Feedback and Suggestions

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  • soon or later i will buy wesker and i as a resident evil fan i would love to main and use wesker most of the time but one thing the one thing am asking is for a prototype collab i want to see alex mercer in this game it would be so cool alex mercer just fits u can like change weapons its like few killers in one killer alex mercer just fits hes just him it would be crazy to have heller as a surviv
    2 comments 20 views last activity
  • With the release of the judgement you are able to adjust the sensitivity of their power, why not add this feature for the other killers too? And also for survivors when using a flashlight or The Judgements Pendant.
    7 comments 81 views last activity
  • I just got out of a game where an Aurora was being hard tunneled from the beginning of the game. While I did come to take hits and help where I could a couple times, the two other survivors seemed to be swarming around the killer like insects trying to go for flashlight saves and such (and ultimately failing). I ended up doing 4/5 gens pretty much by myself (the last teammate alive finally finish
    5 comments 61 views last activity
  • The new MMR system really doesn't even work. If the survivor is getting hard killers, they are throwing games to lower the MMR. Then if its reported, nothing is done. Trust me, I'm not a person who reports every single person who does something terrible, but when a survivor gets hooked in the beginning and DCs, it ruins the game for the rest of the survivors in the game and easy win for the kille
    4 comments 71 views last activity
  • Hi! I wanted to make a small request for the Doll Lori charm from Tome 15: Ascension to return to the Weekly Charm Bundle. Doll Lori originally released in 2023 and finally returned in the Evil Dead charm bundle in September 2025. Unfortunately, I missed that one-week window and have been waiting and checking the weekly charm bundles ever since. I absolutely love the cute and colorful charms in
    0 comments 10 views last activity
  • Survivor totems shouldn't be allowed to be re-erected once the Killer has destroyed them. Also, the Killer should be able to see a totem's aura when nearby—just as Survivors can. As a Killer, you can't put yours back up either (except with *Pentimento*, which can also be destroyed and has its aura revealed). Likewise, Survivor aura perks that reveal the Killer should be nerfed, since Survivors us
    8 comments 101 views last activity
  • After the Release of The Judgement! I see a Huge Potential of the Hopeless Exile could be a Last man standing Game mode! New Game Mode Concept: The Hopeless Exile This is a fast-paced, survival game mode for 4 to 8+ players set entirely inside The Judgment's Hopeless Exile sub-realm. It strips away traditional killer chases and turns Dead by Daylight into an escalating "bullet-hell" are
    0 comments 11 views last activity
  • I think it would be cool if when the Judgment exiles a survivor, they do their hook scream instead of a regular scream. Hear me out; when you pick up the survivor they start their hook scream and while they travel trough the portal, the other survivors hear the scream but it echo's in the background like they are transported far away? Would be cool!!
    4 comments 40 views last activity
  • I play both survivor and killer. I think, judgements gameplay is not balanced.Every match is the same gameplay. The killer will sit in center map and just snipe with beam of light towards gens with no end. No chase, no hunting whatsoever. It's quite boring, and unfair. I know we get sound cues when the judgement casts the beam of light, but survivors dont always know where they are. Whereas, kil
    5 comments 59 views last activity
  • Y'all should make a Mario maker like game for DBD. Where the main part of the map is there but people could design/arrange the loops, windows and pallets. It could have minimum and maximum number of open windows, pallets. I think people would love to design, share and play. Like it could be Dead by daylight: Realm Architect or Dead by daylight Realm Designer
    0 comments 10 views last activity
  • Basekit Power Adjustments (Divine Light/ Pillar)🛠 • New Mechanic: Pillar Speed BrakingCurrent Issue: The uncasted Divine Light pillar moves away and accelerates too fast. The only current way to slow it down or navigate tight loops is to look at the ground to force a tight curve. • Proposed Change: Add an input (e.g., holding the Ability Button 2 / LCTRL) while steering to slow down the pillar’
    6 comments 73 views last activity
  • Hello , I want to Suggest a few exclusive Perks for Survivors that also risking giving the killer benefits. Before Talbot Grimes became The Blight. He left behind a table with his work in the realm, that is now based in the Basement.. 🟧 The Pustula Plants Mechanic: All these perks utilize the growing Pustula Seed mechanic: • While crouching : Press Active Ability Button 1 to plant a P
    0 comments 11 views last activity
  • Hello, I am a long-time Dead by Daylight player who has been playing the game for almost 10 years, with more than 1,000 hours of playtime. I have also played Killer for more than 80 hours, so I would like to provide feedback from the perspective of both Survivor and Killer players. 
