Feedback and Suggestions
Our team will be happy to read these!
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Add mini-games to generators! So it will be much more fun to repair generators - the most boring part of the dbd. Make Tetris in generators, a maze, a snake, tic-tac-toe with a bot, add some kind of puzzle to the fix. If you do not complete the mini-game in time or correctly, the generator will explode. Sometimes skill checks will appear on their own. This way, soloq will be motivated to repair g23 comments 212 views last activity
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I am satisfied and very happy with the update. I'm having more fun than I've ever had playing DBD. Survivor is fun because I feel like the killer is actually a threat and something I actively avoid when I can. Killer is fun, not having to worry about the survivor BS that is gonna stomp me, I can comfortably change the perk load outs and experiment with different builds. Overall I applaud th0 comments 21 views last activity
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Every new thing divides opinions. there are people who like it, there are people who don't like it, there are people who get tired with time, etc... in the case of the icon of the characters, there are people who liked the new color, there are people who preferred the PTB prestige icon and there are people who prefer not to display any icon, how about the devs put an option in the menu for player0 comments 11 views last activity
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This Killer's design feels as lazy as it can possibly get, even Trapper or Huntress who have some of the simplest powers in the game feel as though they have more dignity. No I am not talking about this Killer's "strength", I am talking about how they play and why it is the way it is. Legion gets easy injures without any effort or thinking power and can spread this across an entire team on the17 comments 311 views last activity
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BHVR actually did it. A perk in a horror game that is supposed to be used to dodge a hit was actually nerfed into uselessness. A perk that required immense skill in situations that required precise timing against many things that could cause it not to work (ie. server lag, killer connections). It is not fun to use now. 90 seconds to repair gens is not something survivors need or want to do.53 comments 1,901 views last activity
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Don't you hate it when you're on Stage II on hook and everyone is doing a generator? Decrease Max Bloodpoint amount for doing generators. Increase Max Bloodpoint amount for unhooking survivors.7 comments 101 views last activity
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Oh please BHVR, give us these outfits and new morianimations from netease. Clown and Trapper look soooo good.18 comments 281 views last activity
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TLDR : instead of zooming in the camera and making some menus impossible to even use in 32:9 aspect ratio use black bars and make all monitors run the game in 16:9 at the correct and intended size if you are not going to allow the game to run at larger aspect ratios. I currently have a monitor that is 32:9 aspect ratio. Because of the way the game decides to zoom in the camera rather than stretc1 comments 61 views last activity
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Since we buffed killers a lot, we don't need to have a penalty for trying to kobe/failing skill checks. Remove it altogether and make it free chance of escape up to x times, also it could be decent way to counter(?) camping with certain set of perks.0 comments 21 views last activity
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Now I haven't played much but seen enough to know this perk is essentially an 80-second borrowed time which gets disabled after one hit. I got hit by a huntress coming off hook and went into deep wounds, then ran into the corn and tried to juke a hatchet, downed, I was surprised I was downed. I honestly thought off the record wouldn't disable until I did one of the actions, I didn't see anything8 comments 361 views last activity
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If making solo survivor less bad is a goal a way to level the playing field would be to make kindred a base game mechanic. The information the perk provides is the same thing a SWF does when they say "Hey the killer left one of you come get me." Then the one person comes and the other two still do generators. You could remove the killer aura with it but I don't think that is necessary. It might e24 comments 231 views last activity
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Please make an exhaustion perk that activates when the player decides for it to activate by pressing the active ability button. It doesn't have to last long. It can still cause exhausted. It doesn't need to give the player iframes. It only needs to give me some fixed amount of distance when I want it to. That's it.8 comments 121 views last activity
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it was in a good place and didnt needed a buff. i am a legion and plague main and people already didnt liked us that much but now it got worse. i fear the killers could get nerfs even so they arent all that strong. old thana brought them to a good level and sure the games take longer but i like that more then a nurse where the game is over in 5min and the survs didnt get points. they should put4 comments 51 views last activity
