Nightram
Nightram
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- Nightram
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Why can't there be multiple perks to counter slugging, to be able to recover from the ground.
Do you have another twist on this example?
Btw did you read the Alchemist's Legacy perks as well? Could that infinite recovery fit better? It is pretty much the same, but activation of the perk is a total 100% generator progress.
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@NeverSolus said:
The 'infinite self-recovery' part of this concerns me, as that's not unbreakable+Self-care, that's no-mither+Self-care, which would be kind of pointless, as no-mithers entire downside is that you are broken and can't be healed. If it was a one-time use thing like unbreakable, mixed with self-care, I'd be fine with it I think. But the infinite part of it is too much unless it inflicted broken and injured.
Why does it concern you? The recovery process is normal recovery time. If one had a match with this and got slugged again and again etc. You would only recover around 4 times before one bleed out.
Plus your blood is glowing, the killer will find you on the ground easily. If not you combine with tenacity.
So instead of getting Deep wound. Would getting Broken 30s be better then?
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114186#Comment_4114186
True I mean from scratch though, that still needs an item. I'd probably just use pharmacy if they ever buff chests.
Haha yeah, or hopefully a new perk that make you selfheal faster🤭
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@Rokku_Rorru said:
Honestly I'd love a craftable medkit perk like flash bang or traps etc, idk how you'd go about it but it could be fun
Change of plan can turn a toolbox into a medkit🤭
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@Mandy said:
We do not balance the game for the top 1% of players - we balance for the players in that majority area, which is why there can be more imbalance in the lower and top levels of MMR.
Vigil was changed because it negatively impacts killer powers. It did far too much in reducing the times for all status effects, so one perk counteracts way too many things.
The majority of players ran it for exhaustion reduction, and that is the one we kept albeit at a reduced rate.
I understand why Vigil changed. I know you can't satisfy everyone. But balancing is a forever project, and doing balance updates shows how serious you are about the game. Change will always be there.
Yes the times 5 years ago were different. And we all had a perk or two we all loved. But in today, it wouldn't work so well. (Change is needed)
Thank you so much for you and the whole BHVR team for everything! DBD forever!🔥
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Distortion should get buffed!
But right now you can have multiple perks that counter Aura reading from the judgement. OBJECT OF OBSESSION. BOON SHADOW STEP. TENACITY(Hides your aura in dying state). Elusive perks, to other creative perks.
The Judgement does not need to be nerfed to not being able to see Auras. Just because survivors refuse to put any aura reading counter. Plus you do get warning before she sends a pillar at you. Just be observant to her charge up sounds and you will be good!
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@T1MEXII said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113517#Comment_4113517
Would be great wouldn't it. If the devs liked this idea and wanted to implement it, maybe a Chaos Shuffle 2.0 would be a good baseline for this idea.
Not as a chaos shuffle version. Just go directly on having 8 perks. And disable some perks, not have everything in yet. I am sure some builds would crash😆 or maybe not
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A game mode with more perks slots would be a dream come true! Now with Diminishing returns, it would be pretty safe to run whatever build one wants.
Survivors and killer having 5 perks would be fun! Even 6,7,8🤭
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Your option nr 2 would work. But your problem is the survivors you are playing with. They shouldn't rescue you when the killer is close by. If not that is needed for u to still be alive or something.
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How would a system like that detect those spesific game styles?
What do players do if their game is bugged sometimes and give you multiple DC even with perfect internet. Or in other cases bad internet. Power outage in the neigbhorhood. Or an emergency. Had to run to the toilet etc. Many reasons a system cannot detect gamestyles.
I understand what you are saying, but what you are asking cannot happen, not that way at least.
Nowdays a bot is better than a actual person in many ways. Better than a survivor running after the killer to die to go next, and dosen't want to DC because of the penalty.
I rather have a bot that is doing something than a person who does nothing for us to get out. DC penalties should had been lessened a bit. In every 12 hours you get a free DC. In your endgame you could report why you did DC. This way the Dev's could monitor the reasons and get a statistic. Later know what they could do to make most people happy.
For killers who stand still, or farm to lower their MMR. We will see a lot of this now with this new system.
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@esarraf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113452#Comment_4113452
There's so much wrong with this I don't even know where to start. Okay, first off the Devs have gone on record saying that the Judgment is going to require more skill to be good at. And given that you are asking for major buffs on a killer that has been out for less than a month leads me to believe that you don't really want to get good at them or understand how to play them and just want another easy to play killer. It's why it was just an honest recommendation not 'attitude' to play one of the other forty something killers if you'd like to play something easy.
