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Nightram

Nightram

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Nightram
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  • Never mind the Dystonia that has the entity blocking the cursed totem. That was a bit overboard.

  • That would be cool too! But I think if she had more traps or unlimited traps. Because most of her add-ons are based on the ability to trap a survivor, and the boxes.

    Or make the traps unremoveable. On their right box it just deactivate it the first time. And second gen that activates it, you can remove the traps.

    Could also change her power a bit. Make the killer choose between activation 1, normal generator pops for the trap to activate.

    Or option 2, when the last gen pop, then the traps activate. Meanwhile in game it cannot be removed until it activates by the last gen.

    Like something like this. Just more traps would be better too.

  • I totally agree! For a time back I asked if we could do more in custom games.

    https://forums.bhvr.com/dead-by-daylight/discussion/437701/when-can-we-expect-to-do-more-in-custom-game#latest

  • @Linkdouken said:

    You guys have a hoarding problem if you have 4 million of something 😆

    It's impossible to have 4mill something in inventory for any character.

    Other than BP iri shards and cells

  • @KatsuhxP said:

    https://forums.bhvr.com/dead-by-daylight/discussion/439513/10k-items-limit-merging-items-add-ons-offerings

    I don't say anything against mergin survivors-items and addons but why do you want a bigger limit?

    10k of each item (at least that's what the patchnotes above say) is already laughable huge, you have to play 10k rounds to actually run out of it then and that's not even taking in consideration that you can buy more with the bloodpoints earned. Now they even increased it to 4 million, it's absolutely impossible to use that ever - you'd need to play the game for 76 YEARS for it to run out and that's only with 10 minutes length per match and without time to wait or even stock up to that limit (btw that counts for one single maxed out item, not all) xD

    By merging all survivors items/addons/offerings. It dosen't increase the item limit. Tbh I just want to be able to get to use all items, without switching survivors I don't play as, to use the items or offerings.

    And I think more people agree on this as well. But it's up to the BHVR.

  • @Chiky said:

    i've always said that all survivors should have all their items together... Sometimes I want to play with X character and has only like 5 items left, and then thetecs cheryl with 200 of each...

    Exactly!

  • I kinda agree with this. Some killers play fair. But those who don't makes the game so much longer.

    I also wanna say we need a skip in the mori. When the mori start, survivors can click on a button to skip it. And go straith to the "endgame score screen", and go back to lobby and start a new game xD

  • @ReverseVelocity said:

    Didn't they up it to 20k?

    Can you find where this update is released?

    it dosen't matter if it is 10k 15k 20k. I would love to use the bloody party streamers on characters I don't play as, or don't like to play as. And their items etc to be transfered or merged with other characters.

    I believe many would love this :)

  • For sole survivor, have the original. make it activate once someone dies, so gens can be worked on faster, for each token. And ofc the faster exit gate opening.

  • This is cool! I LIKE THIS IDEA😊

  • Tbh Survivors should have a strong boon perk. I like this. Even compared with shadow step this would be interesting.

    Eventually killers will learn to chase survivors with no sounds or scratch marks. Maybe not at the start. But the game is based on mindgames to get ahead😊

  • @kit_mason said:

    https://forums.bhvr.com/dead-by-daylight/discussion/426251/new-game-mode-idea-hacker-tech

    Cheaters (not hackers, they aren't hacking anything) cheat to have the most gigantic crutch carry them possible. It has nothing to do with just the novelty of being able to do things that are strong, it's to do so in a way that lets them win no matter what.

    This does not fix the cheater problem. But it might be a cute gamemode idea someday - like League of Legends' URF, in a way.

    Ofc it dosen't stop cheaters to cheat.

    But yeah the game mode would be fun to play as for both sides some day.

    Could be fitting for april fools.

  • It's just a fun game mode idea, maybe it could prevent it. It might not. But the idea to have a place to go to have "hacking" game mode. Would be better than getting suprised doing regular matches.

