Feedback and Suggestions

Our team will be happy to read these!
  • Though making new badges for each of the Castlevania legendaries wasn't necessary as there alredy existed a badge for each that could be brought back, the new ones are greatly appreciated as they look much better than the originals from the rift (especially Alucard). I hope to someday see one for Shanoa and Simon Belmont if they ever become legendaries, and I am still eagerly waiting for a badge
    4 comments 41 views last activity
  • I was very excited to hear that gameplay showcases for killer powers were going to be coming but was very disappointed once I watched the previews. For one, all of the previews are on MacMillan with only default original survivors instead of the killers designated realm and survivors. I understand if licensing is an issue but at least be consistent with original content. Another issue I have
    0 comments 10 views last activity
  • Please feel free to post your own experiences below. Disclaimer: This is my anecdotal experience. I don't know the exact function of the new MMR system, I'm drawing conclusions based on official announcements and my own stat tracking. Also, fair warning, I'm going to get nerdy with the analysis. I was fortunate enough to return to the game with a clean "last 30 days" stat page, making it very
    2 comments 90 views last activity
  • Similar to the animation for downing a survivor with tricksters blades, can there be a new animation for spearing a survivor from behind with the redeemer? It looks odd when the survivor spins around when you clearly shot them in the back. It'll make the game look more attended to
    0 comments 10 views last activity
  • The Problem I would like to suggest a major rework of Pinhead's core gameplay mechanic. In 2026, Pinhead's chains feel increasingly outdated compared to the current state of Dead by Daylight. Over time, more perks, items, add-ons and survivor mechanics have been introduced that can counter or heavily reduce the effectiveness of his power. Pinhead's main power is supposed to make him unique a
    3 comments 21 views last activity
  • the "BUM" "WHOOSH" sounds, noticed in newest update the sound when clicking the ready button it is no longer there I know its a small thing but not there is only subtle sound que for the ready up. I used it to make sure audio was loud enough 😅
    8 comments 120 views last activity
  • The anti-tunnel and anti-slug PTB were both completely scrapped due to how easy it was to purposefully use against the killer even when they weren't going out of their way to tunnel and/or slug survivors. So is there any way to punish this without it being super overpowered? My only suggestion would be something like: New Status Effect: Incorporeal | After the survivor is unhooked they cannot b
    17 comments 200 views last activity
  • I think Hex: Two Can Play severely needs a buff so it can be viable without being forced to run Enduring as a combo with it. If Searcher's Skull can safely blind Heretics for 2.5 seconds, why not also Two Can Play? 1.5 seconds of blindness isn't even long enough to exit the Stun animation and take advantage of the perk.
    1 comments 30 views last activity
  • Dead by Daylight: Evolution — Make Prestige Matter This is kind of long, but hear me out. I’ve been working on this idea for months. I love Dead by Daylight, but I keep thinking about one thing: what if Prestige actually changed what your character could do in normal matchmaking? Right now, Prestige shows how much time and Bloodpoints you’ve invested into a character. But imagine if ever
    1 comments 20 views last activity
  • I should like the Judgment allowed you to see the survivors being purified in the exile realm when hooking the last ones. I think it would fit the killer's theme well. It feels like a waste not to be able to see the animation and what the exile actually looks like; in my opinion, it would be a great addition.
    2 comments 30 views last activity
  • When players click “Play,” they should be taken directly to the match loading screen instead of going to the 1-minute lobby. This lobby is a major problem because it completely disrupts MMR and the outcome of the match. This lobby only serves as a place for survivors to judge each other’s skins, playtime, and characters—and then leave the lobby. It creates an endless cycle where survivors avoid p
    2 comments 70 views last activity
  • Ive been playing DBD for around 6 years and sadly the scare factor as a long time player is gone. Still play the game actively but i was just thinking of a killer that would make me jump. Ugh you know what kind of killer id really enjoy and that would scare the ######### out of me? A sort of mannequin/puppet killer. The killer looks like a mannequin and also moves like one and across the map
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  • Jason really needs a cooldown when he enters his mist form. The problem is that he can stay in it for ages. If he uses it to camp a hook, the camping meter doesn't go up, leaving you with no way to unhook yourself. Another issue is that, as a survivor, you can only move while crouching when he's in mist form—plus, your teammates end up doing absolutely nothing. You can't cleanse totems because Ja
    2 comments 30 views last activity
  • You're telling me you have nothing to say about his power which actually teaches you how to interact with it? This isn't helpful it's literally advice for any stealth perk or killer. As someone who genuinely wants to get better against facing current myers, this is not helpful at all.
