Feedback and Suggestions

Our team will be happy to read these!
  • 8 comments 111 views last activity
  • Multiple survivor perks that weren't meta at all and really not that strong to begin with have been nerfed thanks to different changes in game mechanics. First with the hemorrhage buff both Resurgence and Solidarity were nerfed because they instantly start to lose their heal progress when hemorrhage is in play. With the increase in gen times both Blastmine and Flashbang have been nerfed becau
    3 comments 21 views last activity
  • I didn't go camping when I played the killer, so don't know what's interesting about it, it just seems to me to be annoying and make the game boring. Now that killers have more time to hone their skills, there is no reason to camp, but why frustrating camping has become the norm. I'd love to see an update to this game, but the camping problem, It's time for the act of camping to be completely r
    7 comments 81 views last activity
  • First, I am fine with generators taking 90 seconds to repair. I was worried but considering SWF playing very efficient this is fine. But for solo survivors, this is a double-edged sword. I wouldn't say it should be reverted to 80 sec. But this feels so painful that me and my friends (when they were playing solo) agree. You should look at solo survivors with this additional 50 sec on genera
    0 comments 41 views last activity
  • 90 seconds to repair a gen was warranted, but it also made camping and tunneling stronger (this has been said 100x over already). A better approach might be to make gens 12.5% slower while the killer is in chase, and 12.5% faster if the killer is camping the hook. (Same rules as the "Hook Proximity" emblem penalty: t seconds after hooking, if the killer is within x meters of the hook and
    9 comments 122 views last activity
  • Reposted from reddit because i thought it would be more likely for a dev to see it here. TLDR Calm spirit’s “buff” is almost objectively a nerf, and it‘s pathetic that such a weak perk was somehow made worse due to a massive oversight, even after an EXCESSIVE amount of feedback from the community. I could talk about how ######### awful this “buff” is forever. I dont mean to hop on the hate t
    15 comments 272 views last activity
  • On the left, Kate is P0. On the right Kate has to be at least P5.
    0 comments 11 views last activity
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  • I had this gathered already quiete a while and I am hoping that this may come in the future in any form, feel free to add some of your own or suggest a better idea instead. Keep in mind these are JUST QoL changes for the perks and NO BUFFS OR NERFS to make them better stronger or meta. Killer perks: Floods of rage: Add a little ding sound just like when you gain an No way out or BBQ stack or
    19 comments 192 views last activity
  • Gen rush is not a thing anymore, pls look and adjust old perks instead blindly buffing them. What i propose: 4/4.5/5% per injured or downed survivor, but after 2 tokens effect is halfed , which makes 15% if you get 4 tokens with t3. OR Get it back to 4/4.5/5% Disable the perk for Legion and Plague.
    1 comments 41 views last activity
  • And frankly it is also unnecessary. Since MMR, ranks are only for ourselves. So they needs some adjusting. At iridescent ranks it is nearly impossible to get consecutive pips. Not depiping at the beginning of a rank is not enough. And it only makes players who are at that point throw the game. And it is understandable. Because when survivors know for sure they will depip in that game, that caus
    4 comments 101 views last activity
  • I mentioned something similar in another post, but it would be nice for some of these load-outs to be global (apply to all survivors/killers) I don't know about some of you, but I'm working a 9-5 trying to put my pride charm on every single survivor.
    0 comments 11 views last activity
  • So a couple of thoughts on future possible tweaks following the early feedback from the patch Save the Best for Last should probably be toned downed so its speed boost at 8 tokens combined with the new base game recovery speed ends up being the same net recovery speed as it was at 8 tokens pre-patch. (I.e. something like at 8 tokens it is about 40% boost on top instead of 50%.) The perk was alr
    3 comments 31 views last activity
  • Title, make camping extremely punishable. Make camping slow Survivor hook drain rate get reduced by 50/100%. Maybe even give it more chances at unhooking themselves, or grant better odds.
    2 comments 31 views last activity
  • It doesn't matter how good you are. It doesn't matter how well you can loop, How well you know the maps, How many Killers you know how to play against, How many hours you pour into DBD trying to improve yourself, Because at the end of the day, you will always have teammates who never touch a Gen, never heal you, never unhook you while they sit on the other side of the map doing nothing, las
    6 comments 61 views last activity
  • So, Desperate Times call for Desperate Measures. The perk clearly has the spirit but it's power could use a change. The power should firstly not be affected by the users health state, just the other survivors (mostly for math purposes, but also as a sign of the user's absolute need to act considering the circumstances) The perk should give +10 healing and unhooking per injured survivor, +20 pe
    1 comments 21 views last activity
  • So with the new Killer changes, Killer feels fresh new and strong. I have never felt so invigorated playing the game as a Killer. However many have pointed out that SoloQ survivors are getting the short end of the stick. And I agree, Solo Q needs more. There was talk of a System, that displays what other Survivors are doing on their HUD. Peanits confirmed that is on the backburner, while the oth
    4 comments 61 views last activity
  • You can increase the brightness of the game with 3rd party software. But console players can't do that. I do not use 3rd party software as a pc player because it can lower my fps in my game. My suggestion is to bring the brightness and graphics settings to this game in more detail.
