LeeONE
LeeONE
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- LeeONE
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@sizzlingmario4 said:
Yeah there’s literally no reason it should have that. Lore-wise it makes sense, but balance should be a higher priority than lore so it should be removed.
Kinda ironic that a killer who has 3 perks that are strongest in endgame (2 of them don’t do anything at all until endgame) gets their power hard countered in endgame by a popular survivor perk.
Originally, when freddy came out, it was not a thing, devs decided to add it later for some reason
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@Gabe_Soma said:
I think Adrenaline is the least of Freddy's problems
But easiest to fix
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I wouldn't say it's nothing, there was some good questions about the game future, the answers are a bit tricky, but as experienced dbd player I can decipher them for you:
No design yet, nothing planned in near future, monitored but currently nothing, neven say never - generally everything that sound like this means that this thing never be in game and never will be discussed anywhere except in AMA, with some RARE, like really RARE exceptions, and I can't really remember any of them (just a copium for Myers update), do not underestimate this answer, because that's the most accurate info devs are giving to us, we know what exactly is NOT gonna happen in at least year, and like I said before, most of the time never gonna happen
Some shady answer that doesn't actually answers the question - internal thing and they can't talk about it, trying to excuse about something, but overall, sometimes YES but we don't really care, sometimes NO, hard to understand, but best example will be question about map balance "Blah blah we aware blah blah we can't be sure the map is balanced"
Yes (and then there will be actuall answer) - worthless, absolutley 90% of the time, because the question will be about something that is already confirmed by devs on anniversary stream or somewhere else (like in devblog), best example is question about skull merchant, most likely guy that asked the question missed info that devs said about reworking her, and also 3 gen thing, and he got the answer that well, at least I did know already. 10% is somewhat useful, now we know that they are not reworking twins like freddy, or at least like doctor, and they most likely just tweak some numbers and addons, worth of how many years of waiting?
Other type of questions about developing, designing killer/perks/map, cosmetics and just jokes, I don't really find them interesting and I suspect most of the community too
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@Caiman said:
I'm pretty sure they are actually bugged right now, so it's not your fault. I struggle with them too and it felt bizarre because I've handled Merciless Storm before (which is also bugged and disabled right now) but the yellow glyphs were somehow stumping me.
Thank you for confirming my concern about it, I was going crazy about it, never had a problem with skillchecks but somehow I need around 15 tries to close glyph
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@Bombaclatt said:
I have a 60% keyboard so I don’t have arrowkeys. Will there be an option to change those keybinds? I have not played yet so don’t know if there is
they are triggered by walk buttons, wasd for simplicity
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@Chordyceps said:
"Hey, everyone is working on a gen or in a chase right now, maybe I should go for the rescue on that dude that's hooked"
That on its own is INCREDIBLY valuable intel.
Already had game where survivor died on hook while I was in chase and other survivor on gen, same thing even happens with kindred sometimes, anyway, you described how player with good game knowledge will think, not average soloq where things I described above happens sometimes, I am not doubting that for good survivors, even in soloq this is massive buff, I am asking to add just a little more, why we need artificial complication so I have to track gen progress manually? Actually this discussion already can be closed because Mandy stated that gen progress will be added (if I get it right), that's pretty much enough for me, but there are room to add more
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@Ayodam said:
Self-aware, Urban Evasion, etc.
That does not affect on footstep sound, that your character make while running
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Blame nurse for chokeholding perks
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3188452#Comment_3188452
It was weakened from PTB to Live iirc
You are correct, yeah I'm posting such discussion kinda late
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Guys, lethal pursuer lasts only for 9 seconds, not 11, that's why it uses only 1 token of distortion, the 9s in the perk description is taken already with 2s buff
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@Wezil said:
https://forum.deadbydaylight.com/en/discussion/345747/why-do-people-think-that-keys-are-trash-now
Killer main telling survivors again. Maybe you should play solo-queue survivor exclusively for a couple of months, then come back and tell us how keys aren't trash...
I am playing solo often, wdym? Keys are even better then, because you don't have friends to blame you for playing ratty to escape
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/343055/will-we-ever-get-future-themed-chapter
A lot of people want an Alien chapter, and if BHVR did that, we'd get a future chapter. Would that work, or are you wanting something that is on Earth?
I want anything as long as there are lasers and force fields
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@Ryuhi said:
If you want to not have to rely on the agency of others,
play killer because you have no allies to ruin your gamejust kidding you're still relying on one or more of the survivors to make mistakes and play poorly anyway.All you can do is play your best, as one of 5 participants in a match. If you want 100% agency at all times you're playing the wrong game.