You are just not understanding my points at all..
I don't want her to be a easy killer to play as. But get more creative ways to play her. Plus I do understand very fine how to play her. After playing The Judgement many hours, I see what could had been improved after my experience.(plus reading, seeing videos of others playing as her. To point out what would make her even better)
The most importaint: Some add-ons could be tweaked a bit, and attack cooldown after power be a bit shorter.
Comparing other killers with their add-on. Some have lethal versions that I would love on the Judgement. Like last 20 seconds of zealous it would be lethal. I just see more potential with it.
I see plp spin like a ballerina to get a hit😂 that is creative for sure!
The one with a attitude comment was the one "You need to actually try to play the game if you want to win" that was so uncalled for. I don't come in here after trying 1 match with a bad experience to complain or this and this needs to change. I don't want to go back and forth arguing like this. Because that dosen't go anywhere and weakens my case here. Please just be serious without judging/attitude to peoples ideas that is very thought through.
If I made a post like: "Omg she is so boring to play as, can't land any hits with her power, I need this and this to be easier." Then anyone is welcome with being frank with me. Hopefully in a polite way. Comment like: "Excuse me this is not serious. Go play more and learn how to play that killer. Watch streamers and videos of other people figuring it out". Then case closed.
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@akawshi said:
I do sometimes find myself wishing there were sensitivity settings for each killer. It’s probably difficult to draw the line on which killer should be prioritized. It would be great if there were specific requests from players who specialize in a particular killer.
When watching streamers, they usually always change basic sensetivity for each killer in the settings. That is the only option we got right now. But gotta change it back when picking another killer. But idk it has sonething to do they are on PC and their sensetivity is very different than console players etc
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@esarraf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113338#Comment_4113338
Dude, they are already playable they are just harder to play. Once again they are a perfectly good killer who is strong you just need to be good at the game. They aren't Jason or Ghoul you need to actually try to play the game if you want to win.
Why are you commenting like that attitude?
It is okay to agree to disagree. You have no idea how experienced I am with her. But if you mean in general. Yeah ofc you gotta train using her power, adjust the sensetivity in the power charging and find the spot you are good with her Divine of light.
I agree she is very good where she is now! There could just be small changes. Have you ever noticed after charging the power, before the M1 is ready to use, her Animation is done the M1 is ready? This is why players drop pallets in a close chase. Because it looks like the judgement is ready to M1 you.
The M1 cooldown after charging power could be decreased 1.5 or 2 seconds.
All the other add-on ideas is just ideas to make her stronger and even more interesting. Most killers have power cooldown recovery faster for their add-on. She dosen't
Having one of the add-on basekit where the pillar get aimed back to you. And injuring Heresy survivors, should be a basekit. Also heard other players say that.
But yeah we'll see how she is for people in the future. And I know BHVR will changd her up in the upcoming patch like the rest of the killers have been. I am just suggesting small stuff if they even like my ideas after playing hours with her. And hoping they don't nerf her in any way.
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200+ matches against the Judedment? U sure about that? Because bearly plp play her after the 2 first days she got released. I haven't gotten to face her in 2-3 days while playing as the Survivor.
When I did face her, Never had a playstyle you mentioned. But that does not mean it's not happening.
I know the Judgement will get a update in a next patch in the near future. What solutions do you have for this killer? Or what can you do to hinder the killer to see your Aura?
What if we suggest a perk that hides the generators Aura when the killer is 25m out of range? That would be awesome tbh.
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@esarraf said:
Bro if you want to play an easy killer just go play ghoul, let people that actually want a minor level of difficulty have a good killer.
Did you read it all before commenting?
I am just saying a few things could change to make this killer more playable/picked.
The cooldown to M1 after charging or using power could be shorter.
The Zealous mode could be more valued.
Using the Divine of light could be changed up a bit. So not everyone do the same playstyle.
Yes she has her difficulties that is great! We have to learn how to adapt to each killer to learn their potential. I am still learning her, and using different way to charge the power to land hits in chases.
I am not saying I want her to become much more easier. But some stuff could be basekit for a more creative complex playstyle.
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Some perks that rely on getting skillchecks should had a increase in skillchecks. Adding that to rookie spirit for example would help.
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@Defnotmeghead said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078338#Comment_4078338
If you fall for a lightborn bait, that's completely on you. You know how that would be preventable? By removing items from the lobby.
