Nightram
Nightram
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@n000b51 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758556#Comment_3758556
And support advices you to take a break 24-48hrs (to be sure) to make your total DC penalty decreases by 2 and so on until your penalty is totally resetted again. More, they invite you to 'check your internet connection' to fix a hypothetical problem somewhere (if you have it or it is just passing problem with your connection).
Yeah, this is why I created this post.
Couldn't the DC be different from manually leaving the game. And the internet makes you leave.
If there were a mechanic that could see the difference between them. Then the DC penalties would go more for those who DC manually.
But if one DC because of an emergency or you are being bodyblocked in a corner. Or someone dosen't play as they should. And report after a DC. It should be different as well.
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@Archael said:
https://forums.bhvr.com/dead-by-daylight/discussion/419972/do-we-still-need-the-dc-penalty
This is why we need "hahaha" reaction.
No. It's not okay to DC, never.
Instead there could be "surrender" voting and "rejoin" ability for those who had problems with hardware.
That answer isn't really a case comment. I'm pretty serious.
Okay, have you ever been stuck in a corner the whole match by the killer or a survivor that dosen't move?
Or face a hacker that makes your game unfun in any way?
Have you ever had an emergency to leave the game after it starts?
There isn't just DC because one are frustrated or just bored. There are much more going on.
So please don't ever just "Hahaha" in a serious post. It is very childish behavior, and it dosen't fit in here. Be more open minded and respectful next time you answer.
If you don't like the idea, just say so. Nothing more extra to (let me react in "Hahaha").. State your business as respectful you can. Like pros and cons. And then move on.
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@Neaxolotl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758570#Comment_3758570
Why do you care about 1 hour penalty when you don't even know if power will be back in 1 hour, and how often do you think that will happen
Definitely not a "big no", not even "small no" imho
You never know what might happen. Some places things get fixed fast. Some other places not. Depends on where one live.
But did you understand my point? Or did you just wanted to make another point?
I'm trying to see the big picture so we can solve this. DC penalties is a big problem for some people. Yes some of that might be their own fault. But when it isn't your fault. It might really feels like the game dosen't care about you.
I hope I never get to experience a day penalty. If that happen, I might write about it here xD It might never happen..
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758565#Comment_3758565
If you have a Penalty of DAYS, then you dont DC only because of "accidents". Be realistic.
I think you totally missed what I wrote.
But DC penalties shouldn't be that harsh to anyone.
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@fussy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758537#Comment_3758537
And give up on hook has no penalty, punish another survivors in trial even more and still completely free and unpunished. Any plans to solve this?
You can report them for giving up in the endgame.
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@Mandy said:
The DC penalty is not going to be removed. Bots are not there to help a person DC but to give some small help to those that are left behind in the trial. If you DC for any reason you are still ruining the game for the others left in the match and bots are just to help mitigate that a little.
https://us.v-cdn.net/6030815/uploads/2AAFH22FUT9S/image.png
And no, none of the above are okay or valid reasons to DC. If you are stuck in place in a trial due a bug, if you have an IRL emergency - those are valid reasons for which we have the "Leave Match" button. The first DC is kept short specifically for situations like that.
If you ready up in the lobby, you should be prepared to out the match to its conclusion.
(here endeth my sermon)
Since bots came, and how they have evolved. Many rather have a bot instead of people die on their hook. It's better than nothing.
Before when the killer slugged for 4k. Only you and your friend playing. You could do a DC and ur friend could find the hatch. That dosen't work anymore, but it's okay.
DC dosen't always ruin the game for everyone. It is about you know when to leave. There are people who get migranes facing a specific killer. Or have a huge phobia. But they love the game.
I see your point and understand it. But I still wish the DC penalty would get reduced. Max 30 minutes is bad itself. A normal match is between 10/15 to 20 minutes.
The only DC's I get is when my internet is acting like a clown. And in very very rare cases. I do manually DC because of the killers behavior, that upsets me. But that is soooo rare. I try to avoid DC as much as possible.
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Really? That is messed up. They should try again to alter their DC Penalty.
@Raconteurminator said:
They've tried removing the DC penalty before, it went about as well as you'd expect. Bots were implemented to mitigate the impact of someone leaving, they were never implemented to facilitate someone leaving.
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@Neaxolotl said:
Why do you think bot has anything to do with allowing DC
If anything, we should introduce rejoin feature and make DC penalty harsher, like it'll ban you for 1 hour every time until 10 times and then increments or something like that
No. That would be the end of DBD.
Imagine your town get a power outage. And then you are having a penalty of 1 hour. That is a big no.
I believe because bots are better to play with instead of nobody. They do gens, have great chases, they heal you.
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Do you know how good bots have become in a chase? Since we got bots for the first time, and until today, they have become better and better.