I'm not ranting about teammates, I'm ranting about people that keep saying nurse is balanced and I just needed to git gud to be able to beat her because I was "too lazy to learn how to play against her"
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@Marc_go_solo said:
The way you worded your comment, I was starting to expect an epic, "Team America: World Police" montage of the training, as your character is first destroyed, then lasts longer and longer, until you are teabagging on their head as they blink frantically to find you, interspersed with press-ups, running up and down RPD library stairwells, and have Bill shouting encouragement as you run around and around shacks.
My budget for opener was 2 bottles of sprite, also they were empty
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@Laluzi said:
Sounds like a better Dying Light. Which might get pretty miserable stacked with actual DL, because then you have a ton of slowdown each hook and there's no way for survivors to get rid of either of them. While this Thana still comes out to 20%, Thana stacks are (or were, before this weird nerf) easier to apply while also being easier to remove at any time. Think about it... you just hook each survivor once to get the baseline 16% going, in addition to 3 tokens of DL for permanent 25% slowdown. And that's just for hooking everyone once; hooking everyone twice is 16-20% slowdown for the obsession and 34-38% slowdown on anyone else.
Not like Dying Light is a good perk in a first place, also hooking 4 different survivors is not easy task, especially if they will try to avoid it, most likely you will loose gen or two while trying to get it, anyway, just tweak numbers
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@Reinami said:
I think then it just becomes another slowdown perk.
Thana should work by slowing down the game because survivors want to spend time healing. I'd say instead of it effecting the whole team. It should be something like this. When injured by the killer, you receive the "pain" status effect. While in pain:
- Your generator repair speeds are reduced by 50% (yes 180 seconds on a gen)
- You unlock the ability to self-heal at 100% healing speed (does not stack)
- You are not able to be inflicted with the "Mangled or Hemorrhage" status effects
- Other survivors will heal you at 200% healing speed (does not stack)
- You mend at 100% bonus speed
- You are able to heal yourself from the "broken" status effect"
This basically encourages the survivor while injured to not work on gens and get a heal, either from a teammate or themselves. Additionally the mending speed increase and healing from broken deal with this being completely OP on legion and plague.
Sounds too complicated for just one perk
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@HugTheHag said:
Sounds more fair than the current version, and I'm all for disincentiving tunneling.
Only thing I'm a bit less certain about, is that at some point it becomes a permanent minimum of 16% action slowdown, whereas Thana is supposed to be counterable.
So there might be some numbers to tweak, but that's a good start !
You can counter it by not letting killer hook not hooked survivor, or this survivor can hide, but yeah, numbers are subject to change
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@Hi_Im_Chucky said:
Why are you ‘in’ your toilet? Your suppose to sit ‘on’ it right? RIGHT!?
No, I put my head in toilet, that's my thinking room
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@TotemSeeker91 said:
Well, the first part is a nice permanent reward for the killer, then anything is just a bonus, I actually really like this, what the heck? Lol
Nice too hear it
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3060020#Comment_3060020
Why are you taking killer streak instead of escape streak though.
Because this is nurse winstreak and this is nurse thread
Also i didn't watch escape streak, but if you really wanna escape, in worst case you just have to hide and wait untill hatch spawn or gates are powered, i assume he took wake up, clairvoyance or left behind, maybe selfcare, my point is that escaping way easier than 4k, if you want to escape no matter what
I dont wanna escape every game, i wanna have fun games, not nurse games
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@Sally_S_gay_son said:
wow so much effort
imagine if these people used 50% of the time they waste by asking for Nurse nerfs actually learning to play her/against her where would we be
And also, i spent whole day 1v1 ing nurse, this is straight up impossible without iw and dh
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@Sally_S_gay_son said:
wow so much effort
imagine if these people used 50% of the time they waste by asking for Nurse nerfs actually learning to play her/against her where would we be
Just git gud lmao
But seriously, lets imagine situation where i am literally god dbd player, and as soon as nurse will realize it, she will leave me
So there s the question, what should i do about my temmates?
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3060002#Comment_3060002
You should base it around good survivors then.
I did, i took for example rapidmain's streak, he clearly played against good survivors and he is good but not god nurse, he managed to win 25 times in a row
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@bjorksnas said:
2 year old stats just doesn't really cut it at the moment
I hardly doubt percentage of swf changed across these years
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@Carth said:
"Here's some evidence that shows SWF isnt real because of 2 experiments done by streamers with thousands of hours in the game with a sample size of 90ish games"
"Please use this BHVR data to believe my point, also ignore the data that directly contradicts my point"
2 experiments? What?
