Feedback and Suggestions
Our team will be happy to read these!
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Since BBQ is getting nerfed so basically nobofy will use it (as the majority only used it for the bloodpoint gains) why not just make it give 100% sacrifice points, kind of like hoe distressing does? Therefore it will still be useful for BP builds and it will have a nerf for being too strong30 comments 171 views last activity
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I've been experiencing horrible rubberbanding since at least 5.7.0 and it is still in the game. I'm talking about the rubberbanding that makes you stutter in place for a fraction of a second and it happens to me both as killer or survivor. ZubatLEL uninstalled the game over this exact issue. These stutters are awful and happen to me almost every game, often multiple times per game and so0 comments 11 views last activity
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With the post-PTB update I've been prestiging my lower level survivors so that they'll be P3 after the update. I've actually been doing a 'challenge' on stream where I will play a survivor, and if they die I have to prestige them and not play them until the Mid-Chapter, which has made it a bit more fun! The fact that prestiging is optional and free in its current state, but is going to be man7 comments 71 views last activity
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It seems a little too strong that you can just completely get off hook no matter what in the killers face with no investment into ds/unbreakable, but enjoy the insane anti camping combo while it stays.1 comments 201 views last activity
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Introduction. Me and some friends queued for a match and we had a Plague. Normally I I have an existential crisis from plague cause germaphobe as well as my first match they kept puking on me over and over again while I was on hook. While that happened in this match I am leaving feedback based on watch this plague did. Feedback: The Plague I went up against made sure not to take any corrupt4 comments 61 views last activity
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We're on rift #12 and again the free track looks so empty because of all those blank spaces and it actually makes the entire rift look bad because you see all those empty spaces side by side. Just fill the free track with BP. Have it be 50k BP per tier, it can cover a couple prestige tolls. It will make the rift itself not look so empty. It will encourage those that are holding off on buying the3 comments 31 views last activity
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Killers overall feel very good with the new changes. That being said I want to address an elephant that has been lingering in the room for a long time now. All killers need to have a "damage cooldown" whenever they hurt a survivor with the exception of Plague, Trickster and the Trapper's Beartraps (and LF using his chainsaw). Every killer not on this list should go thorugh the "recovery" an8 comments 61 views last activity
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From a killer point of view, the nerf to dead hard and decisive strike make the game feels way more light to play. The nerf to most gen defence perks (except ruin) isn't that terrible as for now. From a solo q survivor point of view... the experience is horrendous. Not only do survivors get smashed harder... but it also feels like many aren't even trying to seriously win anymore.4 comments 41 views last activity
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I would really like at this point for BHVR to finally implement a comprehensive upgrade to the graphics settings menu in DBD. For starters: Individually tuned graphical stetings. Unreal already does this via config,spend 30 minutes and add these options. Let us have V-Sync at 120 FPS. Or just turn it off. Secondly. Introduce sensible AA options. TSAA/SMAA,whatever. Allow us to go over 100% i0 comments 51 views last activity
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Survivor's speed boost after the first hit from Nemesis's tentacle or from zombie hit should be removed. Healthy and smart survivors often use zombies like that to run from Nemesis as far as possible and to not give him the 2nd stage of T-virus as well (Nemmy gets less mutation from hitting infected survivor). Like, Nemesis own power works against him. This killer should waste a lot of time to ca0 comments 31 views last activity
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I think it would be a good idea if people with characters lvl50 in the bloodweb before the change would also get +2 prestige. It makes sense since it was required literally nothing to prestige them at that point. This came into my mind because i guess there is a lot of people like me who had no idea that the update was going to be today and that we would get +2 prestige lvl's for characters wi1 comments 41 views last activity
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Unfortunately I’m finding that these changes make it nearly impossible with solo queue. the ‘new’ spinechill makes the game difficult to play if you’re hard of hearing or wanting/needing to play the game quietly; it can be really confusing with how fast the “indicator” or whatever, the red going from filled/dark is confusing. It’s pretty much premonition with the change of needing the killer t0 comments 21 views last activity
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I was under the impression that the bloodweb perk progression was supposed to be helpful. I was wrong. My issues with it are as follows: Takes too long to get through later tiers of BW just for perks. I don't want to prestige every character in the game. I don't like some of them and seeing the number of "You've prestige them to a higher level so that means you liked them enough to prestige2 comments 21 views last activity
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Solo queue has been forgotten about, again. I think kindred should become base kit because it would honestly fix a lot of the problems solo queue has. I changed my mind after listening to DOWSEY's argument which was that if kindred was base kit, the devs could then balance both SWF and solo queue at the same time. Since they would both be equal of course. I also think he is right about impleme10 comments 171 views last activity
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I do not know why. But camping and tunnels are more. It's like those boring gamers trying "Hey, we're going to push the limits of camping." I agree that the generator is too fast, it does need to be adjusted. But there are too many mechanical things that need to be changed, rather than requiring players to install those perks in order to have them.5 comments 71 views last activity
