Marius1234456918
Marius1234456918
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- Marius1234456918
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Not only people with a fate like yours have the problem. I feel sick and nauseous when I play a game where you have a high fov and then switch to dbd. I dont understand how people can play it like that i always have to use shadowborn.
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@NoHookDC said:
Survivors get a QoL feature that changes game balance: This was needed! And the balance change is minimal!
Survivors on an FoV change: This would change the balance of the game! We can't have that!
The only people who think it is a big deal to have bigger fov are survivors who play killer ones a month...
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@HardhatKrugerer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3419183#Comment_3419183
The problem with that solution is that game is balanced around it. It give survivors to dodge some attacks by movement skills, for killers it means that they are "forced" to use their observing abilities to find something. It is certain kind of difficulty. This game, as much as I many times hate for a lot of reasons is actually well made around that specific FOV and these perks I mentioned are perfect example why. I know it sounds like an excuse, but there, specifically there, the devs did really good job. Every single change to FOV is drastically chaning whole game. Put few angles there and few angles there and you will see how some things will be totally denied. Same like it was with point of view for killers from 3rd person. Same for stretched FOV for survivors. All these changes were massive advantage. You just have to work around it. Once its implemented and thats it. It is supported by many things for exact functionality. By adding FOV you would just add tons and tons of things into the state of uselessness.
Thats just wrong in my opinion. The amount of cases where a survivor was able to dodge a attack from me while I'm in front of him is so low that i cant even remember when it happend last. And other then that i dont see any advantage from the bigger fov. So all my games i played would be exact the same but without the nauseous feeling that i feel from time to time.
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@HardhatKrugerer said:
Because in a moment when you add more FOV to the killer or even to the survivor... then it completely change whole game. This game is actually balanced very good about actual FOV, where perks like Shadowborn or Monitor and Abuse are significant for killers what took them. With these perks you can see how much it would be unbalanced for the game when you would have FOV sliders. Its not about outdated things. Its about that it would not fit into the game.
It shouldnt be a balance decision to add a fov slider as long as both Killer and survivors geting it. If you play any game with a higher fov and getting back to dbd after it i feel almost ill and nauseous because it's zoomed in so bad.
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Why should killer care about playing 'fairly'. I never played against a team that cared about how much fun the killer has. Or did any of you ever heard of a team stopping for 1 minute with the gens just because it isn't fair to gen rush a m1 killer. Its an pvp game and instead of trying to get camping and tunneling nerfed people should start to learn how to counter it. Like in every other pvp game. And if you saying thats not possible in solo q then play as swf there are many discord server where you can find people to play with.
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They just dont play their own game. The main problem of dbd is the gen speed. The only reason why killers are forced to camp and tunnel is because there is most of the time no other way. If 3 gens pop after you first chase you are forced to camp and tunnel.
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@TonyXSplash said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3408543#Comment_3408543
Medkits now can only heal a survivor twice per match which is pretty good for killer.
You don't see the logic behind my statement you just get stuck on the hypothetical example.
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Why do killer perks allways need to have a down side. Its like i m saying med Kits give survivors a huge advantage with no down side at all med Kits need to be nerfed. Why do killer addons need to have a down side but survivors addons are fine without one?
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I have almost the same play time as you and from my perspective it is the same thing but the other way around all the killer perk nerfs made the game so much harder against swf you dont have any good regression perk left and to nerf those gen rushing swf teams we need much more then only the dh nerf
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7 blink nurse was most fun i ever had on killer pls bring it back
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Idk why everyone is so pissed about sloppy its an 20% speed decrease for healing. That means if you heal 24 sec normal then with sloppy on you you need 28.4. That doesn't Sound op to me i wouldnt even waste a perk slot for it. I m 4.8 sec longer heals i would say in 1 out of 10 cases it could make a differens and allow you to down someone.
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@Yoshirama said:
And I've seen a lot of killers with sloppy that tunnel and slug, what's your point?
You know all sloppy is doing is reduce you r heal speed by 20% right? So if you base need to heal 24 sec its 28.4 with sloppy... idk about you but it doesn't Sound strong to me. And 4.8 sec longer heals is not worth a perk slot in my opinion.
