Feedback and Suggestions
Our team will be happy to read these!
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https://youtu.be/INjJZS6K0KI Such a missed opportunity. Both throw projectiles and both are thicc.4 comments 61 views last activity
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Now I'll preference this by saying MOST of my games yesterday weren't horrendous and I played a few solo (they sucked) and the rest in a duo. That said I mainly want to address the supposed meta shake up. For survivors, the perks are all over the place and I haven't yet noticed a meta forming. On killers, the meta itself hasn't changed. Killers are still using BBQ (despite people claiming it w5 comments 91 views last activity
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Can we please, never ever change the music from this lobby? It's amazing! Thanks!4 comments 51 views last activity
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Survivors: Spine Chill "No Vaulting Speed for this perk? Lame." - Mike Winston, Elite Survivor "Looks like Wraith, Ghostface, Myers, and even Spirit no need to worry about that. I'm gonna lose for sure." - Ryan, Novelist (Me) Iron Will "I hate this game." - Mike Winston, Elite Survivor "Wow, even this 'exhaustion effect' is so horrible. Can't BS out from headphones." - Sa0 comments 31 views last activity
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First, stoked about the progression changes until I realize I lost all the general perks on my killers and survivors. Now I get to grind to unlocking sloppy butcher, whispers, small game, etc on all the characters. Neat. Somehow every game I played was a bully SWF yesterday. I always play at that time of day and usually would get maybe one. Good test on the changes to the game right? They0 comments 31 views last activity
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What if Sole Survivor was a high risk, high reward type perk that punishes killers for tunneling out survivors. The perk can be played around fairly effectively by hooking each survivor once before killing a survivor. The goal is to drastically increase the chances of escape for each survivor killed before you are hooked. After safely unhooking a survivor, if that when a survivor is7 comments 61 views last activity
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Just got taken to Graveyard of Glenvale as Myers and two gens were almost done by the time I got my first down by the third-gen which was almost done as well, survivors slam that gen whilst I hooked the other guy. As soon as I leave the hook to go to another gen he's unhooked seconds after I left, they've already got the gen in the corner to at least 50%. Ended up getting a 1k with another surv3 comments 81 views last activity
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For those who dont know: https://www.youtube.com/watch?v=9VDvgL58h_Y&ab_channel=RichardGaleFilms There have already been collaborations with Crypt TV, so why not Ginosaji? Visually and playfully it fits Legion perfectly. Honestly, I would play Legion again with this skin. If anyone thinks this is too silly and doesn't fit DBD..0 comments 41 views last activity
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I was worried about this but what I figured would happen is true for the new progression system. When you are at level 50 you have a huge bloodweb and can get a bunch of good items/addons. Being forced to prestige you have small blood webs with all trash on them so it's a lot harder to get anything good. This new system is horrible.10 comments 161 views last activity
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(If I mis-word something, please forgive me as I am very tired) I've gotten this map twice as killer in one night and one thing I've noticed is that the hook placements are abysmal. They are ridiculously spaced out where half of the time you can't get to a hook without a survivor wiggling off and sometimes hooks don't even spawn on certain floors. The hook placements/RNG needs fixed for this map.4 comments 42 views last activity
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i love all the nerfs and buffs, the game seems 50/50 now. all the annoying things are ether nerfed or removed. wish this was added sooner but maybe the game will relive now who knows.0 comments 21 views last activity
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So far I’ve been playing exclusively Pinhead and have yet to actually lose a match (Lower than a 3K). The base killer changes on top of pinheads game delay and anti loop feels ridiculous especially against solo survivors Also his add on Original pain makes tunnelling completely trivial since it hard counters OTR and BT. Mind you I only used it in 1 match (which had 2 DC’s). The main build I’ve b0 comments 51 views last activity
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I knew it wasn't going to be a cosmetic from the get go, so I never hoped for anything like that. The article only said we'd get "a distinct reward" but the most recent dev stream said we'd get something worth "bragging" about. If you can't show it in game to other players you can't brag, so I never even thought of portraits. Here is an illustration of what I thought we'd get:1 comments 41 views last activity
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Before the update we could swap between characters by using r1 and l1 but now we need to use r3 and l3 .its worse because r3 and l3 it's more noisy plus yhay it is not that "comfortable " .but whu would you change it? The old one was way better. Pls bring back the old one Also Before the update we could see the levels on the portraits and at the corner below the rank but now we have the circl0 comments 21 views last activity
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Just ran into a Boil Over Exponential Breakout Soul Guard gang in RPD library, they got boons both in library and some other spot on that side of the map, then headed to library. I think that upper section could safely be barred off, and the totem up there moved somewhere else. Then just make hooks respawn after someone dies on them, and this wouldn't be a problem. Hooks not respawning is also a0 comments 31 views last activity
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So I have been playing mostly Clown for quite a while to see how god/bad he is and to recognize the problems he has. His biggest upside is his chase potential but even then he isn't the best at it even though his power was basically made to shut down loops. His map traversal isn't good but I'd say that's just a problem with maps in general, the antidote helps a bit with that but not much. A ch0 comments 21 views last activity
