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cosmicvolts

cosmicvolts

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cosmicvolts
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  • I have been playing this game for years and according to you and many others it is always something the survivors are doing wrong in reference to timing with saving. The forum should allow .mp4 or .mov with limitations of a certain time limit maybe people do not want their yt channel linked to a forum that blatantly disagrees with them and wants to argue just a valid point of concern…also the game should not be registering the killer blind reward or the pallet stun reward and hearing the contact of the pallet and it not triggering the save…

    https://www.youtube.com/watch?v=PlmPVylPha8
  • also on blood lodge. characters dont eat glowing fungus either it just dissolves.

  • @MrDardon said:

    You've answered yourself. Knight wins against "brain dead" Survivors. So what about Survivors who are good?

    meh not really, i mentioned in solo queue and braindead in the sense that not everyone reads descriptions or can navigate running the killer for long enough to progress the game or generators. this wasnt necessarily the dig you thought it would be you just failed to provide circumstantial context to why I was even mentioning a slight nerf in the first place.😒

  • Just responding to everyone not necessarily one person. The tapping a window doesnt necessarily work when youre being double teamed by the knight and his sentinels at the same time. It also does not necessarily work because even when you tap the vault location it only gives you a minimal distance advantage and is totally nulled if the knight has addons or uses certain sentinels that are faster.

  • @CompetitifDBD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3976585#Comment_3976585

    What dominance? Killer has gotten worse since the FNAF patch. Specific killers have gotten buffs in this latest patch, which'll skew the stats for a bit until they nerf clown back due to the backlash. Otherwise killer haS dropped below the targetted 60% KR since FNAF, and thats not good.

    It is an asymm thats tilted in the favor of killers…lots of killers you can purchase with shards also. Lots of survivor perks lack viability and would argue more than killer. Killer gets reworks and improved more than survivor because of the 4v1 mentality. Also cheats and exploits against killer thats why killer is the dominant role.

  • @SoGo said:

    Totems should be a part of Boon: Illumination.

    As far as new perks go, I think there is a pretty good selection of perks already, no need to add another one.

    I definitely see the devs doing another perk bomb or rework in the near future for killers, survivors or both. Especially with the huge tilt in killer dominance lately and the item/add on survivor nerf….

  • @Zuiphrode said:

    Absolutely not, killer totems already have the lifespan of a candle flame in a blizzard as it is.

    I am just sad as one of my favorite builds was the detectives hunch with those specific map add ons and now the maps are kinda funky.

  • I haven't had any problems other than strength in shadows visual bug…Just played all day surv/killer and had no issues..?

  • I think they continue to move further and further away from what makes this game fun which is being able to hold power over powerful beings trying to kill you and a hag match will never be fun again because i cant flash her traps away mid chase. RIP.

  • probably not as most gaming companies are greedy and their priorities are mainly revenue and profit. games like warframe should set the standard, theyre free to play and they have cross progression and their player base is pretty massive. theres no reason why larger games amass shouldnt have cross progression if they can....

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2839744#Comment_2839744

    Even if there was a new map this chapter it would be free for everybody, you never actually pay to unlock a map.

    @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2839744#Comment_2839744

    We already knew there wouldn't be one as soon as they revealed Eyerie bc they said in the Anniversary stream that they were doing 2 new maps for Year 5

    -

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2839707#Comment_2839707

    Wait so you're mad that Ringu is following the pre-established convention of more recent licenced chapters? And because of this you want 2500 cells (worth ~£50) worth of skins?

    Bestie on a level of looks from good to bad this is one of the worst I've seen, and I've seen Feng's Blight cosmetic

    Or at the very least a new map, when this licensed chapter presents a viable option for one that would be SO easy to visualize and program.

  • @GoodBoyKaru said:

    literally what we've had with hellraiser/hour of the witch/all-kill/binding of kin/descend beyond why did you expect something different

    hour of the witch, all kill, chains of hate, binding of kin, portrait of murder, descend beyond all had free exclusive survivor cosmetics so you’re wrong about a couple of those pal. The licensed chapters come with exclusive, universal charms. They literally could have just given us the cosmetics that were released with the DLC today, though. It’s just greed.

  • Nerf pinhead. Way too overpowered. No punishment for the killer when survivors can’t solve the box always gets location information and free downs when someone tries to solve the box

  • Most people who play this game don’t swf up and are not good though….

