CookieBaws
CookieBaws
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- CookieBaws
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Comments
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Because of Window blockers.
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Yea, removing hooks makes no sense, at all. I have no idea why it was a thing before.
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300% that, the realm have 4(!) variations and yet to add a filler hook in basement.
SHAME
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@ChaosWam said:
Can't wait for every Meg to get tunneled for having a 1% haste bonus.
It IS still an advantage. It's bad idea. No disscusion.
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My best suggestion is to make at least a second of repair to remove regression. If you leave a gen too early, regression comes back.
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All they need is to center aura reading point on the generator you kicked. That's it.
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I think blindness should last at least 60 seconds. Make it harder in to apply in some cases.
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It's not OP by any means, but extends far beyond training wheels perk. If a person knows tiles, he can just run to yellow, predrop/vault and run another yellow. It's dumb.
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Deffinetly needs a cooldown for at least 40 seconds.
And minimum range of 32m. Just had a guy get exposed nearby a hook.
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No, that's more fun.
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Mostly no, but cooldown has to come back.
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@VomitMommy said:
Have you ever played old Haddonfield with open basement window?
It was definetly a nerf, that map is still not good for most killers, but it's not as bad as it used to be.
I used to play old one, but it's still takes the cake with 1st floor windows. I get value if survivors vault 2nd floor due to stagger. But most of the windows here creating semi-infitinties. It's messed up.
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But he is now 4.6 aka 115% killer. It is the best buff, behind no recoil.
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3587266#Comment_3587266
You are just asking for even more slugging during endgame.
Most killers are just unlikely to defend gates on hawkings / lerrys, distance is too big to patrol both gates.
So what do you think is going to happen when killers know even winning hatch is not going to secure them kill?
Good point, but it also makes doing gates solo at least viable. And a little inconvenience for killers who wants to impress their moms.
I'd take that.
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I wish scourge hooks were not a thing, just make 1st hook thing and done.
For real tho, half of scourge perks alredy limited to 1st hook, and they are meta.
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The only thing i want is to EMP getting destroyed if holder get infected. I have seen too many people just hold them and essentially wasting your time.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/397311/xenomorph-changes
Killers with no heartbeat are not really fun to go against because they just appear out of sight and get a free hit, that I combination with the tail attack will be more frustrating...
Do you want every killer to be a punching bag?
It's not about YOUR fun.
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In my opinion, the gates should be fixed with furthest distance between them. Like Hawkins, School and Meatplant.
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Kindered without killer's aura should be built-in for everyone. Because i'm sure that devs can't code the game to tell a difference between solo and swf.
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@HugTechLover said:
These things being “pay to win” is quite a stretch… it’s trapper my guy…
Does it matter what killer? Regardless of that, if a skin makes you stronger than default outfit - it IS pay to win.
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@NAVIks said:
Could people relax? We literally just got this content back, and you don't have to be pampered every second that you breathe.
Relax? The map is 2+ years old. It doesn't follow the current ways. They just dropped this junk in 2023 and expect new killers to just work.
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I agree, the game is full of RNG. RNG tiles, RNG Maps, "RNG" opponents(you don't know what they have) and etc.
This game have no inviroment for competetive things like Kill/escape rates. People already sweating, we don't another reason for people to be toxic.
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PTB is not even out and people already complaining.
OH GOD
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Do not play "us vs them" card. It makes your take invalid.
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Back then, DS was an actuall weapon sorta, it was shitshow. Just no.
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Maybe just make a mechanic where you can start with 2 random addons for free, if you have both slots empty. A check box of sorts.
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Why do you think you need to be represented? Really.
If you have validation issues, go to the therapist.
All these flags are just for show.
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@jayoshi said:
Last week I was playing against an Alien at Lery's Memorial and I was doing the loop around the front desk that's next to the exit. The one with the pallet in the middle of it. Alien was able to tail whip me from the other side of the front desk. He does not need to be buffed, you just need to practice more with his whip.
I don't think that an ability to flick should be a core power. That means that most people won't get most(if any) value from Xeno.
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@KA149108 said:
No, the killer has anti-loop and teleporting. They're fine.
What anti-loop? He does suffer from general killers issues. He doesn't have an anti - loop.
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Yea, this perk is only good at VERY unsafe pallets and with Spirit fury, outside of that? NO point
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3551546#Comment_3551546
I haven’t seen anyone use it yet, but that’s a huge shame of it doesn’t even have good physics 😕
You can spin it in store and see for yourself.
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i'm not hyped about Feng's outfit too. Especially lack of physics. We have full flow for Yun Jin's dress, but for Fengs it's not for some reason.
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@adaw0ng said:
... ? They are really not that serious. I have never ever seen anybody complaining about them and I got them pretty easily.
Good for you???
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"Map achievements are fine, you can go for them whenever you get to that map"
That's the problem i pointing at. If i want that map, i can't. That's the problem.