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If your saying that it is a problem that supaalf is on 174 wins in a row you need to keep in mind that the only killer that this is possible with is nurse. But there are swf teams who get 200 in a row aswell. So if your conclusion is that nurse needs to be nerfed because of high win streaks then swf also needs to be nerfed.
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If you think hes not weak then maybe your keyboard dosent have the W key anymore
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@Peanits said:
First and foremost, we are not trying to make each Killer the new best. That'd lead to power creep which is not something anyone wants. You should buy a new Killer because you think they're fun and interesting, not because you want to win. If you're buying things solely because they're powerful, you're setting yourself up for disappointment when it inevitably gets nerfed.
Second, we have not changed any cooldowns. The guards activate sooner, meaning the survivors get less of a head start. The cooldowns are unchanged.
And last but certainly not least, the changes between PTBs and live releases are almost always minimal. The PTB does not have ranked matchmaking, and a few days of PTB does not give people enough time to learn how to play as/against something effectively. We use the PTBs to find glaring issues or common trends, then use those learnings to make the launch as smooth as possible. Afterwards, we'll keep an eye on things and continue to fine tune the balance once it's been out in the wild for a while and people have had a chance to warm up to it.
Survivors can still see the circle of the guards which makes it way to easy to just hold w. And even with that new mini buff to his numbers you can still place a guard right on top of a survivor and he wont get chased by it. All in all just a boring killer i wont buy.
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All the people saying that its hard to use just dont know how you have to use it. If you have a window or pallet near to you its allways a 3 hit chase. If you do it right.
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@not_requested49 said:
https://forum.deadbydaylight.com/en/discussion/comment/3253892#Comment_3253892
Yeah so the solution is to just not be high mmr and you get more casual games lol
Survivors are only strong and hard to beat when you are actively winning matches and therefore getting more difficult survivors
Stop caring about winning and you get easier and more chill matches where you can run meme builds; you really only lose if you fail on what you were trying to accomplish, if you set that on getting a "4k" every game then you're going to have a tough and not very enjoyable time
But thats bad game desing if you cant win as much as you want. Just because if you face good survivors then you cant win in high mmr with certain killers.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3254486#Comment_3254486
how is trying to rescue your teammate a grief? Would you say downing a survivor is griefing them? Body blocking, sabotaging and chain blinding on it's own is only trying to win the game by taking the advantage when it's possible. And all of those provide very viable counters + pose quite a substantial risk to survivors doing it.
Griefing is when survivor tbags you. Or points at you. Or head nods at you when you miss. Or otherwise doing things that are done out of malice/bad manners instead of trying to take an advantage. And sure enough, bleeding someone is one of viable counters to sabotages (not the best one mind you). Also if you don't down a survivor in a corner or some obscure place, you are almost guaranteed to have 3+ hooks within your carry distance.
Just 2 days ago a fellow survivor fell down right under a hook. Killer had scourges so he ignored that hook and went for another one. I was there prepared to sabo and did that perfectly - he even swung at me and missing me. After that I went away thinking there's no way he will be able to bring him to yet another hook. But he did. No agitation, no iron grasp. And it was on springwood so not even a small map (like I don't even try to sabo on saloon as that makes almost never any sense). What I am trying to say is, that it's not that hard to bring survivor on a hook if you only focus on it and watch for sabotages.
"how is trying to rescue your teammate a grief? Would you say downing a survivor is griefing them? Body blocking, sabotaging and chain blinding on it's own is only trying to win the game by taking the advantage when it's possible. And all of those provide very viable counters + pose quite a substantial risk to survivors doing it."
You can say the exact same thing about camping. So if you are beeing serious about this. This only shows that you are a survivor main who is seeing the game only from the survivor perspective. The things that he mentioned are the exact equivalent of camping and tunneling.
