Feedback and Suggestions
Our team will be happy to read these!
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Red Herring in its current state is imo one of the weakest and least used perks. It can also be used -either intentional or unintentional- to actively hurt your teammates because you don’t know if someone is currently on that gen. So here is a proposal for a rework. upon entering a locker and if the the perk is activated, you can choose a gen that is currently not being worked on by any team0 comments 11 views last activity
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So I’ve only played killer about 4-5 times since the “skilled based matchmaking” seriously does anyone know how it works yet? Because I’m not enjoying it at all, I haven’t played in over a week and when I do, only lasts a hour when I’m playing survivor with a friend. i didn’t even get a down. this was my first game in over a week. I went from equal games as playing killer, some I’d lose comp0 comments 11 views last activity
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Ok. Spirit killed and she can't see and hear survs with new totems and iron will but survs can hear.So i think she should can use her hits in her ability now. Or juts add second killed to map. 2 vs 4 will be good i think. Why 4 survs must be so strong and maniaks always suck.11 comments 221 views last activity
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I know this has been discussed before, but as a Jeff main I have to ask, why do survivors like Jeff & Adam never get new skins. Even when they do, they are so similar to previous ones that it hardly changes things up? I know they are lesser used survivors and so they are not targets for new skins, but maybe they are lesser used because they never get new skins (which are different)? Jeff ha8 comments 112 views last activity
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The recent nerf for Deathslinger on PTB server has caused a stir because he was already not a strong killer and has become even weaker following this nerf. I think the quickscoping nerf is fair as it can be annoying to play against, but the terror radius nerf wasn't necessary. Anyway, if they insist to nerf Deathslinger, I think they should give him something in return. Hence, I have come up with0 comments 21 views last activity
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It has been 4 months since release and Leon hasn’t gotten any outfits yet. Cheryl got Cybil around this time. Also, please give us a Christmas sweater for Leon as well. That’d be dope. Leon has so many cool looking outfits in the game, that it’s a shame we only got 1 (Chris is a legendary, he doesn’t count as a change of clothes for Leon). Cheryl has two alternative looks (Cheryl looks, not lege4 comments 31 views last activity
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Killer always spawn in basement. Survivors always spawn at 2 Gates. Either 0-4 or 1-3 or 2-2. And allow Killer to see 2 Gates aura at the beginning.3 comments 41 views last activity
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I'm not talking about actions like "not being toxic, not looping an infinite" etc. What would you add to the game to prevent these situations?? I would do it so if the killer was on a certain range of the hooked survivor for a certain time, the killer will get blinded and unable to hear anything until 5 seconds after the survivor got unhooked2 comments 51 views last activity
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Made this post on Reddit few hours ago and it seems like unless its a shitpost or some Photoshop high quality edit ######### just gets ignored or maybe my idea is just bad, though I believe its pretty reasonable. Apologies for my English in advance. I like legion, would like a movie too scary movie kind. anyway Had this idea for over a year, maybe its mine probably not can't remember, credit t0 comments 12 views last activity
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I see the change in the way the hatch spawn in the game now as a way to prevent the game from abruptly ending and impacting the player's experience in the killer position. However, similarly, there are certain aspects in the game that still exist and must be evaluated by devs, I will list some of them and why. 1. Basement: Since the change in the way hooks work,i no longer see why this pl1 comments 64 views last activity
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henlo i should be able to see the body of certain outfit with another weapon of certain outfit? u know like im tired of putting pics together just to see what would the final outfit look like0 comments 1 views last activity
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It's really simple but would it be possible to add another audio slider "Menu Volume" and split it from "Master Volume"? I personally dont like some games too loud especially when browsing the menu's out of a match and hearing the menu from the "Master Volume" set sound volume bugs me. Would be nice to have them separated.0 comments 11 views last activity
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"Hex: No one CHEATS death" DESCRIPTION - A hex rooting its power on Altruism. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping. Once the exit gates are powered, if there is any Dull Totem remaining on the map, this Hex is applied to it.. While the Hex is active, •If a survivor is hooked during the endgame collapse and there is any progression on4 comments 51 views last activity
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I'm sick and tired of getting hit by a killer virtually 4-8 feet away, over a window vault, over a pallet, *IN A LOCKER*, etc. How hard is it to address the server issues and de-sync when it has been known about for so long??? My ping is generally around 30-50 and I have a direct wired connection and have an internet speed of commonly 190-240 mbps so the issue isn't on my end. Any killer can load0 comments 11 views last activity