  • @robotron said:

    https://forum.deadbydaylight.com/en/discussion/259265/tunneled-6-games-in-a-row-today

    Had 3 games today and got tunneled in all 3 of them. Just decided to step away and do other things. I don't think they should penalize the killer for tunneling but they should reward the survivor if they are buying enough time for their team. I don't mind getting tunneled but when 3 or 4 gens pop and the exit gates open while I have been getting chased, it feels like garbage when I get the lowest amount of BP and a depip. They need to award points in categories after you have been chased a certain amount of time and objectives start getting done.

    That part! Truly! It’s really telling when the whole team has above 20k and you only have 13k because the killer overcommitted to you like a knob.

  • Dude you don’t understand. I’m (not to toot my own horn but) a god looper. Most of my chases are at least 2-3 gen chases. They don’t have time to tunnel other people when you remember every tile set in the game….which was the case yesterday.

  • @Tsulan said:

    It's just killers following survivors advice whenever they get gen rushed: "just apply pressure"

    Turns out, tunneling someone early out, creates a ton of pressure.

    this would make sense if the rest of the team wasn’t escaping without me….

  • @Zozzy said:

    I would direct you to tru3tallent/Dowsey vs oracle, but you wouldn't understand what's going on and just say KiLlEr bAd

    Once survivors get to a certain level they delete 90% of the killers from the roster.

    I only know of tru3 out of the 3 you just mentioned and don’t even really enjoy watching him. I get what you’re saying though. It’s still a challenge for me to run a decent nurse.

  • @Jasix said:

    https://forum.deadbydaylight.com/en/discussion/comment/2289783#Comment_2289783

    I also look at the poster's history on the forums - very easy to spot killer/survivor mains - and their biased opinions.

    I get this as well. I mostly favor playing survivor just because I like hide and seek and have always loved Michael Myers on COD as a kid. I’m a balanced player though and have the same amount of escapes as I do sacrifices. Everyone has roles they excel at and survivor I find more challenging and exhilarating. Killer has always been easy for me and the multitasking aspect of it can be tasking but rewarding as you always get more bloodpoints than survivor matches. It’s gets numbing though because it’s a lot easier to hack slash and hook than it is to focus on a gen for 80/40 seconds depending on team or solo without getting pushed off and then in turn remembering tile sets and how to break chase and run. I just find survivor harder and more fun than killer. That being said I still don’t think there’s any excuse or strat in what I went through yesterday at all

  • @Jasix said:

    I think the definition of TUNNEL is vague and the term overused for situations which are not truly tunneling. In my 4.5 years & approx 1700 hours played as survivor (out of 3500 total hours played) -98% of which is red rank - I can count on my fingers and toes how many times I have truly been tunneled. So; without actual evidence I tend to think most forumites are simply being hyperbolic when it comes to claims of tunneling.

    Well as I’ve said I’ve been playing for 3 years since ghostface dropped and I have 3600+ Hours. Tunneling in my experience is when you’re unhooked and the killer is back at the hook and going for you even through bt and ds. You may have a different definition. Yes this happened to me quite a lot of consecutive games yesterday and made me switch to killer and be just as toxic but then I felt bad and started giving mercy hatches because killer is so easy to me that I really don’t ever see myself having to play that way to have fun or get points.

  • @Ink_Eyes said:

    It depends on your definition of fun, I like being chased as much as possible, there's no fun for me if all I do is press m1 to repair a generator the whole match.

    Running is my favorite thing to do in this game and my favorite killer to chase with is huntress and chasing with nemesis is a similar play style. I enjoy it I truly do. What I don’t enjoy is barely breaking 8-15k a game just because I didn’t do anything but that. :/ coupled with queue times sometimes it can be extremely disheartening.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/259265/tunneled-6-games-in-a-row-today

    You know. I never notice survivors caring about my fun. So 🤷

    I get that truly I do as I’m a balanced player. I don’t rely on survivors to let me have a fun or good game because I am great at multitasking and splitting aggro so everyone has a good game where they can get points but still get either a 4k or a mercy hatch if I notice they’re newer or ran me really well. That’s just how I play. I get everyone is different.

