Maybe we can reduce the intensity of 1v1, but increase 1v4
The main operation of the killer now is to destroy them one by one.
If we turn to the concept, let the killer's strong point be 1V4, when chasing a survivor, it can also allow other teammates to interact with the killer's abilities.
And reduce the pressure on the survivors being chased
Reduce the pressure of the killer
So, I thought of some gameplay, for some killers.(Are basic abilities,And according to the story to determine the 1v4 ability)
the TRAPPER:After the bear trap is safely lifted by the survivor, it will automatically reply after 80 seconds, and the survivor next to it will give the catcher a reminder.
Freddy Krueger:When a survivor repairs a generator in a dream, he will be affected by FREDDIE’s hallucinations. He will see an illusion similar to FREDDIE’s appearance, appearing from obstacles, gradually moving towards himself and attacking. Survivors attacked by the hallucinations Will scream to remind FREDDIE, and will be slowed down for 30 seconds.
The Pig:For dangerous generators, every survivor will have a bracelet on his hand. When the progress of repairing the generator exceeds 70%, the bracelet is activated.
The bracelet will count down for 60 seconds and display the halo of all teammates. Survivors need to find their teammates and touch each other's bracelets to remake the bracelet.
Failure will give the pig position and Haemorrhage for 60 seconds.
Pyramid Head:Sin in heart,All survivors will count down for 120 seconds. After 120 seconds, they will enter the sins in their hearts. With an alarm sound, they will see the illusion that their teammates are being executed, and the generator will have the Torment state. Interacting with the Torment generator will exceed 10% of the survivors. The person will have Torment status and let Pyramid Head find him.
Sin in heart Because you stay within 32 meters of the Pyramid Head, Sin in heart will be released after more than 30 seconds, and the countdown will be recalculated.
This must be adjusted, after all, we have not considered the main ability part, but the killer with low mobility needs 1v4 power that can affect everyone.
Comments
We have all seen the improvement of DEAD BY DAYLIGHT technology.
So these are possible updates and changes.
These changes are mainly for survivors who cannot interact with the killer to have interesting designs that interact with the killer's abilities.
And many are related to the main goal, even if the survivor did not actually interact with the killer, it will not be too boring, leading to the occurrence of a very quick repair generator.
Pyramid Head’s ability to trigger time seems to be a bit too long and needs to be changed, about 60~80 seconds
Explain the reason for this design
The killer needs more and more abilities, and more and more blocks of movement speed, in order to reduce the number of people, to slow down the speed of the game, and to interact with the survivors faster.
Otherwise, after catching a survivor, everyone escapes the game.
However, the survivors now do not want to interact with the killer, so such a solution may be one way.
The idea is to allow the killer's power to spread throughout the environment, so that the killer does not have to rush to sacrifice a survivor, but can also effectively master the rhythm.
And we all know that the longer a game is played, the more rewards players will get.
This ability setting is mainly to prevent the generator from being repaired too quickly, and the sacrifice is too fast.
The rhythm and duration of the game are often in the hands of the survivors.
And although Painhead's ability has such signs, it is not strong enough, because one person can unlock or contain the killer, and this ability will enter a long cooldown.
The point is that we want all survivors to feel the power and fun of the killer, instead of waiting for teammates to solve the killer. Cooperation is important for survivors, but it is also important to increase personal strength.