But at least have the DC penalty reduced. Why do people need days penalties. Let it be 30 minutes max. 1 minute to 30 minutes. Not all DC'ers are bad. Some have accidents.
@Aven_Fallen said:
Yes, still needed.
Sorry, Bots just suck. It is not even just the case that I would rather play with/against humans instead of Bots, it is just the case that Bots are as bad as a DCed player. There is no difference between a 4v1 with a Bot and a 3v1 with a DC.
Therefore, less DC-encouragement is always good.
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I rather have a bot that a player totally eleminate themself on the hook.
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It's not what I said.
Btw do you know how good bots have become? As a killer. I struggle to take them down xD I love playing as stealth killers. Bots know where you are. Even if you are undetected..
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@n000b51 said:
'What is the longest DC penalty can be?'
I think the max DC penalty is 100hrs. But I only reach the 72hrs. many years ago so I can't be 100%sure.Omg that is a long time. Even for whatever reason to DC. Imagine struggling with your internet, and you get a DC after a DC, with some space to have a full match.
It is sad that if one have a little weak internet signals, that can't play dbd. Just getting penalties.
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@Halloulle said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758093#Comment_3758093
There was a PTB with basekit UB and it was never mentioned again after that PTB. Basekit UB on all occasions isn't it. - Having it be limited to the 2v1 situation seems, honestly, fine to me; bleed out is one thing but the killer is the "offending" party by bending over backwards and deliberately ignoring their objective. At that point there isn't really any way to abuse UB anymore; any killer who wants to avoid UB getting abused simply has to hook the survivor they downed. That's the fastest way for everyone to move on to next match.
To eleminate slugging, infinite unbreakable. Then killers will hook.
Sometimes killer slug when all 4 live. Unbreakable could get buffed.
And yes everything gets abused in the game. So we gotta try out sonething that dosen't include a huge change on perks and the game itself.
At least have one basekit unbreakable that can cost your dying bar. That way slugging won't take forever if you get downed after you get up again.
But again, slugging, camping and tunneling is a gamestyle for many killers. There is no way to eleminate it. But we could reduce it's gamestyle.
But if you DC you will get a penalty, too many will be a ban. After we got bots we don't really need the DC penalty anymore. If only we could just DC if the slugging is that bad. Or another gamestyle you get tired of.
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What if we just make all the basekit BT on the cages. And let perks activate while getting cages. Sadly unhook perks dosen't work.
But tbh I rarely see pyramid tunnelers, or hear of this kind of behavior for that killer. But yeah I see your worry. But we just need the basekit protection as all hooked surviviors get.
Plus the cages should be more random. After a survivor get caged, the next one get caged in the same place.
And the caged survivor body out of the cage bug should get a fix soon.
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@Krogund said:
@ColdCobalt , @VomitMommy , @mizark3 , @Ohyakno , @cclain , @bjorksnas , @Halloulle , @Deathstroke , @Nightram , @BlightedDolphin
What about this?
When there are two Survivors Left…
- Both survivors gain the ability to recover from the dying state at a 100% speed.
- After recovering, they receive 10 seconds of endurance, to avoid immediate downing.
- If fewer than three generators have been completed, the remaining generators will be completed automatically, except for the five that are the furthest apart. This ensures the last two survivors need to complete only two more generators to power the gates.
- During this phase, if at least one generator has not had any progress for the last 10 seconds, the killer receives Killer Instinct on both survivors for 3 seconds.
When there is 1 survivor left, current rules apply.
This way it is ensured that the survivors still have a fair chance at escaping the trial. We avoid slugging for the 4k, we avoid survivors hiding until the other die (even with stealthy perks you can't hide from killer instinct).
This could work as a new game mode. Idk if the community want this change for the main game.
Remove the killer instinct, it's too OP.
I understand you want to end slugging. And survivors have more than enough perks against slugging. Even I usually run slugging perks to maybe survive, or help my team.
I know this might sound boring, but slugging is a part of the game, the same as tunneling. It's not against the game rules.
The only mechaninc most of the community is asking for. Is a way to faster bleed out. People want to go in for the next round.
Your idea is cool. But I don't think this is a good change for the game. Maybe try it out as a game mode and get peoples opinion about it.
Could there be another way to get less slugging in game? I guess having a basekit unbreakable for one use would hinder slugging. Or buff unbreakable to infinite recover with a faster speed increase recovering.
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3757875#Comment_3757875
We have to think for the killers as well. If survivors can do carry a totem. Or just build a totem somewhere, that should include to destroy one, to carry it's bones to be set up another place.
I would give survivors this as item and for killers as perk. If they can place it completely freely outside of totem spawns.
I don‘t think they should be permanently destroyable as long as boons are loud AF.