 The issue I would like to discuss is late-game stalling, particularly prolonged 3-gen defense and situations t
    11 comments 163 views last activity
  • Hi Dead by Daylight Team, I would like to suggest a fun and dramatic emote/action for Survivors (or All Characters). Concept Details: Animation: The character performs a middle-finger gesture directed at the Killer or other Survivors. Twist: To keep it appropriate, the hand gesture itself would be permanently pixelated or fully censored with a black box/blur effect in real-time, a
    1 comments 40 views last activity
  • Hi
    Please bring Dead by Daylight Mobile back. ❤️ I know that there are currently no plans to bring back the mobile version, but I truly hope you can reconsider this decision someday. I am a huge fan of Dead by Daylight Mobile. I have been playing and loving this game for a long time, and honestly, I have never been able to enjoy or get into another game the way I did with DBD Mobile. I am simply a
    2 comments 23 views last activity
  • I haven't seen anyone talking about this since @Rokku_Rorru I believe made a post about it during the PTB (although maybe I missed the discussion), so I'll start it. Exile needs to count as a hook, because it causes problems for both sides. As of now, killers are heavily restricted in what builds they can put on the Judgment, as not only does Exile not count as a hook stage for a lot of perks,
    9 comments 171 views last activity
  • it is without a doubt that springtrap's doors are a bit gameplay lacking especially because of the lack of meaningful interaction that can be done on the survivor side so i tought these 2 change can up springtrap's door gameplay on both side move the cam into inside of the office, it makes the jumpscare mechanic actually useful and entering the door actually means something and make with the ex
    8 comments 90 views last activity
  • Invocation is cool idea, bringing someone new to dbd. The problem I have is the downside is much bigger that the upside. So I have a big rework. An Invocation should not be infinite, that also goes the same for the duration. Once an Invocation is completed, the duration should be a few minutes. Once the minutes expire, the perk effects are removed. Once you are downed, the perk will hav
    3 comments 51 views last activity
  • It's very fun killer and I've spent some time playing it. I have one issue though. Each map has same shrine spawns as well as same exil respawns. I quickly learned that you can tell exactly where the survivor will spawn if they are liberated just by sitting between those two shrines. It's something that probably should be adress. And reverting zelaous curve would be nice too. :)
    5 comments 90 views last activity
  • Just wondering if there’s ever a possibility for favouriting to be added, Like favouriting survivors, killers, or possibly even perks and addons. With the current roster of both Survivors and Killers reaching over 90 when added together, it can be overwhelming for some to find a survivor, although the search feature is there, i feel favouriting would be easier for some platforms, especially conso
    0 comments 30 views last activity
  • Hey BHVR, seriously: can we finally get Dead by Daylight on macOS? Modern Apple Silicon Macs are absolutely powerful enough to run the game, and Apple now provides tools like Metal and the Game Porting Toolkit to help developers evaluate and bring Windows games to Apple Silicon The frustrating part is that Dead by Daylight can get surprisingly close to running through compatibility layers alre
    1 comments 81 views last activity
  • Since 2015 that i started this game i never saw such unbalanced game where the buffs are one sided, regardless of the killer powers, the game is a 1v4 and nerfing or adjusting the killer perks just for the survis plays without struggles is a poor decision from the devs.You may say that killers slug or camp, but there is no other way to play killer when the survis got a whole new status and most o
    7 comments 140 views last activity
  • I've noticed a couple inaccurate/inconsistent statements in the new Power Showcase tab: - The Judgment's Zealous mode incorrectly lists the time you can control Divine Light after casting as 0.5s, when that was recently made 0.3s -Zealous mode also states that it increases the size of the Light by 10%, in the patch notes this is said to be 20% when talking about the reworked Mark Of The Adhere
    2 comments 20 views last activity
  • I love Trapper, as the face of the game how could I not. He has recieved lots of buffs over years from added haste and to be able to carry more traps. There is still one huge issue. A killers power should not have RNG aspects, it should be effective but not opressive. All I ask is to remove the 25% chance to escape. When survivors are trapped it should take between 7 to 10 seconds to e
    2 comments 11 views last activity
