Let's talk about... controversial part,the last article I finished the part that I wanted to praise.

Let's talk about...the more controversial part, because the last article I finished the part that I wanted to praise.

The powerful point of Deathslinger lies in his fast shooting, which even completely compensates for the slower movement speed of Deathslinger.

(Many killer problems are the inability to effectively patrol the generator)

And retain the advantage of this kind of fast shooting, the heartbeat range of 32 meters, I think it is reasonable.

But once the advantage of fast shooting is removed, the 32-meter heartbeat range is a bit unsuitable.

Or you can design a new mechanism for Deathslinger that cannot shoot quickly. For example, when the gun is not raised, the heartbeat can be greatly reduced, just like a doctor's add-on, which can move in a similar direction, but Deathslinger's heartbeat can be reduced Is much larger

The point is that Deathslinger only has a movement speed of 4.4, so finding survivors and patrolling generators is still a problem.

4.4 Moving speed + 32 meters of heartbeat range, it is difficult to find survivors.

OK,We ended the killer part and then the  Boon Totem part.

Playing as a killer is a tiring thing, so you may not be able to find the location of the totem.

And this is the welfare of the survivors, it may not be possible for the killer to see the halo of the totem (the skill can be, for example, a skill can be used to see all the survivors next to the totem, this skill will not be destroyed by the survivor)

So the killer may not be distracted to notice Boon Totem, and the time is not long enough. Finding and chasing survivors takes up 100% of the killer's time, and there is no time to be free.

Therefore, Boon Totem may need to have a dual effect. For example, while strengthening the survivors, improve the killer's ability, making Boon Totem also risky.

And can increase the tactics, let the killer think about whether to keep this totem.

It also allows survivors to think about whether to use this powerful ability.

Comments

  • To be honest, I also hope that the killer can choose the location of Hex Totems by himself, just like the survivors afterwards.

    The disadvantage of Hex Totems is that it will be born next to the survivor, and the killer will have a hard time fighting against the survivor (one less skill in an instant)

    This can be improved if the killer decides the location of Hex Totems by himself.

    And this is not to generate a Hex Totems independently, but to choose from Dull Totems in the environment.

    Because the killer basically has no time to find Totems, he can see the location of all Dull Totems when the killer has the skills of the Hex Totems series when it is not activated. it is convenient to place them.

    (Hex:plaything is no longer in this range, it is still automatically determined by the system)