    If this idea get a lot of attention and the BHVR team think this could be tested out as a game mode to see if players like it or not. We'll see.

    I believe this could be a fun game experience for those who are interested in facing or have the "hacking" ability against someone in the game mode. This way it is justified for both sides.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3794182#Comment_3794182

    People would use it to shine the flashlight directly on the killer, for almost the entire time the killer is carrying a survivor. The flashlight light would still block the killer's screen, and make it very difficult for the killer to see where they are going.

    Do you see any positive about this?

    It's okay I see your concern.

  • @adsads123123123123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3794187#Comment_3794187

    You've never heard of clicking BM? Survivors don't try to blind the killer when they are BMing. They just spam the flashlight to annoy killers.

    Spamming a flashlight clicking dosen't work like it used to be btw.

    I understand you don't like this idea.

    But do you see the potential use for this in a light out game mode? To flash your way to see better.

  • @Emeal said:

    Wait by what way does this prevent hackers? Are we just gonna hope the hackers join this new mode instead? huh?

    It dosen't prevent hackers to hack. But maybe having a mode like this, they wouldn't hack so much.

    How about we can be hopeful and positive. Maybe we prevent some plp from starting to hack. And plp have fun in this game mode.

    But in overall this would be interesting for everyone.

    Would you try out this game mode if it were in game? That's what I also aim for.

  • @adsads123123123123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3794165#Comment_3794165

    I mean it will be used to BM killers. It's basically an item that allows survivors to click at killers forever.

    It won't blind the killer.

    If you have ever used lightborn. When they try to flash your eyes, but dosen't work. For me it isn't distracting at all. But for other it could be.

    Killers will be able to see where survivors are from futher away from the map, just seeing beams flashing around xD

    But it is okay to agree to disagree. Everything can be used to BM. I appreciate your worry for bad manners in game.

    I just wanted to share this idea. It's okay to not like it. Or just worry about things to be abused.

    I see both positive sides and negative. But the negative won't harm with this.

  • @Smoe said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3786060#Comment_3786060

    No, OP is kinda right.

    It's not completely up to BHVR, everything has to be approved by the license holder and from what i can tell, if it's not something from the first movie, then it's a no go.

    Not to mention, we can't have content from the other installments (including the different versions of the masks that's in them) because they're all copyrighted by different companies.

    Wow mankind makes things complicated sometimes xD

  • @adsads123123123123 said:

    This item will definitely be used for BM.

    So then, no blinding other survivors. Noted✏️📜

  • No DC penalty would be the thing we all would love. Even how good our argument is and how sinciere out of goodness. Many other people want it to be more harsh.

    What about if a person DC, two bot survivors spawn instead. Then it won't be harder for survivors who actually play and do gens get the harder factor xD

    Tbh plp who let themself die on first hook, a bot should spawn.

  • Why wouldn't it not be possible? Dbd have the license. Tbh it's what they wanna do with it that's up to them.

    I do really love this idea!😊

  • @UndeddJester said:

    Just want you say... anyone googling as a result of this discussion... be careful…

    There is some cool art out there... but... there are numerous rabbit holes you can very quickly fall down if you aren't paying attention...

    I somehow wound up in 4 year old threads about Trapper/Meg and Hillbilly/Claudette being shipped 🤣🤣🤣

    ... the other rabbit hole I probably shouldn't mention xD

    We all know we can't google anything related to a game because of those rabbit holes.

    But my idea isn't about sexualizing.

    I know you know. But other readers can misunderstand and think this would be a bad idea.

    Never trust the internet. Even how innocent your search may be.

    Imagine how fun your main could switch gender. If you are an original dbd character mainer.

  • I really like this. This can prevent people from getting temporary to permament ban.

    Will the same 5 seconds include if 2 or 1 survivor bodyblock you as well?

    In endgame or in the exit gates, survivors shouldn't have collision. Some survivors bodyblock a survivor at the end of the endgame collapse.

