TheDarkTyrant
TheDarkTyrant
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The drop bug is definitely still there.
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@dugman said:
I don't see custom matches against bots giving you bloodpoints, mainly because I think the devs want to use the bloodpoints as a way to encourage people to play against other human players.
On the bright side, if all you're wondering about is if you can play against bots for fun without having to spend bloodpoints to do it, the custom match bots will be in the game fairly soon (it's one of the only things left to complete in their 2022 roadmap). And while I'm hoping the bots are fun to play against, I suspect they won't be as good as really good human players so you probably wouldn't really feel any need to buy add-ons against them if you didn't want to.
We should be allowed to just get bloodpoints while playing with bots. Like I said other games do it all the time and they go just fine. It's for the people that want it if they want it. They progress how they want. Lots of people are already stressed out and DBD just adds more the way it is for some people so bots would help A lot of people. No it wouldn't kill the online play. If it hasn't for every other game that does it, it won't for DBD.
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@TragicSolitude said:
I would like this. I don't think BHVR would do it, though, out of fear that a lot of killers would choose to play against bots and survivors would be left with few real people queueing up as killer.
That's the players choice. I still feel the majority would play online mostly since you get a different feeling facing a real person than facing a bot but it would definitely make some people who don't want to be stressed while playing the video game much happier.
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@OrangeBear said:
I wouldn't like that. People would just farm BP so they can hoard overpowered items and add-ons. Play 10 bot matches with doctor and then spend all of the BP and tombstones for myers. Not fun. Custom matches give everything for you anyways so if you just wanted to play against bots then there's no need to earn anything.
You can just do that with online. Just play the game as Doctor and buy Michael stuff. It's just for people who want to play that way. If people want to have OP add-ons they'll do just that anyways. It doesn't hurt any game balance. It just allows people to play their way. There is absolutely 0 bad things in doing this.
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@TheArbiter said:
If its for a reduced rewards/bp cost sure. Why not say 75 or 50% reward reduction
It should be the normal rewards. Like I said, other games do just that, DBD can to. Not everything has to come at a cost if it's not playing online.
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@bittercranberry said:
https://forum.deadbydaylight.com/en/discussion/comment/3168883#Comment_3168883
ok i chuckled since im one of the few that have asked for shirtless felix lolol
it sucks but its up to the majority and not the minority to make a difference... and you have people in this community that eat up anything just like people in the EA and basketball community. cant really tell others how to spend their money unfortunately but hey if dropping money on DBD every 3 months makes you happy then go for it.
& i can't believe peanits comment has over 100Likes also lmaoo he said that like they just did a good job LOL
I mean people can ask for something like a shirtless Felix or something like that but I don't get how people can ask for that but I can't ask for a character to be more accurate. For some reason that's a bad thing and I assume they believe it does less for the game than shirtless Felix or something.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/3169297#Comment_3169297
Mate, how many times do people have to tell you that characters are never going to 100% accurate to their source material. Nemesis was never going to get his flamethrower or rocket launcher and Wesker was not going to have a gun because they don't fit the theme of the game.
Mate, how many times to do I have to tell people that I was never looking for 100%? I've layed it out hundreds of times. People.for some reason just think I'm asking for these characters to like instamurder someone or something because they probably don't even read or might not know how to. All I've said is give Nemesis his rocket launcher and sprint which would fit better than his current power and would be awesome and accurate enough and Wesker should just have his sprint but he didn't even have that. None of these characters should've been in DBD if this is how they wanted to treat them. I hope one day they could just be ripped out of the game for everyone if they won't fix it.
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@QwQw said:
Jesus dude, give it a rest. It's clear that the mods are even starting to get fed up.
Well I'm sorry but I actually want good content from DBD's RE since I love RE but all I've gotten is the characters being butchered sloppily right in front of me because people can't understand how to get the simplest characters right when they've gotten more complex characters right. I doubt people will be happy once their favorite license is possibly massacred by DBD. Alien will come in where he infects someone with his inner mouth instead of a face hugger or something stupid like that. That's what they did to RE.
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@bittercranberry said:
id say give up honestly... if BHVR wanted to do a good job on the source material they would've done it by now... for christ sake they released a 2nd chapter without fixing chris's face and nemesis AI zombie...
just play RE, this game is just a cash grab at this point.