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We need flashlights back. People are being more productive and do gens instead of trying to blind me.
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@GrimReaperJr1232 said:
I mean... what's there to do? It's not even an aura perk; it just gives you a scream blip, so it's not like the info is too good.
Reliability? It already needs lockers. If you up its cooldown it's also competing with the likes of BBQ, so it'll basically be a dead perk.
Lack of counter? I mean, it as just as much counter as an aura perk. Either bring a perk (Calm Spirit) or simply deal with it.
Do i need to tell that there is no way to counter perks since you can't see them? DbD is not MOBA or Card game. Just use "Perk name" is such ######### exuse.
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@Pavel_Ch said:
https://forums.bhvr.com/dead-by-daylight/discussion/391718/map-related-chievements-should-be-gone
because you can't fulfill it? but I, as a person who has these achievements, don’t want this. just play dude, you can do it
No, because to the map you need is behind RNG. If i could get them without praying to RNJesus - yes, i don't mind.
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@Emeal said:
I agree cause Map Achievements are not an Achievement, the generators are not in particular unsafe places. Like the Window Gen in the Garden of Joy, absolute easiest gen to do. In fact it would be an achievement for the Killer to grab a Survivor in that window.
It's not just it, you have to survive as well. I have gotten only ONE Nostromo offering and got Wesker cheesing UW and DMS. Cool
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At 1st this perk is not much.
But after facing Wesker with UW and DMS i changed my mind. This perk is unhealthy.
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@Chiky said:
BRUH!!!! I've been stuck in the same chaenge for like 20 matches already. Still 0 iri emblems. I have tried literally everything and nothing works. Not even getting a 4K at 5 gens, or slugging them all at 5 gens work. Nothing works
Basically you need to hit as much as possible and pass hook states. It's like a perfect game, unless you play legion.
As a legion you can just injure as much as possible, ANY hits count.
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@mizark3 said:
Malicious isn't too difficult to get, you need 90% of the possible points. You get 1 point per injury, and 2 points per hook state. This means if you get 11 hooks you get it. Basically that should be a normal win unless the Killer camps or hard tunnels, although there sometimes is a bug with instadowns. Each camped state loses you 1 point from the max, and an escape loses you 2 points per hook stage plus whatever injuries you are missing. But a normal 11 hook win will do that no problem.
That's assuming i get that many hits and hooks. You need terrible survivors who let you juggle them and not lose a game.
I mean yes, it is not hard. But it is not possible on my MMR.
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Up haste to 5%, but make it have 30 seconds of duration, which consumes only in chase. And replenishes for healing and unhooking. And make to cause exhaustion for 5 seconds if running in chase.
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Agree, only a single map have unique walls, it's Dawg Saloon. You have a wall at the shack, which makes it more playable and walls that act like pallets. Which is great, but refuse for some reason to put walls on every shack or make. Like WHY not, what was the point???
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@Emeal said:
I think you could make Singularity alot strong if he could destroy finished EMPs in the box like Xeno can destroy turrets in the boxes.
You can't tho, survivors need to open the box and then grab turrent. Tell me the odds of survivors NOT taking the EMPs if it's ready.
Also, the killer is already complicated enough to add another layers.
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@kidd said:
So I was thinking about tunneling and camping and I had an idea
Currently other than perks there is no reason to go for different hooks
So why not rewarding killer for getting multiple hooks base kit
Forexample we can have a new status effect called *FEAR* and for each hook the killer gets survivors gen repair get slower or they get permanent 0.3 hindred effect by each hook and it gets stack with killers ability and perks or their aura gets shown for 3 sec each 180/150/120... seconds by each hook or anything like that for getting multiple hooks
Or one of greatest things that can be pulled off in the game is making grim embrace perk base kit this is such a nice perk for encouraging killers for going after other survivors giving them good reason to not camp and tunnle but at current meta it's so weak and useless but if it becomes a base kit it would be so nice
Problem is it will inforce gen rushing. Your idea sounds well, but it will make high MMR games really toxic.
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@Rokku_Rorru said:
terminus or whatever Wesker's perk is called is a counter to it, so is forced penance in some cases (albeit more niche)
there is answers to it honestly. Base perks being strong is fine, I think it's healthy honestly especially for introducing newer players to the game.
Yea, untill you play at decent mmr where survivors gen rush your bum while injured and reset their health states.
Howhever. i do agree with Terminus, but killers have to deal with a LOT of things, and we have only 4 slots.
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Survivors instead do gens. I don't like it.
Playing at night is miserable.
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Do i need to tell that Mangled and Bleeding are throwaway addons? Nobody in their rignt mind use them instead of actually helpfull addons.
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Yea, he feels very weak, he has no 1v4 game. A single turret to remove the power, which would be fine IF tail was any powerfull. The only ways to actually land a tail, is if a survivor stuck in animation.
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Yea, i agree. Just give extra endurance window and speed if you were unhooked.