Feedback and Suggestions

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  • I'm only going to post this once, just because I've never actually made a discussion on it, but if you've looked through some Nemesis threads, you'll probably see me in them quite often. I'm personally not the biggest fan of Nemesis as he is, as I feel he doesn't represent him as he was in RE3: Remake, where he was pulled from. I've given these ideas in other threads but decided to lay them here
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  • How about making some challenges that involve using offerings. Examples: Hide in the shadows for x seconds within x meters of the killer while the Murky Reagent is in effect. Complete a generator located X (the basement) on map X (Lampkin Lane).
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  • Seriously there is no reason not to play survivor...instant queues and less stress. Depending on your sbmm, gens can be rushed very quickly and leaves time to go loop the killer. I average almost as much as a sweaty killer 2k match🤣🤣🤣🤣 I am going to see if not playing killer at all will lower sbmm (getting stomped isnt doing anything). How are your experiences converting? ☺
    33 comments 351 views last activity
  • Right now, there are 27 Survivors and 25 Killers. Out of the Survivors, 13 are male, and 14 are female. Fair enough. When it comes to the Killers, 16 are male, and only 6 are female. (I'm not counting Demogorgon since it has no gender, neither Legion nor Twins since they are multiple people with a 1:1 gender ratio.) The last three Killers have been male. Then we got The Twins, technically a
    Mod
    93 comments 1,632 views last activity
  • The maximum healing bonus should be capped at 100%. Prevents healing perk combos from getting out of control.
    3 comments 91 views last activity
  • The effect where Pinhead phases through window vaults looks really cool and Spirit used to have a similar sort of idea with her old passive phasing window vault animation. What are the chances of giving Spirit some variation on the Pinhead window vault animation so she reclaims some of that ethereal/ghostlike quality that makes her pretty unique? I feel just like the change to remove her collis
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  • Map Mobility. It's a problem for a large portion of the killers. I think most of us can agree on that. Killers lack map control because they don't have mobility. My suggested solution to this problem is: Killer-Only Shortcuts. These are shortcuts that killers can take, that are not available to survivors. How many there are on each map would depend on the map. (Maps like Shelter Woods might not
    2 comments 21 views last activity
  • Luckily I have only started to get into him a few days before the nerf was announced but my god. Idk, like he just feels sooo clunky and janky and slow. I regret buying him right now honestly. I held off for ages because even on release everyone said he's terrible. It would be my luck the second I do he's nerfed into the ground. I've no idea how deathslinger mains feel about this as I was a b
    1 comments 91 views last activity
  • With the new Rank changes and buffs/nerfs out there I personally would like to see a power scale and cosmetic change the further in ranks you get. The Lower the rank you are (red rank) the more buffs you should get to your main survivors/killers This allows and motivates players to increase their rank so they can get buffs: like in the new patches that came out with add-on buffs, access to
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  • I really loved the chase theme that played while you were playing as him, it seems to have been changed to be the survivor version all the time. Please put this theme back to Oni killer side, it was very intense, I am sure not everyone notices or cares about themes, but I really liked the Oni chase theme as killer. I can't find any info online about this bug or change.
    0 comments 1 views last activity
  • https://www.twitch.tv/videos/1161654141 1:38:40 (Otzdarva) With infinite boom totems and built to last this patch is absolute hell. Im not going to talk about boom totems here but them being infinite and people being able to see them through walls is just crazy. Built to last is an incredible overpowered buff to SWF, everyone can run a purple box and repair ALL gens without running out of the
    2 comments 71 views last activity
  • Sorry Slinger mains but he was extremely unfun and oppressive as a killer and killer designs shouldn't keep being that. This change was a healthy one and in the right direction. The problem with this change is the fact that he was EXTREMELY 1v1 oppressive, but EXTREMELY weak in the 1v4, like lots of the killers they keep making. They made his 1v1 much better to face, but now he is still weak in
    38 comments 482 views last activity
  • Leave the new perks alone for a month or 2 before nerfing? I get it many killers mains are crying about this. But undying got to have almost a year before being changed. How about let console players also try them out for a while before deciding if they need nerfing? I played the ptb earlier and yeay they can be strong but I got many 4ks because the survivors were more worried about the totems ov
    6 comments 41 views last activity
  • Maybe if the Killer kicks the totem it should get deleted... Or at least some of the boon perks should work that way. I really like the idea of having a very strong perk that's above average. But like hex perks: you can lose them. But you don't lose your perk you just get another chance to reactivate it. It's less what the perk does it's more like that it's a whole pandemic of boon effects.
