So whit the Broken Boon Totems , Hex Totems need to be Changed
The new Boon Totems are broken as hell and make the Game more Survivor sided as it already is
Hex Totems need to be Changed to make the more viable against good Survivors and here are some of my ideas :
- When the Matcht Starts the Hex Totems are blocked for like 100 seconds. There Power of the Perk are activated but the Survivor cant destroy it for like 100 seconds ( This Change will make Perks like Devour hope and Ruin more viable it sucks so hard that ur lose ur best Perks in like 15 seconds because ur Totem spawns near at a Generator and says " hey Survivor im Ruin plz destroy me " )
- If ur Hex Totem got destroyed the Killer can reactivate it on a Dull or Boon Totem so u are not gonna lose ur Perk for the whole Match ( if more as 1 of ur Hex Totem got destroyed the First Perk that got destroyed will be reactivated also Perks like Devour hope are going to lose 2 stacks if it got reactivated and Perks like Undying, Hounted Ground and NOED cant be reactivated )
I Think this Changes just would be fair because it is unfair that the Killer can lose there Hex Totem for the whole Match but Survivors ( who are 4 Players whit 16 Perks together ) can reactivate and stack there Totems how is this fair ? 🤷🏻♀️
Also nerf the Scratch Marks Boon Totem Perk this + iron will in a indoor Map is just going to be broken and unfun for NEW and Casual Killer ( u reworked Ruin for the same reason because it was unfun for new Players )
Also nerf the crazy Gen Speed it make no sense that a Gen can be done in like 10 seconds if u are not playing a Killer whit high mobility its very hard to defend Gens against Gen Rushing Survivora even whir Gen Slow Down Perks
Comments
The only changes that needs to be done with Boon perks is reduce the range a bit.
Both perks are strong, they take time to bring into the game and they can easily be dealt with.
They just need to balance the boon totems not make killers stronger to compensate.