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This may be more of a “back burner” issue but to me it’s worth a look. Our former P3 characters now have a dynamic iridescent backgrounds in our character select menus. That’s awesome, but it makes the roster visually look awful as a collective. I’d suggest introducing a way to either turn off the dynamic backgrounds OR allow us to turn the other character background into a dynamic color as well.1 comments 31 views last activity
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I'm not sure on anyone else's experience today, maybe survivors as a whole are just getting used to new perks, and all of the try-hard killers are out to play today but games have not been fun. I normally play killer a majority of the time but this has to feel brutal for solo queue players. Make kindred basekit or something.4 comments 132 views last activity
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I had most survivors lv 50, if I prestiged them the day before the update they're prestige 3 with all perks lv 3 everywhere. However if I prestige now they're prestige 1 and only lv 1 perks on other survivors that don't have the perks meaning I need to prestige all of them 3 times. All the blank ones are lv 50. Why is there no grace period and warning in game for people that haven't seen the db10 comments 61 views last activity
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Calm Spirit, Botany, and prob some more perks should not have debuffs. Perks in general shouldn't have debuffs because they are a PERK, something that helps you through the match, only addons should have debuffs and nothing else. I hope future perks don't come with debuffs because its just not healthy.8 comments 91 views last activity
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Good afternoon as a active player of the game I would say this game is the best Horror multiplayer game out there in my option. As I bought some of the new killers with money transaction's Idea #1 in the Killers menu should at least be 4 of our favorite killers on screen for display that would be cool. Same for Survivors. Idea #2 Add game Modes where there are different activates that must be com0 comments 22 views last activity
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So the update is live and... it's really fun. Really refreshing not going up against the same perks every match. Killer especially feels amazing - the little bit of extra gen time and faster pallet breaking speed is nice enough, but just not having to wait 10 seconds for dead hard Every Single Hit feels sooooo good. Killer feels so much better now that in games where before you'd have to camp8 comments 121 views last activity
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The survivors are way too noisy and it’s getting annoying at some point since you can’t hide from the Killer. And decisive strike nerf was so uncalled for.. 3 sec stun and disabled at end game? The killer can now easily tunnel the person when the last gen popped and you can’t do anything about it. What does everyone think about it? Revert it or let is stay this way?36 comments 441 views last activity
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This game really needs to provide a way for soloq survivors to communicate with each other,this has been said before but this update really makes this a necessity even more. A real anticamping mechanic,camping was always strong despite what BHVR said that you can just do gens if the killer camps,this is almost never the case and survivors will always waste time trying to save for better or worse3 comments 81 views last activity
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Meh... Just meh. A bunch of recolored skins that already exist in the game. The most unique ones being Nurses, which is just her base outfit with stuff thrown through her. Her weapon looks nice though. Blight also looks alright. Really just substituting crystals instead of moss on a skin that just came out earlier this year. The rest are just color swaps of existing skins. Then you have1 comments 71 views last activity
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I mostly play killer, but I will also talk about my experiences as survivor and the game as a whole. I'm not here to whine about loops or things like DS or BT, but the fact that I've had to deal with them so much even as a new player, hints at some of the issues I have with the game. I think this game severely punishes new players in various ways that I will try to explain. Many problems ari1 comments 31 views last activity
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These changes are nice direction, i like noed getting removed, corrupt, hex: ruin and so on, dead hard gone. All these perks were broken to begin with. However killer buff is not nearly enough, survivors still do gens fast and escape, you play trapper on haddonfield, well GG you can literally alt f4 to avoid wasting your time. To balance out in my opinion, Killers should have: 1 more perk slo19 comments 431 views last activity
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Just an idea I had while playing with No Mither and Dead Hard, since you're saving some Killer's time, since they can just down you in one hit, why not save yourself some time aswell by bypassing the Deep Wounds status effect? What do you think?8 comments 41 views last activity
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Is it possible to get a toggle to remove the scabbard on the back or maybe even move it to the other hip? I'd rather show off the emblem on the back0 comments 21 views last activity
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The current update is going in a good direction, but camping ruins everything. Camping and tunneling, These actions must have no advantage. As long as camping still gives the killer advantage, none of those changes will make sense. If this change requires a new mechanism. When the killer is camping. During the process and settlement, the killer will not be able to get any rewards. And the c11 comments 121 views last activity
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As the title says, I think the player names should be first and in the big letters in the lobby and scoreboard and then the character they played in the smaller letters3 comments 21 views last activity