    0 comments 11 views last activity
  • Yep. Now before you say well we got Jonah and blight's heads I'm not counting them as I meant full outfits. Like if you look through out the free rift there's hardly anything there but two complete outfits and ten charms meaning most of the free track is blank. Kinda disappointing.
    0 comments 41 views last activity
  • I would like to have a search bar in the perks tab. I always know the name of the perk but have trouble to finally find the perk. A search bar would definitely make it way simpler. Would anyone else wish to have something like this integrated into the game?
    0 comments 11 views last activity
  • Hi everyone, My idea is a simple one, decaying wiggle if a survivor is down after being unhooked quickly (like flip flop) If a survivor who is tunneled is downed, the killer will need to slug them for a duration (Does not work when exit gates are powered/ hatch spawns). Allowing survivors to recover and reposition to a safer place for someone to rescue them from harm or to use second chance
    3 comments 31 views last activity
  • I appreciate that you gave us an option to vote for a set via a poll, but as you probably have noticed from the comments, there are people like me who like cosmetics from both sets, and would gladly pay for them. Both sets have beautiful skins, which deserve to be in the shop, in my opinion. I know that this means that Trickster and Kate would get 2 outfits each, but that's actually great! We do
    5 comments 911 views last activity
  • Before anyone says it, yes, I'm aware the developers stated somewhere in the past that they weren't looking into base kit DS. However, tunneling and camping have been a hot topic of discussion as of late. So, I just wanted to see what people think in general. (focusing on tunneling on this post) I personally think giving DS the "Borrowed Time" treatment would be a good idea moving forward
    21 comments 211 views last activity
  • Survivor feels a lot more fun to me whereas Killer seems a bit too easy for my liking ontop of the queue time shift I think I'll be playing a bit more survivor and a bit less killer. Does anyone else have these same opinions on the update or am I alone in this?
    2 comments 41 views last activity
  • Hey there, hope you guys doing well with the new update! I have read some posts with different opinions about the update. Killers are happy, because the game is no longer survivor sided, which is great for many people. For many years this game were frustrating for Killers, at least in my opinion (nurse main, but also played some weaker killers and i also play a lot of survivor) and this seems
    15 comments 311 views last activity
  • I mostly play killer (Myers mainly), occasionally I play survivor with friends as well. Overall I think the new update was pretty good. Earlier I needed to bring mostly gen regression perks to win, now I feel that is no longer the case. As for survivors, well they will take time to adapt to the new changes, that's for sure, But I think a few adjustments can be made. 1) Increase the hook timer
    1 comments 51 views last activity
  • The game is so much more fun now for killers! Not having to worry about Dead Hard non-stop and knowing that the gens take a bit longer makes the game feel so much better and less stressful. I've had stuff happen in my games tonight that normally would aggravate me (SWF running me into Head On stuns, multiple blast mines, and saboing in my face) and it's really no big deal because the game just fe
    30 comments 741 views last activity
  • Please show not only everyone's prestige level, but also show a legacy indicator of those who achieved P3 before this update. Achievement is to be celebrated, after all. Otherwise there is no point. It's no more complicated than that. Thanks.
    0 comments 11 views last activity
  • The idea is simple when everyone in the game is slugged at once, give unbreakable to one or more of them, so they have a chance to counterplay that play style. My main killer and I would be perfectly fine with this change since slugging isnt a fun and rewarding way to play, it's cheese. I don't in any way think this would be a game-breaking mechanic. however, this should only work when 3 or mo
    2 comments 21 views last activity
  • So today bHVR released some work in progress on the Prestige System and changes to the end game screen aswell, they showed this: So their work in progress is to put a Prestige lvl Icon at the left end of score screen for each character, showing off what Prestige level you have gotten your character to, aswell as the character's name. Now, I believe Icon
    31 comments 3,001 views last activity
  • One big difference between survivors and killers is that killers can always come back. It is really easy for many killers to snowball after a bad start and get a 3/4k even after a horrible start. Survivors on the other hand cannot come back at all. If someone has 2 hooks when there are 4 gens left you probably are going to lose. If you are going to make the games longer and more boring and le
    3 comments 51 views last activity
  • So killers have been asking for an FOV slider for a long time now, mostly as think a Quality of Life update. But also accesibility for some who have motion sickness, and with the Spine Chill changes I'm hopeful. But 2 perks need to change to make this happen, Shadowborn and M&A. Here's my ideas: Added FOV slider ranging from basekit FOV to Shadowborn FOV Removed FOV bonuses from Shadowbor
    3 comments 23 views last activity
  • I play as solo survivor and killer, so, i think should have some few changes for nice balance. We need this changes, but, maybe was too much, at the same point. The " solo survivors helps" mentioned in January in this year, maybe should goes live now with the news changes. So. i think. Tanatophobia - This perk doesnt need a buff, 20% is a good reduction, because we have 10 more seconds already.