That's the attitude that keeps us in these situations though. It's what keeps happening in gaming even though the fans are the ones who have the power to have this stuff changed. The only reason Madden and EA keep doing their bs every year is because people eat it up. The reason BHVR doesn't care to do RE right is because we just let them do it and no one does anything. This is why Freddy is still so boring when his original version was much, much cooler and more fun. We just say "Don't play Freddy or whatever" instead of trying to get them improved. Instead we're asking for Shirtless Felix.
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@Heliosse said:
Honestly, having a rocket launcher and a sprint (and even the tentacle) could work. The thing is, why would Behaviour work on it when you are the only one asking for it (tbf im pretty hyped by your ideas). Like very few people on the forum are interested with your ideas, and people are just happy with nemesis rn apparently. (which is weird bc alot of people are complaining everyday about him). I think nemesis is fine, i love the character and im happy to play him even without the rocket launcher, but him being redesigned to have more gameplay would be dope so i like your ideas, i think killer should have more options in their gameplay overall (same for survivors), an anti body block mechanic, grab, ect. But it would destroy the original design of the game so i just take what the devs drops (Props to the devs i love their game, started when the clown dropped)
Overtime more and more have kinda wanted to see what a more accurate Nemesis would be like. I think people like to defend what's new but in the future some realize... Hey, wouldn't this be cooler this way? Happened with Nemesis and it'll probably happen with Wesker. It's annoying though when you have devs that don't care about the licenses. Even though I don't care about some licenses I still want them to be good or accurate. Say FNAF. I don't like FNAF at all anymore but even if they did, I would really hope they try to do it accurate as possible for DBD. I don't want them to start giving them phantoms or whatever as a power. Doesn't really fit the characters.
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@Tsela said:
https://forum.deadbydaylight.com/en/discussion/comment/3165173#Comment_3165173
welcome back then
I never left.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/3160506#Comment_3160506
But my friend, what happened to uh...this
Yeah I made a post about the full release. I assume that was from the PTB or earlier.
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@Tsela said:
https://forum.deadbydaylight.com/en/discussion/comment/3159520#Comment_3159520
Sure. bye then.
This is not an airport. you don't need to announce your departure.
Never said I was leaving the game entirely genius.
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@TragicSolitude said:
I got the vial charms for purchasing outfits after restarting the game.
Oh ok thanks.
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@GravelordNito99 said:
https://forum.deadbydaylight.com/en/discussion/comment/3159472#Comment_3159472
This post's OP is just salt posting.
There are plenty of posts going over it in constructive detail. I even made one myself. Essentially, his power should have a 30/35cm detection on survivors so that he stops phasing through people. He could also do with his charge and recharge times being reduced to allow him to be in his power more often. This is because the counterplay to his power is extremely powerful (just going behind a tree or any kind of object), and so he should be allowed to use it more smoothly and more often.
Here are some links to forum posts discussing this which are actually helpful. A lot of the most helpful feedback takes place in the comments:
https://forum.deadbydaylight.com/en/discussion/comment/3161387#Comment_3161387
https://forum.deadbydaylight.com/en/discussion/343749/current-issues-concerning-wesker
https://forum.deadbydaylight.com/en/discussion/343991/project-w-feedback-mainly-wesker
I must admit, I do myself find it frustrating that important forum members from bhvr such as yourself mostly reply to posts such as the current thread's blatant salty nature (as is obvious by the use of the word "pathetic"), yet very VERY rarely comment on actually constructive pieces of feedback. I think this does nothing but perpetuate a sort of toxic relationship with your own playerbase. Rather than only replying to posts of praise, posts in which people are misinformed about the topic they're sharing an opinion on, and posts of salt, you should also consider replying to middle-ground posts of genuine constructive criticism. For example, moderators will often not reply to posts of good reason, yet will then reply to comments following it in which the commenter is confused about what is actually being discussed. A more specific example would be discussion of Wesker's hitboxes. In one discussion, some people were pointing out that the object hitbox is much better, but that the survivor hitbox is now too small. These things are both true. Then, another commenter made a poorly informed comment in which they wrongly assumed all of Wesker's power runs on a singular hitbox. The only comment out of all these that was responded to by a member of bhvr was the one from the misinformed person. This is very frustrating to watch, as seeing some feedback being given to those who actually know what they're talking about would be far more productive.
You have to remember, these kind of constructive posts with clear effort put into them only come from a good place. These people (myself included) genuinely want to encourage good change and see the game improve. You should be encouraging these kinds of posts, rather than mostly only replying to these salt posts in order to consolidate an unproductive relationship. I'm sure the community would be overjoyed to see more interaction with constructive posts.