    Some survivors run a marathon from across the map to find a exit gate. Sometimes the timer gets slim. And that one survivor standing there to block you. I believe this case dosen't happen much. But the adrenaline to run to make it in time is a good drive. Until someone crashes it.

  • @UndeddJester said:

    I always enjoyed the art reimagining characters as genswapped versions of themselves.

    A female Trapper or Hillbilly would be fun to see... Male Hag could be leasld tonsome coold designs…

    Be curious to see if a Male Skull Merchant was still rocking that walk... xD

    Female Jeff might be a contender for my new main...

    So true! Hahah female Jeff of all things. Jeffina xD

    Male hag would look awesome!

    Female doctor would be awesome! And male plague would be interesting. Even a male nurse.

    As for survivors. I want male Claudette and female Jake park. Female david king xD

  • That sounds awesome! I also suggested something like that more like enviroment stuff that effect both killers and survivors :D

    What would be cool. A maze map where we can interact and open and close walls

    https://forums.bhvr.com/dead-by-daylight/discussion/422153/environment-suggestion-that-effect-killers-and-survivors#latest

  • Yes please! I love this mode so much!🤩🤩🤩

    in 2v8 Comment by Nightram
  • I did write something about here. But more like enviroment effects. But new one is the ice sliding effect.

    @Nightram said:

    I want to suggest new feature on maps.

    Imagine sliding on ice on winter maps. Or get hindred status effect walking on mud.

    Dosen't matter if you are the survivor or killer, it effect both of them the same. Some killers would be immune to some of these. The nurse flies, so no ground effect. Doctor won't react on electricity etc.

    This could be added on flat ground. To hills. Got to play around this or use them to any advantage in hunt or survival.

    There could be poison flowers that release a gas like Clown's bottles when walked into.

    We can play around many different environments to get into the game.

    Quicksand on sand/desert maps. Hindred effect

    Heatwave on farm/desert/sand maps. Vision blurring effect

    Ice on the grounds on winter maps. Sliding effect

    Mud on the swamp like maps. Sliding/hindred effect

    Poison plants on exotic maps. Vision blurring effect.

    Or have a mix with some or all of them.

    Water puddles with electricity to make survivors/killer scream. Could be on inside maps.

    I thought this suggestion idea would make more interesting chases of hunt and survival in DBD.

    Do you have anything to add to this? Comment below :)

  • I really like this idea. I have been thinking about this in the past. Like the character you are playing could use one of their teachable perks. Like a 5th perk. But you could only use one of their teachables.

    Or if the devs could come up with something that fit their character. But then we could have classes like we had in 2v8.

    I don't really know how to do this. Were just an example over here. I really like your idea. And I hope this can go up to the dbd mod crew.

  • Many people will say no and the dc penalty is too light. Wich it is not.

    The best case you can be able to play. You gotta move to another country xD

    I'm sorry you have this problem. Try submit a ticket to get a real response than others opinions in here. Rarely mods and dbd crew answer here.

  • @Tyler3 said:

    YES! I've been wanting DBD to implement features like this for so long! Natural/Environmental hazards would add such a fun dynamic to the game. Instead of regular old chase, which is run to a loop, do some circles etc, both the killer and survivor would have to watch out for the aforementioned quicksand or poison plants, meaning players would have to be much more attentive during chases. Players could even use these hazards to their advantage, attempting to make the killer run into them to slow them down.

    One idea I had before was on forest maps such as Mother's Dwelling, trees could suddenly fall down, effectively creating an obstacle or a new loop. On town maps, like Haddonfield, towards the end of the match, parts of houses could collapse, creating new routes and destroying old ones.

    Another feature I would absolutely LOVE would be random weather events and day/night map variations (or even a day/night cycle). For example, on the majority of maps, a clear sky could suddenly become dark and cloudy and then begin to rain heavily. A thick fog could then also roll in, obstructing all players' vision greatly. On sandy/desert maps (which we could do with more of), sandstorms could engulf the map, also greatly obstructing players' vision and maybe even giving a hindered penalty. And on snowy maps (which we REALLY need more of), blizzards could blow in, also obstructing vision and applying a movement penalty effect.