  • @van9684 said:

    https://forum.deadbydaylight.com/en/discussion/259265/tunneled-6-games-in-a-row-today

    Is it nemesis? I’ve noticed most of those players play like bubba or wraith. They tunnel right off hook, and it never fails.

    Most of them were nemesis yesterday yes. Right after I was unhooked they were back on me at the hook and by the time I was dead my teammates were opening exits. There was a couple wraiths.

  • I’m just confused because I bought the jacket when it was unlinked right. So i still have it in my inventory and I don’t have the other two pieces to the now set. But when I change my cosmetics back and forth it automatically equips the set as if I purchased it. I also am currently mixing the jacket with the default cosmetic. I’m just confused lol. I hope if they bar it from doing this at some point they at least refund me the 400 cells

  • @DarkMagik said:

    Ever since the RE Chapter i,ve seen a rise of Tapps in Games,any thoughts why?

    Probably to get detectives hunch to learn new maps and totem spawns

  • @glitchboi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2278845#Comment_2278845

    R.I.P. Nurse's Calling, Bitter Murmur, Deerstalker, Hangman's, Retribution, I'm All Ears, and Territorial Imperative. All of these perks being dedicated to aura reading, worthless.

    Add an objective and remove the token cap. That way they can’t ALWAYS counter these but whenever you have a token you could.

  • @DemonDaddy said:

    Killer works for bbq and is an incentive to start a new chase.

    Survivors have distortion to delay detection from a # of perks

    The two do not equate or solely in direct opposition

    That’s why I literally said remove the cap and add an objective. Do you guys just not read and jump to defend the killer role 24/7?

  • I bought just the jacket and restarted my game and tried to change my cosmetics on Leon to see if they stayed the same. It’s just equipping the whole set as if I bought it when I just bought the jacket. They better refund me my 400 cells if they take it away from me

  • @[Deleted User] said:

    My game just froze in my first match :(

    Same :/ dc penalty too

  • I agree. Beyond the random freezes and lag this killer is way too overpowered. From the zombies that literally run you off of gens and healing to the new map being incredibly large and hard to navigate for no ungodly reason. This game is literally only playable at the moment if you play killer. Like I get that it’s asymmetrical but the seesaw is touching the ground for killers right now.

  • @TicTac said:

    Thats sounds weird. But how can you go down? Startstruck lasts only 30 seconds. Pls tell me it was a nurse or a spirit.

    It was nemesis the new killer. It was so weird and I was so confused. I thought maybe it was an addon that the new killer has or something.

  • but the reason killers like to camp and tunnel is because its a simple, lazy strat not much effort goes into it to win. after awhile though you have to admit camping and tunneling becomes super unfun and gets old quickly. lets say you have every perk for every killer and every killer prestige 3, whats the point in camping or tunneling at that point other than to be toxic and ruin someone elses game experience. sounds to me like killers are entitled or feel entitled to kills.

  • @AvisDeene said:

    I’m on pc and never had the game crash. Maybe it’s your pc or internet?

    I’m wired into my router pulling 600mbps

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1683415#Comment_1683415

    did you read the text in bold, or even the perks description, heres the bold text

    Get notified when the Killer is looking directly in your direction and standing within a range of 36 metres.

    regular words, only active when the killer is within 36 meters AND looking at you

    its working as intended

    -

  • @bjorksnas said:

    An unnatural tingle warns you of impending doom.

    Get notified when the Killer is looking directly in your direction and standing within a range of 36 metres.

    While Spine Chill is active, Skill Check trigger odds are increased by 10 % with success zones reduced by 10 %.

    While Spine Chill is active, your Repair, Healing, Sabotage, Unhooking, Vaulting, Cleansing, Exit Gate Opening, and Chest Searching speeds are increased by 2/4/6 %.

    -

  • same for me im on xbox one as well and the maps that this has happened to me on is gas heaven and springwood

  • @StibbityStabbity said:

    It's a mixed bag. It CAN be a result of higher ticks, but only because the Killer has a more accurate representation of where you are and is therefor less likely to miss. If you take a sudden action on a 30 tick server, there is a split moment where the other player does not see that sudden action. In that time, they may have attempted a strike that in fact missed you because on the next update, it is revealed you weren't there anymore. On a 60 tick server, the feedback is twice as fast, making such a scenario less likely.

