LeeONE
LeeONE
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- LeeONE
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Discussions
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If playing against The Nightmare Adrenaline will wake you from the Dream World upon activation. Devs decided long time ago that perks should not directly counter killers, and adrenaline for some reason is forgotten, please just remove it and that's all16 comments 331 views last activity
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Basically like boodlust, if you faster by 5% or lower, just one up arrow, 5-10% two arrows, and 10%+ three arrows, sometimes I just don't understand how faster am I, especially on the current even1 comments 51 views last activity
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I am no quiet sure, but does singularity is actually an alien robot? It story states that it should be human-like android and also it used some alien skeleton while building itself with genmat, so question is the thing we see in game is not created by humans, right?2 comments 152 views last activity
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If I remember correctly, on anniversary stream devs said that they are going to correct every survivor moans and make the survivors sound equally loud, for example, right now, Ace have one of the best and quietest moans in game, especially compared to Jane or Jeff. But since then, there are no news about it at all, I was hoping this mid chapter was going to adress it, but no, and the next update3 comments 81 views last activity
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Oh god I hate yellow glyphs so much, it was fun when they added them but holy heck they are so miserable right now, maybe it's just skill issue but I can't complete them, it feels like I am hitting skillchecks but apparently not ( they feel weird, maybe bugged?) so now I have to run around map and find them again to most likely fail it again, which is ruining game for my teammates, it's alr9 comments 221 views last activity
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And "some" amount of people too, nothing yesterday, nothing today, what should I do?0 comments 41 views last activity
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Don't get me wrong, it's a good thing for soloq to know what your teammates are doing, but what can you do with that information? Maybe among some good players this can be cheap version of kindred, or if you will pay enough attention, you can track other people gen progress, but at average, this is basically nothing. Is it going to stop people that don't want to do gens? Or people that use shiny36 comments 961 views last activity
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Is it a bug? Does it stated anywhere?3 comments 301 views last activity
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Except freddy addons, but still, parental guidance, flashbang and etc. are useless because killer can hear where are you running and just follow sound, and I do not understand why there are 0 perks that affect it?8 comments 172 views last activity
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Man, today I realized that I really miss old Yamaoka, the lighting was awesome, and the dark blue sky feels soo great, compared to what we have today, literally no lighting and oppresive red sky that gives me headache. It's just feels so artificial to me, probably would b8 comments 171 views last activity
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Sprintburst -fine as it is Quick and quiet - this perk can be really good in some situations, but there are 2 thing that completely ruining it The "eugh" sound that survivors are making while vaulting, some good killers can hear it anyway and perk becomes useless, just remove that sound also while using Q&Q The cooldown, because of it you can't13 comments 391 views last activity
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I will start with Dark Sense+Diversion combo, if you are not too good at chases just repair gens while charging diversion, after both perk has been activated, and you see killer moving towards you, throw a pebble and see if it does something, if it is, then just move away from killer, add poised on top and maybe iron will and you might disappear for killer mid chase. Wiretap+Repressed Alliance,15 comments 441 views last activity
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Dear devs, if you really want to make it a voting, consoder overwieving options, really, first poll, what I want: Double XP that means absolute tonn of iridescent shards, which is good for new players, and even old players considering recent news about skins The freaking 2x BP for daily rituals which is good ONLY for people that come for just 1 game per day, but even for them, doubling XP f1 comments 91 views last activity
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Seriously, nobody is running it, and when I tried playing with it for around week, most of the times it's just not enough, I need those extra 4 seconds. It only works on indoor maps and with smash hit, because without I can't make enough distance, why it was nerfed in a first place? Maybe that's just my experience, what do you think?11 comments 341 views last activity
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I suppose such opinion appeared after animation for opening hatch was added? If so, why? The animation is just 2.5 seconds, just don't get caught, it's not hard if killer is patroling gates... This is still guaranteed escape29 comments 541 views last activity
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Feels like im using iron will3 comments 211 views last activity
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Spaghetti code, and the laziness of devs OR deadlines, let me explain I guess that wiretap and blast mine are using same code, but blastmine have activation condition, explosion when killer kicks gen and then and only then perk deactivates, such as wiretap but wiretap's effect doesn't have any activation condition, it's just works And because of that, wiretap could be way more powerfull if it o8 comments 401 views last activity
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I don't see why we shouldn't, but it's 7th years of game, we got chapters about past, about current, but none of future, and I wonder why? Devs 100% have experience with futuristic stuff, remember Deathgarden, also trickster doesn't count, he is pretty normal6 comments 91 views last activity
