StargamerXD
StargamerXD
About
- Username
- StargamerXD
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Comments
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Regarding all MacMillan maps, for Blight a lot of trees are almost impossible to bump on. You slide of most trees just off.
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its feedback. maybe its not even a bug?
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[Veteran | Survivor Main | 4k+ hours | Since early 2018]
I simply just can't go over the fact that you changed the animations. Things like the repairing animation are fine. But the movement? The movement/animations for survivor were so iconic. The survivor jogged around the map. You felt so free doing moonwalks when ever you can. I know you still can do moonwalks, but thats not the point. It also looks really weird if you start one. Devs be like "Oh yeah you can still do them. Checkmate, the veterans are happy". Now the connection between you and the survivor is now completely gone. I don't know what the f*ck the survivor is doing. They look way too stiff. They don't look back anymore. And the 180-turn animation? Nobody asked for that. What is a "quality-of-life" update worth, if you piss the whole community off? This animation messes with 360s. But what do I know. 360s are way to overpowered and if a typical Rank 20 can't do them may just get rid of them completely. Am I right?
And the HUD? Why completely change it? Build around it. There are so many great suggestions that people already have made. The worst thing for me is that the ESC tech is gone. For those of you who did not know what is was: Basically you do any action (M1/M2) without holding it down. Like you only toggle it. This neat trick was the best. You could take a sip of your drink while doing a gen and not worry about skill checks, because you have a hand free for skill checks. After Skybilly this was the best bug that happened to this game.
I beg you to please revert the survivor animations (most of them).
@lavenderclouds__ The devs probably wanted that the injured survivor to look that straight/stiff so they don't lean out of their own hitbox anymore. Lazy devs...
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Was your approach in improving Movement Extrapolation with removing survivor moonwalking intentional? Or was it necessary? Moonwalking has been a gimmick in this game for me almost the whole time. It has no unfair advantage ingame and its rather something that kept the game interesting for me. I do it every game already subconscious. There has to be other solutions in improving the movement without removing moonwalking. Don't take away our toys!!
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A tickrate is a rate in which the Server updates the players position/action in hertz.
For example the dedicated servers from CS:GO update 64 times per second (64Hz)
In shooter games a low tickrate can cause, what I call "trades" or "kill kills". You kill eachother simultaneously, what you don't want. (HitReg games at least). On a faster tickrate things like the dead hard issue that I mentioned won't happen. Also the hits through pallets (if its not just hitboxes) can be negated that way.