Feedback and Suggestions

Our team will be happy to read these!
  • We'll be tackling each item type separately here- while I'm not going into detail about addons, it's safe to assume I think changes should be made to those too, it's just a different topic. Flashlights: Starting with these because honestly, I think flashlights are fine. They provide a little value and they provide it well, alongside being a nice pick for survivors who'd like to be cocky and ke
    0 comments 11 views last activity
  • The changes you decided on from PTB feedback are VERY good and shows you are actively listening to your players, and for that I happily say on the behalf of all DBD players, thank you! I am particularly happy with how you have handled Spine Chill and people who have hearing issues, as much as I loathe the perk the way it was before, it does feel bad that those with hearing impairments are suf
    1 comments 11 views last activity
  • The changes to Botany Knowledge are terrible. You can't use Botany Knowledge with a basic brown medkit anymore. You can't use it with a basic green medkit anymore. You HAVE to take add-ons to get the same use out of these items that someone without the perk does, which means there's now almost zero point in looting chests looking for a medkit. That's going to feel horrible. I understand that th
    8 comments 161 views last activity
  • I read the notes, here's some thoughts from my immediate reactions bc I'm on vacation and don't want to bother sleeping on them to temper them and not sound angry (sorry). Progression: Everything related to prestige (including new portraits and prestige icons) & grind sounds good to me! really excited about the BP cap tbh. Overcharge nerf: I think this is good, 400% was just way too much.
    8 comments 51 views last activity
  • I think inner focus aura reading range should be unlimited. This perk could be a great information perk for solo and I don't see how making the range unlimited will be overpowered
    11 comments 131 views last activity
  • I have to say overall I am very happy with the July update and think BHVR, devs and mods deserve credit for listening to feedback and trying to please as many fans as possible. Definitely a huge step in the right direction imo. The prestige system is great for long term players. When the update goes live I will have every perk for every character which otherwise would have taken me months. My o
    13 comments 211 views last activity
  • Reducing prestige cost to 20k from 50k was great, but prestiging already reverts your massive, 50th level bloodweb to a tiny, 1st level bloodweb, which is enough penalty in and of itself. It should be optional, so you don't have to prestige if you don't want to, and if you <i>do</i> want to, you should be able to do so for free. The Overcharge nerf was overkill and the perk is now wo
    0 comments 11 views last activity
  • The dev post says that removing the bloodpoint bonuses from BBQ and WGLF is fine because the overall grind is lowered by 75%. That's all very well for veteran players, because we now just tick our characters over P3 and never need to level their perks again. However for new players, the main initial grind is completely untouched. New players still need to get all their new characters up to 50
    23 comments 351 views last activity
  • It's so boring how it's simply a race of whoever finds it first when it's the last survivor left. It's literally a gamble. Might as well flip a coin since it's 50/50. There is no skill element, only luck involved at this stage in the game. That said, i don't want it to just revert to how it was before the rework, but i do think there's another rework needed there. That rework should also make
    2 comments 31 views last activity
  • Been thinking lately it would be fun to introduce an adept mode. Self explainitory really, whichever killer/survivor you choose to play can only use their 3 teachables. I think it would be a lot more casual and change the meta without really changing anything as the normal mode will still exist. Would also make getting the trophies a little more bearable. Any thoughts?
    3 comments 51 views last activity
  • Survivors are all just Skins; some are a bit taller, some are a bit louder, they all have 3 different teachables. Other than that they are literally all the same gameplay wise. IMO thats pretty boring. Right now people pick the Survivor they like most aesthetically and then just get all the perks on that survivor. But what if there was another reason to pick a certain survivor? Introducing the
    5 comments 71 views last activity
  • "In the PTB, we awarded one bonus prestige level for each prestige your characters had prior to the PTB. For the full Mid-Chapter release, we have increased this to 2 bonus prestige levels. This means if your character was prestige 3 before the update, they are guaranteed to be prestige 9 after the update, granting all the new rewards immediately. The catch-up mechanic will be limited to prestige
    0 comments 101 views last activity
  • Nurse and Blight does NOT deserve/need Recharge and Fatigue buff addons.