    The only map I can think of that has dabbled with these hazard ideas is the Nostromo with the pipe systems, which, when active, slow down any player that walks through them.

    Unfortunately, as much as I love all these ideas, posts like these never seem to get much attention and people just don't seem interested for some reason. :c

    I love your ideas as well! Sounds amazing! If DBD did this. The game would feel so fresh and complete!

  • @Nephilis91 said:

    Another example: After 5 min queue-time fill the missing survs with bots.

    I thought about that. But We should try to steer away from bots. Their purpose is to fill in when someone DC.

    Could do a bots only survivors. That could be interesting

  • 👎

    Only if you can add another killer.

    Why not have 4 killers and 16 survivors😉

  • A Viking killer sounds cool!

    Something in the powers the viking should have a horn to blow in to activate a special power that everyone hears.

    That power could be that the killer sees aura or the killer instinct of survivors within his terror radius for a limited time.

    The viking could have a little bigger terror radius than normal killers to inflict fear.

    I can see a pretty brutal Mori with this idea.

    I don't get more ideas, Was hoping that you had it all sorted out. I get exited to read new killer ideas or survivor ideas.

  • Bloodwarden:

    I feel like bloodwarden should be like it is with the no stacks with it's 60 seconds. The endgame is 3 minutes.

    I would be open if Bloodwarden would be activated whenever the killer presses a button on their controller. Instead of hooking a survivor. I can see fun games with that.

    Since when you are on the other side of the map. And you see a survivor enter inside the exit gate, you see them safe and sound to escape. By changing the mechanic to activate BW whenever you want when the doors are open. That would bring Bloodwarden to become more popular.

    Since players 99% the exit gate, they kinda hinder Bloodwarden.

    Remember me: This perk is already pretty good. If killers could hit the panel, for it to regress would become a great change without changing the perk at all.

    The perk could become stronger with slower way to opening the gate.

    Fire up: I rarely see killers use this perk. Either buff the % a lot. Or change it completely. For each generator completed, increase the speed of the killer by 1/2/3/4/5%. Imagine NOED with extra 4% speed bonus. This would be lethal. And would make Hope to become more used. Or also buff Hope as well if BHVR changes the stacks to movement speed.

  • I fully support this! We have to be able to hug the killer as well <3

  • I experience this when I use flashbang first. Then my flashlight glitches like pointing downwards after that.

    I had to take off flashbangs to use flashlights properly.

  • @BlazenW01f said:

    So recently I have been going against a lot of deathslingers who have been abusing the newish hooking system and are able to still camp the hooks. They will stand just out of range of when the bar would be filling up and just be aiming at the hooked survivor and range camp it. that really needs to be fixed.

    How do you think this can be a better solution?

    We got perks for tunneling. Basekit upon unhooking plus speed. And facecamping isn't a gamestyle anymore.

    Camping from the distance. The killer won't protect gens.

    But the importaint question. Did you lose all of those matches with deathslinger camping from a distance? How many times did you experience this? Was it the same killer player doing this?

  • @vol4r said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758565#Comment_3758565

    Bots are not good in chase. They were once and got so much worse since.

    I believe BHVR kept shadow nerfing them and now they are the same as 50 hours megheads.

    A couple days ago, I struggled go get these two bots. They did loops very strong. I was impressed tbh. But got them in the end xD But that took tiiiime.

  • I guess you can't hold a civil conversation without trying to attack a person while making your point. I can't take you serious, until you answer respectful.

    Learn to comment better. I know this place isn't a job. But try follow the rules here. Keep things civil and be respectful. Try act like you are working somewhere while commenting here.

    Either like people's idea or don't. Say that you agree or disagree with a following up an example. Then a discussion won't go back and forth.