But the totems can't be placed anywhere. Only in a place where totems normally could spawn. So when their perk is active. See a ghostlike aura to where to build the totem, and then bless it afterwards.
This could be one way.
And for the killers, their hex perks could change into: They can activate a totem manually. Can see all totems at the start if the match. Have a timer on to choose a totem, or it will be random. The killer has to walk up to one totem, like pentimento. And lit up the hex to work.
I would love that, but boons and hexes should get buffs in the same patch.
Yes it's what I tried to say, the buff has to go both ways, survivor and killer :)
But Will there be still 5 totems in total in game?
Like you destroy one to be moved somewhere else. Or do you aim for there to be more than 5 totems?
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@Neaxolotl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3757836#Comment_3757836
It does affect in a way where you have to at least complete a battlepass every 6 months, which really sucks for an effort it takes
Playing actively, it is piece of cake doing that tbh. Not much to stress about.
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I think this is interesting.
We have to think for the killers as well. If survivors can do carry a totem. Or just build a totem somewhere, that should include to destroy one, to carry it's bones to be set up another place.
But the totems can't be placed anywhere. Only in a place where totems normally could spawn. So when their perk is active. See a ghostlike aura to where to build the totem, and then bless it afterwards.
And for the killers, their hex perks could change into: They can activate a totem manually. Can see all totems at the start if the match. Have a timer on to choose a totem, or it will be random. The killer has to walk up to one totem, like pentimento. And lit up the hex to work.
What do you think about this Reader?
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Doing this change the whole training/learning to play needs to change, and many perks has to change. And maps and keys has to change. It's a lot of change for this.
The idea seem cool, but I don't like the killer instinct option. This way it's giving the killer a better chance to get everyone easier. This will be more competetive gamestyle.
I don't think this change is a healty change to end slugging, or for the game in general.
Some ideas:
Give all survivors a basekit 1 unbreakable. And make the unbreakable perk a infinite recover, with a 35% speed to recover.
Or all survivors have 1 unbreakable basekit that cost their bleeding out bar while being slugged on the ground.
I know slugging for 4k is a boring gamestyle. But some do for challengers, like rift or throphy. Or they believe getting them all, is the ultimate win in their gamestyle.
If we want to end slugging. Killing points could stop at killing 3 survivors. This way it could change the gamestyle. Then devs have to work on another bloodpoints system.
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Hello, I like that idea, but it dosen't need for the need to have the normal rift version.
Instead i would suggest: after a rift closes. It's rewards could be bought in the store after a rift closes. Like a personal Rift store. A page dedicated to rift reward pages.
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I like this. Just thought about this.
The bloodpoints category could be about survivors living to tell the tale...
But really, if we just buffed unbreakable and other slugging perks, or get some new basekit for slugging. It would be a new start at something else.
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@Mandy said:
Unfortunately there is nothing we're able to do about this, the laws in Japan are very strict with regards to virtual currency and the expiration date of the Auric Cells in that region is in-line with those laws.
That is insane tbh. But I see how dbd can't really do anything about that.
Could those AC's be turned into a huge amount of Irisident coins on the expiration date instead?
But 6 months is a long time. And people don't just by AC's just to have it. It is usually for a character or battle pass, or cosmetics.
But knowing they have 6 months on them to buy something. It isn't really a problem?
But does this effect when you complete the battlepass, and get the ac's back?
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Hello, are you from Norway?😁
I believe a smoke grenade would be awesome! Would work like a flashbang to drop and a dark smoke appears with a 10meter radius for example.
Or it could be activated while holding. And you could run around making a cover as well. Would work amazing against throwing/shooting killers.
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@vol4r said:
That would be another mode in the killers favour. That's a no for me.
Tryks card was terrible and I always chose to hide until it runs out of time.
It were only in the killers favor when the animations of the survivors were just as normal in the speed card we had. But when the animation were faster as well, it would be balanced.
Animations and the action and speed has to be faster for all. That way it is balanced.
I don't want it to be like just the speed we had wirh Tryks. That lacked the animation speed. That gave killers free hits.
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What if we make all the killers the same speed. No addons would chance their walking speed slower.
We could compremize, when Huntress is out of hatchets, and trickseter out of knives. They walk just as fast as any killer.
About myers power in general and his scratch mirror addons that slow him down. Make him have the same speed. In the movies, he gotta be fast to be everywhere xD
Spirit should also have the same speed as killers. Her addons bearly do her justice now. You gotta use her power to get to somewhere faster, just like nurse.
Yes make The Nurse just as fast as everyone else. She could use her charge stacks to trade for her being limited just as fast as every killer.
But tbh, Nurse idk she should, but one gotta learn how to use her blinks.
Is the hag slower as well? Make her faster ;)
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3756229#Comment_3756229
it’s a permanent game mode :)
It’s not a modifier
It will leave before we get it permament. To work out balance and that stuff.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3755854#Comment_3755854
July 16th??
