CookieBaws
CookieBaws
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@MarKrTheDemigod said:
Luck affecting more than self-unhook chance would be a great change. In order to better represent some sort of a "luck" factor I would suggest it to also affect:
- every time a skill check is triggered, a chance that a Great skill check window will be X% bigger
- every time a skill check is triggered, a small chance that the whole skill check window will count as a Great skill check
- chance that a well hit Great skill check will give an extra +1% progression bonus
- a small chance that that a perfectly hit wiggle check will make the killer drop you immediately
- chance that every time a scratch mark should appear, it won't (leaving less consistent path to track you)
Something like that. These chances would be 0% by default and they would increase by perks and offerings - stacking additively.
It would require to make a balance pass on Luck-effecting perks and offerings to make sure that the Luck cannot be stacked too high, or somehow limit the Luck effects. E.g. if "skill check counts as great skill check" is too strong, then the chance to get that one may not be the whole Luck stack but 50% of the stacked Luck.
I would rather scrap Luck as whole. We don't need RNG on top of RNG
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+100!!! I want it
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At least devs can bake in BBQs stacks back as a passive.
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@Blueberry said:
Also still way too large. Why are we still making more maps that are too large? We’re just adding another map to the list of maps that need changes now and it’s the freshest release.
Don't think so, it's may feel like because there is too many clutter and walls
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@Dream_Whisper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3334198#Comment_3334198
As long as it doesn't allows Survivors to look over walls/boulder and can easily spot Ghostface out of that Nightshroud power.
But I think the Survivors FOV is fine and I think both should have a FOV slider in setting, without the need of a killer perk.
"As long as it doesn't allows Survivors to look over walls/boulder" it goddamn will allow them.
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So, you want to make stretched resolution legal??? Nice :D
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God no
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1st, they need to solve ability of survivors to do gens under 5 minutes. Then we can talk.
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@kingcarl2012 said:
https://forums.bhvr.com/dead-by-daylight/discussion/362828/nowhere-to-hide-is-bit-much
Sure but increase the duration to 8 seconds then.
Perk is already high tier, even without high mobility.
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@Blinckx said:
Oh god here we are again, yeah let's start "NERF NOWHERE TO HIDE" now
People will be pleased only when killer will have no perks, no mobility, no powers and he'll be forced to stand there watching the sky and say "gg" at the end of the match
NO this perk is not too much, you can
*Use distortion
*Run away
*Hide in a locker
that's it, nowhere to hide is now useless
Slow down here. All i asked is to center aura reading point at kicked gen, so it's fair for all killers. 24m is already good range imo
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@sasnayahdrezka said:
they wanted to move on from ruin and pop. from iron will and self care
And change to another cancerous combo. Good, i guess.
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Yea, WIfI is not the best for MP games. Especially with already not great servers.
Cable is the only way.
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Hook everybody twice, which is already impossibe in current meta. But also have to drag a survivor there? BRUH
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327248#Comment_3327248
I don't know. There are plenty of other survivors I wouldn't call attractive that seem to get more love.
like who? Haddie have no gimmic to be loved in 1st place.
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Because she is ugly and only releveant because of Dredge.
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@HamsterEnjoyer said:
Title. Whenever I introduce new friends to the game I spend the next probably 2 weeks just explaining mechanics and perks that should be explained by the game itself! It's insane how unbeginner friendly this game STILL is. To learn even the basics you have to seriously put time into it and I think that's not a good way to retain casual players. We need a revamp of how this game treats beginners.
There is too much things to explain in DbD sadly.
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It's pretty much the same as any other rifts.
New cosmetics are rift themed. Amount of recolors is the same. And charms... we don't talk about them.
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@YOURFRIEND said:
Hey! I remember this topic!
not exactly the same but yes.
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@Little_Kitten said:
The other problem is that they have replaced the rope with a shard of bottle, which may well suggest an act of violence, suicide, or murder.
But the game have a lot of it anyway. Hanged people are still there. This change is pointless af.
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@YOURFRIEND said:
Hard caps on stuff is a really boring way to balance.
Well, we can just gut Boil over, so you get 80% with great skill check. If that's what you prefer.
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@antag0nisticw0mble said:
I'd love to know where you're seeing this because every killer I've been picked up by with the new wiggle system have walked in a perfectly straight line to hook without iron grasp and that's with me stacking boil over.
I on normal maps it's mostly fine, but in some cases there is sometimes just too much stuff in a way. And it's much worse on multilevel tiles. It is an ok perk(sometimes), but with current wiggle buff it's overkill.
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@YOURFRIEND said:
It's bunny Feng 2.0. You don't run it for stealth. You run it when you want the killer to know you're obnoxious.
Bunny feng is just pink/green while maintaining you size advantage. This new outfit will make sure you won't hide in half tall tiles, which is a killer for me. I will 95% buy it, but replace headpiece for sure.
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@SmolBlob said:
If you mean Awakened Awareness, it's hilarious you think it was just cause of Nurse. BHVR has already stated in the past they do not change perks if it is only an issue on a single killer. Which is also why the patch notes said "killers", because anyone mobile could make use of the information. Also, Awakened was trash even before its nerf.
If you don't mean Awakened Awareness, I'm not sure what you mean, because there is zero evidence to Nurse influencing literally anything else, while there is a mountain of evidence to the exact opposite.
AA was nerfed because people paired it with Starstruck on nurse. But since she won't benefit from exposed i see no reason to keep that nerf.
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I think CoH should degrade healing speed for each survivor. Like 10 or 15% for each heal and does NOT stack with other sources.
For example:
You healed once at 50% and next time you self care with the totem you will do it at 35% speed, and 20% and 5%.
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I don't know why boons are unlimited in the 1st place.
It would be just fine with 2 tokens.