Hopefully you read this, although I sadly doubt it. If you do, have my genuine thanks for all your work, and I hope you take what I have to say into consideration.
I don't think you even understand why I don't like it. These other posts aren't substitutes because they are completely different issues.
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@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/3159570#Comment_3159570
Then don't play dbd.
Or maybe if you are so hardcore: just play RE.
People are allowed to push back against stuff like the RE Netflix crap but not this which has very similar issues? That doesn't make any sense.
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@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/3161376#Comment_3161376
Some people just want THEIR version of a licensed character and won't be satisfied with anything else.
And they forget that bhvr needs to ask the license holders if they are fine with what they are doing.
Licensed characters should represent that character good enough. If not then answer this, what is the point in using the license then? Other than money of course. "It's a new take on the character." It's just simply not the character. If they wanted to do whatever power Wesker has, it simply should've been an original character and same goes for Nemesis. what they did to these 2 characters is like giving Jason a throwable axe. He's done it but is that what he should have in a game where they limit it? They can do that if he has his own game of course because the entire game is built around him. That's not the case with DBD so they should grab the most iconic abilities and put those center stage.
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@Superyoshiegg said:
I'll never understand why people (aka Op) want the 'iconic' rocket launcher so badly.
He uses it for a single minute long chase scene. How is that 'iconic'? His flamethrower should take that role if anything, as its used in a *lengthy* chase scene *and* a boss fight.
His main weapon outside of these two sequences? His fists and his tentacle. Exactly what he uses in DbD.
Not being in it too much doesn't make it not iconic. If it wasn't iconic, then how come it's literally with him everywhere he goes? Toys, statues, games, movies, books, and more. The best scenes in some movies aren't too long.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3160948#Comment_3160948
Wait wait wait...did you just say Nemis Zombie pressure Survivors?! That's really funny those lumps of flesh are only useful on indoor maps and even then they are no real threat.
Me I love walking my Zombie around the map they are so cute I would put a cute little ribbon in their hair
They've body blocked me as Nemesis more than help me honestly.
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@Kira4Evr said:
Wdym, this chapter is amazing! It's 10000x better than the first Resident Evil Chapter.
New Jill looks nice, Rebecca is cute, Ada looks like she has some business at the club and Wesker's is seggsy af. The killer is fun to play against and Wiretap is incredibly fun to run. RPD isn't as bad as it was before so that's amazing. Feng Min and Felix got new skins, and they look adorable. The Mettle of Man nerf got reverted and last but not least, they actually reduced the grind this time.
My reasons for saying it's bad is different than these. As for Jill, that has nothing to do with this chapter. That's just fixing mistakes from the first so it just makes the first better. It's in some ways better than the original but in many ways, worse.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/343652/project-w-is-pathetic
You need to realize, though, that in Jills case, thats her actuall costume from the first game (or the remake of RE1, to be precise), while in Fengs case, its a cosplay. Feng is an avid cosplayer and has done all sorts of cosplays in the past and even encouraged her friends to do so.
ACTUALLY, if you look at the details, its amazing. The two outfits are NOT the same; Jills outfit looks like its a real military or special forces outfit, with usable AND well-used pouches, clips and whatnot. Fengs outfit looks like a well made costume. The pouches all look a bit inflated like they are only there for show and there has never been anything stored in them, just like real costum accessory look and behave. They even look artificially aged, drybrushing the edges with some light white etc. Also the rigging is faux lether and not the real deal. Its a very, very good costume, but you can actually see that she is just cosplaying the part, and thats some amazing attention to detail from BHVRs part.
Jill's is the RE3R version of the outfit. They don't have the license to RE1 because none of the contents are from that game. But yeah Feng's doesn't bother me too much. At least Jill does have it. In Chris' case, that one is stupid since Chris didn't even get it as well.
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@Nazzzak said:
https://forum.deadbydaylight.com/en/discussion/comment/3159661#Comment_3159661
Could you imagine? Go to do a gen and just find a smoking pile of rubble
Sounds pretty badass.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/3160627#Comment_3160627
When the poop in reality is barely a speck of dust... yeah
The fact that you had to dig so deep as "the cosplay skins of the original survivors is a insult" to find something bad to say shows how good the adeptation really is.