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@Zeita said:
https://forum.deadbydaylight.com/en/discussion/comment/3254429#Comment_3254429
it could just be that back in the day when i didnt take as many breaks from burn out. i hardly ran into higher skilled players. 90% of all my matches back then were people around my skill level or just a little Above. i never realyl had all 3 people hook body blocking me and chain blinding me and running circles around me trying to get me to quit the Game. now i run into those griefers Alot Now. and it realyl forces me to Play Toxic which i dont like having to do cause it takes the fun out of the match for me. forcing me to camp hooks. just yesterday i had to leave a guy on the ground to bleed out cause they kept sabo hooks right in my face and body blocking me. so in the PTB i had to spam Guards as the Knight to patral that 1 downed surviver while his 2 other buddys werent even doing gens and were patralling him waiting for a moment to heal him back up. so once he died i got the 2nd guy Mori Him then i got the 3rd guy and the last one Escaped via Hatch. there was little to no chases and most of the game i was forced to Guard this one Guy and use him as bait for the 2 Griefers so they wouldnt focus on gens and instead focused on this one Guy so when he died i could then pick the rest off. they need to Turn off SBMM most of the gaming community in general Hates SBMM
Sbmm is the worst thing ever happend to dbd.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3254456#Comment_3254456
sure enough. And yet he is able to win quite a few games with sadako (arguably almost as bad killer) with just yellow addons.
Yes because sadako was new and he isn't in high mmr with her yet.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3254433#Comment_3254433
If we nerf SWF, then playing strong killer will be like literal free win EVERY. SINGLE. TIME. Even in high MMR stats clearly say 61% kill rate on average. Can you imagine what would happen if strong nurse came to a high MMR match against such 4-man SWF? I can tell you what. Boring 4K. Meaning the nurse player would not even need to be really strong to 4K consistently.
Also for trapper - I have to repeat myself. If generalist Otz is able to make a winstreak without addons in high MMR, then it means it's skill issue and even if you are in disadvantage, you are still capable to take trapper with best perks and best addons and win more then your fair share of games if you are cracked good (true savant) with him. I am not saying trapper in high MMR is fair against same-experience 4-man SWF. Same as I am not saying 4 solos have a fair (or even good) chance against starstruck double range nurse. All I am saying is, that if you are way better, then you can still win.
His trapper win streak was before mmr but ok
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3254421#Comment_3254421
I can almost guarantee you, that in your case it will be skill issue. There are like very few people that are truly limited and can't pick something because they would loose and they all are limited to custom matches/tournaments (and I don't even take into account which side you play). If you are not one of those people - then I can guarantee you it's skill issue (meaning no matter how good you are, there is always someone better - with the exception of some well known names, but I presume I am not talking to e.g. Ayrun :) ). As I already previously noted - there's a guy with 100 kill streak on sadako out of all killers. Meaning if you are super good and play public matches, you can bring anything and it's about skill if you win and you CAN win "every time".
Heck even Otz - who does not specialize in 1 killer (so he can't ever be the best in any killer) but play them all - is able to get kill streak of at least 20 consecutive wins on every single killer without addons (ok recently he changed his rules to include addons up to yellow rarity). And he does not use offerings that would help him in any way (so no, he plays all maps against any survivors be it even 4-man SWF bringing BNP's, best medkits and all of that).
And I am not saying it's fair - if he handicaps himself and the other side brings whatever they want, then it's clear those 4-man SWF should have huge advantage. And yet he is able to win. And if he - generalist is able to have so many consecutive wins while being handicapped, then your argument was just proven wrong and it in fact is about who has superior skill. This would not hold true if say Otz was low elo - but I am sure we can agree that's not the case :)
But I have to agree with you on one thing - not all killers are created equal. If I have to compare say Freddy against nurse, or trapper against blight, then it's clear that devs have long way to go to equalize things.
Its clearly that you never been in high mmr with lets say clown or Trapper. There is a bottelneck where its almost impossible to win as much as you would win with a other killer. Its nothing about skill. I can play blight and do my 100 win streak. But i want to play other killers as well and thats just not possible with those swfs around. So either swf needs to be nerfed or low tier killer needs to be buffed.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3253697#Comment_3253697
Sure. Also MDR on spirit is forbidden, haunted with undying combo, C33 on blight, etc. Both sides have severe restrictions, because the game is otherwise imbalanced. But sure enough - you only talk about one side
I only talk about survivors because you can only beat them in swf if you play one of the op things you mentioned. On survivors side its not like this you can play what you want as long as you r a 4 man swf. And you still able to win 90% of you r matches. Its just sad that you cant pick the killer you find cool because hes just too weak.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3253269#Comment_3253269
Survivors are mostly loosing. Even Hens's group don't have it easy/guaranteed. Like they are very good, but it's still not 4 out every time for them (not even against best sadako where 2 of his group died against best sadako player in one game- and we are talking sadako out of all killers - but to be fair, they handicapped themselves some. Still. Sadako). And there are more killers then just nurse that are fully viable in top of the top of MMR. As for everyone else... I already spoke about stats. Add into it (I can call it survivor) incentives and still much longer Q times and it should be pretty clear which side needs help.