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The Reasoning Due to the confirmation that there will be a new mechanic for players that are hard of hearing in lieu of Spine Chill's current changes, this means that there is a precedent set for making the game more accessible to players with other conditions over time. In this vein, if there are going to be more accessibility options over time, then it is time to give better accessibility0 comments 11 views last activity
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Partly due to the pitch, but there's also a very noticeable noise (i.e. volume) difference between kicking a pallet, door vs kicking a generator. It makes kicking gens very unpleasant.0 comments 11 views last activity
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Everyone’s been talking about how onryo is a weaker version of dredge, but I think freddy is a weaker version of onryo. With onryo’s teleportation, she can teleport near generators and have consistent amounts of tv’s, as well as cross mapping multiple times. With Freddy, your teleportation choices decrease as gens gets done and becomes more situational. It is worth mentioning that onryo’s telepor0 comments 31 views last activity
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I wanted to talk about the state of the game regarding all the tunneling and camping killers that have been happening as of late and the design philosophy around it. There's been a lot of community frustration about this over the years, and although this past patch was an attempt to address it, it doesn't feel like it was addressed properly. The basic goals of the game boils down to: Survivor:0 comments 41 views last activity
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The portraits look very cool don't get me wrong, but I have a bunch of killers/survivors that I used to main and don't play at all anymore. Would it be possible to select which characters have and don't have portrait effects?0 comments 41 views last activity
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I think every other change in the patch was good. However, adding 10 seconds to every generator kills the pacing of the game. Especially when every killer has a regression/slowdown perk on top of that. Thana feels horrible to play against at the moment, and I have yet to play a game that didn't involve Thana+Pain Resonance. I'm all for helping out less skilled players and easing frustration. Bu4 comments 81 views last activity
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This game is suppose to be the ¨Hall of Fame of Horror¨, however it is far from complete as several franchises are still missing as of yet, and one of those franchises is Phantasm. For those who don't know what Phantasm is, it is an American sci-fi fantasy horror film series that consists of five films, novels, comic books, and merchandise. It is main11 comments 241 views last activity
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TLDR: Matchmaking is atrocious in DBD and highly discouraging for new players aswell as the toxic community I’d like to give some context before I give my synopsis on why matchmaking is unfair & discouraging to new players to the game. I first started playing DBD around 1 month ago, it is July 20th now however I already had an advantage you could say over other brand new players because I’ve5 comments 181 views last activity
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I have been getting consistent 4ks all day long and A LOT of condemned kills. Survivors really can't just hold W now to prolong chases, they need to stay near loops and squeeze as much value as they can from each one or else they will go down pretty fast. The increased breaking speeds and added generator regression also makes kicking generatos worth it now. Best thing is: I am not even using goo0 comments 51 views last activity
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I know cursed seeds are old and ive had them sitting in my characters inventories for a year and presting used to be a way to remove items you couldnt use anymore. So I really hope that bhvr can remove the items we cant use like they did with the old moon offerings because on some chars it just takes up space there is probably a big list1 comments 41 views last activity
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Iron will not working while exhausted is fine, but maxing it out at reducing Grunts of Pain by only 75% makes the perk completely useless. Any grunts of pain will alert the killer. The perk was previously useless at rank 1 and 2 where you didn't have the full 100% reduction. Gamers have good headsets, and many of us can detect even the smallest sounds that we're actively listening for. On8 comments 201 views last activity
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Survivors need to spawn all together at the start of a match. Even with the increase in gen time it is still too strong to have them all spawn apart. In fact increasing gen times all around was not a good change. Other changes are necessary. Survivors need to have kindred as base kit. I have changed my mind on this and since there are lots of changes that have been made I feel like this would f6 comments 141 views last activity
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Survivors who are camped can take points and rewards for the killer's part. Camping is an option, but it can't be the biggest gain. for instance: NOW Camping can earn 5000 points. Chase survivors and risk mistakes to get 2000 points Which one should the killer choose? If want to keep camping. Everything from the camp should go to the survivor who was camped. We need to make the benefi2 comments 41 views last activity
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I am sorry, I have always been a BHVR and DBD fanboy (see my posting history for confirmation) but this patch is too much. It is neither interesting nor fun to play a game you cannot win. * the new gen regression/slowdown + extra 10 seconds is just insane, and absolutely boring * sloppy/thana every match lose/lose situation * camping and tunnelling increased (if old BT/DS could really stop c10 comments 312 views last activity
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having to always click the perk in the preset then click the perk down below to delete and do it for all of them including item + offering is tiresome and id like a delete button to get an empty loadout. Also id like a search function so i can quickly find the Perk i want.0 comments 1 views last activity
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After its nerf I find that Dead Hard is now a very skilled perk in comparison to before. Using DH for distance was the easy pert of using it but now if you manage to bait out a good killer to finally swing and time it right the pay off is grand One way to buff it could be to remove the mend that you get though I feel that could make things rather unbalanced with all the new endurance perks here5 comments 121 views last activity
