SleepyWater
SleepyWater
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- SleepyWater
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Yes! I understand what you're talking about on Xenomorph. All these people that say that "xenomorph is fine", just havent seen a single movie, or video game with him.
As the hitbox with tail also agree that sometimes its unclear how it works, personally sometimes i try so hard to aim for the turret, and it misses, but when I dont aim, it hits perfectly. -
This is, my friend, called "nerds" and tryhards. It is possible to turn and hit more than 90 degrees as Oni, check youtube on that, they will explain how.
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@adsads123123123123 said:
Scott Jund conducted an experiment and survey on tunnelling. In his experiment, he played 50 matches and recorded the number of matches where anyone on his team was tunnelled. Tunnelling occurred in 5/50 (10%) matches and in only 2 of the matches, the killer was deliberately tunnelling. In the other 3 matches, the tunnelling occurred due to survivors making stupid mistakes. Considering there are 4 survivors, the odds of a specific survivor being tunnelled out is 1/4*10% = 2.5%.
He also conducted a survey, which gathered 3103 responses. 80% of people were tunnelled less than 40% of the time. Only 7% of people were tunnelled more than 60%. The average tunnel frequency was 27% (assuming the average of each range). Though, the real values are extremely likely much lower since the survey question was "how often do you feel like you get tunnelled". It was based on feeling and their own definition of tunnelling rather than actually tracking their matches with a standardised definition. When matches were tracked, people were tunnelled (individually) 1%-3% of the time, as seen in Scott Jund's experiment and the data I discuss later.
Tunnel frequency
Percentage of responses
0-20% of the time
47%
21-40% of the time
33%
41-60% of the time
12%
61-80% of the time
3%
> 80% of the time
4%
He also found that region and time of day had minimal impact on tunnel frequency.
https://us.v-cdn.net/6030815/uploads/GIYVVU6R3NTO/image.png
https://us.v-cdn.net/6030815/uploads/PAIBBA68F8EK/image.png
It was also found that tunnel rate was correlated with escape rate, so it's possible that survivors that get "tunnelled more frequently" are not actually getting tunnelled more but are just dying more frequently due to being worse at the game.
https://us.v-cdn.net/6030815/uploads/KNQKLKDD08AM/image.png
From the data and his experiment, Scott Jund concluded that the myth of frequent tunnelling occurred due to negativity bias, which is a bias that caused people to remember and place higher weight on negative events than neutral and positive events. He also challenged anyone that thinks they get tunnelled frequently to record their gaming sessions and send them to him for proof.
The takeaway from this is to track the percentage of matches you get tunnelled. For example, someone recently posted data from 1212 matches they played (Jan-June 2024), which tracked tunnelling. Note that 18 matches were cancelled from the start, so there were 1194 matches in total. I compiled the data from it and these were the results:
- Tunnelling occurred in 49 matches (4.1%)
- In 47 of the matches, 1 person was tunnelled. In the remaining 2 matches, 2 people were tunnelled. Therefore, 51 survivors were tunnelled in total.
- There were 4776 survivors (1194*4) in total. Therefore, the odds of a specific person being tunnelled was 51/4776 (1.1%)
- In many of the matches with tunnelling, there was a DC, so tunnel rate would be lower if DCs were excluded.
Nazzzak also provided their data set of 421 matches and found that tunnelling occurred in approximately 1/12 (8.3%) of matches.
I mean… lets be honest, you cant do -4 if you wont "tunnel", but complaining about it is crazy. Imagine killers would cry about gen rush xd
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@lettuchia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3753821#Comment_3753821
in dbd? yes? in which they are not fast as hell? what are you talking about
in dbd he is slow. I talked about if you seen movies/ Original video game of Aliens. Compared to dbd version- they are faster
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@Nightram said:
I understand. Because I also became a little disappointed when Xenomorph came out live. I thought I could choose to be in crawl mode or not. I don't like being forced to be in that mode.
I hope that alien will change in the future. This is why I don't play much as the alien. Just did it at the start to get to know how to play it. To know it's strengths and weaknesses.
True, another thing I dont understand why they couldnt make something with Facehuggers, like why they dont even appear in the mori xd (that cheap easter egg on Alien map doesnt count)
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@lettuchia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3753743#Comment_3753743
he already..looks like a xenomorph…..how would being 4.8 for free make him look like a xenomorph moreso?
Have you seen/played Alien? If you did, you must know that they are fast as hell
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@Neaxolotl said:
he may have 4.5 and 4.7 for each states and it may not be that bad in term of balance
I mean ugh…. 4.5 is kinda low.. That's the biggest problem in BHVR, I dont know why they add licensed characters, knowing that these licensed characters will be f…..d up. Fairly, xenomorph supposed to be 5.0, but your idea seems cool, but imo he should "walk" with 4.5, but crawl at 4.8
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@lettuchia said:
https://forums.bhvr.com/dead-by-daylight/discussion/419388/we-need-better-xenomorph
you want an A tier killer buffed why exactly?
To make him look like an actual xenomorph.
