Feedback and Suggestions
Our team will be happy to read these!
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Played some of DbD Mobile, and it surprised me that has a look-behind feature for its camera. I understand why it does given the camera is controlled via touch, but the inclusion of it would be helpful on the main version of DbD. I don't see how it could anything game-breaking, and it could easily map to a single button (like the right stick on a controller).8 comments 701 views last activity
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https://twitter.com/theevilswithiin/status/1548101273852846081?cxt=HHwWgoChhYH6-vsqAAAA Either as a P100 reward or the original concept stated in the image, it would be cool as hell. I find it weird that prestige past P9 isn't rewarded anyways, don't most games give you something for prestiging besides "number go up" or am I missing something? Also follow this person if yo1 comments 41 views last activity
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His add ons seems to be a little off. nothing game breaking. theres no add ons for speed "lock breaking" though, not even "SILENT LOCKER" add on (like wraith), no speed buffs after coming out of locker? all too muched focused the NIGHTFALL. (the nurse has even a lot more broken add ons than this killer. teleporting is not even a problem at all anymore against SWF survivors, thats why rarely us1 comments 61 views last activity
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As a Jeff Main, I really appreciate it that he finally get's a really beautiful cosmetic. BUT..... Why is it a prime gaming cosmetic? I really don't care if the prime gaming cosmetics are the green ones of new characters or for characters who have got enough diverse and nice cosmetics anyway like Nea, Meg, Kate, Legion or Huntress. But locking a cosmetic of a character who rary gets anything0 comments 31 views last activity
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Its long overdue but finally we got a raise. BHVR, are you considering to increase that even more? I think 5 or 10 Million would be much more reasonable38 comments 971 views last activity
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In my opinion, most issues that currently cause frustration (camping, gen-rush, etc) directly or indirectly stem from the fact that the gameflow is static, as in generator speed, heal speed etc take a fixed time, that is modified by perks or items, but not the state of the game. This means a game can be very early decided with little chance of a comeback, making it boring & unfun to play. E.0 comments 21 views last activity
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I mentioned this idea in another thread that I made, but I wanted to isolate this idea specifically just to give it a little more focus. So, it's my opinion that medkits are posing a very specific kind of problem in this game, and it's self-heal speed. Not the speed of healing others, mind, but just for healing yourself- if two survivors are dragged off a generator to heal, I'm okay with them6 comments 41 views last activity
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Chainsaw changes: Time to charge the Chainsaw : 2.5 sec ---> 2.2 sec Bumping into objects penalty : 3 sec ---> 2.5 sec Sprinting : 9.2 m/s ---> 11 m/s Speed while Charging : 3.68 m/s ---> 3.75 m/s Turn rate : 32°/s ---> 38°/s Hillbilly no longer roars while starting to sprint with his chainsaw. Overheat changes: Starting adds : 5 Charges ---> 4 Charges R10 comments 61 views last activity
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I see so many complaints about tunneling and camping (which is a massively over used term and people scream it even when it's not actually happening) But you cant expect killers to play in a way that isn't rewarding and all round harder way especially when people are actually playing the game efficiently. Things like a baby corrupt and a baby Scourage pain so it helps killers at the start and29 comments 1,051 views last activity
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Just wanted to know, but might also be a suggestion. Since the game doesnt have a built-in voice talk with other players and most of the PC base use discord to play as swf it would be handy to have a discord server, if we already dont have one. I play Looney Tunes World of Mayhem since the launch and one time the devs made an Q&A asking where the players would think is better to receive news5 comments 802 views last activity
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maybe to like 75 or possibly 90 seconds? im only saying this because literally no one was coming to me when i was in tier 2, they were just doing gens and 1 was being chased so im mad right now lol.27 comments 231 views last activity
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If killers can't stand in front of the hook to deny the survivors the unhook why can survivors deny killers their hook by doing it. The hook should be accessible from all directions for both sides.7 comments 81 views last activity
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Currently, Trapper faces the issue that map trap placement RNG screws him over quite a lot and makes it time-consuming to go out of your way to pick them up, or areas with no traps anywhere nearby. Also, having no way to reposition more easily after putting them all down. Thus, I suggest a light rework that will keep the same core gameplay while drastically improving the player experience. Trap1 comments 31 views last activity
