CookieBaws
CookieBaws
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- CookieBaws
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Discussions
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EVERYTHING takes too long, a small patch or a bugfix? At least a week. There is so many exapmples, why is it like this?!0 comments 21 views last activity
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Played a few games as the Chucky, skamper feels like a free hit for survivors.1 comments 41 views last activity
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Double windows like in Haddonfield on 1st floor - CHECK The cursed window in dinner room - STLL HERE But hey, we added a wall on 2nd floor which nobody uses anyway. THANK YOU.0 comments 11 views last activity
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PC Trickster's outfit "Glittering Magpie" have colored lenses(blue) on preview, while it is still uses default color. Manually checking in loadout Always0 comments 1 views last activity
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50% fun in this game are chases and the other 50% is knowing perks. Right now, there is too mamn many perk to remember. The most, if not all free perks can be moved to base kit or just deleted. For example: Bond - moved to basekit with less range. Kindered - moved to basekit with less killer range reading.0 comments 11 views last activity
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Like, REALLY. I have no problems with 2nd floor windows. But 1st floor are busted af, these builings are semi infinite, even if you exhaust one window, there is 2nd. Was it really nerfed???9 comments 121 views last activity
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The map is outdated AF. Cheap tiles, Lots of pallets, Some new killers do no work. You should have done that before dunking this 2019 map in 2023.1 comments 31 views last activity
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Around half of maps have no viable doors to work with. Care to implement a door to every shack at least? This feature lies dead for soo long. Why did you even bother making a whole map around doors and then just quit. WTH?!0 comments 11 views last activity
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As long as a pallet still standing, the Alien can't do anything about it. The only way to get value from tail attack is when a survivor is stuck in animation.2 comments 41 views last activity
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I have no idea how to do it against who are not garbage.6 comments 81 views last activity
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This perk is way too good. We need some limits to its power or something.23 comments 344 views last activity
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The game have a lot of maps in the pool and getting the right offering is pain in the butt. Can we remove map related achievements?12 comments 91 views last activity
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I have tried to do 3 iri emblems challenge. And it's almost impossible. This emblem fight core gameplay. In order to get it you need to injure/down as much a possible, which makes sense but you lose some when surivors heal, which is dumb. Which leaves you with 3 options: 1) Tunnel, so you can force trades and protection hits. 2) Play with noobs. 3) Play legion.10 comments 111 views last activity
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Even new perks from Ripley do not work well alone or at all. Light - Footed: again, why only healthy. This perk is already niche. Lucky Star: No Grunts - cool, No Blood Pools - cool, but Leave scratch marks? Why... Do you expect people walking around injured. Then duration is terrible. Lucky Break: again, 2 of 3 detection means less. But having even one flaws it. These perks do not work alone0 comments 21 views last activity
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Just an option to hide anything that is even resembels a backpack features. A hat for example.1 comments 12 views last activity
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Every lobby with at least 2+ MFTs and hope on top. DO YOU NOT SEE A PROBLEM NOW?!18 comments 211 views last activity
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Fengs's outfit Shorefront Ensemble. The body piece is missing half of upper chest that is behind shirt. Just a black space. Why you haven't finished it? I'm very picky with cosmetics and it bugs me "_" Also, it's been YEARS since you ruined skirts from "I heart the 80s". Care to fix that too?0 comments 11 views last activity
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We had had so many "ages" of broken perks, and you have an itch to add another layer to that. "Dead hard is gone, cool." BHVR: have another crap that is ruining gameplay loop. Why in the world you made new annoying perks to work around. JUST WHY?! You should stop before haste/endurance meta infects meta and becomes new dead heard age.2 comments 51 views last activity
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For real tho, 3/4 is covered, rest is scarred and whole mouth is missing.1 comments 21 views last activity
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Exactly as it sounds. What i'm saying is: Make unattended Biopods automatically "tag" survivors at lesser range and longer time to shot. Keep current EMPs, but also force survivor to use them.2 comments 41 views last activity
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Not joking, his power is so fragile and overclock is 90% useless. I might as well play clown.48 comments 3,242 views last activity
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He is a solid killer, but he is very reliant on perks and survivors being trash. His power can easly shuted. You either spend time setting up infrastrucure or chase/down. But you have to do both. You start a chase - infect - survivor uses emp - you are have to do that again unless you like playing m1 clown. Am i missing something?2 comments 61 views last activity
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Both powers can 100% ignored simply by knowing tiles because both killers have no lethality. Basically, you need perks to do anything.3 comments 41 views last activity
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I'm down for all proposed healing related changes. But one thing, healing time. Survivors will simply stop healing at all, don't do that. Istead, add base-kit bleeding status for basic attacks, but much slower.6 comments 131 views last activity
