played hundreds of hours and both killer and survivor for years now. As much as I use to hate self care as killer and the new dead hard changes with hit validation, these boons are universally agree by both killers and survivors that they are too powerful. Every single game I have played as survivor someone brings boons and it normally single handedly turns the game around.
I see countless posts about this as well as every person I talk with in game weather they are killer or survivor all agree that they are too strong. Everyone was expecting, no, HOPING for some kind of nerf or change to boon totems. Countless members of this community have given constructive criticism towards boons since they came out but the devs response was "We dont want to get burned for being too hasty". Well regardless, by saying you will not do anything you have inherently upset many people who were hoping for something.
If the devs need to hear this then let it be so, DO SOMETHING! Dont just do nothing and say nothing. If you want feedback, MAKE A POLL in game! You've done that in the past for killer suggestions, why not for feedback on a legitimate problem? You want more feedback? Scroll through the forums! There is hundreds of posts here about possible changes. The most common change I have seen requested was to make boons a one time use some how. Either killers can fully break the totem so it can't be replaced in the same spot or make it so the survivor can only place it one time!
Regardless something needs to be done and everyone is waiting for it!
I guess you should just watch this, accept it and move on...
https://www.youtube.com/watch?v=tvRMd7aQ5v4 -
I'm a killer main since the game's launch, but since the boons release i've been playing survivor, boons are so OP that my matches feel utterly boring for the most part, its too easy.
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@megaleez said:
https://clips.twitch.tv/GenerousFaithfulHabaneroBIRB-fwEb2YqelTvON1ra
https://clips.twitch.tv/SnappyRenownedFishMingLee-56_S3MI8sG-etpQZ
https://clips.twitch.tv/BadDullInternYouDontSay-vNDCpuI5UTvBeNFO
https://steamcommunity.com/profiles/76561199178682064/
https://steamcommunity.com/profiles/76561199100607315/
...
Dont use the forums to report someone, submit a request with all your proof here: https://support.deadbydaylight.com/hc/en-us
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You played badly and got what you deserve, i hope u've learned your lesson now...
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@LoneSlinger said:
Is it just me or have survivor queue times gone up drastically
I'm east coast us but even after the release of the game for free on epic my queue times have gone from 2-3 minutes in the before the last 2-3 patches to atleast 5-20 minutes nowadays
I rarely play survivor cause I'm too busy playing deathslinger but yea I just wanted to say ever since the introduction of boons whenever I do play survivor feels like I have to wait forever for a game
And it doesn't matter the time either whether it's 12 am or 2 pm still the wait time is the same
I even have cross play on
Not only killers are getting scuffed by every single patch they release, but also this event is absolutely survivor sided, what did u expect other than longer lobby times?
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@DanGH said:
I downloaded the game by Epic Games for PC, but I can never find matches. What is the reason and how can I solve it?
Are you playing survivor? If so its expected to take forever really...
Survivor is the VERY EASY mode, so the majority of the playerbase will be trying to play survivor instead of killer, thus increasing the lobby time.
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I have many screenshots of awesome moments that gave me a smile, but this one is definitely one of the best:
Oh yeah, feels good man :D
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2682462#Comment_2682462
That doesn't tell me if i should start recording during the game or not.
You don't have to record tho, if its obivous that someone is hacking during a match its because they probably are, in this case u just have to report in-game and go fill a detailed ticket for the support, they will check the players packages and account then issue a ban if your report was legit.
If someone has legacy on the lobby or in-game and their profiles are not private (allowing you to check their achievements) and then you notice that their Prestige ones are messed up (all at same time or past 2016) u can fill a ticket and they will be banned next day, u dont even need screenshots or anything in that case as the support team can check the players account and see if the legacy is legit or not.
However, you should never fill a ticket if you are not SURE if someone is hacking as that would waste the support time that could've been spent on actual hacker/cheater reports, if you arent sure, just report them in-game, if that person keeps getting reported the support will eventually look at it and check by themselves.
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@Zozzy said:
Why can't we look at someone's steam profile during the game?
What possible reason is there to remove this feature?
You can still check their profiles at the end of the match on the scoreboard.




