So why is thrill a hex...?

Like I know the devs wanted hag to have all hexs and a niche/gimmick thing but when you actually just say what the effect is on it's own I personally dont think it sounds like a hex.

"Increases the time it takes to cleanse/bless a totem"

I dunno if it warrants the hex status tbh, like if they get that hex then even that small effect is gone... if I'm not mistaken thana is similar but can never be gotten rid of and effects gens too

Did I miss an effect of the nee thrill?

Comments

  • Side note: remember the devs said hexs are something that is hugely game changing... is this perk that?

  • Never thought about this but now that you mention it I would like to see how it plays out as a non-hex perk.

  • @MojoTheFabulous said:

    Never thought about this but now that you mention it I would like to see how it plays out as a non-hex perk.

    Well they wont ever make it a non hex due to them wanting hag to have all hex perks, and they seem pretty set on that. But I definitely feel it needs something, even the notification or activating killer instinct when a survivor interacts with any totem would be far better. Atm while thana is a smaller % its permanent and also affects gens

  • Undying, on its own, gives you aura reading 4m around dull totems.

  • @Pukenplag said:

    Undying, on its own, gives you aura reading 4m around dull totems.

    "Game changing" but nah undying protects a hex, so if hexs was actually powerful then I think it's fair. Atm hexs are ruined by how weak they are or that the spawns are so bad having a strong hex is pointless. Like why are totems right next to gens or in the open

  • Am i the only one who thinks it would be straight up worse as a non hex in most scenarios.

    If you take thrill and devour now it means when they cleanse a hex there's a 50/50 that you still have devour. If it wasen't a hex then your devour would be gone with the first cleanse 100% of the time.

    Isn't the dummy hex it puts out one of the good things of this perk

  • @Sonzaishinai said:

    Am i the only one who thinks it would be straight up worse as a non hex in most scenarios.

    If you take thrill and devour now it means when they cleanse a hex there's a 50/50 that you still have devour. If it wasen't a hex then your devour would be gone with the first cleanse 100% of the time.

    Isn't the dummy hex it puts out one of the good things of this perk

    Not really, you might as well use undying. You could have a great placement for thrill but a bad one for devour, all thrill does now is make it take longer and if they get thrill you lose its effects. You could just use undying, and have your hex protected 100% of the time

  • @EntitySpawn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2554580#Comment_2554580

    Not really, you might as well use undying. You could have a great placement for thrill but a bad one for devour, all thrill does now is make it take longer and if they get thrill you lose its effects. You could just use undying, and have your hex protected 100% of the time

    Undying being better is completly irrelevant to the discussion whether or not thrill is better as a hex or non hex

    With the ptb changes included but it's bassically the same with the current thrill

    if thril is a hex then

    Thril + 1 hex totem = 42 seconds cleansing time total if they find thrill first and 28 seconds if they find thrill last and are smart enough to not bother cleaning it

    Thrill +2 hex totems= 56 seconds if they find thrill first, 65.33 seconds if they find thrill second and 51.33 seconds if they find thrill last and don't cleanse it

    Thrill +3 hex totems= 70 seconds if they find thrill first, 79.33 seconds if they find thrill second, 85.33 seconds if they find thrill third and 71.33 seconds if they find thrill last and don't cleanse it

    If thrill isn't a hex

    thrill + 1 totem= 28 seconds cleansing time

    Thrill + 2 totems= 51.33 cleansing time

    Thrill + 3 totems= 71.33 cleansing time

    It is in almost all situations just straight up worse as a non hex

  • Yeah I 100% agree, it does not need to be a Hex perk now anymore. It only affects the cleansing and blessing speed of totems, which really isn't that impactful anymore now that it gives killers no sound notification.

  • @EntitySpawn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2554555#Comment_2554555

    Well they wont ever make it a non hex due to them wanting hag to have all hex perks, and they seem pretty set on that. But I definitely feel it needs something, even the notification or activating killer instinct when a survivor interacts with any totem would be far better. Atm while thana is a smaller % its permanent and also affects gens

    Aside from that feeling like a weak reason to me, Thrill Of The Hunt doesn't belong to the Hag anyway. It's a general perk added alongside her.