I thought it wasn’t till the end of JulyI understood it started the 16th, and would end the 25th july or something. Some friends of mine also understood it started the 16th. Same day as Miss Croft gets out as well😁
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I'm sorry you feel that way.
But the game isn't broken. And many people still have a lot of fun. I'm exited to 2vs8 the 16th july.
Create a list what you think should be a focus on for the Devs.
I know it's hard to speak to a Dev. But BHVR have lost around 100 employeers atm. So right now idk if we can expect much. We can't give too much pressure on a few people.
It's like. One land cannot save the earth. We all have to engage into a change.
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It's not like this will come permamently in the game. And the event is over. Why write this now? And not while the event was up?
I understand your frustration. Did you switch out DS with for example Off the record?
If you know very well DS didn't work in the event, why did you still use it and get more frustrated over the remote hooking?
For another event like this BHVR should do a poll if people would like to have the remotehook back or not. Or make changes to it to have DS and PS work against it. Then the problem might be solved if they did work against it.
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Hello. This is a great idea to ask of. Here are some of my suggestions! Hope you'll like reading these.
Btw I would have a bigger Input binding, so survivors and killers can devide at least actions. So one dosen't vault while picking up, or more critical, jump in a locker while trying to vault to survive.
or recover on top of the hatch instead of escaping.
@Nightram said:
The Killer as Medusa/The Serpent, beautiful intimidating, with snakes as hair
Snake tail as bottom part, or not. Cosmetics skin? Many potentials with unique skins!
Powers!
M1 killer with the power of turning survivors to stone/statues temporary.
Power 1. Turning survivors to stone.
Explaination: the longer the survivor is looking directly at the killer, they get hindered status until they look too long and turn into stone. (The killer can't injure survivors in the stone state. The survivor can break loose
example 1: with hard skillcheks. (3 quick overcharge skillcheks or like a merciless storm skillcheks)
example 2: or with the wiggle skillcheck/joystick to break loose.
If the survivor survivor completes the skillcheks they leave the stone state with the health they came in with a haste for 3 secounds. If they fail. Leaving them with mending status.
After breaking loose, no more hindered. But the killer can hit you out if the stone state, leaving the survivor with hindered 30 secounds)
Power 2. The eye (a token/tower with a glowing eye on top) Like the eye tower from the lords of the rings.
The killer can place up to 7 token/tower with the eye.
The killer can put out a glowing snake eye on the ground to give survivors hindered until exposed for being seen for too long by the eye. "like the pink glyphs"
Explanation: Medusa puts out a little tower/token that can see 360° with a fair long radius "can be addons to change or alter the eye's radius and power". Being exposed directly to the eye will give the survivor marked exposed status and the killer get killer instinct to chase the survivors (altered with addons).
The exposed survivor will not be able to turn off the eye while being exposed.. Only a survivor that haven't been marked by exposed can deactivate/destroy the eye.
Being exposed for around 60 secounds?
If the survivor is exposed and getting stoned, it will not effect the exposed Timer. But can use this to avoid getting hit with the exposed, if they are lucky enough for the timer to run out last secound.
change power 1? Turning survivors to stone.
Example 1: Instead of looking at the killer to get stoned. Standing still long enough in the killer radius will turn you into stone?
Medusas moris
Mori 1 should turn the survivor into a permamently statue, and have a line to say something like :You're in my collection now darling. And leaving a survivor fully statued in the game in perfect condition.
Mori nr 2 turning the survivor into a statue, and breaks it. Leaving ruins of the statue of the survivor. Having a line about not being worthy in her collection in anger.
"The killer should be able to choose the mori type" between a twisted lovely mori, or a hateful despiced mori.
The serpent/Medusa has normal walking speed with normal terror radius.
I appreciate your thoughts! :D
@Nightram said:
Since we got Aestri and Baermar. I really love how they are kinda one and kinda two survivors. Kinda like legion as well.
I thought about an endless way to Have a surivior, who can switch genders even with same cosmetic. But I want to take that idea to evolve it futher. If DBD Crew want to.
We can have a more personalized setting to change color of their hair and eyes. Even change colorshade on the skin, lighter and darker.
Change between races. And even change the voice pitch to deeper to higher.
So I thought about a survivor Jane Doe /John Doe. Unidentified corpses where the entity claimed their body and soul. And they don't remember anything exept they have died before.
In the pictures you see some example on how to change the survivor.
And some example perks. I do believe nr 1 would be a game changer. nr 5 is a high risk with a high reward.
These are just examples, and if this idea makes into the game, perks would need to change to be more balanced.
https://us.v-cdn.net/6030815/uploads/3EZ7BGBJ01Y9/screenshot-20240619-233648-samsung-notes.jpg
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@Nightram said:
The Master is a former circus animal performer.