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Hello everyone, I know the sound of this alone may make your eyes roll, but after Baba Yaga for Huntress and the Doll skin for The Dredge, I genuinely do think they could pull a skin like this off wonderfully. First off, let's take a look at Molten Freddy: The reason why this came to my mind as a concept is because of certain similarities, at least in t14 comments 1,124 views last activity
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Just as the titel says: I know that a lot of players keep a few of their tomes unfinished, because they keep a few of the quests with certain content unresolved, just to not lose access to said content. This are mostly the Glyph challenges, but also the Visceral Cankers etc. I am a completionist myself and would love to have at one point all tomes completed, but on the other hand I don't want t1 comments 11 views last activity
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The feedback given on PTB-Issues was massive. And yet the only things BHVR came up with were basically another round of nerfs? Lets look into some issues given feedback an a high amount of threads, posts and comments on all platforms: The prestige cost was deemed unnecessary by everyone in this community and just contradicted the "grind reduction". BHVR: Reduced it. -> Demand/arguments ignore28 comments 491 views last activity
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Ruin's hex totem needs to be blocked by the Entity until the first survivor has been hooked. If the maximum value killers can get from Ruin is going to be capped, the minimum value killers can get from it should be raised in turn.2 comments 41 views last activity
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When mmr hit the online servers a lot of people started complaining that they are only brown ranks being matched against iri players. It had 0 impact on the matchmaking and yet enough people complained that now you can't see ranks in post game menu. Now, my warning is: People will be complaining about prestige lvls in the same manner. "I'm prestige 0 and i got matched against a player with pres8 comments 151 views last activity
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Hello! Sometimes it's hard do see how many addons do we have, because of the colors. I personally would be grateful if devs could tweak it.1 comments 31 views last activity
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Second game of the day, second game people dc at 5 gens. This is constant now + people who suicide on first hook. Would there be a way for the game to see a pattern of someone suiciding a lot on first hook and giving them a penalty too? I mention the pattern because if someone really has to do it once or twice it's one thing, but if people do it a lot please start giving penalties to these peopl60 comments 531 views last activity
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Since DBD is now doing base kits as survivors are getting Dead Hard in their base kit, it is only fair to give a base kit to killers as well. My suggestion for the Killer Base Kit is a weak Starstruck. It happens far too often that survivors use body blocking to prevent you from hooking a survivor. The mere notion that this can work is ridiculous and makes no sense what-so-ever. My suggestion is13 comments 191 views last activity
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I was thinking about a great idea for a Halloween Event where it was based around the Classic movies monsters. During this event you'd earn classic skins for some of your favorite killers and survivors that would revolve around classic horror movies. Killer skins: The Artist- Dracula skin with a cape and fangs, and instead of birds she sends out bats. Plague- The mummy obviously lol would b3 comments 61 views last activity
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I'm sure this topic has come up before, but it's time to address it again. It's time for BHVR to rethink how Survivors are rewarded Blood Points after a match. To do this, we only need to ask one simple question... "As a Survivor, what would be the perfect game?" To my little pea-brain, the perfect game would be completing all Gens, opening the Exit, and escaping without anyone getting hook11 comments 71 views last activity
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Just recently came back to the game after a long hiatus and started getting all my chars to lv50 before prestige. main killer. Im noticing more and more hackers, especially the subtles ones that increase their movement speed, infinite dead hard. Can choose when to escape from your shoulder and many other things These things should be server sided and server coded, it should never be on Client s3 comments 31 views last activity
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I get wanting to get players to use different perks, but utterly neutering Hex Ruin wasn't the way to do so, like... seriously, making the regression the base regression at maximum was one thing, but making it snuff out after one survivor dies, like, are you kidding me? Please revert this idiotic Nerf for the ptb and mid chapter please but if you want to tame Ruin down a bit, I get that, so her38 comments 2,261 views last activity