    Otherwise, it's a hitbox issue. Hitboxes are separate from the character models, and changes to the core code of hitboxes, animations, etc, can create a visual desynch between what is going on in front of your eyes and what is going on in the combat mechanics. This kind of issue can sometimes be cleared up rather easily if intended changes are working incorrectly, as it means they simply need to be reviewed for error and fixed. If they were not adjusted, however, it means something else that was played with created a sort of chain reaction of small bugs, leading to a desynch between hitboxes and what you see.

    that totally makes sense i was trying to just run in circles though in game earlier and its more jerky now and less smooth and you cant run in a circle as wide or as quick as you used to and i play on the highest sensitivity because im on console. I would imagine that pc players have more mobility as you can swipe the camera behind you with a mouse, but the movement and mobility as a survivor just feels awkward now when running almost like in video games when youre running on ice it feels like theres less traction now for some reason.

  • @SCP_FOR_DBD said:

    That would be less a problem of tick rate and more a problem of hit boxes. Since hitboxes are universal for every killer it means that stuff hits when it very clearly shouldn't going by where the character swung. Best example is freddys glove.

    i just find here recently game after game after game i cant dodge swings anymore and make the killer whiff. i get like higher ranks equating to more conscious killers and killer mains but even then in the past i could dodge but it seems lately its near impossible

  • @StibbityStabbity said:

    The server checks with the game clients 60 times a second instead of 30 in order to more accurately know what is going on and display proper feedback.

    So this only influences connection quality to the server. Nothing to do with subjective ISP or the killer's connection? Cause im wired into my router and pulling somewhere around 600mbps. I just literally cannot 360 in chases or dodge a killer's swing anymore. its impossible now for some reason.

  • I still get pretty bullshit hits literally cant juke, 360 or dodge hits at all anymore. Killers are hitting me from behind them. It seems worse than before hit validation was added and removed.

  • -

    in g Comment by cosmicvolts
  • im on xbox one but im wired into my router and speed test says im pulling 600mbps download speed

  • @Raccoon said:

    No, it's not.

    See Almo's reply here -

    https://forum.deadbydaylight.com/en/discussion/60441/is-it-bannable-to-slug-4-survivors

    People really need to learn the actual rules regarding the game instead of spreading misinformation.

    i didnt say it was bannable, but how is me disconnecting considered quitting early when the killer is literally just standing over me refusing to let me die because they want to be a jerk and waste time the game isnt going anywhere so it shouldnt be considered me quitting early. I like slugging survivors when its strategic and i eat ds so thats not why i slug but id never engage in such a douchy play like that to just let someone bleed out for no reason. people really need to quit assuming i want to ban people for slugging when i actually just wanna dc from this waste of time game

  • @Raccoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1556669#Comment_1556669

    That's not taking the game hostage.

    You have to accept that you can be perma-slugged, face-camped, tunneled, etc every time you queue as survivor.

    This can lead to some unfun scenarios, but they're still a part of normal gameplay.

    its considered a killer refusing to engage in normal gameplay if every survivor is downed or you are the last alive without an end game timer to be slugged and not hooked. thats incredibly toxic and not normal at all and i should be able to dc without ban instead of waiting there for 4 minutes.

  • @MeatBycicle said:

    https://forum.deadbydaylight.com/en/discussion/comment/1554949#Comment_1554949

    It's not based on communication. Thats what broke the balance of the game.

    i think its bs that people dc a lot dont get me wronnggggg! a lot of people jumped to conclusions about why i posted this but i was meaning that if a killer is taking the game hostage and just being a douche for no reason and lashing out on players who are just vibin we should be able to dc, i will not excuse a survivor dcing at the beginning of the game though for barely any reason. i made this post out of frustration after being slugged and left to bleedout when i had a full bleedout timer and the killer refused to pick me up and hook me

  • @Zozzy said:

    The disparity between killer and survivor adepts is laughable.

    Killer: have the most perfect game of your life where you 3 hook everyone with 3 to 5 gens left and perfect chases.

    Survivor: walk out the door derp....

    Why don't survs need to get full iridescent emblems and have 3 people survive to be fair and equal to the effort put in by killer?

    I have come so close to getting it several times but then someone goes into struggle on first hook or just kills themselves its so annoying having it be dependent on that

  • @Mandy said:

    It was removed because it was a bug...I agree though it was funny to do.

    You can still do it with ash so ive been exclusively playing with him XD

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