    2 comments 21 views last activity
  • When the game comes down to two people and multiple gens, from my experience, it has always ended in a loss. I don't want to keep playing in the match in this scenario. I'd rather let the last person have a chance at finding the hatch. Yet every time survivors b-line it to unhook me, then proceed to scamper off to the edge of the map and idle. This has been a pretty big frustration of mine, and a
    7 comments 211 views last activity
  • This isn't a matter of whether the game is balanced now or not, just a simple opinion. It was a bad idea to make fundmental buffs to all killers in terms of pallet break speed, attack recovery time, etc in the same patch that also made most second chance perks far less guaranteed. It's basically impossible to have any meaningful discussion on balance at the moment. Are killers doing better
    3 comments 71 views last activity
  • Don't get me wrong, I like that DS nerf in end game, that is 100% fine. However I think 3s stun is too much. It should be back to 5s. There are some killers that you CAN NOT escape at all. All it does is wastes like 5-6 seconds extra for that Killer. Wow. Please revert that change.
    9 comments 61 views last activity
  • Disclaimer: None of this will regard any potential bug or issue the game currently has. Just balance changes or nice quality of life additions that may be necessary considering the current state of the game. This is the time to not only change the Perks that were worked on previously, but actually also alter some Perks where it would be very nice to have these changes. The following is a list
    0 comments 21 views last activity
  • Despite all the upcoming changes. I still would like to see killers have a 5th perk. Obviously, there would be restrictions to what perks you could take, so no slowdown perks etc. Just thought it would be a cool change.
    13 comments 274 views last activity
  • First of all, I'm not a meta perk user. I like to use perks on a variable scale, and that includes unlikely and fun perks. Today I played about 32 matches. I've only made it out through gate alive 7 times, and many of them alone. I understand, and I thought it was fair that the repair time for the generators was extended, but I think it was a little too much. This is giving killers a very broad
    0 comments 21 views last activity
  • Hello everyone! I hope everyone's doing okay! I don't know if this post will reach the folks at BHVR between (quite) hot takes about the update, but I have to try as I'm one of those players who usually do not speak up in this forum. First things first I thought I'd start with a quick introduction about myself. As the title says I'm a long-time DbD player. Funnily enough, I don't remember the
    3 comments 51 views last activity
  • Don't know what is going but a lot of the games are very laggy since the update. See a lot of rubber banding and getting hit/giving hits that turn out not to be hits.
    0 comments 11 views last activity
  • Why tho? this because they are universal perks now? Not happy. tbf, should've warned to not waste BPS on Stranger Things characters, because you are getting nothing. DLC is still DLC.
    10 comments 181 views last activity
  • .5 second is basically negated by lag 99% of the time, please make it 1 seconds so we can actually react to the animations
    0 comments 21 views last activity
  • Can I get a My Hero Academia Himiko Toga Susie Costume??
    10 comments 171 views last activity
  • To preface, I'm not a Dead Hard or meta user. I regularly experiment with builds depending on the Daily Challenge/Tome I'm working towards. I have yet to play killer post-update, but I really don't want to. For a myriad of reasons, I'm very seriously and genuinely considering not purchasing this rift, for the first time since rifts we're introduced, and uninstalling the game. As a survivor, I'
    0 comments 22 views last activity
  • Maybe a character specific animation, functionally the same as the current pointing and calling ones. Mikaela could get her book and chant a spell, the Artist could get a canvas and "paint" something, Kate could get a guitar and play a tune, Ghost Face could check the pictures on his camera, etc. Would be nice to have something besides the iridescent icon after all the grind.
    0 comments 41 views last activity
  • Artist still does not get Brutality points when successfully damaging a survivor with crows. I think any time a health state is taken directly by the killer, the killer should get brutality blood points. Hillbilly gets 300 points. Cannibal, too. Blight. All these killers get Brutality with their special attack except Artist. Please update to give her more points when playing. She's one of the fe
    0 comments 11 views last activity
  • I dont know if is a bug or what but every time i want to activate deadhard to take a hit from the killer it does nothing, is not activating, is not even doing that weird movement, can you guys look at it? Thank you
    0 comments 41 views last activity
  • I think it would work the same way when you die, so you can't spectate the killer I just wanna judge my friends
    0 comments 1 views last activity
  • Hi everyone! I play DBD from 2019 and have a lot of hour in this game. Also i have some characters with many items at them. For example my main survoivor cloudette have a cost in ~93.5 millions of blood point (only items she have now, but i also already use a lot and have 3 prestige) and so... i think that not fair. My friend have 3 prestige (old system) and even don't take all available perks. A
    0 comments 51 views last activity
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