    I'm not here to have a forever conversation about who's right or wrong. I'm here for reading great suggestions, or bad ones, because it's interesting. And I like to suggest some too. Without starting a fight with people.

    we don't need to bring the toxic stuff in here. Aren't we all supposed to stand together because we love this game?

    This is my last comment here. I won't read or reply anything more under this topic. Let's move on.

  • If a person use hours and pay for the game. They have every right to play the game just as everyone else.

    Some people might have bad weather from time to time to have a unstable internet. And all our freetime isn't something that can be pushed. We all got stuff to do. And people try again and again to play. I want to change less penalty for those players. Have a mechanic where the server know wich is a internet problem. And a manually DC. Then problem solved.

    We can agree to disagree and leave it like that. I see your point. And it is a very closeminded way to think. I just want to suggest on how to have less penalty, since we got bots. Who play like gods sometime. It's better to have a bot than no one of one DC.

    We can't do anything about plp who die on their hooks. And now we don't lose pips. So we might see this more.

  • @SoloCircus said:

    Wow. Ok first off if someone's Internet is so weak (as you called it) that they can dc that many times so close together that they can accumulate that many bans lasting hours or more, Then they shouldn't be playing these types of games period. It would be unfortunate, but the rest of the community shouldn't be punished for your poor Internet. And as far as bots go, well yes they know where you are as killer but they are still a joke and I think most will agree If someone is struggling against them, then they need to practice playing against them. It's just a skill issue. Lastly the real issue is left with no penalty, it has been proven that sore losers will ruin the game. It would be rare to see more then 2 matches go by without losing a teammate. As someone else said. The penalty should be longer

    The penalty could be less instead of totally removed. 30 minutes should be max. This way you can restart the internet and the devices using to play. Or at least get a mechanic where the system know if you DC manually or it was just the internet. This could solve a lot already. Server DC's dosen't count on any penalties. so we already have a mechanic like that.

    Dc should not be harsher. It is already out of hand. Some people can really struggle.

    But yes we can agree to disagree, you had a good point. Let's leave it like that. Message me if you wanna say more. It's up to the Dev who read all this after to think about this. We can come with suggestions and feedback, and get 0 repsponce. Don't know they do anything about what we say or not.

  • @VomitMommy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3759106#Comment_3759106

    Someone likes to get bleed out here…

    You can already Sabo in front of killer without getting drowned.

    You can, but the killer can easily turn around and go hook somewhere else. Just stating the obvious

    And my other comment were just an example. Either agree or disagree. Or come with a better example.

    Hold yourself to the case. Don't "someone likes to get bleed out here..." It has nothing to do with his case that I agree with, and came with a suggestion of.

    I don't speak to you to comment. It's either the person who made this case, or a Dev/crew/manager.

    Yes either like or dislike my thoughts. I know why the 99% sabbo were removed. There were less hooks at that time, and people abused it.

    Now we have so much more hooks. Yes some maps have less than others.

    Or the Devs can look at all hook spawns and thibk about it shoukd be there or not. Death hooks are coming back.

  • @Neaxolotl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3759106#Comment_3759106

    Did you know hooks are never meant to be balanced at all, it should and has to favor killer

    In the last couple of years. There has becone more hooks than usual.

    There were never hooks over the basement of the killerchack, until today. And so many other hooks are so close to eachother.

    Before one could easily use a whole build for not being hooked sometines.

    But I see the dbd crew want to have killers more hooks. It's okay, just stating the obvious

  • @Yoshirama said:

    Is not ok to have like 5 hooks in the same area, I've been in matches were the shack has two hooks in the corner and the basement there.

    Killers can reach one hook to another even with break out. And sometimes scourge hooks RNG is just awful.

    It's not okay. I play both sides. And hooks are not at all balanced for killers and survivors. Killers will always find a hook.

    If hooks will stay this way with the update. We should get back the sabbo 99% the hooks. I know that get's abused. But killers hooks are already too many.