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This has very little to do with realism in my opinion and just doesn't look good. Also, it's annoying to look at the red or pink veins all the time, especially when you're playing with the killer. In the past the weapon of Michael Myers had exactly the same and didn't look good at that time. In the meantime the veins have been removed and his p3 weapon looks more realistic.1 comments 21 views last activity
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This new patch is great and all (not entirely) but it's not changing much. Gen speed is the #1 thing holding killers back from competing with the survivors. They just take too little time to complete. Killers have to run 4 gen defence perks. "I do just fine and I don't run gen defence." Then you're not at high level. We need to move away from needing gen defence to compete. Perhaps making the ge32 comments 401 views last activity
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I was sitting in queue for a Survivor game and one guy didn't ready up and left right at five seconds left to go. Thought nothing of it, maybe they needed to leave, it happens. Then he rejoins the lobby. And doesn't ready up. And once again leaves at five seconds. And rejoins the lobby, and doesn't ready up and leaves again at five seconds. And again. Joins, waits, leaves. I get fed up with1 comments 21 views last activity
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So with the introduction of boon totems being something to not only disable hex totems but also be another time consuming objective for killers I had an idea for a new Hex totem. As follows. Hex: Imminent Doom Your devotion of blood to the entity calls upon its unnatural favor. While Hex: Imminent Doom is active each time a hooked survivor is rescued and you are 32 meters away you gain a to0 comments 1 views last activity
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For the price people pay, I don't know why it isn't a thing yet.3 comments 31 views last activity
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It's great not to get hit by The Killer at 1000 ms ping, but the 400 ping killers are equally unfun. Behaviour is very conservative on validation measures, and the servers still favor The Killer too greatly IMO. I don't expect a zero-latency experience, but I expect a better implementation of Server Side Hit Validation. Validation needs to be more sensitive to a broader range than the existing se6 comments 121 views last activity
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Boon: Sanctuary Prevents the effects and halts the timers of active Curses and negative Status Effects while in range. Curses and negative Status Effects take 4/5/6 seconds to resume once the Survivor moves out of range. Boon: Inanimagus Ancient magic stirs the abundant objects found within the Trial when in range of the Boon Totem. Windows unblock 20%/30%/40% faster and dropped Pallets re0 comments 21 views last activity
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I couldn't find anyone talking about this and I wanted to know what would you people think of deathslingers ADS being slower? The quick scope isn't really predictable IMO and I don't see a way to counter it. If you predodge they'll catch up to you and just m1, if you W key then they'll quickscope you. If deathslinger had like a longer (around 1 second) ADS animation they wouldn't be able to do th8 comments 121 views last activity
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So am I the only one that really really loved old ruin here? It was either you learned how to hit great skill checks or you'd hunt for the totem. Gave more points to survivors for objectives, took some and not all of the pressure off for killers and gave more time, and then as a survivor in my opinion it was so satisfying to hit those greats and made you feel like you're improving with skill chec3 comments 31 views last activity
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I honestly believe Nemesis is the worst killer in Dead by Daylight in accuracy to the character and strength. It sucks to say but he just gets his entire BOW billion dollar might ass kicked by pathetic pallets and untrained survivors constantly in the game. The reason I think he is a weak killer is just because he only has really 1 thing going for him and even that 1 thing does NOT do enough. His24 comments 522 views last activity
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Hey there, I wanted to make a thread just to express my thoughts about this particular change because it bothers me a bit So Peanits said in his post that his TR has been raised to the standard 32m, breaking the mold of 110% killers having a smaller TR. Why did they do this change?: Because Deathslinger players realised that shrinking his terror radius to 16M from 24M with Monitor and Abuse18 comments 121 views last activity
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I was really disappointed to see that the Hag activation range addons had not been reworked. They are obviously bad, they work AGAINST any good Hag player. They NEED to be reworked to REDUCE the activation range of her traps. OR reduce the activation base range and remove the addons completely. This is because any survivor or SWF which has a brain can easily trigger every one of Hag's traps, f2 comments 1 views last activity
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So, the newer killers are actually starting to be a pain in the ass, with maps being spammed with 50 hooks and barely any way to escape, I'm struggling to play recently. I mean there's 0 chance to wiggle out of the killer's shoulder. Anyway, something I really want though is a small nerf to some of the newer killers, especially those that have ranged attacks. Now I might be just bad, but i swear6 comments 131 views last activity
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Does anyone else agree with me or am I alone in this quest? I feel like they would be a great survivor3 comments 21 views last activity