The killer has a normal walking speed and a normal terror radius.
Uses a whip as a base weapon.
Base power: The Whip can injure survivors from a short and a long range. Being able to hit over pallets and windows.
Or to be used to hit around corners for some special chases. "There could be a timer for that"
Special power The Ring
●The Ring: Takes out a golden ring,(Acts like a portal) an animal will jump out to FIND or CHASE the survivor.
○Scent will be aquired when hitting a survivor with the whip. This way you can choose wich survivors you want to find or chase.
●FIND: A undeadly animal will be commanded to find a survivor, to follow them for a limited time. Killer get the killer instinct from the animals radius.
●CHASE: A deadly animal will be set to chase a survivor for a limited time. The animal can injure or down the survivor.
○Upon a hit the survivor have to mend after.
●Special Power: Over time the ring will get the ability to burn, and a lethal animal will jump out to have the ability to FIND and CHASE the survivors from a SCENT. (Can be used in direct chase or to find and down a survivor) Direct hit from this animal will down the survivor. After hitting a survivor the animal will patrol the body for a limited time ti give away the location of the downed survivor.
Survivors to Counter The Animals:
Coverage: Survivors can reset and change their scent. By finding perfume bottles around the map. Up to 2 usages per bottle.
This will mask the animals scent trying to find and chase you.
In chase: Jumping in a locker the animal will act like a finder and patrol your place until its time run out. Or injure you if you get out too soon.
Stunning the animals by any means will end the chase.
Animals getting stunned or the time run out. They will burn and fade away back into the ring.
"Addons for the rings power can be adjusted to give animals more speed, or give different effections like Mangled,Oblivious,Exposed,Broken,Hindred,Blindness etc. For example. While patrolling/finding or Chasing."
The idea for the Animal for Finding could be a Cool circus Bird. The Animal for Chase could be a Dog. The lethal Animal for the special power could be a Tiger.
If you thing they all should be the same animal, I'm open to that. And also open for different ones, so survivors know wich power is in action.
This is just the idea of the killers powers. I am open for things to change to make him balanced.
A drawing of the Whip Master to get the idea visualized :3
https://us.v-cdn.net/6030815/uploads/FP8PKQD0HI9X/36cc448e-69b6-4b7b-b404-480a9a934c22.png
@Nightram said:
Hunter Vs Prey game mode "hide and seek"
Killers have no terror radius because all survivors are effected by oblivious status effect the whole match. To make this game mode more scary.
The killer will be able to take hits and then mori.
"For myers, he will have a basekit of judith's tombstone for this game mode." Should he spawn in game fully tierd up 3? Or let the players use addon's like scratch mirror etc for this?
No hooking or doing gens
Only 1 can escape through hatch, or killer wins by killing all. Killing three is a win too.
Since there are no team playing. Should there be perks?
Or base "perks"?
Like Pebble that has 4 stacks to throw at another survivor, or get the killer to go another place.
Any means necessary. To pick up dropped pallets. Can be used if two are in a chase, drop a pallet and use any means to hinder that survivor to vault.
Limited iron will like the birthday event, maybe with the silent vaults and running. But with no power animation floating around the players.
Bond to see other players close by.
There could be limited perks for survivors to choose from for this game mode, to add up to their gamestyle.
All generator perks and hook/hooking perks are disabled. And the rest of the perks are not. Since there will be no spawning hooks or generators.
(Streetwise and fixated, and inner focus, light footed, light weight, dance with me, iron will, bond, any means necessary, lithe, balanced landing, quick and quiet, calm spirit, distortion, Alert, still sight. "Still sight has to work even if the killer is in undetectable", etc)
For killers, there could be
(Predator, bloodhound, spies from the shadows, alien instinct, bamboozle, dark arrogance, darkness revealed, nurse calling, dissolution, enduring, brutal strenght, hubris, I'm all ears, infectious fright, iron maiden, languid touch, shadowborn, spirit fury, stridor, superios anatomy, etc)
Should lethal pursuer and object of obsession be in?
Items: Toolboxes are disabled for this game mode, the rest of items is not.
For this mode. There could be a rift challenge with cosmetic rewards for survivors and killers. Dark/black version of their bloody cosmetics with glowing red blood.
Or dark/black version of their base cosmetics with scratch marks glowing on them. As a final reward of the rift. For 3 pages you get the cosmetics seperated for each page you complete.
Some challengers could be based on throwing a pebble at another survivor. Be close by when a survivor gets moried. Sandbag another survivor. Escape through hatch. Close the hatch. Kill all. Etc.
This is just an example.
If you have any suggestions to add or have anything in mind, I'll be happy to read them down below!