    7 comments 71 views last activity
  • Instead of getting the same perks every chapter that do slightly different things why not be creative and offer variety so we have more play styles. If you guys need help open It up to the community ask them to give you Ideas for perks. We still have the same meta just slightly different now you nerfed DS and gave us OTR same outcome but less fun. Same with killer more of the same slowdowns just
    31 comments 241 views last activity
  • "Overcharge now causes a generator’s regression to gradually speed up after you damage a generator, in addition to its existing effects. On the PTB, this was set to grow from 100% speed to 400% speed over the course of 30 seconds. We found this to be a little extreme- especially when paired with Call of Brine- causing generators to quickly lose all their progress. This is particularly noticea
    12 comments 211 views last activity
  • The new red colour is nice, but everyone wants something to brag to others. Could there be a special icon or something in egc as a reward for pre update prestige 3? That would be nice, that's all, amazing changes so far.
    0 comments 11 views last activity
  • Hangman's trick is such a bad perk now, it got nerfed so bad and no one really uses it, the only time it comes in clutch is when it reveal aura of people trying to sabotage the hook you are going to and you know that you need to find another hook. I reckon the devs should change it back to how it originally was and keep the aura reading ability, so basically what it would do is... 1. Gain a n
    15 comments 241 views last activity
  • In Stranger Things El has the ability to enter a cold dark place and spy on whatever she chooses. What If they gave a survivor this perk. Once you enter a locker you have the ability to see through the killers POV for 5 seconds. This would be based on a token system. You would gain a token after healing, unhooking, or completing a gen. This would be a super cool original Information perk. I was r
    8 comments 51 views last activity
  • I want to start that I'm happy that the catch up mechanic for the upcoming patch even exists but the mechanic as a whole seems half baked and more for people who have prestiged than those who have spent large amounts of BP without prestiging. Mostly in the fact that it is literally impossible to get P6 from the catch up as there isn't even 320 perks on killer side and its short by 29 perks. I d
    6 comments 131 views last activity
  • I still dont get why every survivor has different volumes and consistency with cries of pain. It's so bad you basically put yourself at a bigger disadvantage while playing certain characters. While I still play all survivors I'd be lying if the sounds didnt put me off playing them more often. People like Ash who is ridiculously loud compared to someone like ace who barely makes a sound is too f
    14 comments 271 views last activity
  • I can't help but wonder who came up with that nerf to Overcharge. You have worse than the already atrocious regression rate for the first while, then only reach the peak regression after 30s? Or you could just... run Call of Brine and get the same result instantly after kicking, with no penalty. Was there any thought put into this?
    4 comments 61 views last activity
  • Why the hell would you run this perk over call of brine?. With call of brine you have 200% regression instantly but with overcharge you need to wait 30 seconds for it xD. Who would use overcharge over cob? only logical reason is to stack them both but perks shouldn't be balanced so they are only worth running with perk combos. Unbelievably overreacted nerf which is kinda funny.