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they game should give statistics for both killers and survivors and end of the game for example how many hits the killer did and how many gens was done by a survivor or how many protective hit the survivor took it would be more exciting for the game.3 comments 32 views last activity
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Ever since the last hatch change I have felt like the hatch has heavily favored the killer. I have had many matches since then where it comes down to just me left and the killer finds the hatch before me most of the time. Once that hatch is shut its pretty much game over. You have a limited amount of time to somehow fully open an exit gate that killers can easily go back and forth from on most ma38 comments 381 views last activity
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The visual notifications are so large that they can block aura reading. Especially when running Pain Res + BBQ. The explosion of the generator can hide the auras of survivors. Same with bitter murmur. The generator completion notification can completely block auras. Also while playing Huntress/Slinger loud noise notifications from unhooks/vaults completely hide the survivor(s) and prevent me from1 comments 21 views last activity
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Eyrie of Crows, Midwich, various other maps with little to no grass, with ######### tile sets, with ######### loops with ######### pallets with ######### hitboxes that you nerfed on his traps for some reason. Make it so it can actually block passages so your time spent setting the up is worth it. He's your freaking posterboy BHVR and you continually ######### on him. Why?16 comments 161 views last activity
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While the scratch marks look great still the one thing we all complained about was completely ignored. Why is the reward something only WE can see instead of brag about it. That's the whole reason why I prestiged Haddie because I thought its about the icon and not a portrait. We should get something that's seen in the post game at least cause like this only you know u spend so many time and blood1 comments 21 views last activity
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Seriously the matchmaking is so backwards. I’ve never been exposed to bigger noobs than my teammates as Survivor and bigger sweats as Killer. As survivor, I try and play Altruistic and I get the most points and do the most for the team, but because my teammates are so bad, I get blamed as the worst player and my MMR get decreased, but because Claudette hiding/self-caring all game who literall0 comments 21 views last activity
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As it is right now devotion is completely useless. It wound be nice to see some reward for reaching certain amount of it.7 comments 81 views last activity
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Im just wondering what you guys think about this. Like bt as a basekit is food and all but killers can still tunnel but just a little bit more effort or they can just wait out bt. I know off the record exist but still if a killer wants to tunnel nothing can stop him. Im a dredge main and ı have been playing survivor for the pasr 4 days without playing killer and every almost every game ı got camp13 comments 121 views last activity
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I'm sure a lot of people are happy that having P1 will now automatically get you to P3. But as always, there are people being hurt by this. Some players have put a lot of effort into preparing for this update - a typical character at lvl50, p0, has around ~58 perks unlocked, and with the original PTB numbers, 70 perks were needed to get a free prestige rank. I - and others I've seen talking si5 comments 171 views last activity
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Don't get me wrong, I am very happy with the Ghostface buffs and changes and add-on overhaul but 2 of them in particular are just... why? They look like filler add-ons to me. I am of course talking about "Chewed Pen" and "Lasting Perfume". Chewed Pen increases the time it takes survivors in the dying state to reveal GF to 3 seconds Lasting perfume does the same but just for hooked survivors.2 comments 41 views last activity
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So what cosmetics do we think they’ll be getting? I’m hoping for RE4 Leon and classic Re3 Jill and her retribution cosmetic from the remake.23 comments 1,092 views last activity
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The P3 reward sucks. You get a ######### backround in your character menu that only you can see. Thats the reward you get for spending thousands of hours in the devs game. I want something like a special outfit or a special prestige frame.14 comments 191 views last activity
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I thought of something that might make Huntress' Lullaby stronger than it is currently while (hopefully) not making it too strong. The basic idea is have Lullaby work on Thrill of the Hunt rules. You have five stacks of Lullaby at the start of the match, giving you the full strength silent skill checks effect right from the get go. You lose a stack and Lullaby's effect weakens accordingly for a10 comments 81 views last activity