What data contradicts my point?
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@AJStyIez said:
I was already laughing at the flawed logic you used from the very first sentence but I completely stopped reading when I saw you cite Otz' AFK/Perkless experiment as some sort of evidence when the man himself specifically said not to use the experiment to "prove" or justify anything
Just another "Nurse is OP, I don't know why but she is and I have no valid arguments to make" thread. Should they change the range or recharge addons? Sure but she's still a fair killer that's just the most recent victim of the "Nerf whatever gives me the hardest time" mentality. I'm 100% positive that the bulk of people complaining about current Nurse never played against the original Nurse before or even if they have just aren't very good against her. You don't need to be a .00001% comp player to beat the vast majority of Nurses you come across
The irony of saying "Nurse should be nerfed, all the excuses are appliable only against 4 man swf, the 6% of the playerbase, and even this playerbase we can divide by half, because most of the players are casuals, and matchmaking is bad so they can get to high ranks somehow, also yes, best 4 man comp squad (0.001% of playerbase) can win best nurse, but you are talking about people that training 4+ hrs a day only how to play against nurse, you can't expect it from every player"
While basing your entire logic on Nurse around the small % of players that are gods with her. If anybody is making excuses here, its clear who it is
Im not basing my logic on nurse around small percentage,if i were at some point then it was typo, im basing my logic around good nurses, they are not gods, but they are not 00.1 percent, its normal practice for a lot of game to nerf character because he is op only at high rank
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3059969#Comment_3059969
...because variables can be the difference between making a match possible or impossible when skill is not considered on either side.
And variables were the same across every participant of this challenge?
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@TheSubstitute said:
https://forum.deadbydaylight.com/en/discussion/comment/3059977#Comment_3059977
If the Nurse is consistently getting 3 or 4K at your MMR they will go up to a higher MMR. If not, then some other survivors were able to escape against that Nurse but you couldn't.
What about nurse mains that i mentioned? Do you think they wont be at top mmr while winning 90% of the games?
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@TheSubstitute said:
https://forum.deadbydaylight.com/en/discussion/comment/3059952#Comment_3059952
We refers to solo queue casuals who have taken the time to learn Nurse's game mechanics and how she plays in practice so that it's easier to avoid Nurse. If you're facing Nurses you can't beat that means either other survivors at your MMR have beaten Nurse but you can't (which is a not every player is as good against each Killer issue) or the Nurse match up is a matchmaking error.
Neither of those implies a problem with Nurse.
This doesn't make sense, if i beat, i good, if not, i bad, what about if i am only one that managed to escape, maybe even hiding while game? Am i better?
What about if i get farmed, tunneled, being left or chased for 5 gens while 3 teammates escape, am i worse?
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3059924#Comment_3059924
Across all players is right, and that's what counts, because all players are playing this game.
You don't balance around the top 0.1%.
And yes Bubba having the 2nd highest kill rate makes complete sense, they specialise is camping and practically guarantee at least a 2K.
Yes, thats my whole point, this is average, across all ranks, thats ehy i want to see nurse killrate at high mmr but i can only assume
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@TheSubstitute said:
https://forum.deadbydaylight.com/en/discussion/comment/3059950#Comment_3059950
A better assumption would probably be that the coordination and information advantages of being a SWF allows them to hit high MMR more and there are more SWFs in high MMR than solos.
Even if we will take that there are more swf than solo, does it mean its impossible to win as killer? How does otz (and others) had such high killrate in his challenge? How does a lot of content creators have overall high winrate?
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@LeeONE said:
https://forum.deadbydaylight.com/en/discussion/comment/3059940#Comment_3059940
No, i claim that high mmr survivors are not always swf, because if you were high mmr killer and only swf could reach high mmr, then your queue time would last ages.
Wait, you really think bubba is stronger than nurse? Am I getting you right?
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@TheSubstitute said:
So your claim is that high MMR survivors are made up of solo queue casuals instead of SWFs? Something seems quite wrong with your assumption.
No, i claim that high mmr survivors are not always swf, because if you were high mmr killer and only swf could reach high mmr, then your queue time would last ages.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3059924#Comment_3059924
So basically you intentionally ignored actual evidence, and decide to say "it's just wrong, actually nurse is strongest despite having lowest kill rate"?