    7 comments 191 views last activity
  • Instead of it disabling when a survivor enters a dying state, it should disable when the survivor is hooked mainly that there are a lot of things that interfere with dying state or while being picked up there are flashy saves, pallet saves, or just normal healing, OR THE BOON....... and honestly downing someone just for them to get picked up in 5 seconds while disabling a perk seems like a wa
    6 comments 111 views last activity
  • After playing a lot with Sadako these last few days, I started to realize that her chase power (flickering during manifastation) has potential to be a really nice anti-loop power for her, if it wasn't a "Passive one" . We all know that for Sadako be able to use this ability, she first need to be Demanifested and then Manifest so that flickering happen. So to use that in the most
    8 comments 161 views last activity
  • There is never ever an excuse to say a slur, encourage suicide, or threaten someone IRL over a video game. If you are incapable of that, you should not be allowed to participate in a game or its community - you clearly aren’t mature enough to handle being responsible. A permanent mute does not excuse the fact it was said in the first place. A person who would say something like that does not b
    4 comments 31 views last activity
  • It’d make most this community happy knowing that they’re hard work is visible to other players. It’s not an exclusive skin or anything like that so you wouldn’t have to worry about protecting your little first day club members. The portraits don’t even have to be that big, shrink them down so they all can fit and everyone would be happy about the reward. You know, the reward you actually improve
    6 comments 101 views last activity
  • It’s far weaker than it’s ever been, way too weak compared to other hexes. If I remember correctly it is now 75% regression, that’s a good amount, but given you can now stack overcharge and that one Onryo perk, AND get an extra like 2% regression from kicking, what’s the point of running ruin anymore? It’s a hex perk that is outshined by other NON HEX perks. Not to mention it is a hex that deac
    6 comments 101 views last activity
  • For you reading this, I really hope you find someone that loves you just as much as BHVR loves making broken perks for survivor. It is the third time in less than a year that they intend to make the game unplayable by releasing a broken perk. First, there were CoH who made an entire playstyle (hit & run) unplayable. Even after nerfs it is still one of the best perks in the game. Then there
    12 comments 161 views last activity
  • So I have seen a bunch of people complain on Steam that face camping is still a big anti-fun problem. I've played long enough to have been around before the BP penalty but it's not enough to discourage players from face camping. Although this is anecdotal evidence, many of the PC players that do respond in post game chat indicate they face camped because they were doing it for a quest. How abou
    0 comments 11 views last activity
  • All the new stuff in the updated perk rework was addressed except the 30% debuff on chest opening and totem cleansing/blessing, in exchange for doing those actions completely quiet. That's a bigger nerf than benefit.
    8 comments 131 views last activity
  • Many of the people here should have suffered from this, when you are about to stop repairing and run out of the gen he just explodes (mostly happens on console, because the run an the skillcheck button are the same). It gets to a point that you just cant believe how narrow are the chances for that to happen, but it happens at least once every day. So my only question is WHY THE GAME DOESNT LET U
    7 comments 61 views last activity
  • Ok, first, survivor's speed boost after the first hit from Nemesis's tentacle or from zombie hit should be removed. Healthy survivors often use zombies like that to run from Nemesis as far as possible. Like, Nemesis own power works against him. Nemesis should waste a lot of time to catch up the survivor again. And also we have a vaccine on the map, which fully counters his ability and gives survi
    1 comments 61 views last activity
  • What if the reward would be a skin that actually bleed and have an effect like killer weapons
    0 comments 51 views last activity
  • I think that with the endurance changes MoM should take priority over other endurance related perks since it does not trigger deep wounds. It would actually give it some extra utility, currently it is meme tier - really fun but impractical a lot of times.
    4 comments 51 views last activity
  • I would love to make a suggestion, it seems to work well for you about anti-chat, as it seems to just exist, but it OBVIOUSLY doesn't work, because I've found players using hacks in an absurd way of skins or gameplay and the reporting system for 5 years it's so old fashioned that you have to open a ticket with all the data and check if that player is really a hacker or not, the anti-cheat is the
    0 comments 11 views last activity
  • I don't think it should apply deep wound anymore for such a small and precise window. Especially now that it wont work if in deep wound Now let's talk about original Pain, if using this addon on pinhead it now cancels out all endurance perk, this means tunneling with pinhead will be very easy, no bt, off the record , ect.and I think It should be changed
    14 comments 231 views last activity
  • Talking about prestige reward, portrait and whatever, why not, If legacy cant come back, a reward people play a lot? so, why not give a reward for Devotions? for example 1 special and unic outfit, your choice about who will be this outfit, your choice. EXCLUDE LICENCED from that list. For example Devotion 5 - Head Devotion 10 - Body Devotion 15- Weapon or Legs You need play A LOT for Devoti
    0 comments 51 views last activity
  • No reverting the unnecessary Self Care nerf? and nothing on Circle of Healing? I actually cannot wrap my head around why Self Care was nerfed and Circle of Healing was untouched?… Let me get this straight? A 4 man team having infinite fast heals all game is fine, but a Claudette taking 5 minutes to heal in the corner of the map is overpowered? Who’s more likely to run CoH and make use of it?
