Balance between party and solo survivors

So it obvious that party of survivors have much better win rate because they sit on voice chat and share info about killer movement, about who go unhook and so on. It will be good if you implement some kind of compensation for this so solo and party have same chances to win. To detect party you just read info about how much people launch search as 1 group. You can do dynamic change of difficulty if survivors play as group (different multipliers depend on how much people in 1 group). As difficulty changers it can be many things like variable time for fix gens, count of spawned palets and so on. Oh i forgot that party (toxic ones and 90% of them are) often say after match in chat "easy", "ez" so if even party survivors say that it easy then maybe need increase difficulty so they shut up and not try troll killer how easy to play in party?

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