  • There are lots of perks in Dead By Daylight, over 300 in total. Lots of perks gain the status of a meta. Perks that are both effective and popular. I have 5 perks that I think are incredibly underrated. Wicked For some reason, silly streamers go into the basement, like that is not obvious. Anyone who remember all the perks will know you have that. Wicked is a strong perk if you are not ob
    4 comments 40 views last activity
  • today : -Hook timer is 140 seconds without perks, with two phases, -Transition to phase 2 if hooked a second time or 70 seconds elapsed, failed self unhook remove 20 seconds, limited to 3 attempts -Sacrificed if 70 seconds have elapsed on stage 2 or hooked after having hit stage 2 -Dying(slugging) timer is 240 seconds, ticks down when in the dying state -about 30 seconds to fill the heal
    1 comments 14 views last activity
  • I genuinely think Chase Judgment™ is viable and a genuine strategy. She is pretty great in chase, its just that most people don't know how to properly use her power during chase. You can do things to mitigate her "weak chase" such as: Spamming Slingshots for free injuries Charge your power for about 3 seconds and just place it directly on top of survivors like Henry Most survivors still hug
    0 comments 21 views last activity
  • The Judgment's ability to hit you from any part of the map regardless of what level you/they are on. They can also hit you and other survivors all in one go at the same time. It's now at the point where people are quitting as soon as they find out who the killer is.
    13 comments 221 views last activity
  • An idea for Deep Rift / Ascended skins from Overgrowth and future passes enter a vault after 18 months like how the base skins enter the store 
 Instead of being sold for Auric Cells players can earn "Legacy Tokens" by reaching the current maximum tier for the premium rift and earning said "Legacy Tokens" or the rift pass having more tiers upto 150 per say. 
 With these tokens your able
    0 comments 1 views last activity
  • The new killer(judgement) made something very visible about Aura perks. That killers get to many perks that makes the survivors visible to them with aura and how much they make it possible to control the whole map with the right killers One way to fix it would be to put Aura perks on DR to, so if any Aura perk aktivitets the rest goes on the same CD, that would limit the amount of aura perks and
    11 comments 180 views last activity
  • I've been playing Dead by Daylight for a while now, and lately I've been thinking about how strange it is that after all these years, every major update still seems to come with this feeling that something is going to go wrong. I'm not talking about one specific bug or trying to complain about the current update in particular. There have been plenty of updates where I've enjoyed the new content a
    6 comments 150 views last activity
  • I love the Alien Chapter so much, but I think there's still more awesome characters from the franchise that deserve to be represented. Some of the legendary Survivor Cosmetics I'd love to see for Ellen Ripley: Dr. Elizabeth Shaw (Alien: Prometheus, Covenant) David (Alien: Prometheus, Covenant) Corporal Hicks (Aliens) Andy (Alien: Romulus) Call (Alien: Resurrection) Amanda Ripley (Alien I
    1 comments 21 views last activity
  • after all the visuals for the trailers and lore we have from the chorus of sin chapter i feel like it would be really nice to have a map set on terra primus as the realm and the map would be set in the city that we see in the trailer or near where the council of terra primus died from the judgement
    0 comments 12 views last activity
  • The numbers on Salvation’s Cry are way too safe, especially with the stipulation that survivors in chase can’t see the killer’s aura. It should give survivors more time to see their teammates, and the team should get more time to see what’s happening as well. Three seconds is far too short to get a clear read on where your teammates are. SWF can already communicate this kind of information, and m
    9 comments 120 views last activity
  • My husband and I had just gotten back into playing the game a lot and were having a ton of fun — until the new Killer came out. We were excited to try him. Then we played our first match. This Killer genuinely makes the game feel like a completely different game. You can’t loop him properly, you can’t flashlight save, hook-related perks become basically useless, and doing gens feels impossibl
    12 comments 445 views last activity
  • This patch is filled with a ton of unnecessary UI changes. I don't understand why the team keeps making drastic UI changes that aren't in the PTB. The font changes and placement on the survivors in the lobby, the big ugly red background on the ready button that doesn't mak
    11 comments 170 views last activity
  • I don't think I've ever played a killer that has as many ups/downs as this. One game people stare at the indicator in wide open and get double hit on a gen then the next everyone is easily avoiding them. Omg I just missed 6 shots in a row games over then 7th shot happens to hit 2 survs downing one through a wall accidentally. I personally really hate how effective yet inconsistent the sniping a
