marth88gaming
marth88gaming
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- marth88gaming
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/comment/1152762#Comment_1152762
Sure! Even though it's not misinformation and y'alls action show it, because bugs that affect killers have been known and haven't been dealt with for 6+ months. But sure, I'll work on keeping a fake attitude next time.
Misinfo?? Ok lets go down this list of things migrant is talking about. Just a little bit.
1. Entity blocker when activated on windows survivors can still jump through
2. Nurse bugs and can't chain blink sometimes or interact with pallets, not to mention sometimes not do anything after a blink. Not including the unblinkable places she always has to deal with
3. Sounds "always broken every patch one way or another"
4. Myers and Ghostface stalk been broken since dedicated servers and still not been fixed.
5. Billy still has ghost hits with chainsaw
6. Flashlights stun wraith in cloak and keep him cloaked instead of bringin him out of cloak. Which can lead to multiple free stuns
7. Auto Aim on all killers, so many times you get gimped into objects a survivor is looping and you cant turn it off... oh btw MOBILE has that option
8. Grabs animation fails. You get the animation of grabbing a survivor and they run off
9. Freddy is unplayable on Hawkins if using dream pallets. There are 0 pallets you can place till you actually break some because all pallets are prespawned on the map
10. Killer getting stuck in an endless grab animation of survivor that is lagging out... you cant get free till fully dc'd
These are just some of the many bugs BHVR Overlooks.. not including the poor decisions they make on balancing. They ignore the major problem for bandaids. I know i have tried working with them in private until Mcclean did what he did. Now the big content creaters are now complaining about the same issues i did years ago. You guys need to focus on the health of the game... but when i see stuff like in the img link. https://m.imgur.com/a/RrqDHQT It worries me. You guys have a great game but in 4 years you guys have done nothing to shake the game up... and yes i know im talking to a brick wall but even your biggest content creators are frustrated by it and it shows.
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/828896#Comment_828896
He's not streaming anymore sadly. He was my favourite, now i'm mostly looking Tru3, Otzdarva and Monto.
Dont worry FriendlyGuy you friendly neighborhood sweaty just needed a break
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Weird it double posted edited this one
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@Slayer said:
Depip squad IS NOT HIGH LEVEL PLAY
EXACTLY!!! you prove my point. We were able to snowball some of the best back in the day because we DID GENS!!!!! not a hard concept bud. Our looping skills suck in comparison because we are killer mains and play survivor very casual but yet apparently we came up with this strat that no one apparently thinks about.. crap what was it again... DO GENS!!! Your just proving my point more. I wish my squad didn't get burnt out on the game but this game hasn't changed much in almost 3 years. They have moved on to other games. Even if they were here all i would have to say is laugh at your pathetic request. You pretty much saying that you need us to play with NOTHING to stand a chance. Which pretty much proves the point of the experiment. The ######### survivors had then and some they have now. Destroys the game play for killers if the survivors are even competent. I appreciate that :)
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@powerbats said:
@marth88gaming My issue isn't with your test but how it's being done, you can't take 4 players each with 4-8k hours played and say it's valid against random killers. Against the top tier talent it's much more valid.
Since you'll run into as you even stated in the Macmillan Estate run against that Huntress it was a baby killer. You had quite a few of those matches where the person was obviously doing a daily on a killer they didn't know how to play.
To do a true test you'd need more controls and perhaps take in 4 people with the baseline average hours played of the playerbase. So for example you take 4 people with 600 hours played.
Those 4 people play 100 games with the same rules you followed perkless and addonless and gen rush only. Then take say 4 with 1k hours etc and repeat the process and from there you'd have a much better data set.
But again given the pipping system is still too easy a lot of killer will just get hosed since even now the skill level of some is boosted. Perhaps doing a kyf type thing would work better once dedicated servers come out.
Then you have the simple fact that your chances of facing an actual depip type squad in normal non experimental gameplay is slim. The mythical swat teams as they're called are few and far between.
Ok here is the thing is not perfect but it showed EXACTLY what the problems were. Grant it a lot of the killers we faced are not as good as the names i mentioned above, but even when they played us they were snowballed as well. Only Scott was able to do something and it was against our survivor group with absolutely no perks. The experiment was to show the core objective of the game is easily exploitable into the survivors favor if they chose to take it.
The squad and I ave average to above average loopers at best. We abused the core objective and ran with it. We made many mistakes in terms of looping but BHVR has implemented enough oops cards for survivors can stand toe to toe with some of the greats..