If killers are supposed to give an advantage by lurking, then survivors should be able to hear their sounds if they listen closely enough, right? Same logic. Yet survivors dont, so they dont change their loadout to face a specific killer. Its a little bit odd that you can change your build to face a specific survivor loadout, isnt it?I don't use lightborn anyway, it was just a thing I see, and I do as a survivor last second.
But it isn't 50/50 if the killer has an advantige by lurking in the shadows.
Thank you for your input.
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@Mandy said:
The reasoning that Killers cannot be switched in the lobby is due to MMR. Whilst even if you're top MMR on one killer, other killers will be at the lower level if you've not played them so much - so yes there can be quite a big difference in the numbers. Whilst the number doesn't go back to that of a new player, it can still be substantially lower.
So for that reason alone, the feature will not return.
Oh, but before this happened, I remember we could switch killers in the lobby with survivors. How did the MMR work then? And why did you guys change it to be their own MMR on different killers, rather than the player have their own MMR that isn't stuck on the character they play?
Thank you for for answering❤️
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Yes, we would love to know all the infomation!🔥
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@random1543 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078150#Comment_4078150
The survivors cant quick switch based on any information they have on the killer, meanwhile this change would allow killers to quick switch based on information they see in the pre game lobby.
Just to be clear that is a advantage, I gave the example of switching to plague when you see 4 med kits. regardless of how you play against plague in that match, they had a advantage just by loading into the pre game lobby and being able to switch killers based on the items they saw their opponents had.
That's why my stance is It would be ok too add, if killers had same information on the survivors as survivors do on the killer (aka no info on opponents)There are survivors who bait lightborn by bringing 4 flashlights in the match and changing last second.
But if there shouldn't be any information for the killer side. Why do the killer lurk from a distance looking at the survivors by the bonefire. It is supposed to give killers an advantige anyway.
It is okay we can agree to disagree. The Dev or community manager may never see this post or our comments anyway. But thanks for your opinions, even if you didn't agree.
Have a nice next game whatever you play 😁
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@random1543 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078145#Comment_4078145
no it takes the med kits out of play which is a advantage if you loaded in as a wraith for example the decide to switch. regardless of how the survivors play during the match. the killer has gotten a advantage due to be able to switch with all the info they get in pre lobby.
It was probably removed due to people doing this. but would be fine with it if killers got no info on survivors in the lobby.Do you know how much advantige survivors have? They can change character and items last minute. Killers should be able to do the same!
Btw there is no advantige switching killers. Other than trying a killer you wanna train vs a killer you main. That is the biggest difference.
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@random1543 said:
Not until the killer is unable to see the lobby because I do not want killers quick switching in lobbies to gain advantages
4 med kits "I'm gonna switch to plague for the advantage"That isn't an advantige if you know how to play against her.
Force her power, stun her hopefully, and repeat.
U can easily heal going against her with the pools.
Not cleansing against her works if all survivors know how to loop and keep distance.
I am for switching killers while in lobby with survivors. We had it a while back, and we need it back
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@brewingtea said:
Each killer (supposedly?) has its own MMR. If you change killer, it "could" no longer match with the other survivors and it "should" reset the entire search.
And since you don't want that, this is the next best thing.
That sounds stupid to have that on killers. We do not need that on the killers. The mmr can be on our accounts instead.
I really miss switching killer. Everything is programming and coding, it can work again!😁
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@CatQueenJ said:
honestly, that would be amazing, especially when queue times are super long
Yeeees!
We can change killer, but it dosen't change the killer we ready'ed up as.
When I see 4 toolboxes/flashies, I would love to be a killer I am used to play as. Whenever I try a different killer to test their powers xD
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@CTL said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4077893#Comment_4077893
Killers who want to have fun by the misery of the other side are just terrible people, reaching rank 1 red is a matter of play time not skill, and personal challenges ? XD Most killers have one objective how can i make the most fun out of my game while making sure the surv don't have fun. BTW before you get angry at that statement the DBD discord is full of killers that talk about how they try to achive this.
The advantage of it lets other survs just do gens is correct with high MMR/comp games however in casual games I don't want a friend to sit on a hook and press space bar every now and then for the sake of winning I want them to have fun too, If I was ok with that I would just play killer solo and tell my friends to play the offline chrome game, its the same thing you press one button every 5 seconds to play that, its very fun and mind numbing.
Haven't seen the discord chat. Do you have pictures proof? No need to ahow them here. It's not about what a few people say that is the whole fact for all killers.
But I guess we need a game mode that isn't about doing gens to escape. Change the gamestyle.