    2 comments 40 views last activity
  • Custom Add-on Concept: "Nature Perfume Scent” Rarity: Very Rare (Purple) Description: A concentrated extract of wild earth and crushed island flora. Infatuated by the raw aroma, the hound bites with savage intensity. The resulting deep trauma leaves prey entirely unable to focus on treating their wounds. Effect: Survivors hit into the Deep Wound status effect while affected by Houn
    0 comments 0 views last activity
  • As we all know, The Executioner has extremely strong anti-loop potential-he can hit through walls and shut down almost any structure. So why is he usually placed in B-tier? The answer is simple: he lacks mobility. Mobility is essential in the current meta, and killers without mobility or cross-map pressure are struggle significantly at high MMR. This concept aims to give him just enough mobility
    4 comments 41 views last activity
  • Whenever a Survivor gets hooked or a gen gets completed you see a bubble and it can be really annoying at times. For an example: your working on a gen and a Survivor gets hooked close too you, your unsure if the killer is coming straight for you or camping or leaving the area. The bubble blocks a lot of the screen and is honestly quite useless since you already see the Survivor aura the second th
    2 comments 40 views last activity
  • Add-on Name: Malai’s Ring Finger Rarity: Iridescent Description: The severed, bloody ring finger of Malai, still wearing the cursed ring given by the woman who doomed her to this eternal hunger. Effects: The Leeching Gland infection no longer pauses or regresses while a Survivor is hanging on a Hook. Regurgitate projectiles no longer ricochet off environmental walls and surfaces
    0 comments 10 views last activity
  • As the title says, can we have an addon that reveals chests on the maps please as it stands only plunderers and clarivoyance reveal them right now. Unless I'm wrong.
    5 comments 70 views last activity
  • I'd love to see a feature that lets us favourite killers, survivors and perks with all favourited items automatically appearing at the top of their respective lists. For example, if I favourite 5 Killers, those 5 would appear at the top of the Killer selection screen instead of having to scroll through the entire roster or type their names into the search bar. The same could apply to Survivors
    0 comments 10 views last activity
  • I really hope Behaviour considers making a proper Nintendo Switch 2 version or at least a dedicated graphics and performance upgrade for Dead by Daylight. The current Nintendo Switch version feels extremely outdated visually, especially now that the Nintendo Switch 2 is available. The Switch 2 is significantly more powerful, but Dead by Daylight still looks and performs like a last-generation ve
    0 comments 30 views last activity
  • honestly as a Judgment I wouldn't even notice. I think it wouldn't be a big deal in any capacity as we are a longer range killer with auras anyway. but I'm sure survivors would appreciate it
    11 comments 150 views last activity
  • Premonition is one of the least use perks but it does have one strong effect. That is the fact it bypasses stealth. For the most part the perk will stay the same but some tweakes. Right now the detection cone is 45 ° and I think it should be reduced to 25 °. I also think the cooldown should drop from 60/45/30 seconds to 20/15/10 seconds . The 36 metre radius is fine as it is. That i
    8 comments 110 views last activity
  • When a survivor gets hit by a Hook Spike by The Slasher, if they are on their second Hook Stage, the Killer can kill them. However, if the Killer doesn't wish to do so, and would like to carry the survivor, the Killer has to wait some seconds until they can pick them up. So I suggest adding the option to carry a survivor while they are Impaled, when they are on the second Hook Stage. Just a sma
    0 comments 20 views last activity
  • Hi guys looking for some constructive feedback on a power tweak idea I had for the judgement to make it a bit more fun to go against/play whilst also not making it any weaker and more accessible to play. Make the killer 115 - this is so in 1 vs 1 situations the killer can choose to loop like normal instead of just spamming the power which is ironically harder to hit someone at close range than
    2 comments 90 views last activity
  • Because BHVR seems to have expressed interest in at least doing very simple number changes to perks because they are quick to do and require little resources, I decided to go through a bunch of perks and draft out a bunch of changes that (this will almost certainly never happen) BHVR could just copy paste if the devs agree with them. Perhaps some of these perks will be addressed in the upcoming 4
    7 comments 120 views last activity
  • Make it possible for the yellow rabbit to have his mask on
    0 comments 0 views last activity
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