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Can Killers be looked at how many each one gets Bloodpoints? Why do I get little Bloodpoints when playing The Shape compared to a lot more when playing the Twins? All killers should be closest as possible to the same number of Bloodpoints at the end. I shouldn’t have to play a “certain Killer” for more BP. Especially now that BBQ & chili stacks are being removed.6 comments 91 views last activity
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An add-on to that maxes the huntress hatchets to like 2-3, but every hit replenishes her hatchets by 2 or even maxes them out. It would reward good throws and punish bad throws. Thought it would be a cool gameplay mechanic. Let me know what yall think and if you would make any adjustments!3 comments 41 views last activity
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So it obvious that party of survivors have much better win rate because they sit on voice chat and share info about killer movement, about who go unhook and so on. It will be good if you implement some kind of compensation for this so solo and party have same chances to win. To detect party you just read info about how much people launch search as 1 group. You can do dynamic change of difficulty0 comments 11 views last activity
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Just had a few ideas for survivor perks and figured I'd toss them here! They're themed for a Catholic priest or nun-themed character. Boon: Vow of Silence * Reduces sounds of breathing & grunts of pain by 100% * Reduces sound of healing by 75% * Masks loud noise notifications Confession * When you unhook a survivor, Confession activates. The next time that survivor is put into the d4 comments 51 views last activity
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I think trickster is way overpowered with the amount of knives he can throw and with the speed and he needs to be nerfed. If someone learns the throw completely there is no way to survive in the match due to his skill with SOOOOO MANY knives.10 comments 151 views last activity
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So I've been playing with Renewal for a while now, as well as collecting data on it. This is because I felt that it wasn't up to snuff and wanted to be able to prove that to myself with some data, however anecdotal it may be. And my general experience with the perk is that it frequently does nothing at all. The most frequent scenario in my data collection is the perk not being ready to activate b6 comments 151 views last activity
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Firstly, this discussion has been created solely for the purpose of civilized communication in which constructive feedback is welcome for both roles of Killer/Survivor. With that's being said: I've put many hours into this game and have spent a lot of money along the way (as many of us have) due to my passion for the survival horror genre. I must admit I am coming to my wits end with the curren8 comments 91 views last activity
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Encroaching Darkness You've adapted to your prey's tactics and have developed ways to use it against them. When the Trial begins, Encroaching Darkness activates for the next 50/55/60 seconds and the following effects are applied: You are granted the Undetectable status effect. Your movement speed is increased by 25% . This effect does not apply to Powers that affect movement spe3 comments 41 views last activity
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Why it wasn't stream-lined to be "After Uncloaking, The Wraith is Undetectable for 6 seconds."? Especially considering stuff like Archives don't work with this add-on despite it itself working exactly like Undetectable.1 comments 41 views last activity
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Is there going to be a fix for this. Right now it's a chore to drop someone. You can press and hold the drop button, mash it multiple times, nothing works. Idk if it's an overlooked bug or input issue, but I've experienced this on console and seen a lot of pc players and even streamers experience this. You'll pick up a survivor, press the button to drop them and nothing happens. Even if you j1 comments 41 views last activity
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When you're the last survivor (or other times), you generally don't want wiggle unless you've managed to run to a dead zone. This is the sign that you're cooperating and giving over all the power to the killer in that moment. Yes mostly they're still going to hook you, however, killers enjoy having you on their shoulders and not wiggling is a sign of respect and good way to encourage them to take4 comments 71 views last activity
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Regardless how important these issues are, here is a small list: - Sprint Burst + Iron Will will be useless. You are always exhausted when using Sprint Burst. - Dead Hard vs Legion will be useless. Legions power gets you into Deep wound, where you can not use DH. Same with Death Slinger. - BBQ and WGLF should keep their BP bonusses. How the "75%" less grind, when new players, that main only o0 comments 21 views last activity