the best springtrap rework we need

it is without a doubt that springtrap's doors are a bit gameplay lacking especially because of the lack of meaningful interaction that can be done on the survivor side so i tought these 2 change can up springtrap's door gameplay on both side

  1. move the cam into inside of the office, it makes the jumpscare mechanic actually useful and entering the door actually means something and make with the exiting the doors the actual system we have right now making the map traversal useful
  2. give 10% hindered on aura reveal with the cameras, this would not only be reminiscent of the camera stall mechanic in the actual fnaf games but, this would make the use of the camera actually meaningful because it could help to bail out your teammates from chase subsequently it would make throwing the axe to the doors useful to counter act the reveal

with bith of those changes it would mwke springtrap way more interactive and his kit could be used at 100% of its capacity

Comments

  • By inside rhe office, you mean make it an accessible room to physically move around and interact with instead of a visual traversal affect?

  • @LeDemon said:

    it is without a doubt that springtrap's doors are a bit gameplay lacking especially because of the lack of meaningful interaction that can be done on the survivor side so i tought these 2 change can up springtrap's door gameplay on both side

    1. move the cam into inside of the office, it makes the jumpscare mechanic actually useful and entering the door actually means something and make with the exiting the doors the actual system we have right now making the map traversal useful
    2. give 10% hindered on aura reveal with the cameras, this would not only be reminiscent of the camera stall mechanic in the actual fnaf games but, this would make the use of the camera actually meaningful because it could help to bail out your teammates from chase subsequently it would make throwing the axe to the doors useful to counter act the reveal

    with bith of those changes it would mwke springtrap way more interactive and his kit could be used at 100% of its capacity

    im kinda confused as to why people think he needs to be changed. He seems fine just so many people undermine his strength

  • @TropesDaMan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/471488/the-best-springtrap-rework-we-need

    im kinda confused as to why people think he needs to be changed. He seems fine just so many people undermine his strength

    I think the main reason is because the majority thought he'd have a power based around phantoms, jumpscares, or the original 4 animatronics, not a basic projectile throw that acts like a terror radius for a set time, because I've had a control panel rework idea that allows all 4 Chica, Bonnie, Freddy and foxy to have unique abilities and strengths that would allow springtrap to control them for a set time like how he normally did before by manipulating them, like, for example, the max time would be 30-45s per control time, if controlling Chica, she can throw her cupcake up to 16 meters to do exactly what the current springtrap power does but if it misses, it'll relaunch itself at a survivor if it's within 6 meters from its landing zone. Or Foxy for example, he'd be the baseline fastest and have a dash attack or Bonnie, he'd have a sound based aoe ability that disorientates survivors by deafing and making them oblivious, and when not controlling the animatronics, the panel goes on a cooldown for a set time and the animatronics while not controlled don't have a physical hitbox to prevent body blocking

  • Completely unnecessary changes and the wrong way to go about giving Survivors more of a reason to interact with the security cameras.

  • @Smoe said:

    Completely unnecessary changes and the wrong way to go about giving Survivors more of a reason to interact with the security cameras.

    the goal here is to make springtrap's kit actually usable at its fullest whithout crippling springtrap himself since he already has the necessary counterplay the changes in game

  • im p32 with springtrap and been playing him since day one of his ptb i think i now what im talking for the most part

  • @LeDemon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4111260#Comment_4111260

    the goal here is to make springtrap's kit actually usable at its fullest whithout crippling springtrap himself since he already has the necessary counterplay the changes in game

    Springtrap being hindered upon camera reveal is a straight up nerf he doesn't need. And making Survivors go inside the security room is clearly nothing more than a change made purely for the sake of novelty.

    It all reads more like an excuse to try and make the security camera mechanic act more like how it functions in FNAF, solely just for the sake of that and that alone, rather than giving Springtrap actual needed changes that would benefit him as a whole.

    @LeDemon said:

    im p32 with springtrap and been playing him since day one of his ptb i think i now what im talking for the most part

    Yeah well guess what, i too have played Springtrap since day 1 on his PTB.

    Also bragging about your prestige level on Springtrap when it is in no way any indication of anything other than how many bloodpoints that you've pumped into them from just playing the game in any way as a whole, means absolutely nothing in terms of your skill level nor makes your ideas here more credible by default.

  • There were many ideas I liked:

    → Springtrap has infinite undetectable when leaving door untill revealed through security cameras (that would have more range to compensate)

    → Jumpscares need to be more consistent as most of the time you are not able to catch survivors before they manage to remove the axe