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Let's assume we play a nice and fair 12 hook game that lasts about 15 minutes. As a Wraith, Doctor, Nurse you are pretty much guaranteed to end the match with 32000BP and 4 iridescent emblems. With other killers, playing in the same way, you'd have a lot more trouble. As a Pig player, you get 2000 Deviousness points for the traps, but then you'd have to land 12 successful ambush dashes, which o0 comments 1 views last activity
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THE WAIT HAS BEEN TOO LONG, I BETTER SEE A LAURIE AND MICHAEL OUTFIT WHEN THE NEW MOVIE COMES OUT IN OCTOBER.0 comments 1 views last activity
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smh when is the big legion update coming behaviour3 comments 71 views last activity
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Out of all the perks that were adjusted, I'm kinda disappointed that Overcharge wasn't changed. At low level of play newer players will obviously struggle with the perk but at higher play it doesn't do anything or provide value because most survivors know how to do a skill check. On top of that it's predictable as a survivor who sees a regressing gen immediately knows what to expect. Sometimes th6 comments 61 views last activity
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I don't know what it is, but when I play survivor I have killers harassing me moreso than the other survivors and the other survivors are teaming up with the killer against me. 3 out of the 4 matches I have played today so far have been this way. Maybe they recognize my name from when I play killer (I play that role mostly lately), and they want some payback? Let me hide my name so I don't4 comments 61 views last activity
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Agitation: You get excited in anticipation of hooking your prey. While carrying a Survivor, your Movement speed is increased by 6 / 12 / 18 %. (removed the terror radius increase) BBQ & Chili: After hooking a Survivor, all other Survivors' Auras are revealed to you for 2/3/4 seconds when they are farther than 40 metres from the Hook Each time a Survivor is hooked for the0 comments 11 views last activity
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Otherwise, give it 1/3 of power. like 33% healing boost with 9m radius. It will promote cleansing hexes and after killer snuffs it they can't be reblessed at full power anymore9 comments 41 views last activity
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I'm going to be honest and probably going to get a lot of hate for this but I HATE the deathslinger changes. I get he was unfun to deal with but now survivors have more fun going against him while anyone who enjoyed slinger will probably stop playing him. Gameplay His chase just makes almost no sense. Now that he's reactable, shots are ten times harder to hit and his anti loop is next to null4 comments 51 views last activity
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I don't know how this issue hasn't been addressed in some way to make solo queue less of a nightmare. On so many occasions if a killer loses gen too quickly he instantly begins to camp his first hook. I'm sure you guys are aware that these kinds of gameplay mechanics are only funny the first time and then begin to deter players from your game afterward. Implement a perk, objective, a killer deb22 comments 151 views last activity
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this will allow people to practice things without having to waste anybody's time in a custom1 comments 1 views last activity
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Currently there are only 3 limited items in game: Flash Grenade Vaccine Lament Configuration The problem with limited items is, you need to have no items to equip them. I suggest reworking limited items so that they can be carried with your item that you are holding. For instance, you're carrying a med-kit, and you want to use a vaccine. You'd have to drop your med-kit to use it. Instead,4 comments 31 views last activity
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I've been working on rework ideas for quite some time, gathering opinions from notable Ghostface mains for suggestions and ideas, as well as looking over the problems he faces. In light of the new patch upcoming, it has forced my hand to get these suggestions and critiques out the door in order to hopefully avoid some similar issues in the future. I am here to address the issues and hopefully imp12 comments 174 views last activity
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not by a lot but hear me out this hex is bad it's bad because when it's triggered everyone either goes turbo-immersed or holds w away from your last known location and pre-drops harder than the hardest jawbreaker, and you only have up to 60 seconds to work with assuming you weren't preoccupied anyway and lose a lot of that time to [things] devour hope isn't bad (if it's not sniped instantl2 comments 31 views last activity
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For some reason, the body and head anniversary cosmetics for wraith have no textures. he is bleached i can confirm that this is not one sided, everyone in every match i have played like this has said that it looks bugged. (Only on the ptb i think?)1 comments 91 views last activity
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Can we get a quality of life change for killers? When standing over survivors in the dying state, can the prompt be changed from "Pick Up" to "Pick Up [Player Name]," so that survivors cannot stack to FORCE a Decisive Strike play?7 comments 81 views last activity
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You've literally have made this game almost unplayable on either side. You have made the game based on people all playing solo, which survivors almost never do. There is almost always at least 2 people on comms. You've buffed the killers so much to help them combat this that playing alone is horrible. You either get an amazing level 1 killer or a killer that can't do anything so he camps and tunn2 comments 41 views last activity

