I like the second part of the update, such as the enhancement of Built_to_Last, but... the add-on ?
Let’s talk about the updated part of the second part first. What surprised me most was the changes to Hatch and Survivor’s skills.
This is really great.
Even if I look at it from a killer's point of view, this is still great.
Let me talk about it first, Windows_of_Opportunity, which is a skill that helps survivors familiarize themselves with the environment and can train powerful survivors.
When you feel that your skills and concepts are not enough, this skill can be of great help to you.
Eliminating the cooling time of this skill greatly improves the usefulness of this skill. This change can potentially help improve the game environment.
The Built_to_Last changes have also greatly improved the usefulness of this skill, and I personally would be very happy to see this change.
But there is a problem with this change. The retention of add-on and the use of add-on by many survivors greatly improve the durability and effectiveness of the item. If the add-on is retained, Built_to_Last will be too powerful.
We can support the updated changes of Built_to_Last, but add-on cannot be retained after Built_to_Last is triggered.
Comments
And the key is definitely not applicable to this skill, you can imagine a powerful key, even after the add-on is consumed, can it still be used?
BUILT_TO_LAST must not be used on keys.
Then, the use of BUILT TO LAST for high-durability items is too strong.
For items with a durability of 24 to 32 or more, you should consider the strength of the skill's recovery more.