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Add mini-games to generators! So it will be much more fun to repair generators - the most boring part of the dbd. Make Tetris in generators, a maze, a snake, tic-tac-toe with a bot, add some kind of puzzle to the fix. If you do not complete the mini-game in time or correctly, the generator will explode. Sometimes skill checks will appear on their own. This way, soloq will be motivated to repair g0 comments 21 views last activity
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The new base BT should be 7.5 seconds, with BT doubling it The longer you wiggle, the more the Killer should be swayed around (does not stack with Boil Over) Half of Kindred should be base kit, Survivors should all see each other when a teammate is hooked Survivors should last 5 to 10 seconds longer on hook per stage, so 10-20 seconds in total Survivors should have a button that doubles/tripl8 comments 111 views last activity
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Basekit ability for all survivors, does not require an item. Pressing the assigned button starts a short animation where the survivor pulls out their walkie talkie. As soon as the animation is finished a wheel of preset messages opens and you can select which one you want to send out. Selecting any phrase will make a local sound of radio static or cracking or something like this: https://www.0 comments 71 views last activity
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As I've been using scourge hooks more and more of late, I've noticed a lot of map are literally impossible to get to. Where you don't even need a body block for you to not be able to reach 1 of these hooks. This is especially prevalent on maps such as Swamp. I don't know if currently it's completely random but I would suggest splitting the map in 4 quadrants and then placing 1 scourge hook in eac4 comments 41 views last activity
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STBFL should not be a god tier perk for specific killers like Demogorgon and Pig because they have ways to injure the obsession though their power to avoid losing stacks. It should be on equal footing for all killers and STBFL should lose stacks on health state loss just like Remember Me gains stacks on any injure.18 comments 501 views last activity
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I personally think the adept trophies/achievements for killer need their requirements changed, either by getting a 4k, or like the tome challenges, to end the match with no more than one living survivor The amount of times I've been a tiny bit off getting an adept is just annoying, while survivors simply have to escape for theirs4 comments 41 views last activity
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This might not get rid of camping, but I believe my idea would theoretically help with killers tunneling survivors (which has been a common complaint and has only gotten worse in the update). Basically, When chasing a survivor who's been unhooked- the killer doesn't get ANY bloodlust until they would earn bloodlust 3- but it would only give them bloodlust 1. However, if the killer manages to sta9 comments 61 views last activity
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Killer power must be deactivate near hook, like artist. Hook grabs must go. And new perks could come to help vs tunnel. Simple to do Dream is map fixed and bloodlust gone.0 comments 21 views last activity
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I have made a point about Kindred being vase kit for solo survivors but sone other things could alleviate sone camping problems. Scoring events are a good way to encourage healthy gameplay. The killer allowing an unhook should give points as it also fits in the lore of the game. The game is about hope and death it would make sense to let the survivors get unhooked and should give blood points to0 comments 21 views last activity
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Due to the C shape, I dub it the Cancer Tile . This is now easily the strongest tile in the game, possibly stronger than the Shack. This is the worst long wall design possible, as there is no short side and it is an easy fast vault every time. A survivor could easily loop the C wall alone 3 times to waste a significant amount of the killer's tim2 comments 121 views last activity
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I think the orange glyphs need changed. I don't know how it is on other killers but on nurse it made me feel incredibly motion sick and the sounds as well were super irritating to constantly have. Left me feeling dizzy for quite some time after1 comments 61 views last activity
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Deadlock right now is kind of a problem perk - There is no requirement for the slowdown that it gives, it's just a free slowdown, and that allows really mean and unfun strategies, and also rewards killers that play poorly for no reason. I think we need more perks like No Way Out. No Way Out rewards a killer that avoids tunneling by giving them an extra minute during the endgame. That extra minut0 comments 31 views last activity
