Feedback and Suggestions

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  • When Spine Chill is changed in the coming mid-chapter patch, it will only activate while in the killer's terror radius. I think that Spine Chill should also activate if the killer is looking in your direction (as it used to) while you're injured. ---- If the game is going to warn survivors that they're exposed, injured survivors are just as susceptible to being 1-shot by stealthy killers and n
    9 comments 131 views last activity
  • Current Blood Warden As soon as one Exit Gate is opened, Blood Warden activates: The auras of all Survivors within the Exit Gate area are revealed to you. Once per Trial, hooking a Survivor will prompt The Entity to block the exits for Survivors for the next 30/40/60 seconds . The Problems This perk's activation does not account for Caging, Killing or Disconnecting. Disconnecting
    5 comments 102 views last activity
  • "rework" can't catch up with the rate of new maps, I think game should stop releasing new maps and instead focus on fixing currently existing one. Garden of joy is such an abysmal map.
    0 comments 11 views last activity
  • Hello, I´m main killer and I have played DBD since 2016, everyday I see people looping to the killers, without telling the new and the veterans- I think that the loops are good for survive, but is insane the quantity of hard loops for M1 killers, that they can loop a lot of time to finish 2-3-4 gens. My suggestion is look this video, and see the quantity of loops that they have finished 5 gens
    1 comments 61 views last activity
  • So I'm sure all killers can agree aim dressing has lost us a clear hit that could have resulted in a 4k. This needs to be adjusted and fixed somehow . That is all carry on
    2 comments 61 views last activity
  • Just played a huntress game, felt like I had to travel half the map to get more hatchets every time I ran out. Basically lost the game just because of how much time I spent reloading.
    3 comments 21 views last activity
  • So I got the Jeff's code from Amazon prime gaming and each time I put in the code correctly it kept saying code is not valid. Before anyone ask yes I use the - and non - and kept getting code is not valid message. I would really like some help on this
    1 comments 111 views last activity
  • Is it too much? Blocking the furthest 3 gens until a survivor is downed as a base kit ability. Then my idea for new corrupt would've been blocks the last 3 gens for maybe 20-something seconds I know that a killer could then not down anyone the whole match and stop the whole game bc there arent enough gens on the map so maybe make it a timer + the down thing to deactivate it Again, is it too
    19 comments 261 views last activity
  • I saw some new clips for the Plague's new Mori animation for Mobile and Trappers is even cooler and different. Why can't we just have more MORI kills for auric cells for different animations without changing the requirement?
    28 comments 451 views last activity
  • Abilities that allow survivors to heal or gain the endurance effect are typically among the most powerful abilities survivors can have at their disposal. Both essentially accomplish the same thing by making it take longer for killers to get a down. The longer a killer spends in a chase, the more time other survivors can complete gens. Because these abilities are so powerful, there is typically s
    0 comments 91 views last activity
  • yes i know you can break, but sometimes breaking a certain pallet means u just gave that survivor their escape, especially with maps that are massive or just filled with pallets and it does get a bit annoying when a survivor keeps spamming it to get your attention like some lost kid in a park and yes i don't need some smart a*s telling me THAT"S THE WHOLE POINT, i got it know how the game wor
    50 comments 501 views last activity
  • So here's my suggestion that many people have already made, but I'll just add to it. Can MMR be determined by the player's actual gameplay throughout the match, countless times you'll get left on first hook in solo queue. And because you die, your MMR goes down just cuz of that, doesn't matter if you ran the killer most the match, did gens, ect. It's based on whether you live or die. Why should t
    2 comments 31 views last activity
  • This might be a stupid idea but oh well: Instead of making you undetectable while standing still it should rather be like an iron will for killers (post nerf) by reducing the noise that the killer makes by 75% (It doesn't affect their terror radius). This would be good for killers like Wraith and Sadako since they emit no terror radius while they are cloaked/demanifested while making little diff
    15 comments 121 views last activity
  • Since survs have lost DS at end game, should killers lose NOED at end game and instead have a perk similar to Myres Tier 3, that can only be active until the last gen is completed?
    9 comments 81 views last activity
  • Territorial Imperative: Perk border now glows when active. (Whenever you're 32m+ away from the Basement with a hooked survivor, add the glowing border effect to Territorial Imperative to indicate whether it's active, glowing and will trigger or dull and you're too close.) This doesn't actually buff the perk in any way, just gives greater transparency on how it actually works. Ambiguity on whe
    4 comments 71 views last activity
  • My lovely teammate decided to decept my locker after seeing me go in after last gen popped. of course what they didn’t know was the killer had rancor and I was the obsession. I’ve also had this happen when I was using head on.
    25 comments 372 views last activity
  • Hello! :) This is certainly not a drastic, huge suggestion. However, about a year or so ago, Elodie's in-match HUD portrait was reworked. I believe the original intention was to keep her portrait's face around the same, consistent scale as the other survivors. Understandable! However, part of what makes Elodie her is her amazingly designed hair! Always been a fan. The team NAILED her ch
    0 comments 61 views last activity
  • Like the title suggests, killers whose powers revolve around them being able to easily injure many survivors constantly shouldn't benefit from thanatophobia. It should still trigger from M1 hits, but allowing it to trigger off of M2 free real estate health states, is extremely frustrating. And with the buff to the perk in the next patch it will only make frustrating games even worse. I am a sure
    68 comments 1,012 views last activity
  • Another new map idea would be a Airport! I think that'd be pretty cool!
