Feedback and Suggestions

Our team will be happy to read these!
  • If youre gonna increase the size of his terror radius then make him move faster to compensate
    2 comments 51 views last activity
  • Keep the TR at 24m Keep the speed at 110 Keep the change to the wind-up/aim animation having to go through BUT allow for a quicker cooldown for an M1 attack when lowering the gun from aiming when he's within lunge range (meaning he can still quickly hit you if you run past him within an arms' distance) Add an indicator to the environment that the players are up against him (NOT a lullaby, but
    23 comments 171 views last activity
  • How about after increasing your level on the bloodweb by 10, 1 more perk is added. So levels 1-10 there’s still only 1 perk, levels 11-20, 2 perks, and so on, so by level 50 there’s 6 perks on the bloodweb to choose between. I know people will say what’s the point there’s already 4 perks to choose between at level 50, well the point is... the more perks there are to choose bet
    2 comments 21 views last activity
  • The Clown needs a passive ability: farting. Periodically The Clown will fart (with sound effects) and leave behind a green mist in the air; Survivors are afflicted with a status effect if they remain in the gas for too long.
    1 comments 41 views last activity
  • When it comes to playing this game on steam and console i am still not being put in the right matchmaking matches upon starting the game. as i am still put in difficult matches and i am still not 100% at playing dead by daylight and when it comes to generators and avoiding to get hit by the killer is difficult for me to escape when he is on my ######### tail and constantly comes after me and i c
    0 comments 11 views last activity
  • Just make them give the survivors a notification that they are using their power. While you're at it, remove the damn tiger sound from the pig. Make it footsteps or something. Please... anything. I know these boon totems are going to be hell.
    2 comments 41 views last activity
  • I may have ######### up the maths somewhere here and if I did please correct me. Also no accounting for travel time to a locker or next gen because it is highly map and rng and gen spawn dependent so all of these time will be a bit off. Also if anyone else wants to throw in other toolboxes in the comments it would be much appreciated or at least give me addon combiniations etc to do next. This wa
    16 comments 141 views last activity
  • So dbd devs, why in the (insert bad words here) would you allow survivors to be able to pick and choose which totem they want their boon to be on (you can have 4 boon totems in a match with 4 survivors) but will spawn ruin in the middle of the road on haddoncrap next to a tree? I get the whole "oh lets give survivors more options with totems and perks" but why give THEM the ability to pick and ch
    2 comments 31 views last activity
  • You keep nerfing and changing killers so that synergies between addons and perks don't function very well, if at all. Granted, you're increasing synergies this patch with some hex perks, which I'm happy for. But, so many killer perks are bound up with too many conditions to allow for many synergies.
    6 comments 92 views last activity
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  • The main operation of the killer now is to destroy them one by one. If we turn to the concept, let the killer's strong point be 1V4, when chasing a survivor, it can also allow other teammates to interact with the killer's abilities. And reduce the pressure on the survivors being chased Reduce the pressure of the killer So, I thought of some gameplay, for some killers.(Are basic abilities,And
    2 comments 31 views last activity
  • So you have gutted slingers 1v1 and stealth but gave zero compensation to his already abysmal 1v4. Players have been complaining about Deathslingers lack of 1v4 since he launched and you have blatantly ignored it. What is he supposed to do now that most loops will be safe from him and survivors will be able to hear him coming and run super early increasing chase time? He needs something like a
    1 comments 31 views last activity
  • Grabbing a Survivor is an insta-down. Is that balanced, or should it be reworked (or removed)?