Now for you Scott Saying my experiment was completely meaningless is so Horse****. Most of the killers we faced ya were not the greatest, but we were also sniped and took requests for people that threw every damn thing they could at us. You even took us on when we had nothing and you came into my chat after and said if we had perks you would of been screwed which is true because you have faced us other times and your damn good killer but a squad of survivors abusing how easy gens are to complete with all the 2nd chance perks survivors have. It is almost impossible to keep up. Which you agree to in your statement.
SWF is broken 100% so is omega blink nurse. No one disagrees with that, but it also doesn't take rocket scientists to figure out how to Hold M1 and do skill checks. People try to hold the squad up so high. When I am telling people we are not that great at survivor. We just did the OBJECTIVE of the game and easily walked over killers. This game is designed for casual game play I do not dispute that, but what I set out for all 3 out of 4 have been fixed.
Brand new part - broke the already broken objective more.
2nd Chance perks mainly DS - has FINALLY been fixed
How stupid broken hatch is in favor of survivors - Fixed in PTB coming soon live
The final thing that is still needing to be done - Find a way to prevent what we did from happening. I understand many people do not run into this in matchmaking too much because how crap the system is, but the possibility is there and if BHVR every added rewards or incentives for survivors to actually try to live..... It would be more common.
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That name sounds very familiar, my memory due to my health is really bad as of late but I think we did run into him several times. We have competed in many tournaments vs many notable killers. Most of the killers I named above KNEW exactly what was coming and threw kitchen sinks at us and only Scott was able to get 2 of us during our no perk / item experiment, but even with us having nothing. He was stuggling to keep up with the pressure. Just in the end we made a careless mistake and didn't have the perks to protect that mistake. The thing is I am a bad survivor at this game in terms of the chase. I know the basics and the mechanics but my execution is horrible. As many of the survivors I consider strong can pick my survivor apart on what I do wrong. I set out to prove that the objective for survivor is very easily done if survivors CHOOSE to do so and with everything survivors have killers clock is against them before the game even loads
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So what I am reading here OP is your asking people for proof when yet you have none yourself. Sounds like to me to me your probably a new player to the game. During these experiements we had it open to people that were notable and wanted to snipe us. Some names for example
Scottjund - Played us during our perkless experiment but refused to play us with perks.
King Dime - One of the OG billies back in the day comparable to Zubat. Played us I think 3 times and he tried to throw EVERYTHING at us each time and couldn't muster the strength.
Multiple Nurses with omega, multi blink etc. This was the killer that gave us the most trouble. Why because it is the nurse nothing else needed there. One of them being Blinkybill. We also faced the Swiftlegend during the anniversary tournament and i think it as a 4 man or 3 man escape.
We faced other billies RyanPez, Griff other notable killers in the community.
The issue with this game is what makes these killers great is NOT that they 4k every game. It is the fact that they can take advantage and punish mistakes of survivors hard and many others that are like you that trash talked the experiment and they stepped up and failed. Here is the thing I don't mention these names to bash but to show that even great killers struggle against survivors with how this game is if there even semi competent. Let me break it down for you.
The object of this game for survivors is to finish 5 generators to power doors. A killer can only chase 1 survivor at a time. A good survivor can easily be chased for 1 min + if they are actually good. So by the time the first hook happens the other 3 survivors are split and are completing or have completed 3 gens. Survivors death timer on hook is 120 seconds. 60 sec per phase. There are a bunch of theories of don't chase the good survivor know when to break off etc the thing is if you facing a good team. That plan doesn't work at all. Now add all of the 2nd chance perks the developers have given survivors to help them along for when the make mistakes. I know because they carried they hell out of us during these experiments. These 2nd chance perks are designed for casuals but rip the game a part at high skill game play.
Edit---
We ran 3 different Experiments, 100 games of no perks or Items but with comms; 100 games of perks and items with No comms. These 2 experiments all we cared about was getting out ASAP and leaving a man behind was fine
Then the 3rd experiment. Comms, Perks and Items. The catch was we actually had to try to save our team mates... Out of 100 games. We only had 25 deaths. This means a killer AVG 1 kill every 4 games against us... We didn't use insta heals or BNP during the making of this experiment.
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Heavens no I don't take offense in anyway.. I am a crap survivor compared to many others out there. The thing apparently people don't tend to understand is we did the ONLY thing we are supposed to do is GENS. You know that one objective that is the only objective.... The thing that apparently according to many survivors don't do and because survivors don't DO the objective they die and then they call us try hards for killing and when we fail they call us losers and ######### players etc? It is funny coming from them because they are the power role. They either let us beat them by making enough mistakes for us to capitalize or they didn't make mistakes and dominated... A lot of killers have to get good at capitalizing on the mistakes when presented to them. THIS is what makes a great killer.