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I can't commit to chases because power is only for zoning. Can't protect gens because survivors ignore exposure and push gens while you carry someone. Can't do anything about exposed status when there is even a sigle good tile. What were you thinking?! Her adept is impossible unless you get negative IQ survivors.10 comments 82 views last activity
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These guys can kinda ignore pallets and vaults. But why when survivors drops a pallet, their pathing just goes crazy for no reason.5 comments 71 views last activity
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All it does is provides info, but not lethality. This killer is simply a noob stomper in current meta. Her kit only works if you are already winning.4 comments 81 views last activity
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Seeing these buff to drones makes her power even more boring. She is a worse Kinght. Can we just nerf drones in lethality and give her reactive camo with extra lunge or something?5 comments 51 views last activity
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Reduce self-healing rate to 40%(from 50%) and it cannot be stacked, at all. If the user gets hooked, his boon will be snuffed. Yes, if you running CoH, your boon will snuffed, not using CoH will prevent that.11 comments 91 views last activity
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I was palying wesker with BW/NOED/HeadLock/SA. And i can't figure out wth i'm doing wrong. Regardles of what i do, i lose 2-3 gens before a single hook and the only way i got at least a kill was proxy and tunnel. I always pre-break doors, eat pallets etc. if needed, but there is so much wood to work with. I essentially need players who do mistakes and lucky tiles to get some kind of a fair play.50 comments 1,432 views last activity
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Another reason why The Garden of Joy is broken because killer shack there have clear windows, which ruins any mind games. You have to add a door, like at DEAD DAWG SALOON, so every shack is more balanced across eveyr realm.4 comments 51 views last activity
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Sinse you are not gonna bother with balancing layout RNG and nerfing tiles: Remove ALL vault speed buffs, since you started it with Spine Chill. You gotta finish what you started. Add a medium vault to pallets Reduce vault actions untill window block ingages to 2, from 3.1 comments 31 views last activity
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This discussion has been merged .0 comments 1 views last activity
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Make it a set time to escape, instead of magic dice.0 comments 11 views last activity
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You have pretty much did by telling who are we chasing. Might as well tell it directly.5 comments 61 views last activity
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I came to this take after playing a few lower tier killers without meta builds. And figured that if it's not a 100% down under 30 seconds, do not chase.2 comments 91 views last activity
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I know, it weird. But For me, a casual - mediocre killer, Wesker/Mastermind feels either garbage or god tier. Survivors can run me like any basic m1 killer and interact with tiles in same, generic way. I feel like i have no power at all sometimes.7 comments 161 views last activity
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Picked up a challenge to blind a killer. Had 4+ moments and actually blinded only ONCE. It felf like Lightborn in play, but the case.3 comments 51 views last activity
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Whatever you did, there is still too many pallets.5 comments 51 views last activity
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Hex: Ruin: Tied to a totem, Weak effect and gets disables on suvivor's death. OK Any other other more efficient gen related perk: No totem, somewhat to very strong, No penalty on deaths/downs. Oooook? I feels like devs just racist towards Ruin for some reason.11 comments 121 views last activity
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Centering reading point on a kicked gen, instead of a killer would wiser decision.12 comments 331 views last activity
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Srsly, i like whole outfit, but god, these giant ears are exposing and distracting(at least me) too much. Can we have a variation WITHOUT giant bunny ears???2 comments 11 views last activity
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Boil over makes new great skill checks are way tooo strong. Survivors legit throws you around like a ragdoll. Current level 3 Boil over give 80% strenght, keep it as the cap/maximum value. This is not ok.7 comments 73 views last activity
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For real, these ears are will stick out soooo much they will null almost any stealth tactics. Will they at least wiggle while you moving?3 comments 41 views last activity
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Since she can't work with exposed status that much, do you consider reverting changes made prior???3 comments 41 views last activity
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As most of us undersood. You used Spirit's power coding and slapped extra commands to it. Which is lazy, but ok. Problem is that due to servers lag and low tic-rate, he brefly exist at cast end and can perform most generic actions. This is not intended and NOT OK. KILL SWITCH HIM0 comments 21 views last activity
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Core features and mechanics are broken. Perks are broken Knight is broken, not op, just broken. You wasted all my trust credit after 6.45 comments 202 views last activity
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I can't see survivors already, at least can we not get deafening vaccum while using power?0 comments 11 views last activity
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PC For suvivors. Very dark dream world, unusually dark, almost feels like Dredge's darkness ... get in a dream world? Always?1 comments 71 views last activity
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We have one free botton to use, so why not to move break/damage commands to that botton when aiming at the object.0 comments 11 views last activity