    12 comments 61 views last activity
  • Let's talk about...the more controversial part, because the last article I finished the part that I wanted to praise. The powerful point of Deathslinger lies in his fast shooting, which even completely compensates for the slower movement speed of Deathslinger. (Many killer problems are the inability to effectively patrol the generator) And retain the advantage of this kind of fast shooting, th
    1 comments 31 views last activity
  • Dear BHVR, Could you please consider making SBMM specific customer satisfaction poll among the community on how we enjoy MMR on different levels and killer/survivor sides? Not the one with a million gazillion all kinds of questions, but the one about SBMM. And please share the results with us, the community. Thank you. Always yours, Gamer
    0 comments 11 views last activity
  • Thank you Dev Team as a killer main having to multitask 4 Survivor's and multiple other things now you give me a reason to care about my obsolete totems even more as if they couldn't get more annoying and obsolete now I have to cleanse them too!?! You sure know how to NOT play your game or understand that when the killers are nerfed and become a THIRD job and we all bail for a new game your to bl
    0 comments 11 views last activity
  • Hello, I feel that the hard of hearing need some support getting the perks they need to be able to play at a good level, I was hoping you could add a survivor that helps kickstart the process for hard of hearing people. I wouldn't be saying this without experience. I've been playing without use of my sound card (the mother board is dying) and I've found that its extremely hard to play, without t
    2 comments 11 views last activity
  • Bring back older maps but as a literal 1%-5% chance to randomly occur and a 100% chance with a sacrifice, I would love to see all the old maps in their original form and no alterations, specially the old Coldwind I don't mind the new one but it's not a improvement other than visually for me. Bring the older maps back as "Twilight Maps" something for a RARE yet fun experience also the SACRIFICE h
    1 comments 1 views last activity
  • Let’s talk about the updated part of the second part first. What surprised me most was the changes to Hatch and Survivor’s skills. This is really great. Even if I look at it from a killer's point of view, this is still great. Let me talk about it first, Windows_of_Opportunity, which is a skill that helps survivors familiarize themselves with the environment and can train powerful survivors. W
    1 comments 11 views last activity
  • So as we all know, Sole survivor is a really bad Anti-altruistic perk that atleast had one niche, but that niche has been lost in time after the Object rework. feel free to share your thoughts. So I had an idea that really fits laurie, and is not bad and toxic. []Final Girl[] Against all odds you survived the greatest horrors, though it has scarred you for the rest of your life. You will
    11 comments 121 views last activity
  • Yes he was really annoying to face against which his ability to zone in on the survivor but I don't want him completely unfun and unplayable for killers he should still be strong yet fair. I still hope that they give him some good compensation for this change and keep him strong and fair for both sides.
    Mod
    36 comments 341 views last activity
  • edit2: I had removed the content of this post after seeing the new addons on twitter, but realized, they're likely going to remove tampered timer at a later date. Basically removing her strongest addon combos. Now, granted, this addon is only strong with a specific build, but it creates some fun gameplay. I would argue it's one of her strongest addons, too. Adding a beartrap instead of a jigsaw
    0 comments 31 views last activity
  • God bless you Devs. That's all I have to say. You get a lot of flack, and some of it is from me sometimes I will admit, but this update is the best I've ever seen besides when End Game Collapse came. Seriously, you've done phenomenal with these 2 part update. It's amazing, you've done amazing, I cannot possibly undersell it. If updates are this impactful from here on out, and perks/Killers wil
    23 comments 171 views last activity
  • Everything is nice... Just wondering if the Demogorgon can have the same "Buff" Plague gets, im talking about the power tapping Right now timming bad a shred to break a pallet as the Demogorgon feels so sad xd... Would be very nice being able use his power by tapping/holding M2 and use M1 to cancel instead, so no one accidentally M1 a pallet anymore, and followed by an increased cool
    0 comments 11 views last activity
  • First off, thank you for the hatch change. That was needed. Why change deathslinger? why change spirit? they aren't over-performing, the survivors just don't think they're fun to face. Why don;t you tell the survivors this isn't called "Survive by Daylight". Thank you for the plague changes, this should create some interesting gameplay. Again, the average of perk changes is in survivor's favor
    9 comments 51 views last activity
  • The Key and Hatch Nerf was to heavy (Coming from a Killer Main) This Key Nerf still needed to happen but now Keys are now Completely Useless without add-ons. As they need both you being the only survivor left and the killer not killing you because you have a Key at the start of a match for the key to possible even do something. I have two Suggestions:
    8 comments 96 views last activity
  • I LOVE the attitude Devs are having going forward with the sheer amount of changes they are willing to try all at once, but this does not mean they are perfect and every change is good! Even as someone who doesn't like going against Slinger, his nerfs seem pretty severe in my opinion. Obviously it needs proper testing and seeing how his addons are now, but on paper they seem pretty harsh. I'm n
    1 comments 11 views last activity
  • As a survivor, when you apply Blast Mine, or use Head-on, the ability is not used and does not go on cooldown if the killer was not affected in any way. With Dragon's grip, if you apply it to a generator and it never fires in those 30 seconds, the perk still goes on cooldown and resets. If a survivor doesn't interact with a generator that has had Dragon's Grip applied to it, allow the killer to
    0 comments 31 views last activity
  • As a Twins main, I am sad that they didn't get any love in the upcoming mid-chapter. They desperately need some tweaks. I was even disappointed to see that they weren't even getting addon changes, even though some of their addons got secretly changed a few patches ago (the effects are still the same but the description is different.) Honestly, I think the Twins just need these QOL fixes and the
    13 comments 131 views last activity
  • This is starting to become a huge issue when even several large audience having Streamers are having their games ruined more frequently by cheaters in some capacity, and that's only for the obvious ones and not the subtle ones gaining small amounts of movement speed, gen speed, luck, healing speed, wall hacks, infinite item usage, etc. This is already a big issue and delaying fixing it is just g
    0 comments 1 views last activity
  • Hex: Boom Whenever a Totem (including this Hex Totem) is Blessed by a Survivor, that Totem is broken/cleansed and that Survivor enters the Dying State.
    2 comments 2 views last activity
  • The matchmaking system just got renewed. In the past you normally got matched with other players in the same rank region. Now it seems to be totally random. After watching many times my friends playing, I bought dbd today too. In my first match ever the killer already was many grades above me, but it worked. In the second match (with a surv level 8!) I got matched with a gold 1 killer. The 3rd m
    2 comments 51 views last activity
  • The penalty after putting his weapon down is good, his 32m tr is fine as slingers strength comes from 3 genning, ADS movement speed is a neat QOL but wont do much in practice (is what I'm predicting). The ADS change however heavily effects his gameplay, in a way that changes him entirely (even though it might not seem like it). I recommend that this change does not go through onto live even if t
    0 comments 11 views last activity
  • The killer spends more time in the match than all of the survivors, and often times they can max all of their categories well before the match is over. The returns diminish too quickly, so I would like to see 10k categories for killers. Change hunting score events for finding a survivor to not halve until the category is halfway full. When you hit multiple people with area of effect powers (lik
    0 comments 1 views last activity
  • Can't wait for the Doctor buffs — Dead By Daylight Dustin I would make Doctor hallucinations meaningful instead of all of them just being a variant of a tracking tool. Survivors are deceived into seeing other survivors working on a generator, a fake Doctor running at them around corners, incorrect progression on generators, fake totems, survivors going down when they aren't. If a survivor
    1 comments 21 views last activity
  • Do note I'm not here to argue with anyone because I'm merely here to speak to the devs on this issue, if your purpose is to heckle or prod at me I'm afraid you'll just be wasting your time I've played this game since just after the release of clown, meaning I've seen spirit since the beginning, the reason this is important is because you have decided to forget what she was like back then
    16 comments 211 views last activity
  • Hello there! In order not to break a keyboards and sticks, I suggest introducing automatic wiggling (similar in time), but add a skill checks for both sides: Killer's success will decrease wiggling bar for 10%, Survivor's one will increase it for 10%. if the killer misses 2 times, he frees the survivor. (This will help with "no wiggling at all", survivors needs to survive and makes it harder
    1 comments 74 views last activity
  • I have to say, after all the killer add-on changes, I'm most looking forward to these perk changes. Please, please, please don't stop buffing and reworking bad and underused perks! There are still many perks that need to be reexamined. On the survivor side, Buckle Up, Distortion, Poised, Self-Preservation, This Is Not Happening, and Up the Ante need serious attention in my opinion. On the kill
    3 comments 31 views last activity
  • I keep getting the same cheaters, since they do not get banned could you just give us the name of the killer player in the lobby? It would be way more fair so we can dodge lobbies with known cheaters.