I mean, if you gonna say "it's wrong, just ignore it" what's the point of showing data.
And yeah, like, every killer main streamer has like 80% kill rates or so, doesn't mean majority have it.
Yes, i ignored actual evidence because if we will base strenght of killrt on this data, the bubba will be strongest killer, i explained why.
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@Ryuhi said:
Cool. Now let us see our MMR, know if there is even an SWF in a lobby (let alone how many,) and make maps more balanced instead of being skewed in one direction or the other so that all this data can be helpful.
I get the point of a lot of this data, but the absurd number of factors in this game paired with half of them having zero confirmation method makes people always have to assume the worst and hope for the best. You never know if you're going against 4 solos of even skill, 3 good survivors with their one friend who is awful at the game and doesnt belong in the same MMR, sweat squads, chill streamers looking at chat, etc. The only way to find out is if you either roll or get rolled, and by then its too late to change your playstyle.
Honestly even the most comprehensive and well thought out data analysis of this game still always has a large amount of missing variables. Things as simple as map rng or ragequits can make more of a difference than anything.
Not really getting your point, my point was that regardless of any rng and any size of swf, nurse is able to win almost every game
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@TheSubstitute said:
I'm a solo queue casual. I escape against Nurse a lot. Solo queue casuals aren't going against these super Nurses you describe; we're up against low and mid tier Nurses. If we end up against high tier Nurses that's a matchmaking issue and any high tier Killer would wreck us anyway. Sorry, your logic is flawed.
Can you proove it? I can send you even more streamers that win every game as nurse, even against experienced players.
Anyway, low tier nurses are newbies, they are dragging down her killrate, mid tier are questionable, haven't seen them in a while, however, thats not my point, my point was that most of the (mainly solo, but even some swf) good players cant compete good nurse, because how op she is
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@Seraphor said:
What?
I'm completely with you on "most survivors aren't SWF and even those that are aren't surviving significantly more" but...
You post actual evidence that Nurse has the lowest kill rate (49.25%), then you come up with a completely unfounded conclusion of "Nurse players win 90% of their games because they camp and tunnel" based on the anecdotal evidence / tiny sample size of "Otz did it".
Then there's this:
"Regardless, that's your average experience of playing killer, but for some reason a lot of players don't wanna accept it and only remember bad games."
You're calling Otzdarva's no perk kill streak the "average experience of playing killer", and use this to accuse "a lot" of killers of expressing confirmation bias, and entirely without irony fail to recognise your own confirmation bias. Maybe you are only remembering the bad games where you got camped and tunnelled?
I mentioned official killrate and said thats it far from true, because its across all players, and any experienced player understand that, or you wanna say cannibal second best killer?
Idk why you took "otz did it" Thats have nothing to so with what i tried to explain, every nurse main ive watched have around 100% wr, i took rapidmain as example, not otz.
Again otz, i meant average killer experience not the 30s afk games, i meant that most of killrr games you are winning, i mentioned that somewhere in thread.
Hope this clarifies
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@[Deleted User] said:
Imagine having your own opinions
Imagine having thought that two different people can have same opinion
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3055052#Comment_3055052
So does a lot of other people on the forums, so why is his opinion more valuable?
because he have audience and way more experience in game than most of the people on forums simply because he is playing way more then them
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3055051#Comment_3055051
I don't think anyone is going to disagree that Billy is harder. Nurse IS hard to use. Even once you have a handle on her blinks. You have to learn how to deal with LOS blockers, doubling back, and reading people.
A good Billy needs top notch map knowledge, empathy, and understanding of the player. What they'll do, where they'll be. A Billy needs to know exactly where they need to be. Compared to where the survivor needs to be. To hit them with that curve right at the edge of a loop.
Nurse is a little less precise, but still hard to use.
Just read threads where this question pop ups, too much people thinks that nurse is harder
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@Marigoria said:
I wish people stopped listening to streamers and had their own opinion.
His opinion matches with mine, wdym?
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3055035#Comment_3055035
What is the point of this thread.....? There's 50 other nurse threads from people who don't seem to understand how to actually counter her. Why do we need another nurse/us vs them thread.....Furthermore. Why would anyone have the same conversation that we've had a million times over with you. When in your own words you value Scotts opinion way more "then some random on the Internet" What could some random possibly say to you. That you would value
The point of this thread to show all nurse defenders that says she is hardest killer in game and should be strong, that billy is harder
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What's your question?