Also there is no such a thing as nerf only Hens's group without it affecting everyone else.
Then tell me why we see every where in competitive that survivors are not allowed to use double perks. And tell me why certain maps are allways banned from the tournaments. If killer is in such a good spot and dont need any buffs. Why we dont see that in competitive. In competitive it allways was, and still is, very common that survivors are not allowed to have double perks. And certain maps are allways banned. So do you think the best players that dbd has to offer, play tournaments with rules like this without any reason? NO they do it because they are aware of the unbalancing if survivors would play 4 man swf without any restriction.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3253238#Comment_3253238
Have you seen starstruct range addon nurse? They can easily win against sweatiest tryhard comms survivors. Supaalf has very very long killstreak with her. To spice things up, he even plays endgame nurse (hides with insidious in a spot that nobody can go to but nurse) and does not do anything until last gen pops - even after these conditions he is able to 3-4K most of the time.
And if you say that not everyone can do that then I agree. Not everyone can be best 4man military-style SWF capable of countering things like this (and even sadako - one of the weakest killers have a player with 100 consecutive game win streak under current MMR).
Clearly killers in high level are weak and need even more buffs. 61% is way too little and Q times and incentives clearly show it /s
Nurse is something else and needs to be nerfed we all know that. But that has nothing to do with what i said. Very good survivors for example the team of Hens are just way too strong. And could only lose against certain killers. And even then only if the killer is one of the best. And i think such try hard teams should be nerfed but without nerfing solo q survivors. And that has nothing to do with the 61% kill rate. Since we only talking about that few swf groups. I dont think the game could ever be balanced if bhvr keeps the huge gap between solo q and swf.
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@Mandy said:
I actually think killer is in the strongest position that they've ever been in.
Back in the day, there were infinites, no exhaustions, self healing was done behind a dropped pallet before the killer could even break it...survivors could take the game hostage for a long time because there was no EGC.
Right now, we have kill rates averaging around 60% which is an improvement on earlier this year even and whilst I appreciate that it's difficult for new players (both survivor and killer, because DbD does have a learning curve which us veterans can forget exists), killer is in a very healthy position.
Yes its is. But only to a certain point. As soon as the survivors know how to play as good as possible. Survivors are almost unbeatable. So the goal should be to nerf those super strong try hard teams without nerfing all other survivors.
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@Pucci21 said:
DS is a shell of what it was and OtR outshines it in every possible way. The stun sucks and even if you land it it won't work again and you'll still get caught. Tbh there's no reason for it to not work twice.
I agree 100%. And if they have already started they can reduce the gens that needs to be done to 3 instead of 5. And also make the killer 20% slower at all the time. Oh and make it so that survivors can take 3 Hits not 2. Then solo q maybe have a chance against Trapper or Freddy...
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I dont get why people say voice chat is not possible because of toxic team mates. I mean games like valo are playable with voice chat. So why shouldnt be dbd playable with voice. I even think the dbd Player base is much older then the valo Player base. In my opinion everything what you said would make the game much better.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3250261#Comment_3250261
Stbfl, brutal strength and thanatophobia only in this one patch - free killer perks. Not to count survivors have shorter sprint after hit. I would gladly trade it away for BT basekit.
Bro what are you talking about. Killers didnt got stbfl, brutal strength or thanatophobia basekit. They just got a bit of what these perks do. Stbfl can reduce the cooldown up to 40%. In the patch you are talking about killers only got 10%. So how is that stbfl base kit? Its not even half of it. On the other side survivors just got 10 sec free bt. So if killer would have got 30-35% then it would be the same. And you know that. But you one of those survivors who crys all day long to get more buffs in order to make the game unplayable for killers.