    0 comments 1 views last activity
  • I'm sorry, but I'm humbled by how good this patch will be, even if boon totems will be OP, because if it was the case they could be reworked. This has been the best dbd patch...since ever! Rest in piece McLean! I hope one day you'll come back!
    0 comments 11 views last activity
  • If a survivor blesses a hex totem, & the killer snuffs out the boon totem that was blessed over a hex totem, the totem can be returned to the hex. This giving the name: undying. Also undying can’t be blessed & any hex totems it’s protecting.
    0 comments 11 views last activity
  • Is it just me or is it incredible hard to find the box as the killer since everything else has the same colour. Could killers get like a aura around it so we can find the box and cluadette in these dark maps
    13 comments 1,321 views last activity
  • Ever since SBMM was introduced, the games I'm having are terrible and unfun. I hope you're collecting data so you can add some changes that will make KILLER experience better. 🙃 How is it possible for a Killer to apply pressure if there are no weak links in a survivors team? I get 6-8 hooks per game. I'm DEVOTION 18 player and before this nonsense, I was doing fine on average with mid-tier kil
    1 comments 51 views last activity
  • With this upcoming buff to perks like Built To Last and nerfs happening to killers like Spirit and Deathslinger, we need to talk about gen speeds and the imbalance of the game being severely survivor sided and stale for killers. As is, the meta for killer builds has been running nothing but gen slow down perks and for good reason. Since SBMM has been introduced, we killer mains are essentially
    30 comments 301 views last activity
  • Everybody hates broken keys! ESPECIALLY when you find them in chests. (I bet you can guess what I found in a chest just now.) :( I also keep wishing there was a compass in the game, even if its only function was to show which direction was North, because even after playing for hundreds of hours I'm still constantly getting turned around. Sooooo.... please replace the broken key with a compass,
    3 comments 51 views last activity
  • It would be really great if there was an in-game challenge tracker that tracks your progress while playing so you know what more you need to do for a challenge. Like for example, the 15 meter Huntress one. It would be nice to have that tracker so if you do hit a 15 hatchet shot, it'll show in the progress track so you'll know how many more you need or just to let you know if you did indeed hit a
    0 comments 1 views last activity
  • If there was any time for BHVR to do the whole "we make changes in one direction, here's a bunch of changes in the other direction to keep the buff/nerf in check" it's now. Deathslinger, unlike Spirit, isn't even one of the really strong killers. He can't afford any net negatives, but that's what the upcoming changes do, and the concerns have to be voiced now because we know that whatever's i
    2 comments 41 views last activity
  • Hello! Like i said earlier, https://forum.deadbydaylight.com/en/discussion/282489 / (item 4) Maybe better to remove keys at all? With a new developer info, better to spawn one cursed key after the hatch is closed. (with an exposed status effect and notification to the killer, like i proposed at previous post.) Have a nice time!
    1 comments 31 views last activity
  • Killer dc'ed I got penalty. How do you avoid these types of penalties when the killer dc's and you escape? I have posted this in bug reports dozens of times, but the devs can't or won't fix it. How do you other survivor mains avoid this nonsense?
    0 comments 1 views last activity
  • Since No One Escapes Death got the Hex treatment, do you think that Dead Hard will get the same?
    9 comments 151 views last activity
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