It's honestly impressive that with each anti RE threat you make you convince me more and more what an amazing job BHVR did with both of them
I say they were an insult because of Chris specifically. Chris was already butchered since they chose a non canon version as the base Chris and then Felix gets the outfit that Chris should've gotten but guess who doesn't get it? Chris. At least Jill got hers.
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@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/343807/project-w-is-just-kinda-boring-and-bland
The special thing about this chapter is that you get some nice new survivor skins.
Wesker in terms of power level sucks. His anti loop is bad because it's the wrong shape for 90% of the loops we have in game. This makes him super "Janky".
He lacks enough tools to be a viable killer.
That's not special as the skins could've just been released whenever.
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@scenicpickle said:
https://forum.deadbydaylight.com/en/discussion/343652/project-w-is-pathetic
how is hunk not the killer type?? the killers themselves are literally angsty teens
They are original characters. Hunk isn't. Hunk isn't DBD's type of killer. He's just a solider. A survivor. He has killed people but doesn't mean he should be in the killer role. We literally have murderers as survivors so Hunk isn't new.
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@Kazim said:
what a bitter person
Well do you expect someone to be happy when their favorite stuff gets pooped on?
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@fulltonon said:
Imagine hunk being chased by killers and escaping like weak ass people
You act like that's new for DBD though. Ash is running. Chris Boulderfield is running.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/3160506#Comment_3160506
No offense, fam, you know I love you, but even if they changed it, you would have still complained.
Well we haven't been in that scenario yet. I mean I would be the happiest person if they changed someone like Nemesis to at minimum have the rocket launcher and sprint. Sure I would obviously say I don't like certain things. I would be wanting them to change it so much though like I do now if it was just like music or the model being slightly off. The entire power is just inaccurate though which is why I even do this.
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So in the first chapter, based on its content, I determined that the only RE licenses they had was RE2R, RE3R, RE4 and RE5. It seems like 1 more had joined that which is RE0 because of Rebecca's alternate outfit.
I don't think her alternate outfit exists anywhere else but RE0 but if I'm wrong please correct me.
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There's nothing real!y special about this chapter. I played a few matches and I'm just tired already. The killer just isn't fun. I mean what makes these chapters special is paying respect to the licensed characters but you don't get that or fun gameplay here really. At minimum Nemesis was fun. At least for me he was. Wesker is just clunky and may look cool in a video or something but it gets old quickly.
The maps are cool. I enjoy the maps a lot. So yeah. End of the map section.
One of my favorite parts is actually the music and it's just bland here again. I just do not care for the music. Nemesis had some phenomenal music. With Wesker I feel like I'm facing a boss but not iconic final boss material. Like Krauser level boss is how I feel I'm playing as.
I'm gonna be honest the skins are too much. I think there is too many skins. I would've just made it only the new characters and release the rest far later by themselves.
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@HaunterofShadows said:
CALLED IT. SOMEBODY PICK UP THE PHONE, CUZ I ######### CALLED IT.
I mean yeah it's pretty obvious I would've made these unless they changed it. Not that surprising.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3159870#Comment_3159870
That's the thing how can you balance the ticket launcher in every game a rocket launcher is in it causes death. Besides the rocket launcher is not what makes him iconic, I never remembered him for it I remembered him and enjoyed him was how he was first introduced..... shoving a tentacle through a certain S.T.A.R.S. members face....
The introduction is also iconic. That should've probably been the mori. The rocket launcher is still iconic though. It really is his most iconic thing. If it wasn't then he wouldn't have it every where he shows up. Besides DBD of course.
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@Gary_Coleman said:
This is like asking for a Telltale Games The Walking Dead chapter. Imo.
If we ever got a Walking Dead chapter that is what I hope it would be based on though. I much prefer Lee Everett.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3159953#Comment_3159953
The problem is that your initial posts are full looney fan and then people have to squeeze a more reasonable-sounding take out of you afterwards, even if both have the same intended meaning for you.
Which has the effect of everyone thinking you're just a looney fan and dismissing you outright.
I've made long in detail posts in the past and people do the same thing. I don't think that's why. People can complain about many things in DBD and RE fans complain a lot about RE stuff but then when it comes to DBD it's completely different apparently.
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@AnneBonny said:
https://forum.deadbydaylight.com/en/discussion/comment/3159959#Comment_3159959
"i have to" no you don't
No I meant it like "I have".