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I'm at 16 and 14 pages now on survivor/killer respectively, and I only have a fraction of the perk charms available. Trying to find the charms I want is increasingly becoming a hassle, and it's getting worse with every rift. Currently, you can sort by rarity (in alphabetical order) or by raw alphabetical order. This is not helpful if you know you're looking for Nea's cat, but you don't remember0 comments 11 views last activity
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Bring back role incentives, keep them as a multiplicative instead of additive bonus. AKA, it also increases BP gained from offerings, etc. This is very important to help new players get "started", and get a few Prestige 1 characters. Especially now that you have to make it to Level 50, rather than gaining teachables at 30/35/40. Once a character is prestiged to level 1 and above, their Bloodweb3 comments 11 views last activity
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So, talking about the new DS - we're all pretty aware that is is absolutely useless against the top-killers of the game, f.e. Spirit, Nurse and Blight - the high mobility killers, whilst it still has a decent effect on basic M1-Killers. I feel to preserve at least some anti-tunnel potential to the perk, it should disable the Killers power for 4/5/6 seconds, whilst retaining the actual stun at2 comments 31 views last activity
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Part of the incentive with the old prestige system was that you were supposed to get a better assortment of blood web offerings. Now we are forced to prestige, pay for it, and the offerings are terrible. My entire web is almost all yellow and brown with a few green. I don’t understand why we are being punished for prestiging when you force us to do it. Please consider mixing better offerings in2 comments 11 views last activity
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I would like to have a rational discussion with proof and explanations. After all, no reason to believe anyone without proof. I will do the same. The post may be lengthy, but I would appreciate those offering disagreements to read it, as it covers a lot. History of Games accepting bugs as features To preface, games accepting bugs as features has been done for years. Some of the following e35 comments 341 views last activity
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Are you kidding me? No protection if you get yourself off hook (4%)? DS is a joke now so we're screwed.0 comments 41 views last activity
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I met players who already reached more than 20+ Prestige levels. I think crest icons are cool however, I think players should be able to choose icon that are lower than their current level. Some icons lower than current level could be more likable for them and don't see any reason players should only use crest icon according to the level.0 comments 11 views last activity
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I think debuffs to repair speed need to be capped out at 30% In a vacuum there's nothing wrong with Dying Light, Thanatophobia, Scourge Hook: Gift of Pain, and Hex: Pentimento but being able to combine them to reach nonsensical levels of repair slowdown is well, dumb. Using a combination of Dying Light, Thanatophobia, and/or Gift of Pain to reach 30% is fine. Using just Hex: Pentimento to i12 comments 122 views last activity
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With the recent changes to perks, "Spine Chill" was one that was specifically changed and emphasized on addressing those who use it to assist with hearing related issues with talk of adding such accessibility feature as another option further down the line. I am a killer main who plays almost every killer, I rely heavily on aura reading perks and visual cue's to help me, I used to play Spirit an0 comments 31 views last activity
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I have seen and heard a lot of suggestions of hardcaps for certain buffs/debuffs so i looked at some actions that might or might not benefit from caps. Why caps at all? some things in the game are extremely broken or unfun to play against and a cap would make these things less good without manually tuning every single aspect; also some things cant be changed without overnerfing them without2 comments 21 views last activity
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I'd like to get some opinions on an idea I just had, that might make the game a little more immersive, scary and exciting. As the title suggests, my idea would be a hardcore mode for survivors and killers to play in. The idea is to give a more immersive background, just as if it were us inside the game map. That would consist of: -No chase music or spotting survivors sound; -No terror radius f0 comments 21 views last activity
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Current Furtive Chase Each time you hook your Obsession, you gain 1 Token, up to a maximum of 2/3/4 Tokens: While in a chase, your Terror Radius is reduced by 4 meters per accumulated Token. When a Survivor rescues the Obsession from a Hook, that Survivor becomes the new Obsession. The Problems This only activates if you manage to down the Obsession and hook them. This gives value0 comments 21 views last activity