@Nightram said:
https://us.v-cdn.net/6030815/uploads/PKXOSM3X7522/165d0b93-a0fb-4142-bec3-48f5a67a07a8.png
Scratch marks on survivors that never leaves them, cursed to run forever. Mostly focus on their legs and arms for example ^^
Burning clothes with glowing red ashes as cosmetics. Like they have run through a fire, maybe some burn marks?
Glowing cuts on the body from hits from a killer?
Prestige blood clothes as glowing blood? Or golden shiny blood?
For megs deathgarden mask, some glowing splatter of something. Or glowing cracks in the mask?
@Nightram said:
https://us.v-cdn.net/6030815/uploads/IYEUCBS1EIV0/screenshot-20230607-035656-gallery.jpg
https://us.v-cdn.net/6030815/uploads/P862ZTCIQQ67/bb64e8b7-54b3-4360-9287-713d966ceb3b.png
https://us.v-cdn.net/6030815/uploads/M38F5GOFS6HG/b671dffc-2e96-4d1b-b025-ffd9eddf0602.png
https://us.v-cdn.net/6030815/uploads/HSBL3581VQTI/53ef29cd-59ad-4a9f-baf9-d0fcede5a074.png
For Claudette morel, I juggest this Adaptive into the wilderness outfit, wich is three pieces.
(The poncho is moving with the character, like feng's purple jacket and like adam francis jacket too.)
She is a selfcarer. And a mender, and use the nature to heal.
We have never had a barefoot survivor, just spirit wich is the killer with that.
If this can't come with barefoot. Just add some very worn shoes, plus muddy.
If the ripped poncho should look different, to become a three pieces outfit. Leave the poncho like it is on the back. Adjust the front. ^^
Made a version without the poncho just for an example on how it looks under.
More idea suggestions "under here"
I also suggest more outfits for survivors where they look very hurt. Like in game play outfits. Showing the survival from hits or traps, other special power the survivors have escaped like a outfit ;3 like blade hit in the back, or claw hit marks in the back, or trappers trap marks on a leg,
Pyramids torments on the survivor
Plagues puke over an outfit
The pigs trap as a cosmetic? Or from the saw games as a cosmetic. Some kind of another trap from the movies. "Destroyed eye, BECAUSE KEY INSIDE THEIR EYE TO GET OUT"
Hags trap rune as a tattoo?
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Hello, I think doctor is a fun player to play as. But you gotta find out his strenght and weaknesses.
I use a build to give survivors a hard time doing skillchecks. Use that against them. There are a good handful of those perks. Pick and choose for what you like.
Bigger terror radius is great for the blast.
Some survivors have a hard time facing this skillcheck doctor
And his static shock will hinder survivors to vault, drop pallets, savings, healing. Same with the blast. But the shock is better at it. Blast is to give them all harder skillchecks.
I use merciless storm, smaller skillchecks when in terror radius, one of trappers. The bigger terror radius perk. And chlorophobia. Clowns perk.
If you spawn in a smaller map mike midwitch preschool. You are gonna be OP.
Even huntress lullaby can be great as well.
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Gen rusing and tunneling is just as boring. They are on the different side of the same coin. And none of them is against the game rules. But I know the frustration on both sides.
Survivors has so many anti tunneling perks, and we might get more, borrowed time basekit upon saving
Killers has many generator slowing perks.
But it all becomes hard if you face as a killer a team of friends who know how to play and apply the right pressure to keep the killer busy while doing gens.
That's why one gotta learn to use and change strategies in game. Most of survivors are alturistic. Slugging and just injure all is a good way.
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This is a great idea, I hope this comes into the game!
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I understand your frustration. But it's not needed to be nerfed. It is pretty counterable. As long it is on a outside map. A bit stronger on inside maps, but not too bad.
I have played lots of matches with franklins and weave with other perks. And mostly survivors don't know how to do against this. This is pretty new. But there are survivors who knows to bring the items to edgemap.
Btw Object of obsession counter this. Both you and the killer see eachother infinite if you are inside the weave range.
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Yesh, I wish we got more from the letherface chapter.
I kinda miss bubbas unique faces. But sadly they got used for the wrong intention.
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I wish we had hooks like normal plays.
When survivors get sent to cages, there has to be a borrowed time basekit to that.
And I know they talked about classes, I would rather use perks that I have in this game mode.
But we might get suprized. I hope this will be so much fun. Finally be able to kill with friends
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@jamally093 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3753886#Comment_3753886
Maybe the server isn't 100% with my internet I know I'm not changing my internet to counter a single killer. But maybe lockers can work downside is some maps just love having areas with no lockers aka a dredge players worse nightmare.
Yeah I know. We gotta make the best of any situation. We have good matches and bad matches.
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Bloodpoints shouldn't have a cap in my opinion.