I know some killers play just to slug everyone and then gg. And it's fine that too. Tunneling, slugging camping is a part of dbd. And we as survivors gotta be better to loop and learn right mindgames, because dbd is 90% just mindgames and I love it.
Have a nice day, I don't think I got anything else to add to stay on topic here. See you by the bonefire ^^
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@CTL said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4077880#Comment_4077880
I would like to add that your suggestion to change mindset and understand that its just a game can be said to killers also, not every killer has to 4k not every killer (70%) has to use the best "strategy". The problem comes from comp play, since the killers there tunnel, its copied against people who want to play a game for fun, and don't have money on the line.
Are you saying it is the killers gameplays fault that you can't control your emotions and work with it?
Many killers wants to for fun to kill everyone as fast as possible, or reach red rank 1 for the 2mill reward. And other personal challenges. Do you know how satisfying it is to kill all survivors.
Just understand, killers who only tunnel, it gives an advantige for survivors to work on gens (depending how good to loop whith whats left to use)
Money on the line?
Tunneling is needed as a strategy in dbd. Sometimes it dosen't happen. But as a survivor bding tunneled, try to waste as much time for the killer.
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I like the idea tbh!
But sadly no matter how good our ideas are in here, we are rarely seen at all.
But keep the suggestions coming anyway! (Hope)
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Prophunt worked on mobile version, why not evolve it to become much better in a game mode! 😁
Prophunt on mobile worked, but it was bad because all gens, totems, pallets, hooks were there, some of them shouldn't be in their spot. Because it was bad to try fake a spot, when all of them were in their spot. That is just what's need to change to become fun!
Prop hunt could also be 2 killers against 12 survivors! Many possibilities!
Like @NeverSolus said, not all killers will work in this mode. And it's fine to exclude those who wouldn't work.
@Balrog Since you commented, is this something you tell the team people are interested in? For a new game mode to come, let there be a vote in the grimoire what options the community want. Since twitter votes can be faked with more accounts. The Grimoire works more safer for a solid vote. (EXCEPT voting on playstation and our phone can be a additional vote)
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In 2v8 killers wait around 30 minutes for a match. They will not show mercy! "Some do". Yes they will go for the injured and easy prey. Depending on a good loop or not.
In 1v4 the tunneling is a strategic play. And is a part of dbd. Some killers try not to tunnel and camp. And some do this if they really have to. To put pressure.
My suggestion to you: focus on a different mindset, it is just a game, and you can easily go next round(yes it is exhausting/frustrating to be tunneled many rounds in a row). You can also change your playstyle. Or go for anti tunneling perks just in case.
The only punishment you can do to tunneling killers. When you stand in the exit gate and T-bag because they didn't get you xD
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@NeverSolus said:
I've tested this on and off, but yeah it's highest to lowest. They said it directly in the stream. A simpler example would be Adrenaline, Hope, and Urban Evasion for the sake of Math assuming all activation triggers are active.
Pre Diminishing Returns - 157% Haste
Urban Evasion - 100% Haste
Adrenaline - 50% Haste
Hope - 7% Haste
Post Diminishing Returns - 126.75% Haste
Urban Evasion - 100% Haste [Keeps 100%, as Highest Value]
Adrenaline - 25% Haste [Keeps 50% as 2nd highest]
Hope - 1.75% Haste [Heeps 25% as 3rd highest]
The application is, as you indicate in your post OP, highest to lowest. So highest source loses nothing. Second highest loses 50%, and so on down the list. Is there a particular part of the reduction process that is responsible for confusing you? I know your preference is a dev, but I'd love to help in the meanwhile.Idk how Adrenaline and Urban can work together, but for your explaining because of the haste speed. I understand it. But I did understand all of this before making a post. I just got confused by who gets what by the build I had. And thank you for helping out!
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I have always wanted that since we got the automatic spend BP. Either one page or in a bulk.
I do not like it goes for the cheapest. I need the expensive ones
So what I can see they could do. Give us a color system. Gold for events, Red, purple, Blue, Green, brown.
Yeah bloody party streamers and purple items, good addons would be the best. But a color item value would be easier to make i dunno
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I do not believe creating this suggestion will be considered at all. Even tho it is a nice suggestion!
What we can control is only the votes in the grimiore. We can comment and suggest everything on the ground to the sky. Dbd does not take any suggestions yet. Haven't done that in the couple years.
But please share more suggestions.
Most likely only other players will respond. Rarely a Dev respond.
