List of suggested Killer Perk changes

Agitation: You get excited in anticipation of hooking your prey. While carrying a Survivor, your Movement speed is increased by 6/12/18 %. (removed the terror radius increase)

BBQ & Chili: After hooking a Survivor, all other Survivors' Auras are revealed to you for 2/3/4 seconds when they are farther than 40 metres from the Hook Each time a Survivor is hooked for the first time, gain a stack-able 25 % bonus to all Bloodpoint gains, up to a maximum of 100% (made it so that the duration of the aura reveal scales with level, not the bloodpoint gains)

Beast of Prey: Upon gaining the Bloodlust Status Effect, Beast of Prey activates:

Grants the Undetectable Status Effect for as long as Bloodlust is active. You only lose 1 tier of Bloodlust when breaking a pallet, or attacking a survivor while in a chase.

Blood Echo: The agony of one is inflicted onto others. When hooking a Survivor, all other Survivors suffer from the Blindness status effect and the Exhausted Status Effect for 45 seconds. Blood Echo can only be triggered once every 80/70/60 seconds.(made it so ALL survivors are effected by blood echo, even if they are uninjured. Replaced the hemorrhage status effect with Blindness)

Bloodhound: Like a hunting scent hound, you smell traces of blood at a great distance. Pools of Blood  are shown in bright red and can be tracked for 2/3/4 seconds longer than normal. While not a chase increase your movement speed by 2%/3%/4%.while walking on Pools of Blood.

Coulrophobia: Your presence alone instils great fear. The Healing speed of Survivors within your Terror Radius is reduced by 30/40/50 %.Survivors who are healed in your Terror Radius have their Aura revealed to you for 2/3/4 seconds after they are fully healed.

Cruel Limits: Your ties to the otherworldly manifest when your prey attempts to get away. Whenever a Generator is completed, all Windows,Vault locations, and pallets within 32 metres of it become blocked for all Survivors for the next 30/45/\60 seconds.

Dead Man's Switch: You become obsessed with one Survivor. After hooking the Obsession Dead Man's Switch activates for the next 25/35/45 seconds. While activated, any Survivor that stops repairing a Generator before it is fully repaired causes The Entity to block the Generator, and all survivors who stopped repairing it suffer from the Hindered status effect until Dead Man's Switch's effect ends. Affected Generators are highlighted by a white Aura.

Deathbound: Those whose lives are intertwined in darkness are destined to suffer together. When a Survivor heals another Survivor for the equivalent of 1 Health State at least 32 metres away from you, that Survivor will scream, revealing their location and activating Deathbound: Until one of the survivors who did the healing, or was healed, is wounded, or put into the dying state, those Survivors suffer from the Oblivious Status Effect when farther than 16/12/8 meters away from each other.

Distressing: Your horrifying emanation strikes at a supernaturally long distance. Your Terror Radius is increased by 4/6/8 meters. Distressing grants 100 % bonus Bloodpoints for actions in the Deviousness Category. The bonus Bloodpoints are only awarded after the Trial.

Dying Light: You become obsessed with one Survivor. Each time you hook a Survivor other than your Obsession you gain 1 Token: For as long as the Obsession is alive, all other Survivors suffer from a stack-able 2%/3.5%/5% penalty to Repairing, Healing, and Sabotaging speeds per Token, up to a maximum of 22/38.5/55 % or 11 Tokens (increased the numbers on the penalties, and makes it so it effects the obsession. Removes the obsession buff)

For now this is all i got, I will go through all of the Killer Perks i think could use changes if anyone is interested in seeing more.

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