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@Gary_Coleman said:
https://forum.deadbydaylight.com/en/discussion/343652/project-w-is-pathetic
People spend real money on this game?
Yeah. It's a shame. Well I have to but I don't like it since the prices for a lot of stuff is just bad.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3159874#Comment_3159874
Try:
It would be cool if Nemesis had more things to tie in with his portrayal in the RE series, like the rocket launcher and sprint, even if i'm not sure how to balance it.
Instead of:
This chapter is a disgrace, you didn't even include Nemesis's iconic Rocket Launcher™ and Sprint© from the games? How could you disrespect this iconic franchise with your wanton ignorance? You should be ashamed, you don't deserve the license if you don't add these things, it's a blight upon the world, my disappointment is immeasurable and my day is ruined. I will CTRL+C this post 20 more times until this is fixed.
I don't even think i'm paraphrasing that much with the second one.
I say this every time. Maybe I should get better at saying that in the initial post but I constantly say it in the replies over and over.
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@katoptris said:
I will be buying feng cosmetic and hunk. Weaker is only fun to me for his lines. Maybe play resistance if you want the rocket.
I do play REsistance. I always try to get people to try it out because it's awesome for any RE fan. Much better choice than DBD for RE fans.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3159883#Comment_3159883
Because Chris is a legendary character and can't have alternate outfits by dint of how those work. It's a shame that it is that way, or that Chris isn't his own survivor, but any alternate outfits for Chris would need to be separate overpriced legendary skins.
Also, I thought that WAS Chris's outfit placed on Felix.
Why not? That's why you add new stuff. Once you buy the legendary character you can buy more (hopefully very rare priced skins) OR if you don't have Chris yet, you can click on him and it'll let you choose which one you want and the very first purchase will be the legendary skin price. Every other purchase after will be 1080.
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Oh yeah Neca is making so Dinosaurs figures. They always looked pretty creepy to me though.
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@lauraa said:
I woke up to a rant on my xbox DMd about how all the new skins suck, All the outfits are wrong, #########, terrible etc.
One of my friends is a huge H.U.N.K. fan so I thought hed be happy to have him here but that just started a Legion Sucks rant.
God, I swear the RE superfans are the worst because theyare draining all my excitement and happiness
Feng got a Jill skin as Jill got a new skin LOL that's honestly hilarious to me. Insta buy just to spite my RE friends.
Well people shouldn't just eat it up if they don't like it.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3159770#Comment_3159770
I think the cosplay skins are hilarious. It'd be amazing to have a Jill/Chris in your lobby and swap to Feng/Leon to match them, and be their adoring fan for the round. It doesn't hurt anyone to have them, and it was a free outfit design to adapt - why the heck not?
(I do get the disappointment about H.U.N.K., but I think that's because virtually nobody enjoys playing as or against Legion. But again, way cooler to have than not.)
But why doesn't Chris have his outfit first? I don't really care about Feng's. Jill has it so it's fine but Felix is annoying because the actual character it's based on should've had it first.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3159764#Comment_3159764
I don't think you say it as clearly as you think you do if you get it mistaken constantly, every single time, by everyone.
Well how would you explain it? This is what I say. All I ask for is the rocket launcher and sprint to be part of his power. They can balance it however they want. It's their job to balance it. My concern is simply having those 2 things. How is that not clear?
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3159665#Comment_3159665
The thing is, I don't even know what to tell you at this point. When I've engaged with you in the past in good faith, the things you suggested were done purely for RE accuracy/hype and with minimal to no concern for actual DBD game balance. Like, sure, Nemesis's zombies aren't the most accurate way to carry his identity, and seem to be more of a franchise callback than an integral part of the killer - but you constantly act like this state of being is the end of the world and something DBD must rectify or else the game is going to fail horribly due to its sins, and yet the world goes on. You've also never given any answer to or indication of understanding why the characters can't be perfectly accurate. Just using this Nemesis you want as an example, where the zombies are traded for sprint and rocket launcher - an antiloop killer who can hit over windows and pallets, break them faster than any other killer with no camera jank and some limited movement available, who can dash at high speeds, and has a ranged AOE instadown? That's INSANELY overpowered. What are survivors supposed to do against that? There's way too much good stuff in that kit - the only way to balance that is to make every individual aspect garbage (see: Sadako), which is a solution nobody would be happy with, and I sincerely doubt you'd enjoy that either. And thus people don't take your requests seriously.