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@SlyKing said:
The Cenobite’s old perk “Deadlock” could be made partly basekit. This would mean after a generator is complete:
- The generator with the most progress is blocked for 15 seconds
- The perk “Deadlock” is changed to only add an extra 10 seconds to this timer, making it the same as usual.
this change would do several nice things, such as:
- Stopping multiple gens from popping back to back, which is known to be very frustrating for killers
- Allows the killer to regain lost pressure by giving info on the next gen to pop
- Doesn’t negate survivors progress on a generator and isn’t intrusive enough to be problematic
- And makes killers less reliant on gen regression, allowing for more perk diversity.
I do really think this SHOULD be tested in a PTB because it could really be extremely healthy for the game.
Tbh as a survivor this sounds kinda bad, but I do like it. Maybe not 15 seconds, but 10 would be better.
As a killer, this does sound good agains those who is good to fix generators. But gen rushing is mostly the killer playstyle problem. But genrushing can come in favor too. Usually survivors 3gen themself in favor for a killer.
I like your idea! Keep em coming!
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I guess this answer works too. Hopefully a Dev could confirm this
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@sizzlingmario4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4077395#Comment_4077395
If it's something that specifically applies to other survivors, then yes.
But your Overzealous for example would not reduce someone else's Deja Vu since that effect never gets applied to them, only to you
No I mean, if I have my 10% overzealous, and another survivor have 6% deja vu. Will that be stacked together 16% speed?
Or will diminishing return make deja vu 3% and together 13% speed co up value
And with me giving prove thyself 10% to another survivor. Will that value be valued as their 100% and then their deja become 50% less?
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@sizzlingmario4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4077386#Comment_4077386
You would get 10% from one perk and 5% from the other (10% reduced by 50%), in this case since the normal value is 10% on both it doesn't matter what order we put them in, you'll end up with 15% total for you either way.
Regardless, the other survivor will still get the full 10% from your Prove Thyself if they don't have any other repair speed increases, even if the value is diminished for you. But if they have other repair speed increasing effects stacking with the bonus they get from your Prove Thyself, that is included in diminishing returns and your perk can affect theirs (or vice versa). In general, it doesn't matter which player the effect comes from (with limited exceptions for self-inflicted debuffs and skill check trigger odds).
So survivors with their highest value does effect others, and the diminishing returns will reduce what value they bring when doing something together?
I would be 100% satisfied whenever a Dev comment. Because how do we know 100% about this. Don't remember from the live stream that other survivors values would be compared and diminished against their values. If that is the case, it is brutal.
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I agree too!
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@sizzlingmario4 said:
- If you have active Overzealous and Prove Thyself, the other survivor would still get 10%, you would only get 5% (15% total from both perks)
- If another survivor with Deja Vu is affected by your Prove Thyself, then yes they get the 10% from Prove Thyself and their Deja Vu would be reduced to 3%
Why would my overzealous be 5%?
So whatever another survivor bring, that is their highest value, compared with anothers value, they will diminish??
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4070137#Comment_4070137
If DBD could reach out to their voice actors of their OG survivors and lisenced old characters. Making them Voice lines wouldn't need them to delete the old ones.
Which is never going to happen since (almost) all of the old characters were voiced by devs, many of which no longer work at BHVR, and probably all of which wouldn't be up for professional VA work.
We've had almost this same exact thread before from the same author. As someone who also has a near-singular focus on this forum, I respect the hustle, even if I completely disagree with the premise & goals.
E: Also for those who aren't voiced by devs (Yun-Jin and beyond), I can't imagine it'd be all that easy or worth it as a company to go grab said people (if they're even available) and have to pay them and/or the company they belong to again, since I'd imagine there has to be some legal contract stuff they'd have to deal with regarding The Monster Factory/Blindlight VAs. And ultimately it'd just be time & money better spent elsewhere. Like I dunno, their survivor pick rate stats show that most people don't exactly seem to care whether a character has voicelines or not, and it stands to reason a good chunk of those people are actively buying new skins for their favorite character(s).
I guess we shouldn't hold our breath for other older OG Characters to get Voicelines. But I guess they are now exclusive to not have Voicelines🙈 plus imagine new characters may be your new main. The older ones dosen't have to be.
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I see what you mean. But there are a lot who loves many of the Original Characters not having voice lines. There should be a mechanic to turn that off!
But for newer players and plp who love the more "polished" survivors who have voicelines etc. There should be a common ground. Yes let's say everyone get voice lines. And we all get the option to turn them off. We would all be Happy! Right!?
Another problem. Many players like their survivor sounds, when adding new voice lines, all of their origninal sounds will be deleted and get new sounds. Then we have the Stevegull petition back.