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I’ve been with you through all the updates. But I’m not sure what’s going on. I was so excited for this update. But sadly I’m not sure I’ll okay this game much anymore if all. I always play during the day. I love it. The games go fast. I main survivor. The survivor queue times now are ridiculously long. I also haven’t escaped once today. Not once. Im a good survivor. And what’s worse… m2 comments 51 views last activity
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Lethal pursuers was already semi-frequently used perk before this patch. It was seen often enough to be noticeable. Not only that, but giving it a buff to the duration of all other auras feels like it's now 2 perks in 1. This kind of effect seems like it should be a separate perk altogether, similarly how the perk "Open Handed" is purely an aura buff, with no other effects. If Open Handed has15 comments 221 views last activity
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Yup. They destroyed the game. The only positive change was the anti tunnel change to being unhooked, although inadequate. Literally every other change shows they have no clue how to make a game fun. This update needs to be rolled back. I'm done with the game as it is - there's no fun left in it. Thana legion buffed...seriously?0 comments 41 views last activity
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For years i was a killer main but slowly the past year weened onto survivor... I just played a collection of games as killer on the new patch... it's definitely more fun... however... Seeing survivors "Fumble" rather than dead hard... is a little depressing... not only does it look like the survivor is in a death throw and tripping on themselves... the perk is just a shadow of it's formal sel19 comments 361 views last activity
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do not listen to the survivors that are crying. they are just not used to surviving without dead hard and ds. this update is good. alittle server issues but other than that good.0 comments 21 views last activity
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So I've noticed that the Bloodpoints incentive is currently for survivor, implying that not a lot of people are playing survivor. With the queues currently though, it feels like survivor queues are taking way too long. Is the incentive supposed to flicker between Survivors and Killers automatically? Granted I'm playing late at night, but the incentive is still on survivor.5 comments 101 views last activity
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BHVR if u see this im SO SO THANKFUL you guys finally fixed Nancy's face with 6.1.0 patch, she looks AMAZING NOW!!!!1 comments 41 views last activity
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Just an observation, but I'd estimate 80% of console players can't hear the hatch when it's open. I've watched them walk circles around it and also been taken there by the killer and then they run away. Not to mention this would be impossible to notice for hearing impaired users. The hatch should have either a visual indicator, or something else so people can find it without audio.8 comments 71 views last activity
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Literally first two games of the day I get campers. Both times I used party streamers. How is this enjoyable. I would love to know why the devs think this should be a strategy at all? Also I am posting the screenshots to show that you don't need to be a bubba to be able to camp, as showcased in the game with Freddy.52 comments 571 views last activity
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I played 12 games as solo survivor and they were all unbelievably horrible. Sure the gen time increase might balance things around for swf but just because it is balanced does not make it fun to play. Here are the issues that I have with SoloQ or playing survivor in general: complete lack of communication; anything to add more ways to communicate would be lovely (icons showing what survivors a4 comments 101 views last activity
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Was excited to try out the new changes. What a letdown. The changes have made camping worse then it ever was before. It used to be that a basement bubba would have to give up a bunch of gens to face camp someone in the basement. With extending the gen timers and NOT extending death timer and struggle times, all a killer needs to do is stand there. And that is exactly what they do. They g0 comments 31 views last activity
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How long do we have to wait for the addon grind to be "fixed". It feels like my bloodpoints do nothing. I just keep buying entire bloodwebs, and I'm stuck with so many brown and yellow addons. Why are we forced to prestige with this broken addon system?1 comments 21 views last activity
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Really costing blood points to prestige is terrible, im not paying hard earned bloodpoints. take that shiz away.0 comments 21 views last activity
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BHVR hasn't edited the amount of BP it takes to get to Level 50, so now to get P3 perks, you have to grind the amount you would if you were at P3 pre-patch. This costs about 7 Million BP, but now without bloody clothing. To get said clothing, You would have to get 14 Million BP instead of 7. The amount of BP it takes to get to P9 (Perk Charms) is 21 MILLION BP. This is way too much for newer pla10 comments 241 views last activity
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I feel like my game lags a little bit when I'm on the lobby screen with other players, whether I'm a Survivor or Killer. These lags do not cause any problems, but they end up desynchronizing the animations a little and visually disturbing the viewer a bit (which, in this case, the viewer is me). I don't know if other people noticed the same thing. This problem is no big deal, but it exists. I0 comments 21 views last activity
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No, I'm not asking for the BP bonus just a base kit indicator so a killer can know if they how many unique survivors they have hooked. It could be built into the hook counter: In this example 3 survivors have been hooked twice and 1 not at all. I think this would be a nice QoL improvement because it would let me know at a glance that I have yet to hook2 comments 31 views last activity
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Get notified when the Killer within a 36-meter range. It makes stealth killers miserable. Why are you doing this, devs?29 comments 331 views last activity