    2 comments 40 views last activity
  • Currently there is a bug with Judgement where randomly if you send a downed survivor to exile, they will stay downed whilst in exile. I genuinely do not know how to replicate this as it happened to me twice in 4 hours, and I'm pretty sure survivors can't be saved whenever this happens..? In the two times its happened they were never saved out of exile and ended up dying to the beams. Edit: I'm o
    1 comments 10 views last activity
  • I mean went through the whole Grimoire event to vote on a killer and survivor and yet we didn't get a new map included? Seriously a map using the same template as the Judgment's Exile realm would probably look incredible, except make the sky darker and have maybe a thunderstorm happening, similar layout to the exile realm but obviously bigger with perhaps a giant Judgment statue somewhere and t
    2 comments 50 views last activity
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  • It's hard to make it feel like a community chapter when there were changes no one wanted neither asked for and some issues from ptb went live untouched… → Aurora's perks are not very good, there were numerous threads about some small tweaks and yet the perks came live in the same form as on the PTB, meaning no one will run them in few days and they will need revisit in the future rather than get
    0 comments 20 views last activity
  • Hello Dead by Daylight Team, I want to provide some very strong negative feedback regarding The Judgment. I play both Survivor and Killer, and this is one of the rare Killers whose overall design I genuinely dislike from almost every angle: visual design, lore, gameplay mechanics, and the philosophy behind the mechanics. The visual design feels overdesigned and strangely AI-like The Judgment
    2 comments 120 views last activity
  • Buying the Chapter is supposed to get you the Peridot Incarnation cosmetic, but unlike all of the other common rarity recolors, it does not come with a matching head. As such, the head is missing the purple highlights that the rest of skin has. The halo also feels a touch out of place, given how a lot of the gold highlights were replaced with a green. It would be nice if it and the other comm
    0 comments 21 views last activity
  • I have done a bit of testing on the different add ons and want to give some feedback on ones that got changed from PTB to live since they are fresh and untested by the players. Obsidian Feather (Visceral) - This is a neat addon but it doesn't really offer any positive effect except for moving faster. It's not like you can cancel it and just m1 them so the zoning it could provide isn't there. I
    1 comments 100 views last activity
  • guys this perk is so op I can’t even do gens without getting hit from curry range it’s not fun nor fair to be a survivor. Also I can even play anymore without being sent to hell or whatever it is and once I go it’s so hard to escape .