If DBD could reach out to their voice actors of their OG survivors and lisenced old characters. Making them Voice lines wouldn't need them to delete the old ones.
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Again, did you not just post about detailed about Darth Vader in the gamr?
You got many responses to that. But No Star Wars should not mix with DBD. It is not a good match. Even tho I love Star wars. But DBD and SW should never interact with eachoter.
Inspired cosmetics could work. Or like a survivor likes a costume they could bring in.
Having a lightsaber Hilt as a charm, or some costumes would work. But not actual the characters.
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It is fair that both get 1 extra perkslot. Would be a very fun consept to try in a game mode!
Because I see plp are against this already in the comment section. Not everyone is as open minded. Plus with the Diminishing returns update, this would even out just fine tbh.
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No. You say you understand and yet you don't undestand why it should still be like it is.
Yes playing with friends makes this a upper hand. But I like to be suprised in soloQ matches.
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Leaving my hats off for those who main her. But controlling her on console is hard. Smoothing her out for players to be able to enjoy playing as her would be great!
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I do love a Medusa inspired Killer! I have also made a suggestion about this earlier.
I kind of like the medusas statue teleportation. But I would love if players would get hindered looking directly at her. (Like they have to avoid being turned to stone)
@Nightram said:
I got a few Killer ideas, and Survivor ideas, plus a few cosmetic ideas. I appreciate your time✨️✨️✨️
Killer Suggestions below:
https://forums.bhvr.com/dead-by-daylight/discussion/379621/new-killer-as-medusa
https://forums.bhvr.com/dead-by-daylight/discussion/356450/suggestion-killers
My first ever post in here🙈
Survivor Suggestions Below:
https://forums.bhvr.com/dead-by-daylight/discussion/418061/customized-jane-doe-john-doe-survivor
Idea:
What if we could get opposite gender skin version for original killers and survivors?
Wich survivors and killers would be fun to have as an opposite gender to play as?
(We have the Hunter as huntress)
https://forums.bhvr.com/dead-by-daylight/discussion/379614/suggestion-outfit
What if we made a few OG Survivors have a injured mended cosmetics like this Claudette version I made. In game visual injuries. For those who survived a match and bearly escaped.
For more cosmetics. Survivors having glowing tattoos, Kate would look amazing with that! And some survivors and killers would have a unique cosmetics showing a glowing tattoo like Vittorio✨️
https://us.v-cdn.net/6030815/uploads/CNUT2QABBD17/1000023692.jpg
https://us.v-cdn.net/6030815/uploads/U4A9491YDWXH/1000023694.jpg
https://us.v-cdn.net/6030815/uploads/RAJ92S2HPJNZ/1000023695.jpg
https://us.v-cdn.net/6030815/uploads/31VFOYW8LQU7/1000023696.jpg
https://us.v-cdn.net/6030815/uploads/G8L0JYRFR5L7/1000023697.jpg
Glowing blood cosmetic idea. Tested on claudette because I had her form already.
https://us.v-cdn.net/6030815/uploads/QOIPXJQESIKL/1000023705.jpg
Gothic Claudette. This needs much more details. But some fancy belt, like chains? And some more jewelry to match. (Yes I love Claudette! And I would love for her more nice Cosmetics in game!)🥰🥰🥰🥰🥰
Thank you for reading! I'm sorry for the links to here and there.
Please comment if you like these ideas (or not). And share your killer and survivor ideas!💯
I think I should update my Medusa version and make it better explained etc
But please tell me if any of you like my Medusa inspired killer suggestion🫶
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I love Star wars! But I do not want it in Dead by daylight. It's not a match for Dead by daylight at all.
But please make more ideas!
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Would love to buy new chase music and terror radius sounds! But sadly this might not happen at all.
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Other than this, I have over 100 brand new perk ideas for survivor and killers that DBD can use or take inspiration from.
Enjoy reading, please tell me your thoughts!
@Nightram said:
Hello, this is around 51 Survivor perks suggestion.