    Mod
    13 comments 261 views last activity
  • I keep running into situations where I can see a survivor on a gen far away, it pops and the gen powered explosion covers the area, happens at corridors and looking through doorways, the direction they go becomes a 50/50 gamble. Not only have I already lost a gen but to add salt to the wound I can't see them? Even if it was 2 or 3 seconds. It should be the same as giving survivors BT base.
    1 comments 21 views last activity
  • Moved to General discussion, please delete this post.
    0 comments 41 views last activity
  • generator repair is so faaaaaaaaaaaaaaaaaaaaaaaaast When playing as a killer, it is too fassst to play the game properly.
    10 comments 71 views last activity
  • The portraits look 10x better now, which is a plus! However still nothing added to the reward. Would have at least liked to of seen shards and bloodpoints added to this. Even if I would have liked to of seen cosmetics in the first place. Please add shards and bloodpoints to the reward at the very least, I would like to get something useful out of it. Portraits just isn't enough of a reward. 😔
    3 comments 31 views last activity
  • Everyone I knew who played killer left the game because it felt like the survivors are chasing the killer. These days it's more stressful to chasing someone with a chainsaw then being chased by chainsaw. On top of that i played many rounds in which the survivors had like 3 or 4 gens done after the first hook. And the biggest change you guys did for killer is 10 sec longer gens which is only 3,33
    0 comments 21 views last activity
  • Yea a boring red backround is way better than a sparky golden portrait This looks really bad pls give us the fireflies.
    4 comments 71 views last activity
  • I have a Meg at Lvl 40, and I kept her there as she had the old bloodweb back in 2016 before the rework in 2017. I have been keeping it as a trophy so I can remember playing back in the day. Unfortunately, with the PTB, I noticed all bloodwebs are reset, so that also included my 2016 bloodweb. I just want to know if I'm able to keep it, or once the update rolls out I lose it? - [I'm also new to
    0 comments 21 views last activity
  • First off I am happy with a lot of this update, but I do have some very serious concerns. Charms: These still feel very lack luster, they are very basic and as someone who is colour-blind, they are even more terrible. Endurance: THIS NEEDS TO BE REVIEWED!!!! With the introduction of base-kit Borrowd Time as well as Dead Hard giving endurance, putting you into Deep Wound from these is not onl
    6 comments 82 views last activity
  • No joke i really liked golden ''Legacy'' portraits. Maybe add an option to be able to pick between the red new ones and the golden one.
    5 comments 31 views last activity
  • On top of making it unusable when already in Deep Wound, you also reduced the endurance timer by half. I personally think this is a bit overkill.
    2 comments 21 views last activity
  • The developer update given today had great changes. The one thing that still bothers me is that prestige prior to this update still isn't represented to other players. There is a major time commitment that comes with re-leveling up your characters 3 or 4 times from nothing. People lost event items, offerings, etc and we have nothing to show to others about our devotion.
    0 comments 21 views last activity
  • INTRODUCTION I think The Onryō is universally agreed upon to be a weak Killer. Her base-kit is quite weak due to several reasons (stealth that isn't quite stealthy, long teleport cooldown, condemned being kinda useless), so I'm here to (hopefully) adress all of them! DELUGE OF FEAR Manifestation The Onryō no longer slows down when Manifesting . This change should encourage The O
    13 comments 121 views last activity
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