    1 comments 21 views last activity
  • Steam maintenance has been happening every Tuesday for longer than DBD has been around and yet every Tuesday, the game kicks people out and gives them a DC penalty and depip if they're playing during that window. Why is this not handled better after 5 years of being released? Y'all know the exact date and time it's going to happen. Of course, I do too, and I typically avoid playing because I unde
    0 comments 11 views last activity
  • Built to Last This perk shipped with fairly safe numbers to make sure it couldn’t get out of hand, but that ended up making it a pretty unpopular choice. We’ve reworked it to be far more effective at what it’s meant to do. Hiding in a locker for 14/13/12 seconds with a depleted item in your hand will cause it to refill 99% of its charges. Each use of Built to Last reduced the number of char
    16 comments 261 views last activity
  • Nothing crazy, but maybe a boost to BP gained by using it? Not in the same way like We're Gonna Live Forever, but more in the vain of stuff like Proove Thy Self or Thrill of the Hunt, except instead of affecting 1 category maybe it could affect all of them? But it doesn't have to be a big boost, maybe 50%? That way it would promote the whole "Risk Reward" playstyle David's perks have, especially
    4 comments 61 views last activity
  • The totems are a nice idea to give the survivors an additional task. But if no one takes the perks with them, that doesn't help either. Why don't they install another function for generators? That for some generators you first have to run after cable bundles from the generator to find a lever, which must first be charged as with the exit gate. Not all generators Half of it is enough.
    2 comments 11 views last activity
  • Just throwing this out there based on thoughts and experiences. 1) For solo / partial SWF queue, you should be at a somewhat easier skill-level than when you are in a SWF, proportional to the number of members in the SWF. This accounts for the fact that you do not have coordination between players that you do in a SWF. Alternatively, give someone a more difficult skill level based on the
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  • another idea ... the new season of ahs is airing, and it got me yearning ... desperately in need of an american horror story chapter or skins. just think, the rubber man (cough *tate langdon*), twisty the clown, sarah paulson as a survivor, idec i just need something! there's so much to go off of too, like the murder house would be such a good map as well :p ooo or the asylum.
    5 comments 61 views last activity
  • so glad they are gonna clap her good, about time tbh.
    5 comments 71 views last activity
  • Hi, I'm a Dead by Daylight player from Thailand. I have been playing since I heard the Thai localization was available. At the beginning, I know that it's may be harder things to create a satisfied level of new function to the game. But for now and even in the latest PTB patch (5.3.0). It seems like there's many many more typo and mistranslated across items, add-ons, perks, maps, The Archive,
    Mod
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  • Those new add-ons are great, regardless of my feeling that some of them should be base kit by the logic. For example this one: Reworked Add-on – Jigsaw’s Annotated Plan: Whenever a generator is completed, 10 seconds is removed from the death timer of all active Reverse Bear Traps. But please. Finally remove the RNG. That's the worst part of Amanda. It makes her unstable, virtually random
    0 comments 12 views last activity
  • Wow, just erm wow. Immigrating console slinger main here who should I main next? My thoughts were Twins, nemesis or trickster. If anyone wants to give me advice help me out because oh my ######### god they absolutely slaughtered him. It was a good run until the devs caved into people who didn't know how to press d for half a second. Rip.
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  • Making a 4.4m/s killer have a 32m terror radius? Making him mediocre at the only thing he was good at, chases? Making his terror radius bigger because of a perk that has nothing to do with him whatsoever? Making the smallest, most forgettable compensation buffs that do literally nothing? There are three things a killer must excel at to be considered good: Map Pressure Chases Fin
    45 comments 552 views last activity
  • If I queue solo, can my "Skill Rating" be reduced so I get matched with easier killers? Conversely, after calculating the average "Skill Rating" of all the members of a SWF group, can they have their Rating increased so they get matched with tougher killers?
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  • Its so ######### annoying to see this in every round. I cant play a single round without a toxic survivor. Realy thinking about quitting cause the survivor community is incredible toxic
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  • This discussion has been moved .
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  • You would get healed one state and get permanent 7% speed increase. (+ 1s of sprint burst if you are in dying state.) or (get endurance for 8s)
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  • Any Means Necessary: Added effect: You can see the auras of dropped pallets neat you know how appraisal lets you 2nd search a chest you know how plunderer's shows you chest auras you know how there's chest fiends that don't run plunderers and deny you 1st search + chest aura how about appraisal showing open chest aura, or plunderer's if you also have appraisal i don't know my larger
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  • How does it work? I've put several hours into survivor and am by no means as good at looping as most survivors. But tonight I logged into my killer to play a few games after not playing killer in a long while (I'm even worse at killer than survivor) and my Ash 3 rank continuously mateched me against Iridescent 1 groups 4 games in a row. I literally had 0 fun playing this game. What would be ca
    0 comments 21 views last activity
  • you could put text is translation of news tab regionalize. And the prices also at the game store in poorer regions end up being very expensive buy the auric cells coins
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  • So the killer had honing stone, it was a trapper. I bent to disarm the trap and it immediately went off and trapped me, took 7 tries to get out then I was crawling. I thought honing stone only put you in the dying state, does it make traps into "booby traps" that if you try to disarm it downs you?