Please look away from my bad perk names, just for the construct🙈
If you want to read these with background music and swipes instead:
https://vm.tiktok.com/ZNdQEJNks/
Part:1https://vm.tiktok.com/ZNdQEtjoy/
Part:2Have a good reading🥰
https://us.v-cdn.net/6030815/uploads/9WAGOYEPF9AW/1000021565.jpg
https://us.v-cdn.net/6030815/uploads/TW511PJC40X1/1000021566.jpg
https://us.v-cdn.net/6030815/uploads/CEUT9UK1GDP4/1000021567.jpg
https://us.v-cdn.net/6030815/uploads/ZTJOIF09HM3O/1000021568.jpg
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https://us.v-cdn.net/6030815/uploads/HYIU65P2GX3C/1000021570.jpg
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https://us.v-cdn.net/6030815/uploads/LDGXKG2J8XQW/1000021572.jpg
https://us.v-cdn.net/6030815/uploads/P2SHVHKIM6Z4/1000021573.jpg
https://us.v-cdn.net/6030815/uploads/37LN6FP6Q852/1000021575.jpg
https://us.v-cdn.net/6030815/uploads/G1KFUU0Y09LO/1000021576.jpg
https://us.v-cdn.net/6030815/uploads/CN47TB3301DG/1000021577.jpg
https://us.v-cdn.net/6030815/uploads/N3L2FQOVIBIN/1000021578.jpg
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https://us.v-cdn.net/6030815/uploads/H4I25NH7SX3L/1000023634.jpg
Thank you so much for your time reading these❤️
This is a part of my killer perks suggestions:
https://forums.bhvr.com/dead-by-daylight/discussion/453908/killer-perks-lot-suggestion
Wich perks did you like? If you have any Survivor perks in mind. Please comment below!🏃♂️🏃♀️
@Nightram said:
Hello, I got 56 killer perks suggestion.
Ignore my poor ability to name these perks🙈 it's for structure.
If you want to swipe to read with some background music:
https://vm.tiktok.com/ZNdQKQEwH/
part1https://vm.tiktok.com/ZNdQE14MK/
part2https://us.v-cdn.net/6030815/uploads/WHR6W9O2QXCX/1000023701.jpg
https://us.v-cdn.net/6030815/uploads/8A9U7X2HPGD1/1000023700.jpg
https://us.v-cdn.net/6030815/uploads/3EJUI6ABFYEW/1000023570.jpg
https://us.v-cdn.net/6030815/uploads/HOS44X1N8IFY/1000023572.jpg
https://us.v-cdn.net/6030815/uploads/HB70KIO7BCKG/1000023573.jpg
https://us.v-cdn.net/6030815/uploads/5LW0EZKKRXNS/1000023574.jpg
https://us.v-cdn.net/6030815/uploads/Z1TJ0ZW937YQ/1000023575.jpg
https://us.v-cdn.net/6030815/uploads/OSDNHTTDRT5D/1000023577.jpg
https://us.v-cdn.net/6030815/uploads/23CHXMVRU7E1/1000023578.jpg
https://us.v-cdn.net/6030815/uploads/T0LKYQSTR5UJ/1000023579.jpg
https://us.v-cdn.net/6030815/uploads/89UND99BBOHQ/1000023580.jpg
https://us.v-cdn.net/6030815/uploads/AAYS4WWH7LF5/1000023581.jpg
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https://us.v-cdn.net/6030815/uploads/EI2AXDSPCSRD/1000023583.jpg
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https://us.v-cdn.net/6030815/uploads/QX5EJUDOMYIH/1000023589.jpg
https://us.v-cdn.net/6030815/uploads/4LVE0RX8HICR/1000023591.jpg
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https://us.v-cdn.net/6030815/uploads/6HM103ZNX1U0/1000023607.jpg
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https://us.v-cdn.net/6030815/uploads/WONKCG1CNDEY/1000023610.jpg
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https://us.v-cdn.net/6030815/uploads/6WOEFE5M5DOU/1000023612.jpg
This is together with a lot of survivor perks, that may counter many of these as well:
https://forums.bhvr.com/dead-by-daylight/discussion/453909/survivor-perks-lot-suggestion
Thank you for your time reading these❤️🔥
Please tell me wich one you like! If you have any Killer perks suggestions, comment them below!😈👹💀🔪
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@BunchesHVR said:
My vision: each survivor has a "5th" perk slot. This is unchangeable and permanent, and it's one of the survivors perks. That way, each survivor is no longer cosmetic, they actually have something unique to them. Like, you know every Feng has technician along with her other choice perks, or every Meg has adrenaline.
Thoughts? Is this game ruining, or taking it to the next level? Maybe only p100s get the 5th perma-slot?
I have had this exact thought before!
I would love to try this in a game mode. Like what if all their original perks could become one of their 5th perk, but reduced, not as strong as the perk itself.
Like adrenaline. It gets you up from the ground, but it leaves you in mending status effect. Being just injured, just a small speedboost.