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@joel84 said:
well,
I would really like to know. Excuse me, but I thought DBD was 18+?
I'll give you an example that mainly concerns the effects in the game
https://www.youtube.com/watch?v=s7RyKGEzmpE
2:25 - 2:35 Doctor Hallu effect
or here
https://www.youtube.com/watch?v=00hsDWbi5EA
0:07 - 0:11 Spirit
It's like the flashing light effect and mainly affects epilepsy players…..
What I actually want to say with this post is that DBD lives from such effects and is also somehow dependent on them.
With the colorblind settings, you've managed that too. Please give us the opportunity to play with these effects, with the option to turn them on or off. Everyone would benefit from this.
Please don't get me wrong. I just have the impression that all players are suffering as a result. Why else were such things removed? ..... There's really no other answer to that.
I agree, such a paradox that game is 18+ horror game, but in these days they removed horror vibes.
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@Eleghost said:
https://forums.bhvr.com/dead-by-daylight/discussion/419374/new-rift
Would be nice but i think the amount would have to be low. Maybe like 10k blood points and 10 iri shards a level.
Yes, but at least something, because its annoying that they add events with fragments that you cant even use.
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@Laluzi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3753448#Comment_3753448
Because your idea of 'my team sucks and I deserve to leave' isn't going to line up with other people's idea of 'my team sucks', and I have zero reason to trust it. I've seen literal hundreds of players suicide because they went down in chase first, or because one player went in a locker for a bit, or because their teammates went down too quickly, or because the killer used tactics they didn't like. I've seen people sandbag their teammates because they missed a skill check. I've seen killers that quit because their hex gets cleansed immediately or 3 gens pop at 90s. Giving them carte blanche to do this is an awful idea, because way too many players think 'I'm losing' is a valid reason to ditch a game at the start.
While players who do absolutely nothing and urban evade in bushes all game exist, as well as SWFs who screw around and don't do anything - I'm very skeptical of anyone who claims this happens regularly, and assume they're exaggerating and just want to bail whenever they have teammates that don't meet their standards.
And you ruin the game for 4 people because the killer's match is also botched if you suicide on hook. Most people don't like playing unfair matches; when I get a 3man at 5 gens because the first guy I hooked decided to throw a tantrum, I can either mop the rest up to get the match over with and feel really bad about it because I've been on the other end more times than I can count, or I can farm and waste my time in tedium. It's not a real game. And if the player DCs… bots are bad from both a surv and a killer perspective. They play like scared newbies but they have wallhacks and hide constantly, so they don't progress objectives much and often leave people to die on hook because they don't want to go into a terror radius, and they either go down in 10 seconds in a deadzone or break the killer's kneecaps, and rooting them out is a nuisance compared to human players which play bolder and don't avoid chases.
If you aren't having fun playing the majority of your matches, it's probably time to find a different game. Quitting whenever something you deem unfair happens in a match is selfish behavior, and scuttling the game for everyone else you queue with until you get a match that meets your standards deserves the punishment currently attached.
I agree that I dont see those "bad players" regularly, but a the same time it weights a lot when you see them in your match. But again I will repeat myself, and say that BHVR should add opened statistics on each player while you in the lobby to see what you should expect to see from them in the match.
"If you aren't having fun playing the majority of your matches, it's probably time to find a different game." This phrase never makes sense, I added suggestion as a way to deal with unfair "balance system" in DbD. I can say the same phrase to you, if you dont like my suggestion, then why you're wasting time saying something here?
Seems like I wasnt clear with my idea. BHVR can add a choice of doing it after something will happen, for example if gens will be repaired in under than # seconds, if surv is moving way to fast (but its more about anti-cheat theme). When other surv DC'd, why BHVR wont let you DC too, but without penalty (like other games have), or when killer is camping and tunneling. Another way, they can add a voting system, if 3 or 4 survs will agree to surrender and go next match faster, why not? -
@Laluzi said:
We have this. It's called the Leave Match button. The DC penalty is intentional.
I'm sorry, but this is the dead opposite of what the game needs. This is a team game and survivors dipping out early ruins the game for the four other players left behind. Allowing that as anything other than an emergency not only makes it harder for players to complete a match, but encourages more early quits and ruined games by enabling shopping for favorable conditions - survivors who won't play unless the killer is on their mythical List Of Killers That Are Fun To Play Against and their teammates are running meta builds, or killers who won't play unless the survivors are confused baby solos they can wipe at 5 gens.
Yes, thats what I am talking about, it is a team game. How can I ruin a game for "4 people", if these 3 survs literally dont do anything. I have seen players that did NOTHING throughout the game, even when killer was far away. Yes, it's happening not every game, but its still annoying. How I said to other guy, in this case BHVR can add statistics in game so you can look how these players play.
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@Crowman said:
You can skip every match by not queueing up in the first place.
Yes, but no. Sadly you cant predict how your teammates will play. Another cool thing that BHVR can add is statistics of each surv. For example on average how many gens they are doing per match, how many sec they runs the killer, etc.