⚖️ Quality of Life & Add-on change for The Judgment⚖️
Basekit Power Adjustments (Divine Light/ Pillar)🛠
• New Mechanic: Pillar Speed BrakingCurrent Issue: The uncasted Divine Light pillar moves away and accelerates too fast. The only current way to slow it down or navigate tight loops is to look at the ground to force a tight curve.
• Proposed Change: Add an input (e.g., holding the Ability Button 2 / LCTRL) while steering to slow down the pillar’s forward movement speed. This allows for precise micro-adjustments around tiles without forcing the Killer to look at the floor.
• Buff: Close-Range Charging Duration Change: If Divine Light is being charged/paths within a close proximity (X meters) of The Judgment’s physical position, the maximum charge duration is slightly extended.
• Why it helps: This addresses her massive struggles at close-range loops, letting the Killer hold the power just a bit longer to mind-game tight corners.
• Basekit Integration: Holy Winged Icon (Add-on) Change: Make the effects of the Holy Winged Icon add-on basekit. Pressing an input (like Active Ability 2) should instantly recall or send the pillar backward toward your position.
• Why it helps: It eliminates the "hope for a hit" guessing game. Giving players a dedicated button to reverse the pillar’s path makes aiming predictable, skilled, and far more rewarding.
"Reduce the post/power attack cooldown after casting Divine Light, allowing The Judgment to recover and use her basic M1 attack faster if she misses. This would help a lot of Judgement plays."
New & Reworked Add-on Concepts:
1. Power Recovery⚡️
• Rarity: Uncommon (Yellow) or Rare (Green)
• Effect: Moderately decreases the recharge cooldown of Divine Light after a power usage by 2 seconds.
• Why it helps: Gives The Judgment a much needed recovery add-on to keep up map pressure during empty chases.
2. Lethal Zealous💀
• Rarity: Ultra Rare (Iridescent)
• Effect: While in Zealous Mode, Divine Light becomes lethal and instantly puts healthy Survivors into the Dying State.
• Drawback/Balance: To ensure fair counterplay, Survivors receive a visual warning indicator the moment the lethal Divine Light pillar is being directed toward them.
3. Exile Beams / Trail Cast☀️
• Rarity: Very Rare (Purple) or Ultra Rare (Iridescent)
• Effect: While charging Divine Light, multiple mini-Divine Light beams fire down in a sequential row, perfectly following the exact trail left behind during your charge path (similar to her Exile beams visual with Dracula's Hellfire power).
• Drawback/Balance: You cannot cast or launch the pillar forward in a direction at the end of the power. The power only works within the charge state itself, detonating strictly along the trail you just created.
(At least reduce the Attack cooldown when charging /sending power Divine light. And adjust her charging power so we can aim better. Than aiming blindly.)
Comments
Bro if you want to play an easy killer just go play ghoul, let people that actually want a minor level of difficulty have a good killer.
Did you read it all before commenting?
I am just saying a few things could change to make this killer more playable/picked.
The cooldown to M1 after charging or using power could be shorter.
The Zealous mode could be more valued.
Using the Divine of light could be changed up a bit. So not everyone do the same playstyle.
Yes she has her difficulties that is great! We have to learn how to adapt to each killer to learn their potential. I am still learning her, and using different way to charge the power to land hits in chases.
I am not saying I want her to become much more easier. But some stuff could be basekit for a more creative complex playstyle.
Dude, they are already playable they are just harder to play. Once again they are a perfectly good killer who is strong you just need to be good at the game. They aren't Jason or Ghoul you need to actually try to play the game if you want to win.
Why are you commenting like that attitude?
It is okay to agree to disagree. You have no idea how experienced I am with her. But if you mean in general. Yeah ofc you gotta train using her power, adjust the sensetivity in the power charging and find the spot you are good with her Divine of light.
I agree she is very good where she is now! There could just be small changes. Have you ever noticed after charging the power, before the M1 is ready to use, her Animation is done the M1 is ready? This is why players drop pallets in a close chase. Because it looks like the judgement is ready to M1 you.
The M1 cooldown after charging power could be decreased 1.5 or 2 seconds.
All the other add-on ideas is just ideas to make her stronger and even more interesting. Most killers have power cooldown recovery faster for their add-on. She dosen't
Having one of the add-on basekit where the pillar get aimed back to you. And injuring Heresy survivors, should be a basekit. Also heard other players say that.
But yeah we'll see how she is for people in the future. And I know BHVR will changd her up in the upcoming patch like the rest of the killers have been. I am just suggesting small stuff if they even like my ideas after playing hours with her. And hoping they don't nerf her in any way.
There's so much wrong with this I don't even know where to start. Okay, first off the Devs have gone on record saying that the Judgment is going to require more skill to be good at. And given that you are asking for major buffs on a killer that has been out for less than a month leads me to believe that you don't really want to get good at them or understand how to play them and just want another easy to play killer. It's why it was just an honest recommendation not 'attitude' to play one of the other forty something killers if you'd like to play something easy.
You are just not understanding my points at all..
I don't want her to be a easy killer to play as. But get more creative ways to play her. Plus I do understand very fine how to play her. After playing The Judgement many hours, I see what could had been improved after my experience.(plus reading, seeing videos of others playing as her. To point out what would make her even better)
The most importaint: Some add-ons could be tweaked a bit, and attack cooldown after power be a bit shorter.
Comparing other killers with their add-on. Some have lethal versions that I would love on the Judgement. Like last 20 seconds of zealous it would be lethal. I just see more potential with it.
I see plp spin like a ballerina to get a hit😂 that is creative for sure!
The one with a attitude comment was the one "You need to actually try to play the game if you want to win" that was so uncalled for. I don't come in here after trying 1 match with a bad experience to complain or this and this needs to change. I don't want to go back and forth arguing like this. Because that dosen't go anywhere and weakens my case here. Please just be serious without judging/attitude to peoples ideas that is very thought through.
If I made a post like: "Omg she is so boring to play as, can't land any hits with her power, I need this and this to be easier." Then anyone is welcome with being frank with me. Hopefully in a polite way. Comment like: "Excuse me this is not serious. Go play more and learn how to play that killer. Watch streamers and videos of other people figuring it out". Then case closed.