We are being forced to spend lots of time spending bloodpoints.
Irisident shards and auric cells dosen't have a cap. Why do bloodpoints have that?
If bloodpoints didn't had a cap, I would be more focused on to play for fun. "I do play for fun" but bloodpoints at the endgame says I did bad or good in a match.
Imagine we got 15k BP minimum to enter a match. Even if somone DC or server DC's before game started.
And if we survive a match, another 15k added Bonus. Plus the points we get in the match
And for killers, devide 15000 on 4. So each kill adds up to that 15k bp.
This way killers dosen't have to play unfair to get points. Killers in general do get more points than survivors.
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I am in for this. I know we don't have to get to p100. But it is kinda a once i a lifetime thing. I just got a survivor to 100. And thinking about the same as a killer too, because of the infinite lvl 50 for the addons.
But yeah having a p25 p50 p100 rewards ro complete the set.
For licensed characters. It could not include them for a cosmetic. Idk the rules there. But what if the prestege built up rewards p25 to p50 to p100 were for the original dbd characters instead.
But in the end, there isn't really many who uses their legacy skins who most of the dbd fandom loves. But so few who still play has it.
There are more plp who use the bloody cosmetics than legacy for example. We could have glowing red blood for all characters.
Even the red flashy backgroundplayer we got for having some character a certain level before the BW change and prestege change. That background layout should be acieved at P100.
Even a legacy skin could be acieved. Only PC players got that. I know BHVR will never do release or recreate them.
But in a couple years we will have characters close to p100, because we have to turn in our BP's.
So i am all in for getting prestige cosmetic rewards .
I did think about having a scratch mark on the base cosmetics as a reward. These could easily get split for p25 p50 p100
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I like this idea, but I really doub BHVR would do this. Maybe as a temporary game mode. But never hurts to ask
Experiencing the nostalgia days xD
Btw dbd mobile looks like old dbd and has many perks outdated from now
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Hello. I REALLY Love this idea!
Tbh I just posted here about a new killer idea that also uses Scent xD I think that is kinda funny!
If you wanna read about it. Please do! Gimme your thoughts:
@Nightram said:
The Master is a former circus animal performer.
The killer has a normal walking speed and a normal terror radius.
Uses a whip as a base weapon.
Base power: The Whip can injure survivors from a short and a long range. Being able to hit over pallets and windows.
Or to be used to hit around corners for some special chases. "There could be a timer for that"
Special power The Ring
●The Ring: Takes out a golden ring,(Acts like a portal) an animal will jump out to FIND or CHASE the survivor.
○Scent will be aquired when hitting a survivor with the whip. This way you can choose wich survivors you want to find or chase.
●FIND: A undeadly animal will be commanded to find a survivor, to follow them for a limited time. Killer get the killer instinct from the animals radius.
●CHASE: A deadly animal will be set to chase a survivor for a limited time. The animal can injure or down the survivor.
○Upon a hit the survivor have to mend after.
●Special Power: Over time the ring will get the ability to burn, and a lethal animal will jump out to have the ability to FIND and CHASE the survivors from a SCENT. (Can be used in direct chase or to find and down a survivor) Direct hit from this animal will down the survivor. After hitting a survivor the animal will patrol the body for a limited time ti give away the location of the downed survivor.
Survivors to Counter The Animals:
Coverage: Survivors can reset and change their scent. By finding perfume bottles around the map. Up to 2 usages per bottle.
This will mask the animals scent trying to find and chase you.
In chase: Jumping in a locker the animal will act like a finder and patrol your place until its time run out. Or injure you if you get out too soon.
Stunning the animals by any means will end the chase.
Animals getting stunned or the time run out. They will burn and fade away back into the ring.
"Addons for the rings power can be adjusted to give animals more speed, or give different effections like Mangled,Oblivious,Exposed,Broken,Hindred,Blindness etc. For example. While patrolling/finding or Chasing."
The idea for the Animal for Finding could be a Cool circus Bird. The Animal for Chase could be a Dog. The lethal Animal for the special power could be a Tiger.
If you thing they all should be the same animal, I'm open to that. And also open for different ones, so survivors know wich power is in action.
This is just the idea of the killers powers. I am open for things to change to make him balanced.
A drawing of the Whip Master to get the idea visualized :3
https://us.v-cdn.net/6030815/uploads/FP8PKQD0HI9X/36cc448e-69b6-4b7b-b404-480a9a934c22.png
Instead of a perk that can kinda slow the killer. I would think it would be more fun if there were bear traps around the map, that survivors could pick up and trap places. And when the killer steps into one. It's just like when the trapper steps into his traps. Getting stunned and a animation to free himself.
And ofc Survivors can trap themself if they step in one. Or maybe it should give away a 10meters distance to see the traps aura for the survivors.