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@TheSubstitute said:
https://forum.deadbydaylight.com/en/discussion/comment/3052580#Comment_3052580
Hard to say. I know I can see definite differences between the MMRs of survivors. When I'm playing survivor and my Tome challenges (eg. usually Hatch An Escape) means I die a lot I see a lot of all hands off gens, unhooks become more of an RNG than a given, hiding in corners, etc.
To bust out of that I generally go full meta (the only meta perk I normally run is DS) until I'm back in an MMR where survivors will actually try to work together for saves.
Maybe that will work for you?
Nope, I tried it, I suspect that matchmaking is just being broken right now
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@Sepex said:
Nobody can legitly say they're low, mid or high mmr. We have no proof...only assumptions.
So my assumption that I am at the bottom of mmr because the survivors i am playing with hides in locker as soon as they hear heartbeat, is that good assumption?
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3051761#Comment_3051761
I just don't see how people say he's harder than Nurse to learn I find him easy to control unless it's on a indoor or garden
I think he meant master, the peak of hillbilly is curvebilly, and this is incredibly hard to master
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@Mewishis said:
https://forum.deadbydaylight.com/en/discussion/comment/3051778#Comment_3051778
oh my, a god nurse that never loses ill just have to take your word for it.
That's the old time before mmr arrived, btw you didn't answer my question and argument
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@Mewishis said:
https://forum.deadbydaylight.com/en/discussion/comment/3051696#Comment_3051696
i always give hatch but people like you make me not wanna lol, also just because you lost doesn't mean the killer was sweating. also its annoying when people try to clump everyone in together, maybe dont try to speak for people you dont even know you are not a nurse main and your personal experiences do not = everyone elses experiences.
What are people like me? Yes, that's my personal experience that every nurse is clutching for 4k, sweat is just phrase, I've been nurse main, it's boring to win every game so I am no longer, it's true that my personal experience is not equal everyone elses experiences, I've asked some friends, they also haven't seen nurse that wasn't sweating and not giving hatch if there are a lot of dcs, also a lot of nurse complaining threads are proving my point, so maybe it's not so my personal experience?
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@[Deleted User] said:
Another Nurse thread. I'll bite....
In nearly every one of these threads, Nurse players reply and explain what works against them. And the collective response for whatever reason is typically "No" or they're straight up ignored.
Yes, it takes a long time to master Nurse. The same can be said of playing survivor against Nurse. It takes a long time to become good at running a Nurse. If you don't try, or you keep trying the same things that didn't work against the last 50 Nurses you played, you are probably not doing something correctly.
I can't remember the last Nurse I faced that I couldn't run for at least a minute if I had two health states to work with. I've run into one genuinely good one with around 7k hours in the last few months, but every other one was pretty average. What gets teams killed are the one or two survivors who can't stay up for 20 seconds. But that's no different than any other killer in solo queue if we're being honest.
Survivors typically fall into two categories when they struggle against Nurse: A- they're not running early enough, they're being way too greedy on gens, or they're just wildly out of position when a chase starts. B- they have one very basic move they try, and they're out of ideas after that.
It's usually a combination of A and B. Survivors are throwing if a Nurse consistently gets within 15 meters of a gen and sees a survivor working on it throughout the game. There's zero upside in giving her chases for an extra 5% on a gen that isn't about to pop. All the time spent making her find you and catch up to you is time other survivors have on gens. Her biggest weakness is stealth and survivors are super aggro against her for absolutely no reason.
When it comes to the actual chase, I would almost guarantee 99% of people who say LOS doesn't work aren't breaking LOS like they think they are. Players often account for her first blink and not her follow up. You have to break LOS again on the assumption that she gets LOS after the first blink. Simply doubling back at the corner will never, ever work against an experienced Nurse. Stop doing that. It's terrible advice and I don't understand why people keep saying to do it. Go around the corner and look for a secondary LOS break. It doesn't matter where it is. You're not running the tile, so you don't need to hug it. It's just there to block LOS. Use the Z walls at the edge of the map. Use trees. Use something, and remember that sudden left and right movement royally messes with her 2nd blink accuracy.
Most of the maps simply don't have second LOS breaker, and a lot of times only one available is at the edge of map, tree doesn't work against nurse, come on, she can see you walk behind that tree, and two important things, this is true only for basekit nurse, and you should have iron will and maybe dead hard
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3051702#Comment_3051702
Then you must be a god player to get muscle memory in 30 games because I can't. I boe to your greatness of they Nurse skill
Anyway, that's not the subject of discussion