    2 comments 50 views last activity
  • Setting the duration of the Zealous bonus control duration to 0.3 seconds on Judgement is impossible to get any use out of. It doesn't make Zealous feel very powerful or worth getting. Please consider increasing the Zealous bonus control duration to its PTB maximum duration
    0 comments 20 views last activity
  • It's no secret that aura reading is incredibly powerful on the Judgement. They might be able to make use of aura reading better than any other killer, the only exception being possibly Nurse. Certain perks being strong on a killer is fine, but when Aurora's Telereceptor + Lethal Pursuer gives you aura reading on a survivor for 6 straight seconds, at mid range it is genuinely impossible for the su
    0 comments 40 views last activity
  • All marked words and sentences needs to be corrected. JUDGMENT'S LORE “ Citi t es ” should be “ cities ”. “ Judg e ment ” should be “ Judgment ” instead, to keep it consistent with the Killer's title. “ Built the first shine“ should be “ built the first shrine“ “Repeated heresies“ should be “repeated acts of heresy“ instead. While the former is t
    3 comments 30 views last activity
  • Dear Behaviour Interactive Team, As a passionate fan of Dead by Daylight and the iconic horror licenses integrated into the Fog, I would like to share a constructive and detailed critique regarding licensed Killers. Lately, the unique mechanics and "universe logic" of iconic characters—specifically Albert Wesker, Henry Creel (Vecna), and Michael Myers—are being heavily watered down into gener
    5 comments 60 views last activity
  • So all the talks on streams for 1-2y teasing this "Major MMR rework" just for this 1 little line in the patch notes? No visible MMR, no more detailed signs if you even did good at the end of the match (I mean it's obv if you earned 4 iri but what about something in between?), nothing fancy just one line about transition to emblem system? Come on… gi
    7 comments 170 views last activity
  • The new button shows only elapsed waiting time, not estimated… Both should be visible
    1 comments 141 views last activity
  • The turrets have a 41m radius that detects the xenomorph, even when undetectable, couple this with being able to have 4 out at once, that completely turns the map into a locator simulator for Survivors, making stealth builds EXTREMELY useless to even use, this NEEDS TO CHANGE, down vote me, complain for all I care, this has to change, unhealthy designs like this is why certain builds on both side
    19 comments 170 views last activity
  • Please provide feedback, opinions, complaints or better ideas, all I'm trying to do is make a good xenomorph rework that feels lore accurate, balanced and fun and interactive for both sides Xenomorph: Hive hunters: The Xenomorph has two main modes: Patrol Mode and Assault Mode. Patrol Mode (Out of Power): Movement speed: 4.4 m/s. Terror Radius: 32 meters. Turrets can dete
    0 comments 20 views last activity
  • TL:DR New Vents allow the Xenomorph to be more stealthy and ability to access tunnels quicker. Double Turret setups are gone, but survivors have more ease when it comes to using them. FACEHUGGERS. Vents [NEW] Xenomorph In addition to the 7 Control Stations on the map, 6 Ventilation Ports will also spawn within the trial in random locations around the map When the Xenomorph exits a Vent,
    4 comments 30 views last activity
  • Hi, I was wondering if the BHVR team were looking for any new ideas for gameplay or tournament modes? Please get back with me if so. Thank you
    0 comments 10 views last activity
  • So, your intention was to completely squander the players' participation after all. The best-looking design. The most useless and difficult-to-use ability. It is easily dodged at long range. The beam poses no threat at close range. They botched the player vote and designed an ability that’s only good for hitting a straw man. Your intention is to make players completely disillusioned with th
    0 comments 40 views last activity
  • Especially her breathing is just way too loud
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  • Why is it survivors can opt out after they all get knocked down, but killers have to either wait out the collapse or painstakingly kick force the survivors one by one out of the gate as they teabag? I already lost, I just wanna move on to the next game, and I'm already in a bad mood, what difference does it make if I quit at that point?