    9 comments 131 views last activity
  • My idea is this: after 2 minutes of searching for a match, your bloodpoints at the top of the screen tick up by 2 per second until you find a lobby. Same thing if you’re in a lobby that needs more players. This is no game-breaking amount, but helps to alleviate the tedious wait a bit. Also, it might give you juuust enough to get that one last bloodweb node before a match!
    11 comments 141 views last activity
  • If the survivos are just skins, why not only one bloodnet for all survivors?
    1 comments 31 views last activity
  • Can we please change the way points are obtained in that category? It's hard enough to max it as is. It is absolutely annoying to any of the survivors that die because that's an instant -5k in the bps and then with the new cap going up to 10k...that's going to barely ever be achieved. Killers overall have properly designed scoring, why can't survivors? I imagine this has been suggested before b
    Mod
    13 comments 252 views last activity
  • So i just want to know ones and for all why bhvr dont want every killer to be playable in high swf sbmm and competitive. There would be many ways to make that happen. I m sure bhvr know the ways how they could do it since it is already 100 times said in this forum. Maybe bhvr or any mod can give me a answer. I tired of searching why they dont want it.
    4 comments 51 views last activity
  • Okay so I have a major problem with this perk besides the obvious reasons people list so I'm going to explain why you cannot keep it as an 80s endurance, even if it turns off during the endgame. The reason is because if it exists in that state it will not cause people to not tunnel it will do the opposite, it will force you to ALWAYS hit the unhooked survivor. I think the endurance should be an a
    14 comments 211 views last activity
  • 0 comments 11 views last activity
  • ... then remove the BP bonus on other perks as well, not just on WGLF and BBQ&Chilli. For survivors that would be: No One Left Behind Prove Thyself For killers they are: Beast of Prey Distressing Hex: Thrill of the Hunt Perks should not be picked for their BP, you should pick them for their effect. How about instead we increase BP gain overall? Why does doing a generator solo
    0 comments 32 views last activity
  • I've been thinking about this for a few week, the current mori system is unbalance, make it too strong for killer ruin the game to survivors side, nerf it too much and no one even bother to use it. So I came up with this idea to make Mori more meaningful, like Devs said in the stream, making it more like a reward. -Remove Mori offering. -Each killer now will have their own version of mori as a
    5 comments 81 views last activity
  • The Current Problem Going through the entire Bloodweb is a complete hassle for players. Each player has to click on an individual node of a Bloodweb in order to collect that item, causing players to go through a tedious amount of work just in order to get the items which they desire. The Solution: Chain Purchasing Chain Purchasing is a two-in-one mechanic to make it easier for players t
    2 comments 51 views last activity
  • This may be just a small problem but while Survivors can't see the killer's name, the killer can see the survivor's name and eventually streamsnipe as many lesser known ones have a "ttv" in their name. So just to make things a little more fair regarding this, Killers should only see generic Survivor names like "Dwight" or "Claudette". If there are multiple of the same characters it's just "Dwight
    40 comments 1,621 views last activity
  • Okay, so, I wanna point out something. When you start a match as killer what is something that you notice? Well, it depends on the killer, but I think most of you will probably notice something pretty obvious: not every killer is able to use their power as soon as the match starts. Here's a list of killers that can and can't immediately use their power. Killers that can: Trapper - Can imm
    3 comments 61 views last activity
  • Most of the blight's addons are very underused with only few standing out and used. These changes aim to increase his addon variety giving more appealing options while also decreasing the oppressiveness of the most used ones. Base kit changes: Removed ''hug tech'' exploit/bug. Addon pass: Compound Thirty-Three: Removed pallet break while slamming into it. And increased the hindered str
    2 comments 151 views last activity
  • Would be cool if dbd creates someone like scorpion from mortal kombat
    0 comments 11 views last activity
  • Leatherface has a few useless addons and I want to introduce my ideas to change these addons. LONG GUIDE BAR & THE GREASE ∙ Increases the Revving threshold before triggering a Tantrum by 2 seconds or 3 seconds (The Grease). In my opinion these addons are very bad. I never get into a Tantrum, because I'm revving Chainsaw too long... And these addons can be useful in just camping s
    0 comments 11 views last activity
  • Okay, I know Deliverance is a really strong perk. If the survivor manages to activate it while using it together with an anti-tunnel perk, the killer loses all the pressure they would've gained from that hook. I have seen good SWFs using that perk in really nasty ways that gained the entire team a lot of advantage. HOWEVER, realistically, nobody uses Deliverance. The reason is really obvious, th
    1 comments 31 views last activity
  • Hello devs, the new patch is coming and I am really looking forward to it. Especially with the Deadhard-Change, the games should become more balanced. But: With a lot of changes ahead, there are unfortunately even more Nerfs for Freddy coming. Allow me to explain my sight of things: Freddy is a killer, which has abilities, when survivors are asleep (and only if they are asleep). Therefore, he