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@not_requested49 said:
https://forum.deadbydaylight.com/en/discussion/352918/survivors-are-way-too-strong
XD this is a hilarious post 😂
Sounds like high mmr problems to me
"You cant just pick clown or trapper and have some fun" yeah of course you cant if you keep on sweating every match, ur gonna get sweaty survivors, its how it works
But it should work like that. I mean who has fun with a draw every game that shouldnt be the goal. Sbmm just takes all the fun out of games.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/352918/survivors-are-way-too-strong
Excuse me? Did you per chance come from year 2016 when the game was survivor sided? Right now it's killers who have fun and kill everyone left and right. 3 out of 5 times it's kill instead of getting out. This works also in high MMR not just low. Killers have almost never incentives on their side. Survivors have instant Q times when killers don't. For last 2 years most of the patches were net killer buff (most prominently patch 6.1). And you say it's survivors who are OP?
Hello. Please open your eyes. There's something terribly wrong with your perception
So free bt basekit is killer sieded. And free unbreakable basekit is Killer sieded too. Killer never got a free fifth perk. I think you are the one that need to open his eyes...
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@Spill said:
You said when new metas appeared you would address them. Well here you go.
The build I literally see
every
single
game
Time to run your reports and keep your word
Yeah same for dh. They said they wont stay with the meta as it is. And now dh is still at least 3 times in every game.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3248933#Comment_3248933
Currently most picked killer with highest killrate in top MMR. And you call him weak? I don't think there is anything more to add
This doesnt mean anything if you count on that nurse isnt the strongest killer. I dont say weskers cant win against bad people or solo q people. But he dont have anything to end loops faster then break the pallet. Thats makes him in loop situation even worst then clown or Trapper. Hes good in open space but good people dont move in open space anyway.
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@Ziegenräuber said:
As well as the survivor uploading videos like ''How to counter Wesker'' I ask the pro killer mains of you: how to counter God-Looper with Wesker. I really only have the problem with Weskers antiloop. With Spirit e.g. I rarely have problems with looping. But then I see killers on YouTube who destroy loopers with Wesker. But in what feels like every lap, my Wesker is useless. Do you have any advice for me?
Wesker is just weak. Hes good against bad players but as soon as the survivors know how to run short loops he cant do anything... Just dont play him. Its sad but he dont have any anti loop.
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@Jay_Whyask said:
I swear, it's gonna happen.
The moment Pig players figure out how to look down, she's gonna get kill switched.
It dosent work already tryed it
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3246196#Comment_3246196
Hiding is not as easy. I mean not effective hiding - if you go from locker to locker far away from gens, you are not playing game. About E. Well this is hard one. You have 0.5s window of invulnerability that can't be used mid vault or mid any other action. Considering lag hits this is hard. And if you say "i mentioned at pallet), then all killers are also easy. All you need to do is start 0.1m from survivor and press m1. Oh but you need skill to get there? Yes. Precisely 🙂
So just like i thought at the start. You decide whats a cheap tactic and whats not. Too me its not cheap tactic if you camp for 1 or maybe against a bad Team 2 kills. Its boring so i never done it. But almost evey killer can camp for 1 kill so i dont see the problem with bubba
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3245856#Comment_3245856
Cheap tactics is everything that provides much more value then effort. Staying on a single spot being AFK and still getting kills out of it is precisely it.
And btw you can almost allways get 1 kill out of every match if you just camp 1 survivor. So thats nothing that onl bubba can. The only differens is that if the Team dont get it that they need to rush gens then he can get more then 1 kill out of it.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3245856#Comment_3245856
Cheap tactics is everything that provides much more value then effort. Staying on a single spot being AFK and still getting kills out of it is precisely it.
So hideing is a cheap tactic aswell and pressing E in front of an window or pallet arent the hardest things to do. So we need the nerf those things or make them harder. because those are cheap tactics.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3245844#Comment_3245844
Absolutely not! I always want to have fair match. I want 50% kill rate. No more, no less. But at the same time I want to have all cheap tactics gone - this means that I love key/hatch update that no longer allows 3 people escaping before all generators are completed just because someone brought/found key. But I also don't want for bubba to win the game just because he was able to get 1 good chase at the beginning (by e.g. finding someone in dead zone one time) and there is no counter for it.