    23 comments 250 views last activity
  • I appreciate the devs making servers in India to help with middle east pings, but it doesn't fix the problem for everyone, since currently if you want to access indea servers you need to buy a subscription to Exitlag, which not everyone finds it good to spend more money on top of base game and dlcs to make their pings better, me included. So if there is a way, I suggest making servers in middle
    0 comments 10 views last activity
  • So I just read a post that someone questioned why people DC against dredge. I was surprised to see that a lot of the issue was overstimulation when his power is triggered. I wonder if there’s a way Behavior might be able to make the noises more dull or some kind of option for people who may be autistic and have those issues to still enjoy that killer or even for people who just find the noise ove
    5 comments 50 views last activity
  • Now when elusive is getting into basekit protections it's finnaly time to balance perks with such powerfull effect. → Extraordinary perceptions: Remove elusive completely and make it so while oblivious killers like Legion and Doctor can't detect you. The activation time might be lowered to 2s to make this perk more viable. → A Place For Us The perk gives multiple effects that are pointless
    0 comments 20 views last activity
  • CAN YOU PLEASE CONFIRM IN ANY SHORT THAT DEAD BY DAYLIGHT MOBILE HAS EVEN A SMALL CHANCE OF COMING BACK AND ALSO THAT THIS WILL BE COMPLETELY PRIVATE AND WILL NOT BE SHOWN ON ANY SOCIAL MEDIA.I'M A VERY BIG FAN OF DEAD BY DAYLIGHT AND I DON'T HAVE A CONSOLE TO PLAY BUT I HAVE A POWERFUL PHONE,I WANNA PLAY DBD BUT CAN'T, PLEASE CONFIRM.I HAVE 400+ HOURS AND WANNA KNOW THAT IF THERE'S WVEN A SMALL
    7 comments 462 views last activity
  • Hey Behavior me and a lot of players want the game back to the mobile version because we don't have any console or PC we have just phones and all of us wants the game back so please do this for us 🥺🥺🥺🙏🏻🙏🏻🙏🏻
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  • Both Do No Harm and Flow State are nice perks that get overshadowed by other similar perks. The reason why is simple, they just don't work sometimes, and especially for Flow State which I honestly like a lot already, they are useless at the beginning of the game. Which again, really hurts for Flow State because one of its effects is to cleanse totems faster, but if you're at 5 gens why would the
    11 comments 140 views last activity
  • While I think Jason is overall mostly fine (I think the totem build is a Thrill issue at this point and not a killer issue), Deputy's Badge is still a pretty massive outlier. It adds a level of power to his kit that none of his other addons do, and removes one of the only downsides to an already very strong mobility power - the inability to kick generators. The previous range nerf to this addon
    3 comments 80 views last activity
  • I have, since I started playing this game 5 years ago, been a Billy enjoyer. For a while I enjoyed playing Billy (ironically I played more of him pre-buff), but I've always been a huge enjoyer of looping Billy. Honestly I feel like Billy is one of my most confident killers to loop against. However, while eventually I'll often get outplayed, a lot of the time I die simply because the Overcharge se
    0 comments 10 views last activity
  • How many likes to have my idea added to the game?
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  • Why not just add a "Survivor Win" button? 
 It would be great if pressing it allowed for an immediate escape. 
 The new Killer hasn't been released yet, but there’s no way to fix their terrible abilities—except for one ability that actually favors the Survivors. Why not just add a "Survivor Win" button? 
 It would be great if pressing it allowed for an immediate escape. 
 The new
    3 comments 70 views last activity
  • With Judgements newly introduced overlay when targeting survivors from range with her beam, her main selling point has become severely weakened. If the intention was to do something against her hex-totem builds, I propose that her ability should not damage survivors that work on an active hex. This would be a much better solution as it does not harm all other playstyles . Sad Judgement players
    25 comments 380 views last activity
  • I want to preface this by saying that I would very much be considered a beginner player by DbD standards with ~70 hours of gameplay, so I understand that I do not necessarily know enough regarding the intricacies of DbD gameplay. That being said, I hope my concerns are still received in good-faith, and I am completely open to understanding if and why these suggestions may not be feasible or even
    0 comments 13 views last activity
  • Idk if this has been said before, but I believe Jason being able to stay in Omnipresent without any cooldown is a little OP. End game 1v1 is nearly impossible and I’ve witnessed several Jason’s take the game hostage by just staying in Omnipresent until they see an aura. I think this needs tweaking. Otherwise he’s fun to play against/as!
    20 comments 310 views last activity
  • Skull Merchant, another bottom tier killer, is getting a full rework, but I don't want that for Ghostie. I like his simple gameplay as both killer and survivor and find it enjoyable, but he needs a bit of a boost as is. These are a bit tentative to see where he might end up on a tier list after these changes, but even if they're small I think they're a good place to start. Night Shroud cooldown
    6 comments 70 views last activity
  • There are other changes that I'd like to see with Springtrap, but the main one is this. As of now, when you down a survivor with the axe, you have no access to your power for 8 seconds, as this is the blanket cooldown for all successful axe hits. However, when downing a survivor in an area with other survivors, this becomes a huge hinderance to how much pressure you can have and makes it signific
    7 comments 70 views last activity
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