Spirit fury needs a rework
Currently SF is useless without enduring, which means you have to sacrfice another perk slot just for it, and even if it will work, once survivors will notice you have it, they are just start playing safely and pre drop pallets
And there is literally no reason to run spirit fury alone, yes it's very cool to have combination of perks that works nice, but in reality the impact is not even that big
So here's my suggestion to rework it, SF should decrease stun time while triggered, and I mean, only while triggered, so you don't have to run enduring for combo, however stun time is still full if SF is not activated, only wasting one perk slot gives you an opportunity to run brutal strenght so you can counter pre dropping and other stuff
So what do you think?
Comments
Umm..Not to be pedantic but one 'r'. Fury.
A 'Spirit Furry' is something else entirely. ๐
Omg yup, my bad
No, please don't make Spirit furry, that would be bizarre and uncalled for! ๐คฃ
Oh god, dying here lmao ๐คฃ
Agree. Enduring effect should be included in SF, and Enduring itself should protect from ALL stuns, not only from pallets.
Would the decreased stun from Spirit Fury stack with Enduring?
That's it; wiring a Clown/Rin ship-fic where Clown wears his elephant cosmetics. Calling it a 'Spirit Furry' shipping. ๐
I dunno, let's think, if yes, then basically nothing changes, spirit fury is still almost guaranteed hit, if no, then you are still making a hit, but in this case you wasted slot, however in both cases you are getting reduced pallet stun time every time, not only when SF activates if you are running enduring
That actually was a thing back in the days, it was around 20% i guess, but BHVR removed it because "We want to perk stun time be more consistant" or something like that, can't remember what exactly they said
I know, they said something like this, but they actually meant to say "We need to keep our licensed perk DS uncounterable by any means, so no DS stun reduction for you, especially not by a free perk"