    12 comments 91 views last activity
  • with the recent ptb iron will was changed from reducing grunts of pain by 100% to 75% and added the caveat that exhaustion disables this perk. the conscious among players is that none will use this perk as its not worth the perks slot anymore so I have come up with a change that will give this perk its intended stealth use but still reducing its effectiveness in chase. Iron will when injured,
    3 comments 31 views last activity
  • Here is a list of general balance changes that I have thought of. These address some of the biggest issues I have with the game right now. Survivor nerfs all survivors now start the trial together; this should address the countless scenarios where every survivor spawns in a different corner and work on different gens, causing 3 gens to be done within 80 seconds self-healing through Ci
    0 comments 21 views last activity
  • I don't think the Devs quite realize yet just how much this perk sucked the fun out of this game. It is was a perk that can be used to- A: Gain free distance on demand mid chase that results in the chase being extended for 30+ seconds Or B: Being forced to wait a few seconds every single chase, every single game before swinging and downing someone, just because the mere EXISTENCE of thi
    25 comments 411 views last activity
  • If you have an item equipped along with add-ons, play a match, if afterward you are out of the add-ons it will still have them equipped but darkened with a 0 showing none left in inventory. Now to unequip something, not just change what you have equipped you have to re-select it. Problem is, the darkened out, equipped add-ons are not listed in the available add-ons, so you cannot unequip it. It
    0 comments 11 views last activity
  • Outside of Rancor, Blood Warden, and Huntress Lullaby, there aren't any killer perks that are thematic, fun, and exist to add tension to the trial rather than solely functionality. Rancor and Blood Warden are pretty balanced whereas Lullaby is weak. Paired with Undying, it will last longer but devoting half of one's build to these two perks puts the killer at a disadvantage. Even at five stacks,
    5 comments 41 views last activity
  • Glyphs are in my opinion a really cool idea but sadly they are tied to archives and are completely inaccessible when you did not equip a challenge spawning them. So here is an idea: Why not make perks for killers and survivors that have an effect when a certain glyph is collected? an example for survivor: Glyphseeker: Bookworm You always had an affinity for books and the knowledge
    6 comments 81 views last activity
  • Huntress Lullaby, Blood Warden, and Rancor are the only three killer perks I can think of that are more thematic, fun, and exist to build tension rather than to solely increase efficient gameplay on the killer side. You run these perks because they're fun to play and to play against. Survivor has a lot more perks like this, in comparison. I run Lullaby a lot, but it rarely gets to five stacks ev
    0 comments 33 views last activity
  • Is it only me or this is kinda useless for survivors? I can get to max cap with killers like Legion easily, but it's quite an achievement to get over 20k as a survivor.
    21 comments 121 views last activity
  • When I mention niches, I'm referring to Doc and Legion both liking big terror radii or Ghostie/Pig's stealth mechanics. I feel like there are many perks out there which if they received a small buff, could be meta for these killers but not others. Which to me sounds like a good idea as it means you're not seeing the same few perks every game. Some base-kit buffs I'd propose would be to allow pi
    0 comments 51 views last activity
  • 20220716230603_1.jpg Quite possibly, one of the most toxic, infuriating and expensive achievements to do in the entire game. Costs two iridescent addons, requires you to basically not hook anyone or pressure gens, and the only way you can actually get it, is by having survivors be 'merciful' to you. Otherwise they do stupid crap like this and jump in lockers all game, know
    9 comments 121 views last activity
  • The change it received was completely pointless imo. Nobody is going to run it, maybe Jake’s doing their adept but that’s about it. It is going to continue collecting dust Heres what it would work against if it did counter Killer Instinct: Legion’s Feral Frenzy Night Shroud reveal Close to Demogorgon Portals Walking/Running over Rites of Judgement Victor’s shriek radius Using Nemesis Va
    19 comments 271 views last activity
  • Possibly Allow the Archville (DOOM) to summon up enemies to attack the survivors at any point in the match? Of course, this brings up about 1000 problems, but let me know if you'd like this idea!
    14 comments 151 views last activity
  • So I've noticed more and more that this is a problem NOED/Devour is not revealed for certain killers when they damage you with their powers, the main ones being plague (Corrupt purge, not vile) and Nemesis' tentacle attack Now if this was an "intended feature" that only m1s show it, then ok that'd be one thing but it's clearly not because some killers reveal it like Legion and Huntress Either
    14 comments 241 views last activity
  • Can we please get a Michael Myers mask cosmetic for survivors to wear? Please. Pretty Please <3
    16 comments 201 views last activity
  • C'mon bhvr. You know how many times I set up a load out for a specific type of play style only to have the survivors all equip the strongest flashlights possible 1 second before launch? Too many. Nerf that ######### to a somewhat practical mechanic that can't be so heavily exploited
    0 comments 21 views last activity
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