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For example WIth Hope I can feel the speed because killer isn't catching up that fast WIth Q&Q I can hear that there are no sound WIth Dark sense I can see killer's aura etc. I can feel SOME impact of literally any perk in game, except dark theory17 comments 51 views last activity
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2 weeks I was training against best nurses in private lobbies, 2hrs a day, basically now I am competitive dbd player, not a single nurse can catch me in at least 90 seconds. (seriously I did that) I am finally at "git gud" tier! Now I will stop complaining how OP nurse i! Ueugh why does every nurse is dropping chase with me and destroting my other teammates in seconds, guys I thought that I sho19 comments 331 views last activity
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For each uniquely hooked survivor afflicts Survivors with a stack-able 2 % Action Speed penalty, if 4 different survivors are hooked at least once, increases the Action Speed penalty by a further 8 % Additionaly each injured, dying, or hooked Survivor afflicts Survivors with a stack-able 1% action speed penalty With such rework thana is viable on any killer, not only legion and plague,14 comments 181 views last activity
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So before we start my opinion: Nurse is stupidly OP killer that anybody can learn in week or two and then go stomp pubs, and she should be nerfed with her OP addons. Ok so the whole Nurse mains, and a lot of people on this forum mentality is "Survivors bad, killers good" and also "Swf is OP please nerf", but yeah, I could agree on SWF in some way, but not the way that at least loudest ones on th73 comments 1,663 views last activity
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I consider his statement way more valuable than just some random guy from dbd forum, what's you justification now, nurse defenders that think that nurse hard so she should be strong, what about hillbilly? https://www.youtube.com/watch?v=ij6nbrRWaQ897 comments 2,401 views last activity
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So my opinion: basekit nurse strong, however with good survivors bareable, this arguement applies only to high mmr Nobody is playing as basekit nurse, the whole counterplay of making distance by her mistakes being neglected by range and recharge add-ons, they are absolutley broken and renders all jukes barely usefull She is not that hard to learn, you don't need much games to became average nur39 comments 521 views last activity
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Hi there, so basically the title, but if you want to know more That's all started about month ago, I am kinda high mmr surivor, but to avoid some kind of people, I'll say just not bad survivor, can loop, do gens, give protective hits, etc. So I was playing as usual, I am not prioritize escaping and most of my games I was dying trying to save someone, and also there were lost games, so this leads16 comments 361 views last activity
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Or at least massively reduced, I am trying to complete it for around 30 games now, and still at 9/12, this is just too much, I can't even guarantee at least 1 glyph from game because they are being collected by others most likely, and even at EGC if there are some left, I simply can't just walk to them and collect, because killer is close or glyph is way too far.22 comments 401 views last activity
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Currently desperate measures is better than botany only if 3+ survivors are injured, after botany buff, desperate measure will be better only if 4 survivors are injured, and it will be only 6% better. Yes, DM gives unhook speed, but botany gives medkit efficiency and imo, this is way better. Soo what even the reason to use DM over botany?4 comments 71 views last activity
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The old freddy, that had to put you in dream, imagine if he would get dream snares, pallets and ability to teleport, and of course the clock.9 comments 81 views last activity
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For me it's Kinship (Camaraderie), at high mmr a lot of killers are camping at last seconds of stages to close them, and the extra 34 seconds of 2nd stage is incredible, I have no idea why it's such underused perk (at least in SWF), as far as I know, kinship is getting banned on almost every tournament, you may say because you are not going to use it every game, but this is fair for DS and UB too47 comments 621 views last activity
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So we had Midvich, there was a totem spot up ladder, it been there since release, absolutley normal spot But recently that place got bugged, no problem, just fix collision, that's it, but instead they extended that meat ball so it makes totem uncleanseable what6 comments 171 views last activity
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In some patch there was a change that made wiggle progress to not decrease while on killer's shoulder, however it affected also wiggle progress on the ground, since then it's not decreasing which can lead to killer having to slug survivor with high wiggle progress untill he will bleed out0 comments 51 views last activity
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Everybody knows that 90% of the perks in dbd are barely usefull, mostly because they are situational but there are a lot of perks that could be good if numbers were adjusted. Recently discovered website with some stats ( https://nightlight.gg/perks ), I doesn't really know how they obtain data, but stats are pretty realistic so I assume they are right. And seeing those stats made me think, th2 comments 71 views last activity
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According to wiki unhooking action takes 1 seconds, so with my calculations with every perk that speed ups the unhooking action (leader, desperate measures, no one left behind and dying light) fastest unhooking speed will be 0,37(87), but I have feeling it should be way faster2 comments 501 views last activity
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Well, nurse shouldn't be added in the first place, but it's too late. First, I am killer main, so this is not baby survivor crying thread, so you may ask, why nurse should be nerfed? Pretty much because it's the only killer that can ignore every survivor's defensive tool, this is the only killer that can break 0 pallets in match, even more, 0 pallets can be dropped against nurse. You may say2 comments 131 views last activity