I guess it might take away the killer hunting the prey. More like hunter against hunter. But I love your idea! Since we get a Vampire very soon in game, why not a Werewolf!
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@SleepyWater said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3753865#Comment_3753865
True, another thing I dont understand why they couldnt make something with Facehuggers, like why they dont even appear in the mori xd (that cheap easter egg on Alien map doesnt count)
I think they did thought about the facehuggers and how they would work.
But in the end the sole horror were the alien itself. If we want the facehuggers etc. We have to play a Alien game xD
But I understand. And I see why they didn't include eggs and facehuggers. We did get one facehugger on the map as a jumpscare. But how would a facehugger work chasing survivors. And have an alien burst out of their chest.
Like it could work if the alien could spawn an egg that's slowly coming out it. While a survior is on a hook. Or they will get a facehugger on phase 2 on second stage at some point. And need to find medical equipment to remove them.
This way I see this could be simular to the pig with the cages and head traps.
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Since the bots came, DC pentaly should be in the game no more.
We get many survivors who just die on their first hookfor whatever reason. I rather have a bot team mate instead.
As playing as a killer, bots give great chases, even better than real players. But the only problem is that stealth killers or perks, they know where you are.
But yes I rather have bots. And sometimes the wifi disconnects me. And get a long penalty. And I rarely quit the game on purpose. Maybe I do that once in a year. Or once in 3 years.
But tbh we don't need the DC penalty anymore. But idk if Dbd can code it to be removed. Might be difficult.
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Hello. To counter Nurse isn't easy. It really depends on how good of a nurse player is playing.
But mindgames by go one way and switch to another way. Get as much distance you can get.
If there are lockers in close radius, you can use them to dodge her blink attacks, sincd she get stunned for each blink.
Idk if the other is a internet problem or the server isn't really 100% with your internet.
I hope you'll get the answers you are looking for :)
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I don't think this question should be here. This is a Twitter thing. Not a Forum question for DBD.
What is the purpose with this poll?
What will you do after the poll?
I am confused.
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I rarely see killers with that perk. And I never run that perks as a killer. But it's cool that some more killers uses this perk.
I don't care if it becomes a meta. It just makes survivors better at stealth xD
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I understand. Because I also became a little disappointed when Xenomorph came out live. I thought I could choose to be in crawl mode or not. I don't like being forced to be in that mode.
I hope that alien will change in the future. This is why I don't play much as the alien. Just did it at the start to get to know how to play it. To know it's strengths and weaknesses.
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@jezebelthenun said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3753093#Comment_3753093
Yeah! It's funny because a while back I was talking about a shapeshift killer with an ability similar to the perk Mirrored illusion, where the killer could glamour into one of the survivors in a match (it's original form is kind of nondescript and faceless) and the closer you got, the more the effect faded and the terror radius would be really small in Glamour mode. When the perk came out I was pretty shocked, then sad it was for survivor.
That would be awesome for a killer. Like imagine that were it's main power. And having a very very small terror radius.
But it is never too late. Did you write about it here?
It's like I would love a Medusa killer in dbd. Half body as a snake and the rest human with a mix of monster or not. I believe that was the first thing I wrote about in here :D
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@jezebelthenun said:
Lets get this paired with a shape shifter killer. I'm on board
That would be awesome!
I have actually thought of a killer that could shapeshift into the survivor it hits, and mimic being a survivor just to attack another xD I thought of it being as a basic shape, a mirror morph.
Let's get DBD's attention and make all of this! :D
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@moputopia said:
It's an interesting concept. I really like the lore idea behind the survivor. Though I'm not sure how well bhvr would be able to implement a customizable character like that. But I would love to have more cosmetic options that come by default on a character and don't have to be purchased.
I like the 3rd perk, the idea of making a temporary item from a totem is neat. 1 and 5 are also really interesting, since you're buffing the killer or potentially hindering your teammates for your own benefit, it could add fun interactions.
What do you mean by "effecting the killer's aura reading abilities" on the hex perk? 75 seconds is a pretty long time.
Hello, Thank you for thinking this is an interesting idea.
This could be done in many ways. Just like the new survivors, could be a body for all the races dbd want to put in for the Doe's. And have clothes and hair changing. I'm very open to any idea for many survivors into one and two.
With the Aura It could hide killers ability to see aura, or just the closest. The idea is very open for it to change. I try to not make too unbalanced perk ideas.
Haha 75 seconds is just an exmple it could clearly be less or something else. Some seconds and stuff is just an example xD
1 and 5 is cool. And I just want to explore the ideas of different perks we never had before, nothing too simular of what we have. This could change lots of gamestyles.
I do really love this idea as in whole. I'm soon finished to make the morgue autopsy skins for this. To give this idea more life hopefully.