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Hey everyone, I've been playing DBD for over 3 years now and have around 1400 hours of play. I mainly play Survivor, with and without friends, as well as Killer to complete certain quests. I thought from patch to patch that at some point it would also be good with changes that have a negative effect. How is that meant now? I'm explaining my critical view of the update and the gameplay of the su0 comments 141 views last activity
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Before the patch, yes it was very long to get every single perk on every character, but at least the Shrine of Secrets was nice to grab perks with a discount of iridescent shards if you didn't bother unlocking the new character. For instance, when there were a survivor I felt like I would never play them, I had the mindset to only grab their skills from the shrine, resulting me to only spend12 comments 302 views last activity
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Personally, I'd say: ·She should be able to Demanifest much faster and Manifest a little bit faster. This would really help streamline her chase and just be a good QoL buff. Hell, even give her Wraith's The Ghost- Soot add-on and hide her red stain for a few seconds after manifesting. · TV's shouldn't turn off if teleported to, only when survivors turn them off themselves. Remove the Condem23 comments 211 views last activity
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I'm happy with the new update, I'm glad that I can play gray addons and get them at low levels, but still I hoped that when they said that they would change the web to give more rare addons, but yellow and green, sometimes purple, drop out, I want to say that earlier for 60k you could get 1 pink addon, now you need to spend about 700k. I have already seen that many people are dissatisfied with t0 comments 11 views last activity
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I think I've mentioned this in other threads, but as a request for one of the future dev chats I'd love to see a Kill Rate by Killer by MMR chart both pre- and post-mid chapter similar to the charts that were posted in the dev blogs for perk usage by MMR. For reference, the chart I'm thinking of for perks was So in the chart above replace Perks with K0 comments 11 views last activity
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Hi BHVR, let's face it, it is not working. This update's intentions were not met, and the update was at best, poorly executed. My understanding of the intentions of the recent game updates is loosely summarized as the following: To open up and encourage creative play by: reducing the need for second chance perks for survivors due to the killer's tunnelling/camping behaviours reducing the rel7 comments 191 views last activity
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I feel like I've made this topic in the past, but survivor BP gain is absolutely pathetic. Consider increasing it by like 1.5x or something.10 comments 81 views last activity
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Damn this new lightweight really annoying me as killer, survivor needs to using this. As oni and spirit you will very hard tracking their stretchmark and really2 confusing to chase them.. 😓 😫4 comments 71 views last activity
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You guys are the best. Thank you, thank you, thank youuuuuu for this awesome patch that you released. I never had so much fun playing Dead by Daylight than ever before. I can actually enjoy playing killer, and playing as a survivor actually requires skill rn. This game doesn't feel like being cheated out of your chase and mindgames by pressing a single button. Killers doesn't feel like a punching0 comments 31 views last activity
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Has there been any word of keys? Does BHVR plan on doing anything at all with them-- because right now they are just purely collecting dust.. the only time you see them is when a survivor gets unlucky and pulls them out of a chest. Pink and purple keys have less value than a brown medkit or toolbox. I understand the hatch was nerfed/changed whatever... but let's not just leave the item use0 comments 21 views last activity
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Title. We know the way mmr is currently balanced doesn't make a ton of sense in that it doesn't take into account how much you did during the game only the end result. So what if we balanced around your average player score after the game and then gave it a range of +/- 3,000? I feel like that would take into account everything players do over the course of the game better. I think this is even0 comments 31 views last activity
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Oni is pretty much Billy on steroids. His turning needs a fat nerf. He has this turn Flick which can 180 hit around corners. An Exploit that has gone on for too long.11 comments 161 views last activity
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It should give the survivor that just used ds a 7% haste for 5s, I don't think it should be reverted back to a 5s stun but this buff would help the person being tunneled but leave room for the killer to have a shorter stun and go for someone else if killer didn't want to tunnel in the first place. Does this make sense?1 comments 21 views last activity