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Honestly, Dead Hard should only work against basic attacks.
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Perk is already useless as it is, outside SWF or you want to get value once in 1000 games.
"Hey, somebody is hooked, let me stop doing objective and travel across a map to give 30 seconds to a person on a hook." WHAT A DEAL! Right???
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Don't worry, overtime prestige will worth nothing. I mean it is useless as it is, but later people who actually play will have decent prestige levels anyway.
Also, why care about random people?
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Yea, i don't get people using shiny skins on stealth killers who can't go invisible. Like... WHY????
Will not happen 99%
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@Emeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3294383#Comment_3294383
You have better fun when you know how to play vs a killer or as a killer.
Players need more VISUAL feedback. Reading does not help.
THey have to rework all killers to make them more aproachable for new people first. I just had a person to die from Sadako because she/he had no idead what is that red circle on ui and static means.
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Honestly, i think there is too much things to care about anyway.
Why bother? Most people play only for fun and do not really care about depths of this game.
Only us, who got adicted will and do know things.
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Because killers can't pressure by injuring anymore. Say thanks to CoH, neverending med-kits and so on.
In current meta you either kill or get gen rushed.
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@tippy2k2 said:
What is so incredibly broken right now that the entire game is unplayable and therefore needs to be completely shut down?
Like...they've killswitched the really broken perks. The Knight, while incredibly annoying with some of his bugs isn't unplayable or so broken that it needs to be shut down.
What else is currently active in the game that is game breaking? If you feel like things are THAT broken, you are free to take your own break until they are fixed to whatever your standards may be.
There is an new exploit, which lets The Knight to teleport. That's enough to warant a kill switch for you?
Survivors can ignore killer's Undetectable
Bonus role BP is disabled as well.
Game as a whole is broken? No. But it's just pathetic QA and Testing. it's very bad in terms of reliability.
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@Rudjohns said:
Just put an Eruption icon in the bottom left corner of the screen as soon as the killer kicks a single gen, like how Unnerving Presence is shown. Now survivors would have to keep that in mind, any generator will explode at any second.
Still doesn't change on how unpredictable it is. If it wasn't for incapacitated, then people might ignore it.
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Played Spies from Shadows on dredge yesterday. It was fun.
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I don't like how grunts are so inconsistent, you hear as if they are close and the next second of pure silence and they left a tile.
Like wha....???
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BP, Pips and MMR changes are useless imo. Too much BP and rest is nobody cares about.
We need to buff survivors basekit,expand on UI and actually tell killers if they are matched with swf.
The least i can think of is to give double EXP, even if there just 2 swf.
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They should just buff it, because the perk is useless crap. You have to make risky plays just to give 10s endurance on pickup?
BROTHER
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@foodie said:
Medkits have already been nerfed in the past and severely at that. I understand that you want easy downs and easy matches with all survivors injured all the time, but that would only benefit you and not give any good experience to the other 4 players in your matches. There is nothing more boring than sitting on a healing action for 2 min, just like gens are annoying to sit on.
Given that as a killer you have powers, add-ons and perks that can guarantee instadowns, medkits are fine as they are. If you have a problem with survivors healing or having 2 health states, bring instadown perks. There are plenty of them instead of Franklin's
It'd be too easy for you to deny survivors med kits or the option of heal and killers have already received more than enough buffs.
If you can't put pressure because survivors are healing themselves, medkits are not your problem. If your chases are long, you're not doing it right. If you're camping or tunneling instead of pressuring gens and other survivors, you're not doing it right.
I dont screenshot all my matches, but here is an example of how medkits didnt make a difference. The only item that would make me bring Franklin's is flashlights, but only on Hag since they destroy her power completely and render a slow M1 killer. Killers that excel at being killers won't have an issue with medkits or healing. Genrush maybe, but not healing specifically. In fact, healing keeps survivors off gens. You want them to heal, heal as much and as often as possible, so they are not on the gens.
Your chases should not last more than a few seconds and if they do, that's your cue to leave that survivor and find someone else unless you're sure you will get a down with a few extra seconds of chase.
In your position, I would consider, what I can do to put more pressure.How can I better myself as killer? What add-ons or perks I can try to benefit me better?
And yes I do run an insta down perk, they're fantastic. Make your choice makes a lot of survivors go in hiding and not do gens for the fear that I will come and one shot em.
Wait, are you REALLY suggesting to play insadowns to band-aid broken item economy?
BROTHER.
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It's will impossible to code, just forget it.
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@sizzlingmario4 said:
I’ve always felt like medkits should be toned down for self-heals but they should be buffed for team-healing. 50% is too much of a penalty though.
SWF exist, so only nerfs.
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@Gandor said:
No.
Medkits have very limited amount of usage. Equivalent of medkits are killer addons. And let's be honest - MDR and tombstone piece and all the other OP addons are way worse then medkits, that can at absolute max heal you 3x
Health state are the most valuable thing survivor can have, even having 1 heal, can reduce a lot of pressure because you are doing it alone and maybe even faster. Don't even get me started syringes.
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Proposition is so survivor sided.
Range buff - yes.|
Anything else goes agains initial change.
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It's was done to promote CoH, CoH provided 50% speed just as Self Care, but you need to find and boon a totem. Guess what is easier and actually free? Right, just healing right away with a SC. so here you have a Self Care nerf.
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What skin tho?
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3260657#Comment_3260657
Then you shouldn't worry about new DH, completely fine now
What kind of logic is this?
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/354298/why-is-dead-hard-perk-even-a-thing
Wow, you must've not been here when it was completely busted
I was here since the begining, DH still should not exist. imo
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Do what you want.
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He need a power cooldown after a succesfull hit. Because people just cheese cloak speed and you have to be near safe pallet or tile to actually counter him.