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  • Killer Changes! Let's get everything rolling and talk about the nerf from god himself, The Deathslinger nerf. Now, you probably thought I would say "The Spirit Nerf", but there is nothing in this game that pisses me off more than a Deathslinger lmao. I know that Deathslinger wasn't really that strong of a killer, but 🎵 I don't care! I love it! 🎵 The Spirit nerfs are also really nice. I just
    13 comments 201 views last activity
  • As a new player playing survivor these are my thoughts. Survivor is hard but not in a good way, it feels cheap. You see this game requires no skill. The game holds the killers hand the instant we spawn in. Survivors need generators? well here they are highlighted for you. Oh this one is slightly running and making noise? Survivor must be nearby, oh yup there he is, free hook. Teammate comes to ge
    6 comments 41 views last activity
  • Ofc this is not the main problem that plagues the game and also doesnt require now the main attention of the entire company. However this mechanic is outdated and has no reason to stay in the game anymore and also would have alot of benefits in the game. I am talking about random tile and pallet spawns. We have over 30 maps in the game already, we have such a big variaty of maps that we dont
    5 comments 81 views last activity
  • I don't know how all this stuff is calculated with the charges and whatnot, but I'm assuming that if four survivors equip vigil, a 40 second exhaustion timer would expire in 18 seconds: 40/2.2 Assuming that is the case, if those four survivors also have head-on, they can stun the killer in a sequence, netting a 12 second stun. Aaand, if their exhaustion timer is over in 18 seconds, then the firs
    1 comments 42 views last activity
  • I'm mostly happy about the change to how The Hatch spawns, but I don't like how the current plan will cheapen all of the current "Were Did They Go?" achievements. I like having to work for some of the achievements, and this one is a fun one to work for. Just the right amount of challenging if you've got a good team or a good bit of luck. The change I've always wanted for The Hatch spawn is just
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  • Let players who specialize in DEAD BY DAYLIGHT test the game efficiently. Let experienced and powerful players join the test of the game and be seen by the official. They can effectively test the bug and balance of the game, and even point out the missing parts of the game. Their powerful technology can unearth all the potential of the killer. And all the potential of perk.
    0 comments 11 views last activity
  • So I'm a big fan of the "meme" add-ons, the ones that change playstyles so I'm really looking forward to the new Prayer Tablet Fragment add-on for Plague. But I have one problem with it, Plague's main source of Deviousness BP is in infecting Survivors, because infecting objects gives a measly 25 BP. No I did not forget a zero. Getting +100% BP is still only 50 BP per object infected. With infect
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  • I mean, if you're nerfing Deathslinger, who arguably has worse potential than Huntress, surely you're going to touch upon Huntress in the future, right?
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  • I think this whole mmr thing has created a LOT of issues for dbd players and from what I have heard not many people like it at all. Why doesn't dbd do something that could work for competitive and non competitive players like this?
    19 comments 101 views last activity
  • I'm so tired of seeing the same perks over and over again, Urgh.
    18 comments 191 views last activity
  • That's exactly how a killer like deathslinger should be changed. Well done!
    97 comments 931 views last activity
  • I understand that deathslinger wasn't amazing to verse, but ability to shoot almost instantly and low tr are his only strengths. More importantly, quickscoping, flicks, and importance of fast reaction speed is what creates an appeal for this particular killer, that's why me and many other people choose to play him instead of huntress or any other ranged killer. It also adds skill ceiling to the c
    14 comments 191 views last activity
  • I believe the hex system within the game does need a "rework" of sorts. i edited this to give more detail and insight to each of these changes, as well as being able to understand each change better. 1) hex tokens Hexes will no longer activate within a single totem and the 5 totems located on the map will act like a token to activate hexes instead. Blessed totems will count towards hexes as wel
    0 comments 31 views last activity
  • He is allready not that great VS 4 other Survivors. No map control. No map pressure. No mobility. Nothing. He is only good at one thing: Chase 1 VS 1. Adding cooldowns everywhere (before shoot, not being able to fast M1 after M2) will just make him less fun to play in my opinion since it will feel boring. I am okay with bigger Terror radius, however considering how many nerfs he got, this soun
    1 comments 41 views last activity
  • The Ultra Rare charms for the earlier tomes are labeled like Tome I: Awakening, while the newer ones are simply Deliverance. It's a little thing but when you get like 50 pages of charms it's difficult to remember that a random word was the name of a tome.
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  • The changes it got is nice but it could have been better since it’s the only entity perk for survivor, therefore I think it deserves a “fun” rework to resemble it’s whole idea, something like this: Repressed Alliance switches powers from each totem cleanse (for example: after cleansing a totem it’ll switch to a different power. Cleansing 5 totems should give you the strongest effect). My rework
    1 comments 81 views last activity
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