Bloodpoints bonus experience

Hello!

To encourage players to play solo (survivors) and to face swf (killers), I would suggest to implement a bloodpoints bonus mechanic.

For example, for each solo survivor, multiply the bloodpoints gain to 10% for survivors.

To each survivors with friends, multiply the bloodpoints to 10% for the killers.

To resume: if a lobby has 4 solo survivors, each survivor will receive plus 40% bloodpoints; if a lobby has 4 swf, the killer will receive plus 40% bloodpoints.

Comments

  • Devs have already said they won't do this, because any reward for solos is a de facto punishment for SWF, and why should you be penalised for playing with your friends? Why should you feel like you're losing out by playing with your friends, when you could be earning more BP solo?

    A bonus for the killer would theoretically be fine, except that killers already by default earn more BP than survivors, as they're fundamentally in the game the longest.

  • @Seraphor said:

    Devs have already said they won't do this, because any reward for solos is a de facto punishment for SWF, and why should you be penalised for playing with your friends? Why should you feel like you're losing out by playing with your friends, when you could be earning more BP solo?

    A bonus for the killer would theoretically be fine, except that killers already by default earn more BP than survivors, as they're fundamentally in the game the longest.

    That's a beautiful speech, but it's not what happens in reality. Solo survivors are the ones being punished actually. They are being punished when other players dc. They are being punished by swf groups when they are considered the least of their priority. They are being punished by being queued with players out of their skill and we know that the SBMM does not work. They don't have swf advantages that are able to be efficient with bloodpoints and objectives when the swf wants to.

    As for the killer, match time is not an excuse for how awful is to face swf and that's the reason why a vast majority of players think twice to decide playing the killer role.

    I'm sorry, but believing that it's a punishment it is a very selfish point of view.

  • @Seraphor said:

    Devs have already said they won't do this, because any reward for solos is a de facto punishment for SWF, and why should you be penalised for playing with your friends? Why should you feel like you're losing out by playing with your friends, when you could be earning more BP solo?

    A bonus for the killer would theoretically be fine, except that killers already by default earn more BP than survivors, as they're fundamentally in the game the longest.

    This game should promote solo play. This is the best thing they can do without nerfing swf

  • @psionic said:

    https://forum.deadbydaylight.com/en/discussion/comment/2557065#Comment_2557065

    That's a beautiful speech, but it's not what happens in reality. Solo survivors are the ones being punished actually. They are being punished when other players dc. They are being punished by swf groups when they are considered the least of their priority. They are being punished by being queued with players out of their skill and we know that the SBMM does not work. They don't have swf advantages that are able to be efficient with bloodpoints and objectives when the swf wants to.

    As for the killer, match time is not an excuse for how awful is to face swf and that's the reason why a vast majority of players think twice to decide playing the killer role.

    I'm sorry, but believing that it's a punishment it is a very selfish point of view.

    Are you aiming this at me or the devs? I've literally just repeated their comments.

    It's true either way. An unequal reward for one side is a penalty for the other. If you're grinding out BP, then you wouldn't be able to play with friends.

    As for killer, every survivor score requires a killer score. Every chase score for the survivor requires a chase score for the killer. Every heal or unhook requires a hit and a hook for the killer.

    I've never come out of a killer game with less than the survivors.

    Of course genrushing SWFs result in my lowest scores, but also their lowest scores too.