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Just got out of a match against a hard tunneling and camping clown that was dead set on playing toxic and the only thing that changed after the update is that he was able to do this much more efficiently. The attack speed reduction and heavy nerfs to decisive strike just ensure that whoever goes for the unhook is going to go down that much easier and if he decides to tunnel whoever's unhooked the12 comments 181 views last activity
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At the time I'm typing this I have 5737 hours on Steam and I am on the EU servers. I prefer to play crossplay off because even though most killers I face there are nurses, blights and huntress, my team mates are also "sweatier" and I prefer going against good killers while also having a good team. Most of my hours are exclusive solo q, then killer and then a bit of SWF. My build consists of Kin5 comments 71 views last activity
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Not sure why this isn't a thing yet, pretty much any game that is on both platforms has cross-progression, even those that aren't Play Anywhere titles, even games that count as two separate titles (like DBD does). DBD is among the few that doesn't have this feature in the Xbox ecosystem and it's really disappointing. It'd be a good thing to have even if it's kept separate from the Steam|Stadia|0 comments 31 views last activity
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So, let me get this straight. Pre-patch, you heard the feedback about spine chill and the awkward counterplay stealth killers had to use to approach the gens and you agreed that it was awkward and spine chill needed to be changed. So then, why would you make it so that it now lights up whenever the killer is in a 36-meter range? It just doesn't make any sense. It can't be as an accessibility o6 comments 101 views last activity
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idk man, devotions pretty pointless, why not reward those who have an insane amount of devotion by reducing their prestige tax by 1K for every devotion level :)1 comments 11 views last activity
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Title, wasnt even the good iri addon either... Every addon apart from browns have been made even harder to get especially the higher rarity you go. Now i usually use a green and yellow, but damn are the exact greens I want rare as hell... I just wanna use a green addon I like...4 comments 61 views last activity
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It was bad,really bad,but not because of the killer buffs,because survivors either dc,give up,sometimes even at the slightest inconvenience,are new,or the killer plays much better. I had 1 game today where my teammates played good and even though we had no way to communicate we managed all to survive because the killer gave up at 4 gens with only 3 hooks. I am certain that no matter how weak or0 comments 31 views last activity
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I’m loving the new update. I also like the prestige system but I have one issue. The amount of blood points to the cost of add-ons doesn’t feel right. I think the prices of the add-ons needs to be cut in half.2 comments 51 views last activity
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I understand disabling a perk for end game to avoid a “free escape”. however, if you’re running something like decisive strike, and are good enough in the game to avoid needing to use it, why are we then punished at the end?3 comments 21 views last activity
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If you vault as Survivor from the Ship or any higher place u lose distance because the stagger duration is insanely long for survivors. F.e. The killer chases you , misses his basic attack because u have sprintburst u fast vault and drop from height and there is a pallet 2m in front, you dont even make it there despite the fact that the killer missed. its just ridicolous how much survivors get pu5 comments 91 views last activity
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Like, currently the only real balancing metric the developers have are usage rates, and how many kills they get per match on average. There's no statistics for things like how many hooks a killer gets on average, how many hooks they get at each stage of the game (5 gen, 4 gen, 3 gen, 2 gen, 1 gen, 0 gen, EGC), how many hits a killer gets versus how many downs they get, how quickly each generator3 comments 51 views last activity
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Since behaviour is now listening to the comunity and really making changes to balance the game more, we need to talk about the map balance, there should not have a map that people wanted to disconect because how painful is to play in that map, and we have problematic maps like the game, eyerie of crown, Racoon City Police Departament and Garden of Joy, 4 maps with painful matchs for killers3 comments 42 views last activity
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First off,yes,I noticed that it's bugged and stuck at Survivor +100% right now. Not the point. You would expect that a matchmaking incentive can appear on both Killer and Survivor as your MMR bracket and thus abundancy/lack of players in it is different for Killer and Survivor,but it doesnt seem to be the case from what I've seen posted by the devs or6 comments 151 views last activity
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With 2 stacks STBFL (Save The Best For Last) as basekit, And less dash from survivors after getting hit. Now This perk went from S tier perk to an INSANE perk. This is not a killers problem so i don't know if this will ever get BHVR attention, But i hope it does.3 comments 161 views last activity
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The original Japanese anime definitely not the terrible live action film I think it would make a fantastic chapter that would sell fast. I know that Death Note has a huge following and the characters would fit nicely. Survivors: Light and L both fan favourites and would each make for interesting survivors to play as or instead of L add Misa Amane so there is a male and female survivor then mak3 comments 51 views last activity
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I just went against a killer who tunneled everyone in the match because they had a tome challenge to hook the obsession a number of times. I'm assuming it was the Darkly Obsessed challenge where you have to hook the obsession 8 times. They said they wanted to force DS so the obsession would change each time. My guess is they wanted to try and get credit for 4 obsession hooks in a single trial. I1 comments 21 views last activity
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Something feels weird, asia server btw.17 comments 221 views last activity