Edit: Also you don't have to be a SWF group to do what we did... Just play smart and do oh whats the word..... GENS!!!!!! Here is a little tip for what we taught one of our members that was not a diligent as slamming gens... Being chased? Run the killer. Not being chased? Do gens! No one hooked yet? Do gens!!! Someone Hooked and you see someone else going for save DO GENS!!! it is really not that HARD lol. Now you will get boosted animals as survivors that will just go down over and over again.... farm the benevolence and move to the next game.. A lot of solo ques survivors play stupid, but trust me I have seen my fair share of death squads too in solo play.
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I love some of the Theory Crafting about end game, the one thing you guys need to keep in mind that if you want the end to be about the chase and escape. You need to make sure hatch standoffs do not happen. If survivor and killer gets to hatch at same time that stalemate is very very dull. I do love the idea of needing to escape the killer. Would make it more tense and a lot more fun in the end for both sides
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@Dwight_Confusion said:
Marth is a cool dude.A good killer too, but his reaction to getting beat in that tourney was sad. Entitled. He got a small ego going too.
He complained about DbD for months, they finally start fixing some stuff... balancing things for the killer. Finally and he bails?
See ya.
- I accepted the fact of the call was made, can't say the same for my team mates, but who wouldn't be somewhat upset for losing $5,000 on a stupid technicality that rule got changed last minute...
- Trapper / hag buff had very minor buffs to base kits, the buffs were to addons. The problem with trapper especially is he is still bottom tier because he still has to travel maps to get traps, and with the clock already not in the killers favor, but these two killers can be very easily beaten still by skilled survivors, they just got stronger against mediocre ones.
- Exhaustion nerf is not really a nerf. It was another band aid fix and they attacked the wrong problem. The dev's claim was that they nerfed it because of it being used twice in a chase.... well why has that chase gone on for so long? If some maps were not so cancerous this wouldn't even be a problem. They band aid things instead of actually fixing. Now they are wanting to remove BL which of course I agree needs to go BUT only after maps are fixed. Bloodlust was another band aid for the crap map design..
- Now I know I am gonna have killers say I never reach BL 2 / 3 but here is the thing when you have maps like fractured cowshed, groaning store house, ironworks of misery etc... that have these windows that survivors can run with NO mind game potential, the only thing that helps with this abuse is blood lust. you ######### with it before you fix these types of windows. your gonna create more abuse spots for survivors
- Plus don't get me started on there double pallet removal patch where in theory they only removed 1 pallet from some maps and added many more to others or that patch where they added where you can stun or blind during any part of pickup to save your team mate. They DO NOT have a great track record of "FIXING" things. I hope and pray they do get it together but after 2 years hatch standoff is still a thing, and there most recent fix to windows was bamboozle a perk that probably should just be base line at this point
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@ChesterTheMolester said:
Yeah something tells me that im not gonna miss that attitude.You right he has a ######### attitude screw him lol
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@chefdave12118 said:
Dead by Daylight will be fine . There's more noob lower level players than red rank players and this is why the balance will never happen . I play with some people that can't get past rank 15 because they're casual players that run in a straight line when getting chased by a wraith . I know a lot of people will say then they need to git gud, but they don't care if they git gud . They want to hop on, play a few rounds and hope they make it out if the gates . I'm guessing 80% of the player base is this . They're not going make changes that makes those 80% put the game down . Maybe 80% is a lil high, but I don't think it's too far off . So us red rank players have some serious and legit complaints, but we are the minority. It will remain survivor powered . Also there's more survivor mains than killer .And short hand for those that didn't watch, this is exactly why I am looking towards Deathgarden. I want a game that will be competitive. I thought DBD could be that Game, I held on for so long because of my viewership, but I have said since months ago, once Deathgarden Dropped if DBD did not fix I would leave and I am, but I will always keep an eye out on this game because I love it to death, but it is just too casual for me. I want a game where it is adrenaline pumping, tough fights, tough matches. Not just run in circles for 5 minutes. I do wish everyone in this community best of luck and hope you guys have a great time with this game for those that play it, but there is too much that needs fixing to where I don't see any real competitive changes anytime soon.
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Welcome to the nurse meta. I used to love play all other killers, but ultimately the only other 2 that stands a slim chance is billy and huntress.. Till devs fix maps and remove some of the 2nd chance things survivors have.. High rank game play will be torturous every once in a while. Most games Tru, Zubat, myself and many others can and will 4k many games, but the problem is that it was not our skill but most of it was the survivors stupidity. The thing is this game is not hard, it just very unrewarding and a chore at high ranks because it either be some of the horrible map layouts or just the numerous dstrikes you have to eat through. A killers skill in this game is determined by how well they capitalize on mistakes from survivors.