  • @Neaxolotl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3759079#Comment_3759079

    Have you ever considered about those who left behind in trial, there is 5 people in a game, game doesn't work when 1 is left, basically you've completely wasted que time, match time until that point, and match time afterwards that point for 4 peoples

    You are literally trying to punish everyone EXCEPT those who DC regularly

    That were before we got bots. Bots have evolved so much now. They are better than an average player.

    Do you still wanna comment on more comments. Please just text me a message. I believe whoever read this after us understand both of our points.

    I rather invest my time with a DEV, than going back and forth with someone without making any progress/change.

    A DEV has already commented on my post. And it dosen't look like BHVR will do much more about this.

    I'll see you in the fog if you still play this game :)

  • @Neaxolotl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3759072#Comment_3759072

    Doesn't matter for anyone else within the game, game is ruined, game is unplayable, nothing changes

    Not a single reason can change the fact game has been ruined

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3759077#Comment_3759077

    By reducing DC penalty people will abuse it and no one will be able to properly plays the game, there is not a single "pros" for any normal players because they don't have problem in randomly getting short penalty

    I guess you have no reason to be here if you don't like the game at all, and think so negative to my propose for a change. Dosen't have to be a huge change with the DC penalties. But at least a start to have less penalty. Or have less DC penalty stacks that makes it longer for each time. Have another system in it.

    If the system knew wich one were a internet problem and a manually DC. Then people wouldn't be scared of the DC penalty stacks.

    The DC penalty system seems to live on it own, and the devs have a problem to alter or fix it.

    It's not our fault.

  • @Archael said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3759066#Comment_3759066

    "Have you ever had an emergency to leave the game after it starts? "

    Yes I had such situation actually. It was my daughter who was sick. I left the game but when I came back, there was no penalty

    Penalties stacks up. That is what I want the game to reduce.

    And no I did not ask for your personal information about any situation in your emergency.

    But let us agree to disagree. You see my point. And I see yours. Let's end our conversation here.

    @Archael said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3759071#Comment_3759071

    So it's better to punish other players for one who have poor internet?

    I am trying to reduce punishments..

    By reducing the DC penalties. No one is being punished.

    Dbd should make a better system between internet problems, and manually DC. That's all.

  • @Neaxolotl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3759071#Comment_3759071

    if you really want to make it kinder for people with bad internet, introduce rejoin feature

    Removing DC penalty only makes game unplayable for literally everyone including people like that, completely defeats the point

    It dosen't. But that's your opinion against mine. Agree to disagree.

    Tell me about your opinion about reducing the DC penalties. Pros and cons about it.

    Make examples please.

  • @Neaxolotl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3759058#Comment_3759058

    If DC is a big problem, they don't deserve to play the game, not gonna gatekeep anything but it's just a fact

    game doesn't work with those kind of people

    Then we agree to disagree.

    Don't take all DC under ragequits. There are much more under that category.

  • @Archael said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3759058#Comment_3759058

    "DC is a big problem for some people"

    Which people?

    I got DC because my wifi (wooden router) and it was not a problem.

    To accumulate penalties for it being a problem one have to DC a lot. And if so, assuming no bad will, just bad connection. Then a question shows up - why this person is still trying instead of solving problem which definitely exists? When my wifi removes me 2 times from loading I just stopped trying, went another game. We don't have to be addicted to dbd.

    But some people are addicted to dbd. Like me, I play dbd 99% of the time. And I'm not alone about that.

    Some people can't afford to solve those issues straith away. Could take months. And then not playing for months will make you miss out of the game. Or even weeks.

    I want this game to be kinder to the people with poor internet. Some have u stable internet, some times it's fantastic, and sonetimes it's a huge problem.

    We can't just throw people under the bus for having a unstable internet from time to time.

    And I don't want people to be harshly punished for something they cannot fix straith away.

    It's okay, we don't have to agree. Agree to disagree. It's up to the mods and the dbd crew to discuss and do what's best for their game and listening on the community at the same time. Not everyone will be heard. My case might not go that far. But I see many commenting here. And many have strong feelings about this topic.

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