Dwight's bond could only work if he work on a gen with another survivor. Or heal them to see survivors aura within 15m
Selfcare, we do not need a random teammate spend a half hour in the corner to heal.. Ha ha
But you see my point?
But I do agree with the others that survivors is just a cosmetic. Even tho I would love to play as the trapper with spirits powers. That would be weird to see
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@Balrog said:
Post your feedback for 9.5.0's new Survivor perks here. Thank you!
I do like the new perks and some reworks.
for fast track and other perks and add-ons that permamently removes gen progression. I do believe 1 action should be able to change that.
Like, if someone used a brand new part on a generator, fast track or the basement perk shouldnt effect that generator together. I believe this would be a healty balance for Killers and Survivors.
Or only a certain % can be removed on a generator all together no matter being used. Or in the future a killer perk that can make generators longer to complete to counter fast track. Idk
For future perk reworks, can we look into these?
Survivor Perks:
Poised: Gain a stack for each generator 1 to 5. Activate Ability 2 to spend a stack to hide your scratch marks for 30 seconds.
Inner focus/Fixated: See your own and others scratch marks. Because why do we need 2 perks to see others and your own scratch marks?
Bite the bullet: Extra feature: Gain Elusive to you and others you Heal.
Low Profile: When all other Survivors are downed, Hooked or killed. Keep this effect until a survivor is unhooked/up from dying state.
- You make no Grunts of pain.
- You leave no Pools of Blood.
- You leave no Scratch Marks.
Lucky Break: Version 1. Gain a stack for each survivor you heal. While getting injured by the killer, 1 stack will be spent, for the next 60s:
- You leave no Pools of Blood.
- You leave no Scratch Marks.
- You start the trial with 1 stack.
- Max 2 stacks.
Version 2. While injured, for up to 60s:
- You leave no Pools of Blood.
- You leave no Scratch Marks.
- In injured state: choose to activate this perk or pause these effects at any time, by clicking on Activate ability 3.
For each second spent healing another Survivor, recharge the duration by 1s.
Overcome: Keep the effects 3s longer instead of 2.
This is not happening: Great basic skill check zones are 40% bigger while injured. Or 30% bigger at all times.
Up the ante: Stacks with other survivors using Up The Ante.
Any means necessary: Additional: Gain the ability to repair a broken pallet like a Fragile Pallet.
Better than new: Whenever you finish healing another survivor, until they take damage:
- They Bless/Cleanse 16% faster.
- They heal 16% faster
- They unlock chests 16% faster
- They open the exit gate 16% faster
- They repair generators 10% Faster
Bond: Within 36, you see other survivors Auras. And other Survivors see your Aura.
Camaraderie: When you are hooked:
- The Resolve bar meter is extended 16m radius.
- If the killer is within 16m, the Resolve bar meter fills up 2x as faster.
- Whenever unhooked your Resolve bar meter progress is saved for your next hook.
Apocalyptic ingenuity: Within 32m, you see the Auras of Broken Pallets. Standing within a broken pallet:
- Either create a Fragile pallet.
- Or Gather pieces of wood from 2 broken pallets locations, to create a Pallet in a location of a broken Pallet.
- Standing within a broken pallet to gather wood, use the Activation ability 2 for 4s to gather wood, gain a stack 1 of 2. Later when standing within a broken pallet location, spend 2 stacks to create a pallet.
Boon Perks in general: Whenever Blessing a Totem. The Totem will be blocked for the killer to snuff out for the next 30 seconds.
Killer Perks:
A Nurse's calling: Extra feature: For each generator completed, gain a token 1 to 5. Whenever a survivor heal: A token get spent and you see their Aura as long as they are in a healing action. Outside of 32m range.
(This could be limited if you have hooked a survivor or not. If a survivor isn't hooked, gain a token when a generator pop. Idk)
Distressing: Your Terror radius is 40% Larger. Before 30%.
Dominance: The first time each Survivor's interacts with a:
- Chest
- Totem
- Exit gate
It is blocked for that survivor as long as they are within 10 meter radius. Leaving the radius it will blocked for 16 seconds more before that survivor can interact with it again.
Whenever the Obsession is working on a Generator, and another survivor interact with that generator. The Generator will Blow up and start to regressing while getting blocked for 18 seconds.
Hex Perks in general will be blocked at the start of the match for 90 seconds. This way it is less risky to use Hex perks. And get some value out of it. Idk
Other than that, could we get more Bloodweb perks? If you need any ideas, I already have over 100 perks suggested if you find my topics.