I generalize your demands because they've started to blur together over the years. You come off as an obsessed fan with unrealistically exacting standards who can't let disappointments go and makes routine threads about the same issues.
I've said they can balance it however they want. Even if Nemesis was balanced as the worst killer in the game, I'm fine with that as long as they have the rocket launcher as sprint.
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@Blue_Archer33 said:
It's been said before, but apparantly it needs to he said again.
You can't perfectly capture every part of a character that everyone will want to see when you add that character to a new game. You know what will? The game they are from. Play them instead.
Sure, it's reasonable for us to want our favorite characters to be as accurate as POSSIBLE when they're added to DBD, but a perfect representation will never happen.
Pyramid Head doesn't run or draw using his knife. Yet he does in DBD.
Sadako doesn't harm you before your time is up. Yet she does in DBD. (not to mention the cursed tape mechanic not making sense lore-wise).
Pinhead doesn't harm you before you try to solve the Lament Configuration. Yet he does in DBD.
Freddy can't harm you before you're in the dream world. Yet he does in DBD (now, at least. RIP original Freddy).
I can go on, but you get the point - Characters have to be reduced a bit to fit into the concept of the game. It doesn't have to be all-or-nothing either like you say, DarkTyrant. Sure, I'd love for that terror of a slowly approaching Pyramid Head that can kill me in one swipe if he reaches me, but the way he is adapted into DBD is also very fun because it is adapted to fit the game.
This is what I've been saying. People can't grasp what I'm saying when I tell them as clear as I can. I'm not asking for perfect accuracy. I simply asked for Nemesis to have his sprint and rocket launcher. That's not perfect accuracy. If I wanted that I'd be asking for him to be able to just walk through ever of wall in DBD or kill you whenever he gets you. That's clearly not what I ever ask for but some think I do even when I have addressed that same exact point many times.
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@Damarus said:
Buddy, this is just nonsensical. The game has LOTS, and I mean LOTS of flaws that still need to be addressed, but this is just so unnecessary. Nemesis also has a tentacle, that grows back, and that he uses to catch people and/or infect them (iirc). Sure, I don't recall seeing him use it as a whip against said people, but so what? Dead by Daylight isn't Resident Evil, buddy. You don't have guns, let alone ammo to use here on humans (survivors), who also still remain technically alive when killed. It doesn't have to be realistic, otherwise it wouldn't be a game. Wesker has Uroboros, just like he had in RE5. I am not going to say that BHVR is extremely good at doing it (the other way around, actually), but a videogame needs to be balanced. If you had Wesker running around as he could do in RE5, where would the balance be? Limitations have to be put somewhere. If Predator is ever to come to the game, would you cry about him not having any trees to climb on top of? If a Xenomorph was to come as a killer, would you complain about survivors not screaming "it came out of the f**king wall" every time they saw said Alien? I mean, come on, have some common sense here.
Now, I agree on the fact that Feng and Felix's skins suck, and I would never buy them. But that's the neat part. They are OPTIONAL cosmetics, nobody is forcing you to buy them. And if they got created, it means they were approved from Capcom. Same as the HUNK skin, which I love, personally. Because I love the character, and I am happy to see him put to more use than the limited one Capcom has had in store for him. Sure, he could have been a survivor, too, but so what? It doesn't have to be exactly as depicted in the franchise he comes from, under every aspect. If it was to be like that, HUNK would have to come out as a skin that doesn't let you get sacrificed and allows you to kill the killer, if you are a survivor, or someone that simply wins you the match, as a killer.
Yes DBD isn't RE. Sol why did they try to implement RE with the zombies? The simple fact is, the stuff Nemesis does works just fine for DBD.
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@Laluzi said:
Another "DBD version RE sucks, it's horrible, they mangled it, can't do anything right, give Nemesis rocket launcher and sprint 2k22" thread from you? Must be Tuesday.
The issue is, you're far too uncompromising for your feedback to be taken seriously when adaptations by nature require compromise.
Don't know why you people act like asking to just simply have the rocket launcher and sprint in the power is asking too much. It's not. What I ask for is simple.
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@Grandpa_Crack_Pipe said:
Dude, i'm not gonna lie, it was funny for a while but now it's just like.
Boring.
Then don't read them.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3159472#Comment_3159472
Imagine getting roasted by a dev.
Who says they can't cook? People have a lot to them.
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I'm on mobile and it tells me.