And who decides whats a cheap tactic, you? There are many tactics that could called unfair or cheap.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3245801#Comment_3245801
If survivors don't have reassurance and use correct bubba build, it's more like 1 or 2 out.
And it's not just me. Check this out:
So you allways want to be able to get a 4 man escape? And even if the killer has Set up to get 1 - 2 kills. Which is btw a draw. You still want to be able to allways win... seems like you should just get that there are 2 sides and you r not the only one who wants to have fun. You just like these nurse players who allways try to get 4k and never try something else...
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@DragonMasterDarren said:
I do not care how many people are going to tell me "i play Bubba and i don't facecamp" because at this point i do not believe anybody actually DOES use Bubba to play normal chases, i have seen a grand total of 9 Bubbas in the last 4 months and every single one of them downed someone and then either Insidious camped, or just normal face-camped, without fail
This isn't fun, I doubt the people playing this "strategy" are doing it for anything other then morose shreds of joy, the person on hook isn't allowed to play the video game at all, and the other survivors are basically forced to play "Gen Repair simulator 2022" and then leave, a grand total of 1 interaction happens in the entire match, it's boring
what makes this even more infuriating is that BUBBA KICKS ASS IN CHASES, his chainsaw is amazing for getting rid of pallets quickly, and there's even mind-game potential with it since you can back up and hide your red light, but nobody seems to give a flying ######### about that and instead just face-camps because "hurr durr consequence free downs because the chainsaw instadowns hurr durr"
Fully rework Bubba, he needs more incentive to actually use his power in chase rather then down one person and then effectively kill any form of fun that the match could have
Bubba just isnt op all you have to do is rush gens if he face camps then you allways have a 3 man escape especially with that one new perk which can stop the hook timer...
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@Lobos said:
https://forum.deadbydaylight.com/en/discussion/comment/3242633#Comment_3242633
There is stuff wrong with both sides that can be fixed. However on the killer side nothing the survivors do stops you from playing the game like camping, tunneling, and slugging does for survivors. You are free to do whatever you want, whenever you want, when playing killer.
Just wrong in 2 out of 5 matches the last 2 survivors hide till you find then just to waste you time often like 10-20min if that dosent stop you from playing idk what does
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100% i think the unbreakable basekit was the last bit that make me dont want to play anymore. Since they announced that this will come to dbd i didnt played the game for 1 more second. It was too hard for killer to have fun now for years. I dont see that they will ever change anything. I think its better to just play something else.
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If they would do all the things, the people who are suicide on hook would just stay afk after the unhook i think. We need something like 24h ban for suicide, being afk, and dcs. Rb6 does something similar.
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100%
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I get in 10 matches at least 1 cheater maybe more i even play sometimes 2 times in a row against the same one. I maybe try to find a other game too its like this now for 1 month or something. And i m not someone who calling others cheaters because i played bad or something i only talk about things like survivors jumping around or Spam me with lound Noises or flash light me for 5min stuff like that. I think it has something to do with sbmm why some of us find more cheaters then others.
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If you say dh is bad then you r not able to discuss about the game... Its a free hit that you can 100% take in front of pallets or Windows. And even in open space does it often work. And now you get even more distance with it than before the patch. Its one of the best perks in game. And everyone saying its bad just didnt understand how you have to use it yet.
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good idea. They won't implement that.
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The 69% die rate is because in 7 out of 10 matches 1 mate die on first hook in the first 2min and game is over after that. I even think some survivors do that on purpose just do lower these numbers in order to get survivors some buffs they dont really need. Best example was the 10sec base kit bt... Main survivors are just build differnt haha
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- dead hard is still number 1 and it will stay that way. I think bhvr wouldnt nerf it again because Survivor mains would cry as hard as never before. They wanted to change it because it was unfair that you could take 3 hit with it in almost every chase. But its still the same if Survivor play good and use it in front of pallets or windows. And on top of it you now get even more distance than with the old one.