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For those who doesn't know, somehow breakout allows you to escape from killer's grasp instantly if previously, after taking a protection hit, other survivor escaped from killer's shoulder, well, at least it works 90% of the times like this, it also somehow connected with that surviror being healed or hooked, anyway, that's not the point. The thing is, that this is could be leaked buff, as this o6 comments 241 views last activity
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It's not a secret that with every chapter grind increases exponentially, and also prestiging character is kinda pointless... So to prestige character you need around 1.5~ million bps, something like that, but also to get all perks you should spend around 6 million bps, which is basically equals p3 50 lvl, so my idea is about reworking prestige to fix exponential grind. So at p1 all of character'2 comments 71 views last activity
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Healing meta have been since since medkit rework, but not much people payed attention and mmr wasn't a thing so it wasn't so bad, and also almost every killer release was chase oriented, so the problem went unmentioned, however after releasing boons, and specially, CoH release and mmr being a thing made this problem go skyrocket, everybody running pretty decent medkit now, that's enough to heal a59 comments 1,401 views last activity
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Literally every game, there is at least good map offering, which is coldwind or autoheaven, sometimes mcmilan, or styptic, syringe or bnp, I refuse to beelieve that it happens only to me, this is just unreal, so I suppose survivors are using at least some of this things every game, and while I can somehow understand map offering, while even I don't have them too much, around 30 specififc map offe8 comments 131 views last activity
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Why, what's the point, you are getting hit anyway, at least let me do it with crow, I want to complete my achievment :(1 comments 81 views last activity
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Just go around and turn off every TV, yes you will be condemned but who cares if you are on the last hook stage, there is no other punishment aside TV filter5 comments 141 views last activity
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First spirit with her passive phasing, now sadako, I hate this thing and I don't know why I nobobdy complained about this. So many bad spirit players caught me just because of this, because they randomly changed their movement direction around loops while passive phasing, yes this is random, but how am I supposed to counter this? Okay I can get over with spirit, I rarely see her nowadays and most22 comments 511 views last activity
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Is it really should be working only if obsession or you are injured? Like it will become broken op meta survivor perk if you will be able to see aura always?0 comments 51 views last activity
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Just a small reminder that this perk was nerfed 5(!!!) years ago, and while being one of the worst and less used perk in the game, it didn't received any changes since CHANGE LOG PATCH 1.2.0 Buff: increased the Attack cool-down reduction of successful attacks to 10/16/22 % . Buff: increased the Attack cool-down reduction of missed attacks to 16/22/30 % . PATCH 1.4.0 N9 comments 411 views last activity
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For example: Pig on release had such small BP gain for using her abilities, so that amount was tweaked 2 (or maybe even 3) times, and still wasn't good but at least okay. We have Pinhead that gets 2k bp just for not letting survivors take lament's configuration, not to mention his other huge bp gain and pretty much many other killers However there are 2 killers which have incredibly small amoun4 comments 81 views last activity
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For example: Pig on release had such small BP gain for using her abilities, so that amount was tweaked 2 (or maybe even 3) times, and still wasn't good but at least okay. We have Pinhead that gets 2k bp just for not letting survivors take lament's configuration, not to mention his other huge bp gain and pretty much many other killers However there are 2 killers which have incredibly small amoun1 comments 31 views last activity
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Currently dead hard is literally best perk in the game that every survivor is running, survivors are so used to it, even maybe addicted, if it's going to be taken out, survivors will literally explode... or something like that, who knows Probably some of you remember no bloodlust experiment, it showed some thing, not really much of important, only thing that I remember is that a lot of players c26 comments 251 views last activity
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Bitter murmur:cool perk but something is not enough to be good and probably meta Lethal pursuer:cool effect but it's only 7 seconds and without something secondary perk feels like a waste Imaging combining them (lethal murmur? Bitter pursuer?) And this could be a very solid info perk Missed opportunity...2 comments 91 views last activity
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Wiggle progress will no longer regress when not actively wiggling, with both the new and old wiggle interactions Just checked out, if you drop suvivor, then pick him up again after some time, wiggle time is saved, so this means that if for example you are carrying a survivor, then deciding to drop him because, well, for example, your hook being broken by another survivor, and you decide to cha36 comments 811 views last activity
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This can encourage survivors to sabotage them, right now you can kinda predict it anyway, so why not? And predicting some comments about how bad are killers now, and why buff suvivors, I'd better had interaction between survivor and killer, because sabo'ing requiers, well, survivor and his time, than just that survivor sitting on gen, I hope that there will be more powerfull scourge hook perks in35 comments 551 views last activity
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Currently SF is useless without enduring, which means you have to sacrfice another perk slot just for it, and even if it will work, once survivors will notice you have it, they are just start playing safely and pre drop pallets And there is literally no reason to run spirit fury alone, yes it's very cool to have combination of perks that works nice, but in reality the impact is not even that big10 comments 141 views last activity