Boon perks should be at full power only if a hex perk is being blessed

Otherwise, give it 1/3 of power. like 33% healing boost with 9m radius. It will promote cleansing hexes and after killer snuffs it they can't be reblessed at full power anymore

Comments

  • killer's always aware of the location of their hex totem and when one disappears with the global sound notification they're probably just going to beeline to that location and punt it

  • @Nayru said:

    killer's always aware of the location of their hex totem and when one disappears with the global sound notification they're probably just going to beeline to that location and punt it

    That's a powerfull effect which can't be ignored. Killer still has to waste their time depending on their location. If you bless a hex far away from the killer he has to spend a lot of time to snuff your totem. I think it's fair since time is killer's main resource

  • but the entire point of blue totems is location since they're designed with an area-based effect rather than global, they wouldn't be mechanically viable with both that restriction yet broadcasting their exact location to the killer on creation since either you do it in a central location and it's gone quickly inbetween chases or you do it in a far-off location and its effect is basically pointless unless you need to heal right then and there

    perhaps a lategame clutch on the healing one? but self care would've done a lot better at that point and not been unusable if killer has no hex perks

  • @Nayru said:

    but the entire point of blue totems is location since they're designed with an area-based effect rather than global, they wouldn't be mechanically viable with both that restriction yet broadcasting their exact location to the killer on creation since either you do it in a central location and it's gone quickly inbetween chases or you do it in a far-off location and its effect is basically pointless unless you need to heal right then and there

    perhaps a lategame clutch on the healing one? but self care would've done a lot better at that point and not been unusable if killer has no hex perks

    Blue totems are clearly overpowered now. You can't just keep them in game like they are. Giving killer location of your boon is a fair deal for such strong effect. And you still can bless dull totem for 33% healing speed which is nice

  • 33% is botany knowledge without the corresponding 33% kit efficiency boost

    with the 100% heal speed you get currently at rank 3 you self-heal at the same speed as a standard healing action (16 seconds) due to how the math's applied, it works like how you'd expect on others reducing it from 16 to 8 seconds like a location-based we'll make it

    if you don't run into any hex totems you're essentially figuring 'what if i took a modestly sped-up self-care + otherwise low-end botany i could only use within x radius of y totem that i found and cleansed that the killer will punt if comes anywhere in this general area and is it really worth running this bit that might also affect others or should i just' you should just run inner strength

    i'd really have rathered these be mechanics for hex perks like killers have wanted since nearly day 1 of the heg but making them super low-end is just going to make their existence pointless, if they're going to exist at all they might as well be designed well

  • @Nayru said:

    33% is botany knowledge without the corresponding 33% kit efficiency boost

    with the 100% heal speed you get currently at rank 3 you self-heal at the same speed as a standard healing action (16 seconds) due to how the math's applied, it works like how you'd expect on others reducing it from 16 to 8 seconds like a location-based we'll make it

    if you don't run into any hex totems you're essentially figuring 'what if i took a modestly sped-up self-care + otherwise low-end botany i could only use within x radius of y totem that i found and cleansed that the killer will punt if comes anywhere in this general area and is it really worth running this bit that might also affect others or should i just' you should just run inner strength

    i'd really have rathered these be mechanics for hex perks like killers have wanted since nearly day 1 of the heg but making them super low-end is just going to make their existence pointless, if they're going to exist at all they might as well be designed well

    You take a chance of strong overpowered effect but you always have small effect to help you. Killers don't have such thing. If your ruin is gone it is gone. I think that's a fair and balanced decision to not make this game unplayable

  • and hypothetically speaking what would the effect of the less percentage-y scratch/aura suppressing blue totem be when it doesn't replace a hex that theoretically exists

  • @Nayru said:

    and hypothetically speaking what would the effect of the less percentage-y scratch/aura suppressing blue totem be when it doesn't replace a hex that theoretically exists

    9m radius is enough i think

  • Honestly, I'd rather Boon totem perks deactivate when the totem it's associated with is snuffed out. (Basically, you can't use it again. It's a 1-time use.)

    Make the Survivors be effected the same way as Killers when the survivors snuff their totem.

    Then maybe I'd consider it to be rather fair. Powerful effects, but only in this radius, and can easily be taken away.